Decapus

Cthulhu, Jr.'s page

17 posts (374 including aliases). No reviews. No lists. No wishlists. 11 aliases.


Full Name

Cthulhu the Dreamer, Jr.

Race

Old God

Classes/Levels

???

Gender

???

Size

???

Age

???

Special Abilities

I eat people...

Alignment

???

Deity

???

Location

Your nightmares... and dreams... and that place just behind your eyelids when you shut them long enough to block out light, yeah, that place too...

Languages

???

Occupation

Flying Purple People Eater

About Cthulhu, Jr.

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EPHEMERA
--------------

Appearance:

Race:
Height:
Weight:
Build:
Hair Color:
Hair Style:
Facial Hair:
Eye Color:
Skin Color:

Background:

Age:
Place of Birth:
(Deity)Religious Views:
(Alignment)Philosophical Views:
Story So far:

Traits:

Trait #1:
Trait #2:
Personality:

Racial Qualities:

Type(Subtype):
Size:
Speed(Distance/Round):
Language:
Ability Score Modifiers:
Defensive Qualities:
Offensive Qualities:
Sensory Enhancements:
Weaknesses:

-------
CORE
-------
Ability Scores:

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

Combat Stats:

Hit Points:
Initiative:
Armor Class:
Flat-footed Armor Class:
Touch Armor Class:
Damage Reduction:
Spell Resistance:
Base Attack Bonus(Additional Attacks):
Combat Maneuver Bonus:
Combat Maneuver Defense:

Saves:

Fortitude:
Reflex:
Will:
Bonus vs. Fear Effects:
Bonus vs. Mind-affecting Effects:
Bonus vs. Mundane Poison:
Bonus vs. Mundane Disease:
Bonus vs. Magical Poison:
Bonus vs. Magical Disease:
Immune:

Feats:


Class Abilities:


Spells:

Spells per Day:
Spells Known:

Skills:

Total Skill Points:
(* Designates Class Skills)
Appraise:
Acrobatics:
Bluff:
Climb:
Craft(Engineering):
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(arcana):
Knowledge(dungeoneering):
Knowledge(engineering):
Knowledge(geography):
Knowledge(history):
Knowledge(local):
Knowledge(nature):
Knowledge(nobility):
Knowledge(planes):
Knowledge(religion):
Linguistics:
Perception:
Perform(Oratory):
Profession(Engineer):
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:

-------
GEAR
-------
Equipped Weapons and Armor:

Melee Weapon:
Ranged Weapon(Ammunition):
Armor:
Shield:

Worn Magical Items:

Belt:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck:
Shoulders:
Wrist:
Ring #1:
Ring #2:

Staves, Wands, Potions, Scrolls, and Alchemical Items Carried:

Staff #1(Charges):
Staff #2(Charges):
Wand #1(Charges):
Wand #2(Charges):
Scroll #1(Quantity):
Scroll #2(Quantity):
Scroll #3(Quantity):
Alchemical Item #1(Quantity):
Alcehmical Item #2(Quantity):
Alchemical Item #3(Quantity):

Clothing, Tools, and Containers:

Worn Clothing:
Tools:
Container #1(Capacity):
Container #2(Capacity):

Carrying Capacity and Currency Carried:

Platinum:
Gold:
Silver:
Copper:
Light Load:
Medium Load:
Heavy Load:
Push/Drag:
Lift:
Lift Over Head:

Example