| FedoraFerret |
So Mawgrim, how do you prefer to handle age? Do you treat it as an abstract thing with no mechanical benefits or drawbacks like they do in Pathfinder Society, or with actual mechanical effects? Because my character is almost done, I just need to know what to do with the fact that he's in his forties.
| Ratimir Ganic |
Ratimir's background, in the form of a Harrow reading.
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CG:NG:LG
CN:NN:LN
CE:NE:LE
Slot #1—CG: 1d54 ⇒ 8 The Beating (NE) - Role Card
Slot #2—NG: 1d54 ⇒ 34 The Rakshasa (LE) - Misaligned
Slot #3—LG: 1d54 ⇒ 53 The Betrayal (NE)- Misaligned
Slot #4—CN: 1d54 ⇒ 24 The Mountain Man (CN) - True Match
Slot #5—N: 1d54 ⇒ 35 The Idiot (NE) - Partial Match
Slot #6—LN: 1d54 ⇒ 54 The Liar (CE)
Slot #7—CE: 1d54 ⇒ 19 The Trumpet (LG) - Opposite Match
Slot #8—NE: 1d54 ⇒ 36 The Snakebite (CE) - Partial Match
Slot #9—LE: 1d54 ⇒ 51 The Courtesan (CN)
Role Card: 1d9 ⇒ 1
Ratimir sat down by himself in the back of the wagon. It was late, but despite the long day's journey, barely anyone had gone to sleep. They would rather stay up a while longer, laughing, dancing, drinking. Removed from the festivity, under the light of an old oil lamp, the Varisian man laid out a linen over the hard wood and produced a deck from the inner pocket of his vest. After gently removing the cards from their case, he looked up to the sky and thouroughly shuffled the deck while watching the stars. What a lovely night, he thought, praising Desna. When he finally looked down again, his agile hands had already laid out nine cards face down on the linen mat, perfectly arranged in three columns with three cards each. Ratimir pressed the palms of his hands against each other, closed his eyes, and asked his question: "Is it time to go back?" Without looking, he placed an index finger on the left uppermost card of the array, and chose it over the others. After thousands of readings, Ratimir had noticed that not many people picked the first card of the spread, as if it were too obvious of a choice, not random enough. Ratimir knew it made no difference. He flipped the card and looked at it: The Beating.
It figures, Ratimir, admitted. The dissolution of the self. It could have been a terrible card in another position, but not there, placed in the column of the past, in the line of good fortune. As it was, it stood as a reminder of Ratimir's great personal tragedy: the loss of his wife Bea, six years before. In his interpretation, it showed that it is possible to crawl out of the darkness after such pain, as Ratimir had done. He flipped over the remaining cards, discarding The Liar and The Courtesan from the spread, for they did not belong in that draw. Then, he moved on to the next card.
The Mountain Man was a true match and, rightfully so, a prominent figure in this reading: it represented the encounter with a physical power beyond Ratimir's capacity. It was also in the column of the past. "The Chopper", Ratimir let out, a cold shiver running down his spine at the memory of the serial killer that terrorized Sandpoint half a decade ago. The image of his wife, slaughtered and mutilated by the deranged murderer, came running to his mind. He shook his head and continued, recomposed.
A smile formed on his lips as he stared at the following card, also in the column of the past. An opposite match, this time. Funny, he thought, that the harrowing would have me look so closely behind, when I ask about what is ahead; and yet, so appropriate. Blowing a trumpet, a celestial archon boldly defies terrible perils. A good card, but in a bad spot: it meant he was not done with the worst of his trauma, and deep down still struggled with it. Is it wise to reopen healed wounds?, he pondered, before proceeding to the secondary cards in the reading, starting with the partial matches: The Idiot and The Snakebite, both of the suit of Books, both in the column of the present.
An ill omen, in both cases. Books, the suit of intelligence. Evil plots, Ratimir thought, arching an eyebrow. Greed, discord, mischief, pride. Perhaps other sins, too. But these were not perfect matches; perhaps, such evil was still dormant, rather than rampaging. Still, they were there, maybe momentarily hidden, but probably not for long. That would depend on the column of the future.
Still in the column of the present, in the first line, Ratimir saw The Rakshasa, a symbol of domination and enslavement. It was misaligned; an evil sign in a place of favorable chance. Whatever harm is underway, it has not yet grown so strong that it cannot be undone, Ratimir concluded.
Both cards Ratimir had removed from the reading at the beginning were in the third column. Now, only one remained, arranged in the line of good fortune: The Betrayal. So, envy, too, Ratimir noted, looking back at The Idiot and The Snakebite. There it was: something, or someone, would come to take that which was not theirs. From the arrangement of the cards, it would be big. Still, that somehow meant good fortune to Ratimir. I must be there when it happens; if not to my good fortune, to the misfortune of my enemies, whoever they are. It is woven into my fate.
Ratimir carefully collected the cards, put them back in the case, and folded the linen. He looked at the stars again, and whispered "The harrow has spoken." He could still hear the music, and so he went to join his fellow Varisians. He did not say a word for the rest of the night, but smiled and reveled in the sight of his family and friends enjoying life, until he was the last one awake. The sun would rise soon. As they slept, Ratimir placed a loving kiss on the forehead of every man and woman in the caravan, and having thus said goodbye, set off to Sandpoint in the last hour of the night.
| Selena Magnimar |
Selena's build converting back to a level 1 character.
Selena
Female human transmuter 1
CG Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee quarterstaff -1 (1d6-1)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—telekinetic fist (1d4 bludgeoning)
Transmuter Spells Prepared (CL 1st; concentration +5)
1st—enlarge person (DC 15), mage armor, magic weapon
0 (at will)—acid splash, detect magic, light
Opposition Schools Enchantment, Illusion
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 12, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Point-blank Shot, Precise Shot, Scribe Scroll
Traits merchant family, world traveler
Skills Appraise +8, Diplomacy +6, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (planes) +8, Knowledge (religion) +8, Profession (merchant) +5, Spellcraft +8
Languages Common, Custom Language, Custom Language, Draconic, Elven
SQ arcane bond (ring), physical enhancement (+1)
Other Gear quarterstaff, - arcane bond ring -, backpack, bedroll, sack, soap (2), spell component pouch, spellbook, waterskin, 46 gp, 7 sp, 8 cp
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Special Abilities
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Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Merchant Family Increase gp limit of settlement by 20% & +10% when selling off treasure.
Physical Enhancement +1 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Fist (1d4 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Transmutation Transmuters use magic to change the world around them.
Selena is related to one of the founding merchants of Sandpoint and her father takes great pride in that distinction. As such Selena had grown up in a 'proper' business/noble family setting. When she was younger she was sent to a boarding school to learn proper manners and etiquette at all times. It was there that she was tested and discovered to have a talent for the arcane arts. Her father was thrilled as Selena gave him another tool to use in dealings with his business associates. Without asking Selena what she wanted or not she was shipped off to a school of magic and trained in the basics of arcane knowledge. Her father in the meantime was also arranging a marriage for her to a noble man in the hopes of expanding his power. Selena is looking for a escape to avoid her fate as her father's pawn but has not had the opportunity yet. Currently she is on break from her schooling on a business trip from Magnimar to Sandpoint to promote interest in her father's business expansions.
| Eustoma Hadlefoot |
Edward here,
OK after seeing Eustoma as an applicant.I was inspired to submit Fultio Ferrywarden, Bard of the River kingdoms, harmonica player extrodinare.
everything is in the alias.
Link to role play sample of arriving in Sandpoint
** spoiler omitted **...
We could have some fun. Two haflings on a grand adventure.
| GM Mawgrim |
So Mawgrim, how do you prefer to handle age? Do you treat it as an abstract thing with no mechanical benefits or drawbacks like they do in Pathfinder Society, or with actual mechanical effects? Because my character is almost done, I just need to know what to do with the fact that he's in his forties.
I'd probably lean towards age being fluff and dressing, rather than having any mechanical benefit or drawback. Who knows - maybe your character is a spritely forties? :)
| GM Mawgrim |
Working on Vanea, will submit a bard build and a cleric build (will dual class her at level 2 anyway) so we'll be able to choose whatever will be more useful to the party
Hi Vanea - if you could limit the character submission to just the one build, as I have already advised others to only submit the one character at this time, that would be appreciated :)
Given that I know that the character will be multiclassing at level 2, I can take that into consideration when I go to shortlist.
| Grunyn the Mossless |
(...)Favoured class bonuses limited to +1 hp or +1 skill point.
My assumption is that you mean none of the Alternate Favored Class Bonuses available to different races; does it also extend into a ban on the Fast Learner Human Racial feat, which provides both HP and SP for each level?
| GM Mawgrim |
GM Mawgrim wrote:(...)Favoured class bonuses limited to +1 hp or +1 skill point.My assumption is that you mean none of the Alternate Favored Class Bonuses available to different races; does it also extend into a ban on the Fast Learner Human Racial feat, which provides both HP and SP for each level?
That's correct, yes, in terms of the alternate Favoured Class Bonuses. I have no problem with Fast Learner though, as that is taking up a feat slot that could be used for something else, but you would be limited to taking only the +hp AND +skill point option from the feat, which would technically make it worse than taking Toughness. But that is up to you :)
| GM Mawgrim |
I don't see how it would be worse than Toughness. +1HP/level and +1SP/level is better than just +1HP/level...
Toughness has the edge of giving you the first 3 hp directly up front (and you can simulate Fast Learner by choosing the +1 skill point FCB option along with taking Toughness), while Fast Learner gives you the +1hp at each level.
So yes you're correct that Fast Learner overall is better later on down the track, but at first level Toughness comes out slightly in front. That's how I see it anyway :)
| Elegia Serys |
| "Poki" Tipene |
I think Tipene is ready.
I have to say I didn't follow exactly your guidelines... I think with the way I wrote the background spoilers you can get an idea of my writing style and that. If you require anything else, feel free to ask (and you can also dig in my aliases and games to spy) ;)
Just as a note, for those curious: I took Maori as the language to be used for my name, and used what I believe should be translated for "Steve Fox" :P
Talathel Wyndle
|
I was in a Runelords game that died shortly after the initial skirmish, so I'd love to have another go at it.
This is my character (I was using a different character in that game). Talathel is a rakshasa-spawn tiefling rakshasa-blooded sorcerer. He's an enchanter, a wandering performer, and pretends to be a rather fair hand with a rapier (which he can't actually use). Rolls that bluff check...
Bluff: 1d20 + 14 ⇒ (8) + 14 = 22
| GM Mawgrim |
Seems posting has died down a bit.
I think that now that the initial flurry of questions and the like has been and gone, it's getting to the point of people now finalising their submissions and the like :) plus the end of the week tends to be a bit on the crazy side for people (at least it is for me.)
I will be posting up an updated summary of all the submissions received so far a little later today, along with any piece that I can't seem to find either in an alias (if created/reused) or in a posted submission.
| Kane Edwards |
It suddenly occurred to me that I completely forgot about this.
"Kane," she whispered, her tone a shade of seriousness not often seen in a four year old. "He's over there." She pointed as subtly as she could towards a market stall. The Pharasman cleric was there, scanning the crowd. He hadn't spotted them yet, but it was only a matter of time. He stooped low, keeping his head below those around him, and pulled Tsuja faster.
They didn't look back until they were past the gates, and even then, Kane refused to relax. He led his ward down the road, eager to get as far away as possible before planning their next move. During their short stay in Magnimar he'd heard tell of a town called Sandpoint, a quiet sort of merchant town. It would make, he thought, an excellent place to stay for a few weeks.
Florin Herdsmith
|
I'd like to submit Florin for this game.
Male halfling sorcerer (wildblooded) 1 (Pathfinder RPG Ultimate Magic 70)
CG Small humanoid (halfling)
Init +9; Senses Perception +7
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 8 (1d6+2)
Fort +2 (+2 trait bonus vs. disease and poison), Ref +4, Will +4; +2 vs. fear
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Offense
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Speed 20 ft.
Melee heavy mace +0 (1d6-1)
Ranged heavy crossbow +4 (1d8/19-20)
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4)
1st (4/day)—burning hands (DC 14), mage armor
0 (at will)—acid splash, daze (DC 13), detect magic, ghost sound (DC 13)
Bloodline Linnorm
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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 10, Cha 19
Base Atk +0; CMB -2; CMD 11
Feats Eschew Materials, Improved Initiative
Traits hagfish hopeful, reactionary
Skills Acrobatics +5 (+1 to jump), Climb +1, Perception +7, Profession (shepherd) +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ elemental spit
Other Gear heavy crossbow, heavy mace, 58 gp
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Special Abilities
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Elemental Spit (1d6 fire damage) Ranged touch attack to damage foe in 30 ft.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Linnorm (Fire) Gain spell level natural armor for 1d4 rds when cast [Fire] spells.
1) Florin is a shepherd from the area Northeast of Sandpoint. Giants at one point smashed several halfling hovels for their enjoyment, this killed Florin’s mother and father. His uncle took him in and they built defenses meant to deter giants from traveling to close to the remaining halfling village. Florin suffers from post-traumatic stress having lost his parents and is hyper-vigilant and ready to react to danger at a moment’s notice. After the events that took his parents’ lives he has recently felt magic flow through his body. He does not have any formal training in magic and hides this from his Uncle. Because of the growing threat of giants and not wanting to be an internal risk to his remaining family member and neighbors he sets off to Sandpoint.
2) Florin wants to see giant humanoids that are preying on the weak be put to death, particularly the giants that smashed his hovel. He has no patience for mauraders or brigands. Florin also wants to discover the truth about his source of magic. He is particularly curious about why his skin grows armored scales after he conjures certain magic.
3) Secret Florin knows: Though only now experiencing magic flowing through his body he had always been able to detect magic. There was always something locked away under his parents’ bed but he never had the courage to look. After the attack, the small chest containing the item was found smashed and whatever inside it gone…
Secret Florin doesn’t know: He is a descedant of Geltri the Small. Geltri was legendary sorcerer adventurer and on his final quest hunted a Linnorm. Upon finding and fighting the creature with his companions he lashed out with his magic and struck the killing blow. He was immediately overcome by the linnorm’s death curse and fell comatose, barely holding on. The king that had tasked the group to hunt the linnorm called in several powerful shaman living on the frindges of his holdings. They channeled their restorative energies through the halfling’s body for weeks until finally Geltri reawakened. The taint of the linnorn never left him though and now it has manifested in Florin’s magical bloodline.
4) Relations: See above for Florin’s ancestor. He also has an uncle who helped raise him and taught him to protect areas from giants. After arriving at Sandpoint and wanting to claim the Hagfish prize he has spent several weeks at different taverns and inns. He has become enamored with Ameiko. His enemy is the giant’s tribal leader. He has no idea what his name is or who he is but if he senses the magic item that was stolen from his hovel he’ll know who he is looking for.
5) Memories: Florin remembers traveling to Sandpoint as a young child and spending the night in the cathedral there because they couldn’t afford lodging. His sleep was filled with nightmares until his father woke him up, shivering as if had been experiencing the same thing.
He also remembers seeing his mother through the hovel’s window holding and examining a small white sash. It almost glistened without needing light. Perhaps this was the magic item?…
Finally he remembers his uncle defending the flock from wolves waving a spear he lit on fire. He fought off a pack of 10 wolves for an hour without losing one sheep.
Quick-bio: Florin Herdsmith is a jittery halfling that has spent the last few weeks in Sandpoint eyeballing the prize purse at The Hagfish. He’s not necessarily a glutton for punishment but he needs the gold for magic scrolls and gear. The giants that are roaming the lands are top of mind for him and he plans on taking them down one by one…somehow. Sitting in The Rusty Dragon his mind wanders from the dangers of the wilderness to Ameiko, whose beauty captivates the young sorcerer. Florin grew up with not too many friends but he’s beginning to think that if he wants to rid the world of giant marauders he may need some help…
| GM Mawgrim |
Thanks to everyone who has posted so far - this recruitment has gone far beyond anything I had expected! :)
As stated bit little earlier today, here is the updated list of everyone who has been submitted so far:
- Profession Smith 6 Ranks - Shaedeen Valzanar, human unchained rogue
- CariMac - Eustoma Hadlefoot, halfling hunter
- Nekomimi^w^ - Tomas, human unchained summoner (devil imposter)
- Saiman - Janella Chorster, undine cleric of Gozreh
- Kyler Ashilde - Kyler Ashilde, human paladin of Erastil
- FedoraFerret - Frederick Kane Edwards, human inquisitor of
- Damerrich
- Pedro Coehlo - Ratimir Ganic, human witch (cartomancer)
- Edward Sobel - fulito Ferrywarden, halfling bard
- Serolt - Serolt, human hunter
- ElegantlyWasted - Zhu the Lotus, human unchained monk
- Selena Magnimar - Selena Versaki, human transmuter
- caps - Masdok, human slayer
- Jereru - "Poki" Tipene, human brawler
- Vanea Lothmatis - Venea Lothmatis, half-elf bard
- Jezalane Ki Nightfalcon - dotted
- Blackacre - dotted, looking at human sorcerer
- Tsakua Chain-breaker - Tsakua Chain-breaker, half-orc unchained barbarian
- TriShadow - dotted, looking at investigator
- Elegia Serys - Elegia Serys, aasimar bard (dawnflower dervish)
- Warhawk7 - dotted
- Talathel Wyndle - Talathel Wyndle, tiefling sorcerer
- Florin Herdsmith - Florin Herdsmith, halfling sorcerer (wildblooded)
Hopefully that is everyone that has submitted - again, if I have missed anyone, please let me know and I will update my list.
| Virgil Cocis |
Submitting Virgil Cocis, Human Bard
Male human bard 1
CN medium humanoid
Init +1 Perception +4
HP 8 (1d8)
Fort +0 Ref +3 Will +2
Short sword +1
Light Crossbow +1
Bard Spells Known (Conc +4) CL1
0: Daze, Mage Hand, Open/Close, Spark
1 (2/day): Charm Person, Hypnotism
Base Atk +0 CMB +1, CMD 12
Feats: Fleet, Lingering Performance
Traits: Fast-Talker, Eager Performer (Spell = Hypnotism)
Skills: Acrobatics +1, Appraise +7, Bluff +8, Climb +1, Craft (Alchemy) +7, Diplomacy +7, Disable Device +1, Disguise +3, Escape Artist +1, Intimidate +3, Linguistics +3, Perception +4, Perform (oratory) +8, Sense Motive +0, Sleight of Hand, +5, Spellcraft +7, Stealth +1, Use Magic Device +7
Languages: Common, Draconic, Halfling, Read Lips
SQ: Armored Casting, Bardic Knowledge, Bardic Performance, Bonus Feat, Cantrips, Countersong, Inspire Courage, Skilled
Gear: Short Sword, Leather Armor, Travelerś Outfit, Light Crossbow (20 bolts), Backpack, Bedroll, Rations (5), Rope (hemp, 50ft.), Spell Component Pouch, Playing Cards, Caltrops, Lantern
Naturally this kind of lifestyle is murder on a person's savings and before long Virgil was chronically broke. Having paid just enough attention in his alchemy studies he at least knew how to make a few potions himself. Starved for cash, he found out that adding water to the mixtures instead of spending money on more ingredients was a good way of maximizing his profits so he could continue to live the life of a high roller. Gifted with a talent for inventing the most amazing and unbelievable tales on the spot, Virgil had no trouble selling his snake oil to unsuspecting sailors, adventurers and visitors, always carefully steering clear of Korvosa's natives.
But one cannot forever live their life in the grey areas of law and morality. At some point one is bound to make a misstep, and Virgil was no exception. In a mix-up he himself doesn't fully understand to this day, a batch of medicine (which was more water than actual medicine) which was supposed to be delivered to a merchant's ship was instead sent to Korvosa's garrison. When the sick and wounded guardsmen's conditions didn't improve after taking Virgil's medicine, the guard captain ordered a full-scale investigation into the swindler who had been selling these faulty potions.
Virgil knew that this time he had unknowingly overplayed his hand and overstayed his welcome in the city he grew up in. Scraping together his last earnings he left Korvosa in a hurry, trying to get as far from the city a possible, looking for a better life elsewhere where he has no reputation. Maybe he'll try his luck as a storyteller this time, or maybe as the proprietor of his own casino, or maybe as a true alchemist. Who knows?
Virgil carefully considers his words before answering the carriage driver's question.
What brings me to Sandpoint? That's none of his business, I say!
Finally, he decides a friendlier reply is in order: "It does not matter." Virgil struggles to keep his balance as the carriage hits a bump in the road.
"I am paying you to keep your eyes on the road, not to ask me questions", he says to the driver. Virgil grins and lies down in the carriage, hands behind his head and gazing into the blue sky.
In my hurry, I have not yet thought of a good story. Let's see...
PS: First time PBP, but a tabletop veteran of 16 years and familiar with the concept. Eager to make this my first PBP game.
| Tsakua Chain-Breaker |
Always looking to quench his thirst for fun, fists, and ale, you'll never find a more loyal friend. Unable to write, and barely able to read, Tsakua places the weight of his word in his handshake. Once a promise is made, it's kept, and nothing but death can keep Tsakua from fulfilling his word.
In his early years, Tsakua chose to reject the gentle, farming lifestyle of his family and friends, choosing to live life wandering the lonely roads frequented by travellers. After several years away from home, fulfilling some caravan guarding contracts, Tsakua returned home to find his community wasted by giants. Enraged, he roared his grief to the sky, feeling the earth tremble about him. Seeing a giant standing over him, Tsakua attacked, feeling his rage direct his strikes. Annoyed by this little fly, the giant beat Tsakua senseless, tossing his broken body into a nearby ravine.
Not quite dead, but far from living, Tsakua was found by a group of travellers who nursed him back to health. After recovering his strength, Tsakua began walking the roads again, looking for anything to fight. Finally, he heard of Sandpoint, and some stomping grounds thought to be frequented by giants. Shouldering his greatsword, Tsakua has set off, hoping to learn more about giants and do what he must to destroy them.
Gonna have to fix that if I can get me an anvil and a forge in Sandpoint, Tsakua thought. Sitting down under a tree for a short rest and a nap, Tsakua contemplated on the coming day. He was headed for Sandpoint, partly for the Swallowtail Festival, and partly to get some work. These days, there didn't always seem to be much available to a man whose only real skills lay in splitting heads. Sure, he could always get a job working as a smith, and maybe he'd earn some extra coin doing just that in Sandpoint, but he was probably going to end up drinking that away anyways.
"Guess life's not so bad," Tsakua muttered to himself, enjoying the warmth of the sun and watching gypsies and other travellers pass him by on the road. Maybe he could get some work on one of these caravans. Roads had a way of leading to fights, in his experience, and sooner or later, someone would call for the Chain-Breaker. Feeling rested, Tsakua rose to his feet once more and carried on his way.
| Selena Magnimar |
Selena hopefully is able to put a calming hand on Barek's shoulder. He is right Barek. I though the same myself for a second at bringing him to the authorities. Yet if that happens we ourselves will be questioned and under scrutiny. We have no jurisdiction here. We must be careful or we ourselves will be accused and unable to find out any more of the threat to Sandpoint. If it was within my ability I would conceal all of our identities. Unfortunately I am neither strong enough nor skilled enough in the illusionary arts to accomplish that task. Thus we may have to undertake some dubious paths to see this through.
Believe me that if Tunder did not take care of it, I would have for the same reasons as him. Do not hate us for it but rather try and see that it was out of necessity not malice or yearning for bloodshed.
At the sawmill...
Selena follows along with Seldon as he leads the way. She had not travelled this way much in her home city as she was always at school or dealing with her father's associates. This area was not the right social circle for her to be seen in. Still it would not do for someone to recognize her so she kept her disguise up with her hat as much as she could.
Arriving close tot he mill to see it Selena looks to the others and asks, Do you want me to try the front door first under disguise and see if they will open it? If no such luck then at least they will not know our identity and we can still try brute force or subterfuge. With the stairs leading down to the water level we could try and break a gear to shut it down and force them to open up the doors and thus provide an entrance for us?
Getting closer to the mill, Selena whispers to Miri, If it is alright with you I wish to take on the guise of Aldern. If the people here do not know of his death then it might give them pause on how to deal with us. that might grant you and the men a chance to get in their midst to strike a telling blow before they can react. That is of course if it comes to blows.
-----------------------------------------
As the ship stalls under the dying winds Selena gives a brief prayer to the gods for the respite. No longer does she have to work as hard to complete her task but she is still diligent about it. Her manner has warmed up a bit and when people knock on the door to see how she is doing she no longer shouts at them that she is busy. Instead she politely asks, Just a little bit longer and then I will be able to come out. Don't worry though, I am feeling better now. Perhaps I will join you for supper tonight. I should be available by then.
Indeed that night she comes out of her room to eat with the others not even noticing that they had past the Foxglove Manor. On her head is a new hat with a larger rim to protect her from any sun that might be trying to burn her skin. If any of the men ask she simple smiles and tells them, As Miri would know, a woman must always be prepared for any occasion. Why I might even try a new hair color next before we get to our destination.
------------------------------------------------------------
Selena ends her magical detection and looks at Tunder. The coins are magical but for the life of me I can't figure out why. I do not understand the symbols either even though I know they are Thassilonian. I could try to dispel the magic there but I don't know what that would do. I don't know of the giant stack of coins is a door, a trap, a treasure, or none of the above. I am sorry but I am at a serious loss here.
Rubbing her chin with her hand Selena goes through a list of options that she could try. (ie looking at my character's inventory.) Snapping her fingers she rummages through her pack for a scroll case. I may have an answer for you after all.
Pulling out a scroll of identify she uses that to identify the magic on the coins. 1d20 + 10 + 10 ⇒ (9) + 10 + 10 = 29 Down to 1 scroll of identify left.
Smiling smugly at herself Selena is finally able to give an answer to the stack of coins. The spell in question is a highly potent illusion to make it look like we are seeing a pile of coins. While I can not see past the illusion I know that it is an illusion. There may be nothing there at all and we can walk right through it. Doubtful but it is a possibility.
| GM Mawgrim |
Here's my humble submission :) I hope I'm still on time.
Yup - managed to get in by a day or so.
For everyone - since the submission deadline closes in little over 24 hours and I didn't specify a timezone, I will allow for as much time as people need by setting it to Tuesday Midnight PST. This will mean that I am reviewing characters on my way home from work, thanks to the wonderful nature of time zones :)
| Yokaiboy |
as its not to late for a submission
Aisha Everheart
Race Tiefling
Gender Female
Age looks around 17
Class Wizard 1 (teleporter)
Init +8; Senses Perception +0, Survival -1
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BUFFS AND CONSUMABLES
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DEFENSE
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AC +13, touch +13, flat-footed +10
(+3 Dex)
Hp7 Temp hp []
Fort +1, Ref +3, Will +1
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OFFENSE
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Speed 30 ft
Melee
Staff -1(1d6)
Ranged
sling +3 (1d4-1)
Special Attacks
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STATISTICS
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Str 8 , Dex16 , Con 12, Int20 , Wis8 , Cha8
Base Atk+0; CMB-1 ; CMD13
Feats spell focus (conjuration)
Traits Unscathed, Scholar of the Ancients
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SKILLS
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Skills
Climb -1 , Escape Artist +2 , Fly +3 , Perception +0 , Ride -1 , Swim -1, knowledge(arcana,history) +10,knowledge(nature,planes,local)+9 spellcraft +9, stealth +5, bluff +1
Languages
Common, Infernal, tassildoran
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SPECIAL QUALITIES
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SQ
Arcane bond(greensting), arcane school(conjuration(teleportation), cantrips, Scribe Scroll, tiefling resistance(7), prehensile tail
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EQUIPMENT AND GOLD
Will figure it out if selected
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Load
Gear
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APPEARANCE
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Height 150 cm
Weight 50 Kg
Eye Color Green
Hair Color Red
Small horns, tail, freckles
Deity
Theme Song
Aisha was double lucky to be born into a wizard family, for one no one paied her being a tiefling much mind( mostly relatives needing fiend blood or wanting to proofe some theory about outsiders) and being resistend to multilple elements is a real boon growing up with wizards(things go boom all the time). her childhood was ood but happy.
Aisha's father is a fullblood wizard her mother the Girl Friday (or how she put it the only sane person), Aisha takes more after her father.
(apparent age 17)
a bit short
red hair, short
two tiny deep red horns
red tail
freckles
Scroll junky
Wizard
very smart, litle patients for stupidity
lacks social skill and common sense
ic: scrolls and arcane knowledge
* first succesfull spell
* summoning her familiar
* starting her journey
| Ratimir Ganic |
Hadn't submitted a writing sample beyond the backstory, so here's how one of my posts would look like:
Ratimir listens to Jubrayl Vhiski's harsh words without flinching. Jubrayil's reaction is not totally unexpected; Ratimir knows that the thug is not used to hearing "no" for an answer. Yet, the best the cartomancer can do is to show his resolve. The Sczarni usually can respect that, at least. In a heavy Varisian accent, Ratimir tries to make his stand.
"Jubrayil. You invited me, and I came out of respect for the Sczarni. You extended me a hand when I first came to Sandpoint so many years ago, and even after Béa... well, I never blamed you. But if I hadn't been helping you that night, I would've been home, and the gods know things could have turned out differently." Ratimir speaks without looking at Jubrayil, staring instead at the a pinch of wool between his fingers. "Alas, fate is not in our hands, and 'buts' and 'ifs' write no chapters in the story of our lives. I can't change what happened, but I can take control of what remains of my days. Sure, I'm back to Sandpoint, but it's not because I missed you." He smiles cynically.
He looks up and meets Jubrayil's burning gaze. "So, my answer is still 'no'. I won't be with the Sczarni this time." Ratimir stands up and bows respectfully, attentive to Jubrayil's reaction. "Now, if you'll excuse me, I think we've said all there is to say."
Diplomacy to convince Jubrayil to let him off the hook: 1d20 + 0 ⇒ (7) + 0 = 7
Ready action: if Jubrayil moves to attack, Ratimir casts daze and runs for the door.
| GM Mawgrim |
You folks certainly have not made my job any easier with so many quality submissions having been submitted so far :)
Given the volume of submissions and the fact that aside from playing in a couple of games my PbP dance card is rather much free, I am toying with a couple of ideas at the moment so as to allow for more people to have a chance at playing, such as running a second table and/or increasing the group size by 1.
I shall see what my future timetable will allow for and decide from there :)
| Selena Magnimar |
Good luck Mawgrim on choosing just don't over extend yourself right away by trying two tables. I run 2 campaigns on here and know the time commitment it takes. Better to start with one and add another shortly thereafter than start both and have to drop one to make time for the other.
Good luck to everyone else as well for the applicants.
| GM Mawgrim |
This is very true, having run PbP's elsewhere in the past I'm prepared for the time commitment required to keep them going.
If I go ahead and start up a second table/group for Rise of the Runelords, it would probably start up a few weeks from now once this group is settled down. It's not the only option I am considering, but it is an option.
| Grunyar Nargrymkin |
Background and stats are in this profile.
A voice from a nearby table cut through Grunyar's memories. "I'm tellin' ya! I had it from a Varisian merchant that came through the other day! Giants ain't just raiding 'round here. They's all up and down the Lost Coast! Rumor is they're goin' to raid Sandpoint..."
Grunyar drove his dwarven waraxe into the table in front of him, bringing temporary silence to the bustling tavern. He got to his feet, downed the rest of his ale, and yanked his axe out of the table. "Damn humans got no idea whats coming for them."
The entire room held its collective breath and watched the scarred (and clearly unbalanced) dwarf make his way out of the room. As Grunyar pushed his way past some merry patrons just coming in to the tavern he shouted, "Save some giants for me!"
| SFS Summons |
Coming down to the wire here, but RotRL sounds like an outstanding AP to introduce Kaolith the Collector, Elf Alchemist (Preservationist) of the mysterious Ekujae elves of the Mwangi Expanse. Background and stats in the alias
As the elf draws closer to the gate, he removes his mask and hangs it on a hidden loop on his hip. He stops when the guard hails him, then reaches into his cloak, drawing out a brace of rabbits hung on a short length of rough twine and placing them before the guard's feet. Good day, Sir Guard. I am Kaolith, called the Collector by those of my tribe in the distant Mwangi jungles. I have travelled to these lands seeking the monstrous beasts that it has been said roam freely in these lands. I seek a place of rest, for I have travelled far. In repayment for entrance to your settlement, I offer this game. He nods toward the rabbits, then again addresses the guard, this time with a short bow, I am at your service.
Talathel Wyndle
|
I did Talathel's background in his voice, so didn't know if that would suffice as a sample post for him, but just in case you wanted more...
As her eyes were flashing up to the bard, who was all-too-happy to give her eye contact as she deliberately leaned forward to fill a patron's empty mug and thereby show just how deep-cut the front of her blouse was, she wasn't looking where she was pouring.
The ale, spilled into the man's lap, resulted in a quick thrust of a backhand and sent the barmaid tumbling back.
In one quick movement, the bard had set his lute down on the tiny stage and stepped forward onto the nearest table pulling out the rapier which hung at his hip.
"I say," he began, looking down at the obviously inebriated fellow, "your clumsiness seems to have caused this poor woman to stumble." Then, pointing the blade directly at him, he added, "I believe you owe her an apology."
The gruff fellow responded by drawing a dagger and pointing it menacingly at the bard while slurring out, "You'n be gunna c'make me?"
"Ah, my toothless friend," the bard began with a smile, lightly moving the blade of his rapier back and forth, "I'd really rather not spill blood all over this innocent tavern floor. You see, last time I had to settle a dispute like this there were three Hellknights, intolerably zealous fellows they were, and they also seemed to have forgotten their manners, though when I'd finished with them, two of them had forgotten how to use their arms and legs and the third had forgotten how to breathe. Now I'll ask you one last time, would you like to apologize to the lady?"
Other than a few gasps when the bard mentioned the Hellknights, it had fallen deathly quiet in the tavern. The entire crowd simply stared at the bard, then slowly, they turned their heads to look at the ruffian with the knife.
It was silent just a bit longer before the silence was broken by the ruffian gulping a bit, and then turning to the barmaid and muttering, "M'sorry," and then wandering out of the tavern.
"Now, if one of you would be so kind as to help the dear lady up, we can resume the music?" he said.
And as the crowd was distracted turning to look at the fallen, but now smiling, barmaid, no one noticed how his legs were shaking as he returned to his seat on the stage.
Well, he thought to himself, That display should earn me dinner, a room for the night, and a lovely companion to share the room.
And with a smile and a wink for the now-standing barmaid, he began singing a song of two lovers and the passion they shared...
It would have been a bluff check rather than intimidate as Talathel can do a +14 bluff thanks to his rakshasa heritage...and since he can't actually use a rapier in the first place...
Florin Herdsmith
|
Since I didn't add a sample post to my original entry I'll write one here.
Florin climbs over the fallen guard's corpse and runs back towards the cathedral. Several townspeople gather at its large front doors, some of the men having turned a wagon wheel into a makeshift ram. As Florin hurries to the panicked group an explosion rings out from the tavern district and debris can be seen at least 50 feet into the air. Nearly exhausted, he keels over with his hands on his knees trying to catch his breathe.
Just as he is about to shout to the townspeople one of the mercenaries exits a side street to stand in front of cathedral. He smirks and puts his heavy crossbow into his shoulder. He jeers at the peasants, now trapped against the large wooden doors."Well now, these will be the easiest shots I take all year!"
Florin stands up and hesitates for a split-second looking back and forth between the crossbow and the frightened people. The hairs on the back of his neck stand straight up and the familiar tingling sensation courses through his body, emanating from his chest and out into his arteries. His fingernails begin to smoke and he reaches out towards the man.
"No!" Florin screams, letting out a torrent of flame from his hands, his skin turning dark and scaly as the jet surges from his body.
Florin casts Burning Hands, 1d4 damage, 15 Reflex halves. He also uses his Linnorm Bloodline ability, granting him a natural armor bonus equal to the level of the [Fire] spells he casts for 1d4 rounds.
Burning Hands: 1d4 ⇒ 1
Natural Armor Bonus Rounds: 1d4 ⇒ 4
| TriShadow |
Hopefully under the wire. I will create an alias if selected to either table.
Fenlin Dell
Fenlin Dell
Half-elf investigator (empiricist) 1
LN Medium humanoid (elf, human)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven curve blade +2 (1d10+1/18-20)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st—expeditious retreat , shield
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Statistics
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Str 12, Dex 15, Con 12, Int 18, Wis 10, Cha 9
Base Atk +0; CMB +1; CMD 13
Feats
Weapon Finesse
Traits
scholar of the ancients, seeker of brightness
Skills
Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +3, Disable Device +6, Knowledge
(arcana) +9, Knowledge (dungeoneering) +8, Knowledge (history) +9, Knowledge (local) +9, Knowledge
(nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +7, Stealth +5, Use Magic Device
+3; Racial Modifiers +2 Perception
Languages
Common, Dwarven, Elven, Goblin, Infernal, Polyglot, Thassilonian
SQ alchemy (alchemy crafting +1), elf blood, inspiration (4/day), trapfinding +1
Other Gear studded leather, elven curve blade, thieves' tools, 15 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to
attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
and fluff/writing sample
Growing up as a half-elf in Sandpoint meant trying to find ways to fit in. For years Fenlin was the butt of countless jokes. He was never certain which was worse, the humans asking about why his ears were so 'dull', or the absolute disdain and silence he received from most elves. He spent hours upon hours in his mother’s apothecary shop. Though he lacked the healing touch of his human mother, Fen had a thorough understanding of what all the ingredients could do.
Fenlin decided that instead of giving in to the barbs of others, he would pursue acceptance by becoming a guard for Sandpoint. He went through the basic training. He mastered the laws and academic material in short order. To ensure he was able to respond to any type of threat Sandpoint may face, Fenlin would study notes from esoteric texts describing any number of dangers. He expanded his research to include histories and royal lineages in order to protect the area from civil wars.
Fenlin also spend time in the alchemy lab, expanding his knowledge and learning new ways to combine components. It turns out that just enough of his father’s arcane spark flowed through his veins. While he could never become another magus, he could duplicate spell effects using materials from the lab.
At the end of the training, Fenlin was dismissed despite how well he had performed on the written and oral tests. It seems that preparing for theoretical threats impinged on his martial training. In the end, it was deemed that Fenlin was too lacking in melee ability. He was sent away with an invitation to return in the future. Once again, Fenlin found himself cast aside by society.
When he returned home, he explained his frustration to his mother. He decided he would leave Sandpoint and make his own way in the world. His mother retrieved a long lacquered box from her room. She gave it to Fendlin, telling him that it had belonged to his father. Ilsia rarely spoke of elf who left her a widow. Anxiously curious, Fenlin opened the case. It was his father’s sword, the only item recovered when he died all those years ago. The only legacy he would pass down to his son.
He looked up at his mother. With tears in her eyes, Ilsia asked Fenlin not to leave Sandpoint, not to leave her. She could not bare to loose another man from her life, not yet.
Fen decided to stay and somehow find a way to make a difference in the lives of those who had mocked and belittled him. He felt beholden to them somehow, feeling that had they accepted him for who he had been, he would not have become the man he was.