GM Merc's Savage Tide
Game Master
Mercurion
GM Merc's Savage Tide
Shane
Reflexively avoiding gooey Chef: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 12
Male Human Expert 3
Walton listen: 1d20 + 3 ⇒ (7) + 3 = 10
Shane listen: 1d20 + 1 ⇒ (6) + 1 = 7
female bloodline (gold dragon) sorceress
Reyth listen: 1d20 + 1 ⇒ (17) + 1 = 18
Corwyn doing what all the cool kids are doing and Listening: 1d20 + 4 ⇒ (1) + 4 = 5
Biting Laundry
1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (19) + 7 = 26
bite damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6
Ripclaw initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Detroit Fort Save: 1d20 + 10 ⇒ (15) + 10 = 25
(+2 if Posion)
Detroit Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Attacking Raptor-Thing (-2 Combat Expertise)
To-Hit: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d10 + 6 ⇒ (10) + 6 = 16 Slashing
AC is now 26 until next round (14 Touch, 22 Flat-Footed)
Male Human Expert 3
Init: 1d20 + 1 ⇒ (2) + 1 = 3
Poke: 1d20 + 7 ⇒ (10) + 7 = 17 +2 if flanking
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Corwyn Initiative: 1d20d6d1d20 + 13 ⇒ (6, 10, 12, 11, 7, 6, 15, 3, 1, 16, 20, 2, 11, 9, 11) + 13 = 153
lolwut? Dunno what I did there, but I'll try that roll again...
Corwyn Initiative: 1d20 ⇒ 15
Knowledge Nature: 1d20 + 13 ⇒ (20) + 13 = 33
female bloodline (gold dragon) sorceress
Reyth initiative: 1d20 + 6 ⇒ (3) + 6 = 9
female bloodline (gold dragon) sorceress
EATFIERYDEATH: 4d6 ⇒ (4, 1, 1, 3) = 9
female bloodline (gold dragon) sorceress
attack roll: 1d20 + 4 ⇒ (13) + 4 = 17
Shane init: 1d20 + 7 ⇒ (20) + 7 = 27
Danos init: 1d20 + 1 ⇒ (12) + 1 = 13
Shane attack: magic rapier + flank
1d20 + 9 ⇒ (13) + 9 = 22
damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Barney attempts to chew Detroit
1d20 + 9 ⇒ (3) + 9 = 12
1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (6) + 7 = 13
Danos crossbow attack into melee: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
Damage: 1d8 ⇒ 7
female bloodline (gold dragon) sorceress
Reythbugbearclub: 1d20 + 4 ⇒ (5) + 4 = 9
damageIwouldnthavetorolliftheraywasbetter: 1d6 ⇒ 3
Shane
Attack with magic rapier: 1d20 + 7 ⇒ (17) + 7 = 24
damage from magic rapier: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Attack with normal cutlass: 1d20 + 6 ⇒ (16) + 6 = 22
damage from normal cutlass: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Ripclaw's Retort
Detroit 1-4, Walton 5-6, Shane 7-9, Reyth 10, Corwyn 11
1d11 ⇒ 7
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 6 ⇒ (6) + 6 = 12 Talon
damage: 1d3 + 3 ⇒ (3) + 3 = 6 Foreclaw
female bloodline (gold dragon) sorceress
Reythclubattack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 5
Corwyn Healing Belt: 2d8 ⇒ (8, 7) = 15
Detroit Attack (-2 Combat Expertise, +2 Flanking)
To-Hit: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
Male Human Expert 3
Walton stab: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Ripclaw aoo vs. Corwyn: 1d20 + 9 ⇒ (15) + 9 = 24
Shane attacks
1d20 + 7 ⇒ (11) + 7 = 18
Ripclaw chooses a victim
1-5 Shane, 6-8 Detroit, 9-10 Walton, 11-12 Reyth, 13 Corwyn
1d13 ⇒ 13
1d20 + 9 ⇒ (8) + 9 = 17
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (13) + 7 = 20
claw: 1d3 + 3 ⇒ (2) + 3 = 5
bite: 2d4 + 3 ⇒ (2, 3) + 3 = 8
Detroit attack:
To-Hit: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d10 + 6 ⇒ (10) + 6 = 16
Corwyn Fort save: 1d20 + 5 ⇒ (4) + 5 = 9
Corwyn attack roll: 1d20 + 9 ⇒ (5) + 9 = 14
Corwyn damage: 1d8 + 5 ⇒ (2) + 5 = 7
female bloodline (gold dragon) sorceress
ReythMM: 1d4 + 1 ⇒ (1) + 1 = 2
ReythMM2: 1d4 + 1 ⇒ (1) + 1 = 2
Lightning Strike damage: 3d6 ⇒ (6, 2, 5) = 13
Corwyn 1, Shane 2
1d2 ⇒ 1
death throes: 1d20 + 7 ⇒ (6) + 7 = 13
bite damage: 1d4 + 3 ⇒ (2) + 3 = 5
Detroit Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Corwyn Reflex save: 1d20 + 1 ⇒ (4) + 1 = 5
Corwyn's Resurgence-powered Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
Corwyn's second Resurgence Fort save: 1d20 + 5 ⇒ (8) + 5 = 13
Shane
Saving reflexively: 1d20 + 7 ⇒ (8) + 7 = 15
Shane
initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Move silently: 1d20 + 3 ⇒ (5) + 3 = 8
magical rapier attack: 1d20 + 7 ⇒ (2) + 7 = 9
magical rapier damage (+insightful strike): 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
magical rapier extra damage (if Sneak Attack): 1d6 ⇒ 3
magical rapier extra damage (if Dueling 1 on 1): 1d6 ⇒ 2
Detroit Charge (+2 To-Hit, -2 AC)
To-Hit: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Corwyn Initiative: 1d20 + 0 ⇒ (14) + 0 = 14
Corwyn Knowledge (Nature): 1d20 + 10 ⇒ (19) + 10 = 29
Male Human Expert 3
Walton Init: 1d20 + 1 ⇒ (6) + 1 = 7
pirately init: 1d20 + 6 ⇒ (17) + 6 = 23
Danos lightning storm: 3d6 ⇒ (1, 3, 2) = 6
Pirate ref save: 1d20 + 4 ⇒ (5) + 4 = 9
Danos init: 1d20 + 1 ⇒ (20) + 1 = 21
Reyth init: 1d20 + 6 ⇒ (2) + 6 = 8
pirate 1 vs. Shane: 1d20 + 3 ⇒ (13) + 3 = 16
pirate 1 vs. Shane: 1d20 - 2 ⇒ (13) - 2 = 11
cutlass strike: 1d6 + 3 ⇒ (3) + 3 = 6
pirate 2 vs. Corwyn: 1d20 + 3 ⇒ (4) + 3 = 7
pirate 2 vs. Corwyn: 1d20 - 2 ⇒ (8) - 2 = 6
female bloodline (gold dragon) sorceress
Corwyn attack: 1d20 + 8 ⇒ (5) + 8 = 13
Corwyn damage: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human Expert 3
Stab: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Corwyn AoO: 1d20 + 8 ⇒ (1) + 8 = 9
Corwyn damage: 1d8 + 4 ⇒ (1) + 4 = 5
Will Saves:
Shane: 1d20 + 1 ⇒ (5) + 1 = 6
Walton: 1d20 + 4 ⇒ (6) + 4 = 10
Reyth: 1d20 + 4 ⇒ (19) + 4 = 23
Danos: 1d20 + 5 ⇒ (1) + 5 = 6
Detroit: 1d20 + 3 ⇒ (5) + 3 = 8
Corwyn: 1d20 + 7 ⇒ (1) + 7 = 8
Shane
Cure Light Wounds potion: 1d8 + 1 ⇒ (5) + 1 = 6
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