GM Mawgrim's Rise of the Runelords

Game Master GM Shady

Campaign date: Moonday, 23 Rova 4712 A.R.

Roll20 link :: Treasure Log

XP per character: 874 Exp (level 1)


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For five years, the faithful of Sandpoint have attended church in temporary structures erected after fire destroyed the previous temple, and while their new religious leader was helpful, kind, and wise, church wasn’t the same. Now, the new cathedral is finally done. All that remains is for the Swallowtail Festival to renew the site’s blessings from the gods and it will be as if the Sandpoint Fire had never occurred.

Hi everyone – I am looking to put together a group of 4-5 players to run through the Rise of the Runelords Anniversary Edition. Whether you’re new to PbP or a veteran, players both new and experienced are welcome!

A bit about myself: I am a long time face-to-face GM, having started running games soon after D&D 3.5 was released, I’m reasonably familiar with Pathfinder and D&D in both 3.5 and 4th edition, and am currently dabbling in 5th edition D&D as well. I have done PbP GMing in the past on a different forum and have recently started getting back into it on here as a player, which in turn has caused the GM bug to bite.

About the game: As stated above, I am looking to run a group of 4-5 PCs through the Rise of the Runelords. One spot has been reserved already for an Oracle, so I will be recruiting an additional 3-4 PCs depending on the other character submissions. I am more interested in making up an interesting group of PCs than a balanced group, and like with my real life groups I will urge people to create a character they want to play rather than one to fill a particular niche.

I am committed to running through each of the 6 chapters, and will check in with the players at the end of each in order to gauge interest in continuing, recruiting as necessary. As some players may be checking these forums from places of work, school, or other public places, the tone of the game will be expected to be kept as SFW as possible.

Character Creation Guidelines:
  • Character level: 1st
  • Ability generation: 20-point buy, no ability lower than an 8 after racial modifiers.
  • Races: Core races are preferred but the following featured races are available also – aasimar, ifrit, oread, ratfolk, sylph, tengu, tiefling, and undine. Given that the lands of Varisia attract people of many different races, it is not outside the realms of possibility to see members of these races adventuring through the lands, having landed in one of the various ports around and made their way to Sandpoint. Variant heritages for tieflings require no feat, but the variant abilities for tieflings and aasimars are disallowed. Alternate racial traits from Paizo sources are ok (ARG, Players Companion sources, etc).
  • Classes: Any from the Core Rulebook, ACG, APG, and UM – if choosing Barbarian, Monk, Rogue, or Summoner, the Unchained version will be used. From UC, the Gunslinger is allowed but limited to the Bolt Ace archetype, as firearms will not be present, and Ninja and Samurai are disallowed. I will not be using material from either Ultimate Intrigue or Occult Adventures at this stage. Favoured class bonuses limited to +1 hp or +1 skill point.
  • Archetypes: If using an archetype, having only 1 archetype is preferred.
  • HP: Maximum for your class at first level, then either the choice of taking half hit-dice + 1 or GM rolls for you for levels beyond the first. At each level you may choose a different option, but once you have chosen you must live with the consequences of that.
  • Alignment: Any non-evil. The campaign works best if you have an interest in working to defend Sandpoint, but choice in alignment is up to you.
  • Skills: I will be using the Background Skills optional system from Unchained, found here
  • Traits: Characters will have a total of two traits, one of which is to be a campaign trait chosen from the Rise of the Runelords Anniversary Edition Player’s Guide. Drawbacks cannot be used to gain a third trait.
  • Starting Wealth: This will be the average for your class, and no feat or trait can be used to increase this.
  • Background: A 1-3 paragraph background will be more than sufficient – these are level 1 characters after all. Their tale is for the telling.
  • Writing Sample: To help me get a bit of an idea of your roleplaying and writing styles, I would like for you to write an example post detailing how it is that your character came to be in Sandpoint, why they are there, and talking about something interesting that happened on his/her way to the town.

I’ll be looking for people who can post at least once a day during weekdays and as time permits on weekends. I am an Australian, so my posting times can vary somewhat, depending on when I am checking the boards, but I will be posting at least once a day under normal circumstances.

In order to apply for the game I will not require you to have a fully completed alias ready to go, especially if there are more than 5 characters having applied by the end of the period. If you are chosen, I will expect you to then have your character’s alias profile ready in a timely manner. Applications will close at midnight of Tuesday May 3rd, and I will notify the successful players by way of private message before posting in here.

Cheers for reading this post up to now - I look forward to seeing what people create!


Interested.

And I'm guessing you meant Tuesday, May 3rd for the deadline :)


Why yes, yes I did.

I made that mistake intentionally, to see if attentive players would catch it. Which you did. Huzzah! :)

It totally has nothing to do with the fact that it is nearing 3am here.

Also in seriousness, I have now edited the post to reflect the closing date as being May 3rd rather than March 3rd.


Will the alternate campaign traits mentioned in the player's guide be allowed?:

Quote:

In addition to the following campaign traits, the Pathfinder RPG

Advanced Player’s Guide has a selection of campaign traits from James Jacobs’ “Shadows under Sandpoint” campaign that would also be appropriate for use in this campaign (see page 330 of that book).

What mystery will the oracle have?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Doting for interest.


oyzar wrote:

Will the alternate campaign traits mentioned in the player's guide be allowed?:

Quote:

In addition to the following campaign traits, the Pathfinder RPG

Advanced Player’s Guide has a selection of campaign traits from James Jacobs’ “Shadows under Sandpoint” campaign that would also be appropriate for use in this campaign (see page 330 of that book).

At this stage, I would prefer that the Shadows under Sandpoint traits not be used and for everyone to stick with the ones presented in the Player's Guide.

Quote:
What mystery will the oracle have?

Unsure at the moment - I've advised the player of the oracle that the recruitment thread is up and running so that he can post here once the character is more finalized.


I..Interest.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
GM Mawgrim wrote:
oyzar wrote:
What mystery will the oracle have?
Unsure at the moment - I've advised the player of the oracle that the recruitment thread is up and running so that he can post here once the character is more finalized.

I am that soldier. Thinking flame (with inflict) but have to send it to GM for approval.


Why would you want to chose inflict? Inflict usually deals less damage than a melee attack with a weapon, but offers a save for half. It'll certainly deal less damage than your mystery spells most of the time. Being able to heal someone in a pinch is always nice, even if it isn't your primary focus.


Are Occult archetypes for non-occult classes fine?


Nekomimi^w^ wrote:
Are Occult archetypes for non-occult classes fine?

As I am not using the Occult Adventures material in this campaign, the archetypes from within that book (as well as the ones from Ultimate Intrigue) are out of limits as well.


*nyod* Shame, unarmed paladins are out then XD

Well, we got oracle...
I think I will try alchemist. I tried this class only once in my life ^^

Not too much experience with play-by-post, but will try my best. Well, off to building...

Dark Archive

Janella Chorster - Undine Cleric of Gozreh

Called while swimming in the ocean by Gozreh, she has come to shore to be a witness for Gozreh. Her first order of business is to get a tattoo of Gozreh's symbol on the back of her hand.

Sandpoint was the first place she came ashore, carrying her trusty trident, to start her ministry. Gozreh told her of the goblin and orc attacks, so the people were in need.

Is there more that you need for the character?


Or... Unchained Summoner. NEVER did this one <3

Sorry for sudden change, just... >////<


Submitting a Paladin of Erastil. Everything but the writing sample is done.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
oyzar wrote:
Why would you want to chose inflict? Inflict usually deals less damage than a melee attack with a weapon, but offers a save for half. It'll certainly deal less damage than your mystery spells most of the time. Being able to heal someone in a pinch is always nice, even if it isn't your primary focus.

It depends on what fits with the character (which I haven't worked out yet). But thanks for the advice.


Spoiler:
"Here we are! City of Sandpond."
"That's Sandpoint."
"Yes, I know. I'm just bored."
"Bored? Cayden protect me, you are bored. Again."
"Yes. Nothing happened for last three hours."
"You know what? FINE. Grab your bow."

Two of them were quite common sight. Leaving for few hours, coming back. Arguing half the time, laughing and telling jokes for rest. Him, human, stuck in seemingly endless research for more spells. Her, almost always by his side, demonic in appearance, yet oddly alluring. Most take her for some kind of bound succubi. And here they go out again, after less than half hour in city.

"Still can't believe they think I'm some sort of demon."
"Devil, my dear, devil."
"Whatever. Let's just have fun. Ooh, another one!"

Arrow fly through air, just to pierce goblin's throat.

"See that? That's what I call a good shot!"
"And you wonder why they still think you are devil..."
They both burst into laugh. Weird people...

So, this is Tomas, an Devil Impostor Unchained Summoner, and Leya, his serpentine Azata companion.

Stats WIP (Well, all I can do for now is done. Sadly, I miss... Spells. Can't find where spell list for UC summoner was)

Spoiler:
Tomas, Human, CN, Devil Impostor Unchained Summoner 1
Str 10, Dex 14, Con 14, Int 10, Wis 10, Cha 18
Dimdweller (Darkvision, bonuses in dim light/darkness)
Human Bonus Feat: Extra Evolution
1st level feat: Spell Focus (Conjuration)
Cantrips, eidolon (devil-looking)
life link, summon monster I (fiendish)
2 spells per day
Spells known:
Cantrips:
Lvl 1 spells:
Skills (trained): Knowledge (Arcana), Knowledge (History).
Traits: Scholar of Ancients, Greater Link

Spoiler:
Leya, CG Eidolon
Size Medium; Speed 20 ft., climb 20 ft.;
AC +4 natural armor;
Saves Fort 0, Ref 6, Will 2;
Attack bite (1d6), tail slap (1d6);
Ability Scores Str 12, Dex 18, Con 13, Int 7, Wis 10, Cha 11.
Feats: Weapon Finesse
Evolutions: +2 Dex
Skills (trained): Knowledge (Religion), Fly, Perception, Sense Motive

Spoiler:
Equip:
Crossbow, light - 35 gp
50 bolts - 5 gp
Sling, stones - free
Quaterstaff - free
Explorer Outfit - 10 gp + free (one free starting, one for Leya)
2x Book, journal - 20 gp
Ink - 8 gp
2 Inkpens - 2 sp


dotting for interest

Dark Archive

FedoraFerret wrote:
dotting for interest

I'm new to this style of PbP.... what is this dotting for interest? I've seen quite a few say this.


...I got wrong in calculations. One book, journal less. Also, realized that as Leya have basically pernament illusion, she doesnt need outfit.

so, +20 gp, -5 (spell component pouch). That leave me 7 gp, 8 sp.
Cantrips: Arcane Mark, Detect Magic, Light, Read Magic.
1st-Level Spells: Mage Armor, Rejunevate Eidolon, Lesser

Also, I added two evolutions by accident. Leya have 16 Dex. Evolution was Improved Natural Armor and Skilled (Sense Motive).


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Saiman wrote:
FedoraFerret wrote:
dotting for interest
I'm new to this style of PbP.... what is this dotting for interest? I've seen quite a few say this.

From the FAQ:

Quote:

What's up with the dots?

They indicate threads you've recently posted to.

What is "focus," where do I find it, and what does it do?
Click the "focus" link to hide all threads in a forum except the ones you're most likely to be interested in—threads with dots, or threads with "(x new)" posts. The focus link is at the top of the main page for each forum, below the "add new thread" link.

So posting in a thread means there will be a dot next to it when you review a list of threads. Focusing will show only the dotted threads. So people "dot" to mark threads that interest them, by posting, often just the one liner you're seeing, in those threads.

RPG Superstar 2013 Top 4

@GM Mawgrim - Would you allow the cartomancer archetype? I'm thinking of a Varisian witch (male) focused on harrowing (possibly taking the prestige class)...


dotting here I have an idea for a character.

how do you feel about recycled characters (characters that have been played in other games that either ended or died)

Silver Crusade

Here I am.


My background and crunch can be seen in my alias. Let me know if you'd like me to explain anything, change anything, whatever. :)

I’ve DMed and Played on these boards for a few years now, and I’ve always been an active and supportive poster in every campaign. Please feel free to peruse my aliases and campaigns.

If selected, I can also help with treasure tracking if you like. I have a useful spreadsheet that I use in campaigns I'm in to help track that sort of thing so you don’t have to. You should be able to see a version of it here (link).

Also, I have played some of Rise of the Runelords in a face to face game, but the campaign petered out and I’m eager to try again. I have no problem separating what I know from what I play, and will be quiet at times if there are decisions to be made that I remember the outcome.

GM Mawgrim wrote:
…how is it that your character came to be in Sandpoint, why are they there, and talk about something interesting that happened on his way to the town.

Serolt reached down to pet Regin thoughtfully as he paused on the path leading to the city. Well, town anyway. He was more accustomed to living in the wild, alone, of late, but that needed to change. Nature’s balance includes time within civilization - or so his shaman advised him, and he believed it. He began life in the quah, but had spent a few years now in the wild, and it was time to see what civilization had to offer.

”Regin my boy, we’re going to have to behave ourselves, and mind our habits. It’s not like in the wild, where we can do anything we please. Here we must conform, a little, and be mindful of those around us.”

He commands Regin to heel (auto success under these conditions) and walks down the path toward Sandpoint. One path met up with another, and then another, and soon enough he found himself on a road, headed toward town. With a little spring in his step, he quickly caught up with a slow moving Varisian caravan. Well, a lone wagon anyway, but it was piled high with the down to earth folk and hails quickly turned into handshakes and offers of drinking, and more.

The large Serolt found an easy friendship with these people, and didn’t mind it all that much when he lost a few games of dice, and the coins that went with it, to their deft hands. He enjoyed himself with the travellers a while, before pulling ahead, eager to be among the throng of Sandpoint - the largest town he's ever seen.


Apologies if this question has been asked but;
Is knowledge of the AP grounds to disqualify an applicant? I have played it up through book 1 and am currently running a couple of tables through the game (we just started)


Posting interest as a transmuter. She was a character that made it halfway into the second book before the campaign ended. I would like to see her brought back and continue on with the story. I have no problem separating IC and OOC knowledge but wanted to be up front with you on the situation.

I will alter this alias as appropriate later but don't have time right now.

Also I run 2 campaigns on this site so I am on daily and weekends. If something does come up I will post letting you know. I wills ay I work at a hospital on call so my hours of posting are irregular.


Also, for campaign traits; must they be from the Anniversary Edition or can it be from the original as well?


Wow – lots of responses popped up between my last post and now. I will try and answer all questions in the one post, but if I miss one, please feel free to repost it.

Nekomimi^w^ wrote:
Stats WIP (Well, all I can do for now is done. Sadly, I miss... Spells. Can't find where spell list for UC summoner was)

I believe the spell list for unchained summoners can be found on the Pathfinder PRD site, toward the early part of the page before the Eidolon information, in case you hadn’t already found the information :)

Pedro Coelho wrote:
@GM Mawgrim - Would you allow the cartomancer archetype? I'm thinking of a Varisian witch (male) focused on harrowing (possibly taking the prestige class)...

I have no problem with the archetype being used – anything that requires randomness to take place (drawing of cards from a harrow deck, for example) can be simulated with dice rolls easily enough.

Edward Sobel wrote:
how do you feel about recycled characters (characters that have been played in other games that either ended or died)

As long as the submitted character adheres to the creation guidelines outlined above, I have no issue with recycled characters being used, particularly on a PbP forum and given the server architecture we have to deal with on these forums. It just makes good sense, particularly if a character name suits the character being submitted.

ElegantlyWasted wrote:

Apologies if this question has been asked but;

Is knowledge of the AP grounds to disqualify an applicant? I have played it up through book 1 and am currently running a couple of tables through the game (we just started)

Prior knowledge of the AP will not be grounds for disqualification, especially so on an Adventure Path that was released originally almost 10 years ago and updated and reprinted in 2012. I will trust that people know how to keep their OOC and IC knowledge separate, and as long as people are open about their knowledge/experience of the content then I am a happy GM.

ElegantlyWasted wrote:
Also, for campaign traits; must they be from the Anniversary Edition or can it be from the original as well?

Yes, the chosen campaign trait must be from the Anniversary Edition Player’s Guide, as that is the one I am working from :)

Hopefully that has answered all of the main questions that hadn’t already been responded to by other participants in the thread. If I have missed something, please repost/point my attention back to the question and I will answer as soon as I can.


Thanks GM! One more question currently. I'm thinking of submitting two characters, so as to make sure there are plenty of options for party balance. Is that OK with you?


ElegantlyWasted wrote:
Thanks GM! One more question currently. I'm thinking of submitting two characters, so as to make sure there are plenty of options for party balance. Is that OK with you?

At this stage, I would prefer just the one character submission, to keep things on as even a playing field for all players to have an equal chance at getting in.

However, if by the time the closing date is looming and there isn't a large range of characters that have been fully submitted I will consider allowing for people to submit a second character to help improve the diversity of the pool.


Sounds good.


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

FYI, I am currently GMing RotR for some friends. We're at the beginning of Book 2. That said, I'm fully capable of separating IC and OOC knowledge where appropriate.

If you want an additional taste of my posting history and writing style, feel free to check out some of my other active aliases--Quiella, Freodwen, and Eoswulf are all currently active in campaigns.

Meanwhile, I present Masdok. Let me know if you want a new alias for him or not.

Masdok:
Background: Masdok was born and raised in a declining Shoanti tribe. A pragmatist, he saw the tribe fading out and decided to seek his fortunes elsewhere as soon as he could. After completing his initiation rite, he left his tribe to become a caravan guard. After a few jobs he ended up in Magnimar.
In Magnimar, he joined up with the Sczarni and worked for them as an enforcer. Although by no means a “good man” he found there were some lines he could not cross. He skipped town as another caravan guard and found himself in Sandpoint.

Writing Sample: A huge hulk of a man, 6’6” with broad shoulders, strides into the room and sets down his pack. If his size were not intimidating enough, his numerous tattoos, ritual scars, and stern, piercing expression settle the impression. He glances around the room and then makes his way to the shady character in the corner. His deep voice rumbles out, “Jubrayl? Name’s Masdok. The family said I could find work here. But first, where can a man get a bite to eat? Goblins hit the caravan I was guarding on the way here from Magnimar and I’ve had nothing but piddlin’ rations since."

Masdok
NN Human Slayer 1

STR 20
DEX 14
CON 12
INT 8
WIS 10
CHA 8

HP 18 (10 base + 1 Con + 1 favored class + 6 Tribal Scars)
AC 16; T 12; FF 14
CMD 18
CMB +6
BAB +1
+3 Fort, +4 Ref, +1 Will

35ft. speed
5ft. reach, 5ft. space

MELEE
Brass Knuckles +6 (1d3+5, x2, bludgeoning)
Longspear +6 (1d8+7, x3, piercing)

FEATS
Tribal Scars — Raptor Scale (+6 HP, +2 Acrobatics, , +5ft. move speed)
Combat Reflexes (+DEX mod. (2) AoOs/round)

TRAITS
Auspicious Tattoo: +1 Will save
Family Ties: knows Jubrayl Vhiski, speaks Varisian, knows Sczarnis, +1 Knowledge (local) and it is a class skill

SQ
Studied Target

LANGUAGES
Common, Varisian

SKILLS
+8 Acrobatics* (1 rank + 3 class + 2 DEX +2 Tribal Scars)
+9 Climb* (1 rank + 3 class + 5 STR)
+4 Knowledge, local (1 rank + 3 class - 1 INT + 1 trait)
+4 Perception (1 rank + 3 class)
+6 Stealth* (1 rank + 3 class + 2 DEX)
+4 Survival (1 rank + 3 class)
+5 Survival, track (Survival + 1/2 Slayer level)
*-2 ACP

BACKGROUND SKILLS
+3 Lore, Shoanti Tribal Rituals* (1 rank + 3 class - 1 INT)
+6 Sleight of Hand* (1 rank + 3 class + 2 DEX)

EQUIPMENT
100gp Chain Mail Shirt
5gp Longspear
1gp Brass Knuckles

12gp Pathfinder’s Kit: This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.


Dot.
I've made characters for this Ap in Rl thrice, and the furthest I've gotten has been an entire session. So I'd like to know more! 4th time's the charm, maybe...

Question: What's your take on firearms?


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Jereru wrote:

Dot.

I've made characters for this Ap in Rl thrice, and the furthest I've gotten has been an entire session. So I'd like to know more! 4th time's the charm, maybe...

Question: What's your take on firearms?

Firearms aren't being included in this game, so while the gunslinger is allowed it is limited to using the bolt ace archetype.


I got this character, which went up to 3d level in a previous adventure that stopped.
Can put her back at level 1, as a bard or a cleric


I have an idea for a character I think I may try. She's an Aasimar paladin (empyreal knight). I'm thinking of swapping out celestial resistance for exalted resistance and languages/native outsider for scion of humanity. I'd like her to be angel-blooded as well (she follows the Empyreal Lords, particularly Arshea and Ragathiel), but you said no to the variant abilities for aasimar. So does that mean just the spell-like ability, or no to the alternate ability modifiers, skills, and spell-like ability?


I'm going to be applying with an Inquisitor of Damerrich, melee build.


Warhawk7 wrote:
I have an idea for a character I think I may try. She's an Aasimar paladin (empyreal knight). I'm thinking of swapping out celestial resistance for exalted resistance and languages/native outsider for scion of humanity. I'd like her to be angel-blooded as well (she follows the Empyreal Lords, particularly Arshea and Ragathiel), but you said no to the variant abilities for aasimar. So does that mean just the spell-like ability, or no to the alternate ability modifiers, skills, and spell-like ability?

The variant heritages (Angel-kin, Plume-kin, etc) are all good to be taken - they're the ones that change the ability modifiers, skill bonuses, and spell-like ability. What I am disallowing is the table of d100 that give the alternate benefits instead of the spell-like ability :)


GM- is using Strength as the ability modifier for Intimidate kosher? Most people let that be a thing but I thought I would check


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

GM, do you need me to create an alias for Masdok?


Applying with Ratimir Ganic, Varisian cartomancer. Background and posting sample coming soon.


Dotting interest. I have a couple of concepts to flesh out.


Presenting Eustoma Hadlefoot hafling Hunter, and her wolf companion Sia.

Crunch:
Eustoma Hadlefoot
Female halfling hunter 1 (Pathfinder RPG Advanced Class Guide 26)
CN Small humanoid (halfling)
Init +3; Senses Perception +10
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +5 (+1 bonus vs. trample attacks), Will +3; +2 vs. fear
Defensive Abilities underfoot; Resist underfoot
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee battleaxe +2 (1d6+1/×3) or
halfling sling staff +2 (1d6+1/×3) or
halfling rope-shot +2 (1d4+1)
Hunter Spells Known (CL 1st; concentration +4)
1st (2/day)—gravity bow[APG], hunter's howl[APG] (DC 14), summon nature's ally I
0 (at will)—create water, flare (DC 13), light, spark[APG] (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot
Traits frontier-forged (any frontier area), giant slayer
Skills Acrobatics +2 (-6 to jump), Bluff +0 (+1 vs. giant subtype creatures), Climb +0, Handle Animal +4, Heal +7, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Perception +10 (+11 vs. giant subtype creatures), Profession (trapper) +7, Ride +4, Sense Motive +3 (+4 vs. giant subtype creatures), Survival +7 (+8 to get along in the wild); Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ animal companion (wolf named Sia), animal focus (1 minutes/day), nature training, wild empathy +1
Combat Gear alchemist's fire; Other Gear studded leather, battleaxe, halfling rope-shot, halfling sling staff, sling bullets (10), backpack, bedroll, belt pouch, box of fishing tackle (2 lb), cards[UE], dice[UE], fishing pole, simple (1 lb), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, trail rations (5), traveler's outfit, waterskin, wooden holy symbol of Erastil, 47 gp, 3 sp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (wolf named Sia)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:
Esutoma Hadlefoot grew up a freewoman in Varisia. She's a member of a large and loving hafling family. Her family lost most of their village a three generations ago to giants. Now the people of the village specialize in giant hunting. All the young people, human, half-elf, hafling, and half-orc, are expected to go into the lands to hunt giants for a few years before returning home to raise the next generation of giant hunters.

Eustoma Hadleoot’s brown shoulder length hair looks perpetually windblown, and her brown eyes glimmer with mischief. She is a fine example of hafling womanhood.

She travels with a wolf named Sia. He's her faithful animal companion, and good in a fight. Sia doesn't like cats much, and that can cause problems in villages and common rooms.

Writing Sample:

”I almost had that innkeeper convinced you were safe in his common room. Then you had to go and growl at his wife’s cat. We would have been warm and dry with full bellies if you could have just stayed quiet."

She shivers as a spray of rain blows in with a gust of wind. ”Finding this little bit of shelter is better than sleeping in the open. Of course if you would sleep on the other side I wouldn’t be getting wet.”

Eustoma’s backrest huffs in agitation at the tone of her voice. He doesn't move.

”I hope that Sandpoint is more open about companions in the common rooms. You should hope that the innkeepers don’t have cats. Otherwise you will be spending your evenings in the woods. I’m not sleeping outside anymore than I have to it's not comfortable.”

"It's a good thing that I was able to grab this bottle of wine before they threw us out. She takes a small sip to warm her belly, and pokes at the small fire burning between her and the rainy night.

She snuggles into Sia to stay warm, "We should arrive tomorrow afternoon. I hear there are giants bothering the area. Maybe there will be work for us when we get there."


I'm in two other PbP, and I encourage you to check those out for an idea of my day to day posting style. Davina Eradon in Hell's Rebels and Helle Stinar in a Northlands style campaign. I'm on the boards at least once a day. Normally it's two or three times a day. Posting daily won't be an issue.

I thank you for your consideration.


Okay. Zhu the Lotus is ready to go! Here's a writing sample;

The Journey So Far:

The gates of Sandpoint. They beckoned him, like a lover that he hadn't seen in far too long. Never mind the fact that Zhu hadn't been to the coastal town ever before. At this point, any bastion of civilization was like coming home.

He had been so excited to leave the monastery. To find his families ancestral enemies, the giants, and make the region safe from them. In his head, it would take hardly a week. Zhu would track them down and defeat them, all effortlessly, like a hero in one of his father's stories.

As it turned out, life did not quite function that way.
First, there was the storm that forced him to find shelter from the elements for three days, subsisting off of nothing but his trail rations. Then there had been the trio of bandits on the road, the ones that had demanded his money or his life. Zhu had barely a gold piece to his name, and that was insufficient, so unfortunately he'd been forced to injure the men. Zhu hadn't bothered with his weapon of choice; these were more than likely merely desperate men and women who had made bad choices. He left them unconscious, and had been on his way.

Then, there had been the goblins.

Four of them had tried to sneak up on Zhu while he "slept". They had been unaware that he was only meditating before he slept, which was quite lucky for the young man. Zhu detected their presence and did not afford the monsters the mercy he had shown the bandits. Zhu's urumi left his belt, and soon the life left the goblins.
After the fight, Zhu had vomited.

Those were the first lives he had ever taken. Zhu had been trained for this for years, and had been in more sparring matches than he could count. But he had never killed before. Yes, they were monsters. Yes, they'd tried to sneak up on him and murder him while he slept. But Zhu still felt sick when he thought on it.

After a week of forays into the woods, Zhu had no leads on any giants. With nothing to show for his efforts, he decided to find the nearest town and resupply. That was Sandpoint, and Zhu had not realized how much one could miss civilization until he'd spent a week in the woods.

Stepping through the gates, the sights, sounds and smells of a town invigorated him. He asked for a popular inn, and was directed to The Rusty Dragon. It was midday by the time Zhu arrived at the tavern, and it seemed far more full than normal for the time of day. When he had the chance, Zhu got the attention of an older halfling woman who was serving customers. Zhu requested a room, and asked about why the inn was so busy at this time of day. The halfling, Bethana, explained that Sandpoint was holding the Swallowtail Festival, and explained a bit about the dedication of a church to Desna. Apparently, it's a big deal in the town.

Zhu has decided to enjoy the festival. With all the people that will be attending, surely someone will know something about the rumors of giant activity...


ElegantlyWasted wrote:
GM- is using Strength as the ability modifier for Intimidate kosher? Most people let that be a thing but I thought I would check

I will go with keeping it keyed to Charisma, given that there is a feat option to allow a character's Strength modifier to be added to Intimidate.

caps wrote:
GM, do you need me to create an alias for Masdok?

Creating an alias isn't a requirement for applyig, so please feel free to do so only if it helps for you to keep everything together :)

Just to summarize who has applied with what so far (apologies if I miss anyone in the summary - if that is the case, please let me know):

  • Profession Smith 6 Ranks - dotted
  • CariMac - Eustoma Hadlefoot, halfling hunter
  • Nekomimi^w^ - Tomas, human unchained summoner (devil imposter)
  • Saiman - Janella Chorster, undine cleric of Gozreh
  • Kyler Ashilde - Kyler Ashilde, human paladin of Erastil
  • FedoraFerret - dotted, looking at inquisitor
  • Pedro Coehlo - Ratimir Ganic, human witch (cartomancer)
  • Edward Sobel - dotted
  • Serolt - Serolt, human hunter
  • ElegantlyWasted - Zhu the Lotus, human unchained monk
  • Selena Magnimar - Selena Versaki, human transmuter
  • caps - Masdok, human slayer
  • Jereru - dotted
  • Vanea Lothmatis - dotted, looking half-elf bard or cleric of Calistria
  • Jezalane Ki Nightfalcon - dotted


Edward here,
OK after seeing Eustoma as an applicant.

I was inspired to submit Fultio Ferrywarden, Bard of the River kingdoms, harmonica player extrodinare.

everything is in the alias.

Link to role play sample of arriving in Sandpoint

copied here as well:

Well now, this town has got to be the right one, what do you think Flim

entering town from a completely unexpected direction coming out from the trees near the bridge by Undercliff way a halfling on a pony loaded with what seems to be everything but the kitchen sink.

glancing around he notices the bridge and the road

What?!?! There was a road? the halfling pulls out a half torn map that looks to hand drawn by 5 year old. he examine it a moment then looks around then in a moment of inspiration flips it around.

Hey there it is, Oh well we're here now, wherever here is He says scratching his head. with a shrug Fulito continues into the town.

he rides across the bridge and soon hears the sounds of the festival. (well at least a Festival in the making.

Hey Flim we found it, or at least a party, if not the festival of tail swallowing, well, the makings of a party, or a festival.

the two make their way through the town following the sounds of the all the people.

upon reaching the town square and the multitudes of people of all shapes and sizes. he quickly dismounts and ties the pony to the nearest post.

You stay here Flim I'll bring you a nice apple. OK?

and off the halfling goes exploring all there is to see in this little town.

looking for someone that most likely would be in charge. when suddenly he notices Another halfling, with a plate of Salmon. Well not exactly an apple, but then again, A halfling's belly is seldom full, and Salmon just might do the trick.

as he follows the Halfling he suddenly stop at the sound of a dog probably twice his size start to bark. Not realizing that the Dog may not be barking at him.

oh dear, guradian of the salmon delectables. perhaps a tune could soothe the savage beast. he says pulling out his "magical Harmonica"

with a snap of his fingers the music he produces is echoed into a magical duet

[dice=perform]1d20+10


Working on my Ulfen import sorcerer...


Slight build change, then, I'll swap Intimidate for something else


My submission: Shaedeen Valzanar (human unchained rogue (burglar) 1)

Shaedeen Valzanar:

Shaedeen Valzanar
_____________________________________________
Race Human
Gender Female
Age 17
Class Unchained Rogue (Burglar) Level 1
Init +8; Senses Perception +4
AL Neutral
________________________________
DEFENSE
_____________________________________________
AC 18, touch 15, flat-footed 13
(+3 armor, +4 Dex, +1 dodge)
hp 10
Fort +1, Ref +6, Will +0
____________________________________________
OFFENSE
_____________________________________________
Speed 30 ft.
Melee rapier +4 (1d6 piercing/18-20) or dagger +4 (1d4 piercing, slashing/19-20)
Ranged light crossbow +4 (1d8 piercing/19-20) or sling +4 (1d4 bludgeoning)

Special Attacks sneak attack +1d6; Dirty Fighter +1 damage when flanking
_____________________________________________
STATISTICS
_____________________________________________
Str 11, Dex 18, Con 12, Int 12, Wis 10 , Cha 14
Base Atk +0; CMB +0; CMD 15
Feats Dodge, Improved Initiative, Weapon Finesse (B)
Traits Family Ties (campaign), Dirty Fighter (combat)
____________________________________________
SKILLS (Class Skills In Bold)
____________________________________________
Acrobatics +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
*Appraise +5 (+1 rank, +3 class, +1 Int)
*Artistry +
Bluff +6 (+1 rank, +3 class, +2 Cha)
Climb +3 (+1 rank, +3 class, -1 ACP)
*Craft +1
Diplomacy +6 (+1 rank, +3 class, +2 Cha)
Disable Device +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Disguise +2
Escape Artist +3
Fly +
*Handle Animal +
Heal +0
Intimidate +2
Knowledge (arcana) +
Knowledge (dungeoneering) +
*Knowledge (engineering) +
*Knowledge (geography) +
*Knowledge (history) +
Knowledge (local) +6 (+1 rank, +3 class, +1 trait, +1 Int)
Knowledge (nature) +
*Knowledge (nobility) +
Knowledge (planes) +
Knowledge (religion) +
*Linguistics +
*Lore +
Perception +4 (+1 rank, +3 class)
*Perform () +2
*Profession () +
Ride +3
Sense Motive +4 (+1 rank, +3 class)
*Sleight of Hand +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Spellcraft +
Stealth +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Survival +0
Swim +4 (+1 rank, +3 class)
Use Magic Device +

* Background Skill

Languages Common, Elven, Varisian (B)
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ trapfinding +1
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear rapier (20/2), dagger (2/1), sling (-/-) with 10 bullets (.1/5), light crossbow (35/4) with 10 bolts (1/1), studded leather (25/20), thieves’ tools (30/1), explorer’s outfit (free)

Gold 26 gp, 9 sp
____________________________________________
APPEARANCE
____________________________________________
Height 5’ 4”
Weight 102 lbs.
Eye Color Green
Hair Color Black
Region of Origin Magnimar, Varisia
Parents Regions of Origin Cheliax
Deity

Appearance Shaedeen’s a pretty thing with short black hair, expressive emerald eyes, pouty lips, and fine facial bone structure. In loose clothing she seems rather scrawny, but in snug clothing (which she prefers) her frame appears lithe.

Personality Acerbic, snarky, and a bit mean-spirited, Shaedeen hasn’t had a true friend since her family left Cheliax for their fateful visit to Magnimar. When shown proper respect or when her ego is stroked, the young woman’s a lot easier to be around. Her short stint with the Tower Girls has instilled a fierce desire for material possessions and status symbols in the young rogue.

Background
Shaedeen’s Chelish parents were murdered four years ago during a business trip to Magnimar. The young teenager spent almost three years living in a local orphanage before being turned out into the streets, due in equal parts to her advanced age and bad attitude. She quickly fell in with the Sczarni and became a trainee in the Tower Girls, a gang that specialized in executing robberies. A natural at the larcenous arts and a physical beauty, it didn’t take Shaedeen long to make some jealous enemies amongst the other trainees. Foremost of these was Keri Malikost, younger sister of an established and popular Tower Girl. Keri framed Shaedeen for the theft of some coins and jewelry from another trainee, and the Chelish rogue was forced to flee or face a harsh, undeserved punishment.

Fortunately, Shaedeen had made a few other acquaintances amongst Magnimar’s Sczarni populace. On fellow offered her a spot in a caravan headed north. In the small town of Sandpoint, she was introduced to a Sczarni leader named Jubrayl Vhiski who promised the young woman a place in his organization. The thankful girl eagerly accepted but swiftly came to resent her impulsive decision. Vhiski found the fetching female the perfect agent to infiltrate the local brothel—the Pixie’s Kitten—a den of vice he’d long coveted. Now, only a week into her new position and job, Shaedeen’s already planning how best to flee her latest predicament.

Sample Post The journey up the coast with the Varisian gypsies had been a bit trying on Shaedeen’s legs, but the young woman wasn’t going to complain about tired muscles when her life might’ve been forfeit had she remained in Magnimar. Davrio, the caravan leader, had treated her kindly but fairly during the trek, allowing her to sleep late but making sure the girl did her fair share of the work, including filling canteens and waterskins from a roadside stream. When the party reached Sandpoint, Davrio took her into the back room of a dive called the Fatman’s Feedbag and introduced her to Jubrayl Vhiski, an important “man about town.” Davrio explained the basics of Shaedeen’s need to flee Magnimar while Vhiski eyed the new arrival from head to toe and then back up again, meeting her eyes.

Well, it took a while but at least he’s looking me in the eyes now, the girl thought uncomfortably, trying to see the best in what was an awkward situation. ”I’d be happy to wait tables,” Shaedeen began. ”I’d even try my hand at cleaning or cooking if you’d have me.”

”I think I can find a position for you, my dear,” Vhiski replied with a smile. ”You’re pretty, polite, and seem well-spoken. And Davrio speaks highly of you. How could I turn away a friend of the family?”

Shaedeen knew well enough that the family Jubrayl spoke of was the Sczarni, but that didn’t bother her one bit—upstanding morals weren’t something Shaedeen had in droves. When Vhiski told the lass his true plan for her—to infiltrate the Pixie’s Kitten—the girl balked, but the Sczarni lord’s honeyed words and generous promises for success at the task overcame Shaedeen’s common sense and gut instinct. Now, barely a week into her assignment, Shaedeen can barely stand to look at herself in the mirror. The Swallowtail Festival is on the morrow; perhaps it will offer her an opportunity to escape Vhiski’s slimy clutches.

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