Lem

Fulito Ferrywarden's page

313 posts. Alias of Edward Sobel.


Full Name

Fulito Futo Ferrywarden

Race

Halfling

Classes/Levels

Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

Gender

male

Size

S

Alignment

NG

Location

whereever his feet take him

Languages

Common, Dwarven, Elven, Halfling

Occupation

Harmonica player extrodinaire

Strength 10
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 12
Charisma 19

About Fulito Ferrywarden

Fulito Ferrywarden
Halfling bard 1
NG Small humanoid (halfling)
Init +2; Senses Perception +7

Defense:

AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 8 (1d8)
Fort +1, Ref +5, Will +4; +2 vs. fear

Offense:

Speed 20 ft.
Melee shortsword +1 (1d4/19-20)
Ranged sling +3 (1d3)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—chord of shards[UM] (DC 15), cure light wounds
. . 0 (at will)—detect magic, light, prestidigitation, summon instrument

Statistics:

Str 10, Dex 15, Con 10, Int 14, Wis 12, Cha 19
Base Atk +0; CMB -1; CMD 11
Feats Lingering Performance[APG]
Traits intense artist, merchant family, Helpful

Skills
Acrobatics +4 (+0 to jump)
Bluff +8
Climb +2
Diplomacy +8
Knowledge (geography) +7
Knowledge (local) +7
Perception +7
Perform (sing) +9
Perform (wind instruments) +11
Profession (cook) +5
Profession (scribe) +5
Sense Motive +1
Stealth +10
Survival +1
Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Languages Common, Dwarven, Elven, Halfling
SQ bardic knowledge +1

Gear leather armor, shortsword, sling, sling bullets (10), backpack, belt pouch, flint and steel, ink, inkpen, journal[UE], masterwork Harmonica, waterskin, pony, bedroll, bit and bridle, blanket, feed (per day), mess kit, riding saddle, saddlebags, soap, travel cake mix, waffle iron, 4 gp, 3 sp, 9 cp

Special Abilities:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Intense Artist (Perform [wind instruments], Perform [sing]) Your devotion to Shelyn has caused you to delve more deeply into your art. You gain a +1 trait bonus on two Perform skills of your choice, and Perform is always a class skill for you.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Merchant Family Increase gp limit of settlement by 20% & +10% when selling off treasure.
Helpful (Halfling) Whenever you successfully perform an aid another action, you grant your ally a +4 bonus instead of the normal +2.

bardic performances:

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


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Flim-Flam:

Horse, Pony
N Medium Animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/x2) and
. . Unarmed strike +2 (1d3+1/x2)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Perception +5, Swim +1 (+5 to resist nonlethal damage

from exhaustion)
Languages
SQ riding [trick]
Gear bedroll, bit and bridle, blanket[APG], feed (per day) (2), mess kit[UE], riding saddle, saddlebags, soap, travel cake mix[UE], waffle iron[UE]

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Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

backstory:

Where to begin? Life has always been an adventure for me, even from the start. After twelve hours of labor my mamma shot me out like a professional skiprock. After some extensive bungee action, I am told; I finally came to hang with a cord wrapped around my neck. Well things could only get wilder from there…

My ma and pa, Cillia and Kulobi, raised me on what they knew. During the day, I’d help dad run the little Jolly Halfling Inn in Artume. I’d watch and sometimes help dad haggle prices with merchants and tell tales of his great adventuring days. He was the most famous man I’ve ever met up that point in my life and not everybody has ever seen a great dragon, except of course Ole Carl, which was how he became Sheriff after all! Anyway I digress this is about me after all and who wants to hear about old man Carl anyway.

Artume is a small domain amid hills and fertile plains within the River Kingdoms. Artume lies on a western branch of the Sellen River, not far from the cities of Daggermark, Gralton, and Sevenarches. The region boasts high quality livestock, especially horses, as well as leather goods and stone. The kingdom welcomes adventurers, who Regent Waike frequently uses to deal with bandits and nagas.

Anyhows; after working with Pa, I’d come home and make a big batch 0’ food with ma. She was always hosting elaborate parties, so I specialize in hors d’oeuvres.

While I love getting good prices on candies and I can’t get enough of my “Pattonded Homemade Out-Of-This-World Moon Waffles,” However, neither baking nor haggling was the life for me. At least not at that time; Ahh Youth, when your young and in love, and as pa would say, “stupid”.

So when I turned 16 I began looking for a way out and as fate would have it on my birthday bash, a group of adventuring types came to the Inn. Clumsy big folk they were; and my first real experience with them. I soon realized that they were dumber than a young hobbit in love. They had in their midst a lovely red haired hobbit girl named Mary. She was the reason they were in here. She told me tales of great things they were planning on doing like free some human nation from the hands of evil or some such nonsense. I told her there was no evil here. But she insisted there was a bigger world than Artume.

Now with a lust for adventure in my heart and raging hormones in my loins, I pleaded with the human folk to take me with them. Of course Ma and Pa disagreed but Pa saw the look in my eye (and the bulge in me breeches) and said it was time to sow my oats. Don’t really know what he meant, I had no intention of farming but I thanked him anyway. So equipped with a frying pan (a gift from ma), a towel (father said “always bring a towel”) and the clothes on my back I left the next morn in the company of two humans and a fat tall hobbit with a big beard, He said he was a dwarf but I say he’s a “hobbit in denial.” I wanted to survive on my own, bring home my own bread, reel in my own fish, and tame my own wild badger… (Note: no farming dad!)

Mary and I became friends on the course of our travels, here is a picture of us (I drew it myself, well sort of):

See pa no farming yet!

Well now back to the story:

We journeyed for several days seeing wondrous sights like trees, and bushes, and trees, and shrubberies, and trees, ohh look a squirrel, and did I mention Trees, and Hobgoblins, and trees, and what! Hobgoblins Ahhh!

Well we fought them Hobgoblins and killed them all, but one, and the humans decided to question him about some great evil that need to be stopped, like the Hobby (that’s what I called them) had a clue about what they were talking about, maybe he was a farmer. Well we learned from the Hobgoblin that “gruu grack!” (Or something like that) meant I ain’t talking! So he ended up dying instead. I got my first kill and it wasn’t fun at all I will never do that again! At least not that way it was very… ahhhh… un-heroic!

Several days later after seeing more trees we found out that Hobbys like to travel in really big groups. And the hardy human adventurers fought them bravely. I protected that rock like my life depended on it (and I think it did) Mary had a rock to, but she kept throwing it at the Hobbies I told her come over here my rock is bigger! Boy did that come out wrong.

Anyway, she did, and oh boy was I proud of that skill! I love that rock.
We hid while the humans and that hobbit in denial got slaughtered. Really felt bad about it but if I was to keep them in my memories and tell the tales of their great deeds (and about my rock) I would have to stay alive. Never met a dead hobbit that told me an edge of your seat tale.

The Hobbys never found us and we slipped away, left to our own devices in the wilds of a non-shire place.

We made our way to a place called Thronestep somewhere in a place called Razmiran. Well after 16 years with 5 full meals a day, independence sure made my stomach growl. Far from home and only Mary with me I shifted to crime in a moment of weakness. Well, the guy looked like an easy mark, but I guess I’m not quite the pickpocket I thought I was. His ear twitched as I approached, and he promptly spun around and bonked me on the head with some sort of guitar.

When I came to, my vision was blurred and I though I saw Mary kneeling beside me so I reached for her and boy was that guy mad and he gave me gift I won’t soon forget, a second bump on the noggin!

When I came to again, my vision was still blurred (I got to stop getting bumped on the noggin). The sun hurt my eyes so I just shut them again. But then I heard the most enlightening music. It was soft and low, with a strange buzz to it. The slow tempo was depressing, but it touched my heart and seemed to liven up my spirits.

Opening my eyes, I saw the man responsible for the bump and the source of the tune, He was sitting on a barrel, he was elegantly dressed in performers motley, and he sat there legs crossed creating a beautiful sound from what I later learned to be called a harmonica. And behind him I could smell home style cooking and there was Mary making me my favorite meal, “Pattonded Homemade Out-Of-This-World Moon Waffles” at least the best she could, considering it was my recipe. Isn’t she wonderful, I need a shower, (now I understand the bit about the towel)?

I also noticed the ground had turned to wood and was rocking and I heard the sounds of the ocean, just like when Ma and Pa took me to the ocean to swim. Hey I am on a boat! Wonder where I was going?
The man noticed I had awakened and discontinued his melody. “Hungry little fella?” he asked politely. “Eat now, and tomorrow you can begin to work off your little crime” shame fell over me, and a little embarrassment.

I’ll tell ya, they make new definitions for words every day. Who would think that by work, he meant learn to play an instrument. I spent the next couple of days taking harmonica lessons from Fflewddur Fflam the Music Man, and at the same time we got to know each other and I got to know Mary even better (wink) (Guess what Pa! I am a farmer!!). Anyway he explained his story and I told him mine especially about the big rock and the trees. [I might be going crazy, but whenever he got to describing some epic battle he fought in, I could swear his harp strings would break].

Eventually we arrived in a city called Tamran in Nirmathas. I learned a lot on that ship, the ship was a merchant ship and the crew, with the way they talked reminded me a lot of home with pa and the merchants. I managed to trade a bit with them and they told me all about something called merchant’s run; A secret trade route which is heavily protected that connects Lake Encarthan and Conqueror’s Bay.

We spent almost 6 months with Fflewddur travelling the Merchant’s Run learning all sorts of new things along the way, and Mary and I became very close we were married not long after my farming incident (shame ma and pa missed out, but at least they didn’t know about big rock). But alas we had to part ways with Fflewddur. He said I could never discover who I was until I made it for myself. As a parting gift he offered me his harmonica, on which he engraved the warning:

“It is the mark of an immature man to die nobly for a cause, and it is the mark of a mature man to live humbly for one.”

Mary and I settled down in a little gnome community called Whistledown and we opened a small Inn, aptly named the Jolly Halfling Inn (Western Style).

The new Inn wasn’t open for very long when we were asked to perform at some girl’s 40th birthday bash. Never being one to turn down a chance to play the harmonica and I readily accepted.

But that is when it all happened. Townsfolk go missing, strange happenings at night. It was on the night of the birthday bash that everyone was ordered inside by the mayor and the town militia was to take up guard posts to put an end to the strange happenings.

Their blood curdling screams woke the town in the dead of night, and after the sun came up only the bravest of the townsfolk ventured out to investigate—(I stayed in the Inn with Mary) -- they found only scattered weapons, dented helmets, and pools of congealed blood.

The next day, a group of Pathfinders came to town. Mayor Bagalom managed to persuade the adventurers to take care of the problem for the town. Many of us were excited to have people of such prominence in town even though they were from so place called Sothis or some such place and I think they were looking for some dead prostitute. I know, weird huh?

Well, this group brought back fond memories of our time with Fflewddur and our journeys along the Merchant’s Run. Anyway the group spent some time at our little Inn and I could tell that the birthday girl we were supposed to perform for had a thing for the Halfling in their group. Well its none of my business what they do, but I did make sure he had plenty of clean towels. Maybe he was a farmer to?

Well, the adventurers succeeded in stopping whatever it was that plagued Whistledown. And there was a great festival in their honor. (Though the fact that they were carting around a 400-year-old corpse of an Osirian concubine was a tad unsettling for most of us). And I served everyone a heaping of my “Pattonded Homemade Out-Of-This-World Moon Waffles,”

Well the adventurers left and that gnome girl left with them, I confided in that Halfling fellow that liked her about Merchant’s Run and they were off on another adventure.

I moped around the Inn for the next several days yearning for adventure just like before. But then it happened. A message arrived. It was from someone named Ms Cherry Blossom (What?!? Do gods think I should be a farmer too?) Anyway after some grumbling about the name, Mary said it was her mother coming to visit.

“Oh Great, Company, this will be so much fun!” But Mary just looked at me weird.

“You don’t understand, she doesn’t know about you and expects me to marry Bernard” Mary seemed rather upset over this but I told her that Ma wanted me to marry Ingred but she had buck teeth and almost no hair on her feet. No respectable halfling boy would marry such a girl, and luckily Pa agreed.

Well Mary decided that I needed to go away for a spell while she visited so Mary could straighten things out. And that very same day (Like there wasn’t enough coincidence in my life) I found a flyer talking about a Swallow your tail festival in a place near a sandy point, or was that the town of Sandpoint. Oh well who cares it was an adventure, and a means to be away from “Ms. Cherry Blossom”.

So I told Mary all about it and she was thrilled for me and helped me pack. So off I went heading to the swallow and have a tail festival and headed east out of town.

Mary called to me after no more than 3 minutes of leaving. “Isn’t she sweet she missed me already”?

“The town is West”. (Mary always was good with directions like that. Never could understand that whole North – South thing. But anyway once pointed in the right direction I headed to a point in the sand to swallow my tail at a festival!!