GM Miskatonic's 9th Level Homebrew Campaign: Trail of the Dead God [Group #1]

Game Master Cthulhu, Jr.

The world is in peril as the Rough Beast begins to strain at his bonds, the eons trapped beneath the weary world of Golarion weakening the metaphysical chains forged by the gods. A mysterious benefactor calls together intrepid heroes to embark on a perilous journey of redemption and sacrifice...


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Bout the Path of the Unaffiliated:
Arc's arrived at the command centre, I've replied to that... and there's nothing else... so is it done?

Time to start attacking.


Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.

I guess the initiative chart you posted means that either we don't know when Sharptooth acts, or it (he?) acts last.


Well, if Kunfahliil wants to talk to dinosaur, Arcantos won't shoot it with an Acid Arrow, and will instead delay his turn. If anyone else decides 'F!#& It' and attack anyway, then Arcantos will make his turn as I said. Oh and I posted because as we all go before the dino goes, so I didn't think it would matter what order we go here. I didn't actually know someone had the ability to talk to animals.

Especially as Arcantos actually specifically asked 'So, is anyone good with nature & animals' and he got NO ANSWER. So how was I to know that actually, we DO have an animal guy.


Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.

Well, it's not that important, but I thought people might want to coordinate themselves for things like flanking, buffing and debuffing, etc. And also because we don't really know when does Sharptooth act. But it's ok, I'll just delay because [i]if[/if] the dino goes away or something similar, I wouldn't shoot it (being LG).


Yeah, same here. Arc won't attack out of turn as he's also LG...


Male Human Rogue 9 / Fighter 9 108 Max HP FORT: +5 REF: +7 WILL: 4 (+5 vs. fear) STR 15 DEX 14 CON 18 INT 14 WIS 11 CHA 15

Well, I posted that I was attacking and now having second thoughts. But Benedict isn't LG so ...


ATTENTION PLAYERS
I apologize for the delay and that for the time being I'm going to be postponing my activity with the game. I won't be shutting down the campaigns, so you can all discuss things amongst yourselves and still post.

This being said, I won't be progressing the gameplay threads until further notice.

Again, I'm not cancelling the campaigns, just taking a break for a bit. Once I've recharged and feel ready to start slugging along with you all I'll begin where we are currently leaving off: In the midst of combat.

I apologize for any hassle this may cause but I need to take a break.


Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.

Hey, no problem. RL's a hustle.


What Kejak said, RL's a hustle. We all know what's its like at times.


So... what do people have planned for character build progression?


Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.

I'll try not to think too much about it so as not to get depressed...


Why not?


Male Human Fighter 1 | HP: 12/12 (14/14) | AC: 17 (T: 14 FF: 13) (-2 Enraged) | Fort: +4(+6), Ref: +4, Will: +2(+4) | CMB: +3(+5) CMD: 17 | Init: +4 | Perception: +7 | Bloodrage 6/6 | Hero Points: 1/1 | Ammo 28/40 | Active Conditions: None.

Ok, if the game is going to get continued anytime, please contact me via PM and I'll be back in no time. Thank you :)

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