GM Ladile's TL;DR: A Pathfinder Society Campaign

Game Master Lady Ladile

Current Scenario: #9-06 The Shores of Heaven

Traits of Heaven

Maps & Handouts

Spell & AoE Templates

Need to Contact Me?:

If you need to contact me offsite, you can reach me at my email:

freakymagnet@gmail.com


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Silver Crusade

Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)

I will normally pick up a range of small items to cover DR and the like, as soon as basic arms and armour are covered. Effie will need to masterwork her pistol soon, and needs an endless bandolier asap. I tend to use a bit of PP to cover utility wands, scrolls etc.

Interested in seeing your list for comparison Maria - I haven't ever drawn one up.

Effie is a pretty decent face with +8 to Diplo and Bluff (+10 diplo with Zithembe's help) and no penalty for alignment.

Dark Archive

LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0

List Here.

I pretty much started by browsing a few of the threads that scream at you "Gear you Need!" and built up from there. When I level up a character, I'll (usually) check what they have and compare to the list of stuff, figuring out what is needed now, what is needed later and what is just useful to have, though a lot of that depends on carrying capacity.

I also don't include things like cold iron, alchemical silver, nonlethal options or diversification of Piercing/Bludgeoning/Slashing weapons. Those should be pretty basic things each character should have a way to deal with. I did put silver blanch though since it is lesser known. When combined with cold iron arrows it creates (for a low cost) an incredible value of DR penetration.

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

I plan to take a bard's level next time.

I'll sing the praises of heaven

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

Unless RP reasons stop him, Rumble will always move to aid on Diplomacy.

Dark Archive

LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0
Hepsubia Althein wrote:

I plan to take a bard's level next time.

I'll sing the praises of heaven

Oooh, tripling down on class diversity, I'm intrigued!

Silver Crusade

Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)
Maria Kuerlara wrote:
Hepsubia Althein wrote:

I plan to take a bard's level next time.

I'll sing the praises of heaven

Oooh, tripling down on class diversity, I'm intrigued!

Are you going for one of those "Level 11, Base Attack +0" builds? ;)

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

Well, I see Hepsubia as someone who likes to do different things.

So probably Thief/Alchemist/Bard/Brawler and maybe another Occult class

Silver Crusade

Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)

Effie’s planned build (one version anyway) also dips monk and paladin.

I like flexible characters and multiclass often.

Silver Crusade

Male AC:18 (T:10) (FF:18) | F:6 R:1 W:8 |HP:17/17 | Per. +9 Human Cleric 2

I like that with Pathfinder, it isn't a pain in the butt to try to multi-class. With the older editions of D&D, it all but punished a player multi-classing because you had to split the XP you earned between the classes and that there was different amount of XP per level depending on what class you played. With Pathfinder doing having a set amout of XP for all class levels, it makes it easier to multi-class.

I'm one of those guys who GM'ed Pathfinder long before I actually played as a character, so I'm still a journeyman on character play (I've yet to play a class outside of CRB). I like the idea of flexible characters, especially if you have an imbalance of classes within a group. I'm not a player, however, who multi-classes, primarily because I like to focus on one class. I'm also bad to forget to use stuff that my character has sometimes in a single class. Multi-classing would drive me nuts in terms of things I'd need to keep up with.

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

Sorry y'all, I'm beat and it is getting late :( I'll do my best to get a post up in the morning.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hey folks, I've been/am fairly busy taking care of some RL business yesterday and today + I start three nights in a row at work tomorrow night so if posts are slow, that's why. Thank you for your understanding!

Silver Crusade

M Mutant Phalanx Fighter 3, Paladin 2, Wizard 4, Swashbuckler 1

No worries GM.

I am due to have minor surgery on Sunday. It's an outpatient procedure, but I will be sedated so there's a possibility I might not post on Sunday/Monday as I recover. Should be back to normal Monday evening though.

Silver Crusade

Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)

I suggest noting here which “research” skill checks we could lead, and which we could aid.

Effie could lead on acrobatics and escape artist, and aid perception.

(She could also aid on the other three books but with a +0 or -1 modifier.)

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

May lead in
Not too bad on Acrobatics (+8)
Perception +6
Climb +5

May help in
Basic in swimming (+1) and Int check (+2), escape artist (untrained, +4 bonus)

Silver Crusade

Male AC:18 (T:10) (FF:18) | F:6 R:1 W:8 |HP:17/17 | Per. +9 Human Cleric 2

I've got a +9 in Perception.

Probably would need to aid another in everything else.

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

Rumble will have to assist with any of the options. Perception would be his best chance of assisting.

Acrobatics -4 (0)
Swim -1 (3)
Intelligence Check 0
Perception 3
Climb -1 (3)
Escape Artist -4 (0)

If he can take his armor off first, then he would use the numbers in the parenthesis.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

Planar penalties taken into account:

Acrobatics +2
Swim -2
Perception +2
Climb +2
Escape Artist -2

Dark Archive

LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0

Maria will just try the Int one (+2 net after discordance, which I assume is probably as high as anyone has for a base Int check) until it is done, hopefully getting a success quickly so she can try to aid or do the others.

The remaining skills are Acro is good (+8), Swim is positive (+4), Perception is positive (+4-2), Climb is positive (+4), Escape Artist is good (+8).

Silver Crusade

Male AC:18 (T:10) (FF:18) | F:6 R:1 W:8 |HP:17/17 | Per. +9 Human Cleric 2

These are my modifiers with Parison with planar penalties taken into account.

Acrobatics: 0
Swim: +1
Intelligence: -2
Perception: +7
Climb: +1
Escape Artist: 0

Silver Crusade

Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)

I count:

3 of us at least decent at acrobatics (+4, +7,+8)
2 with ok bonuses at swim (but only +3 and +4)
2 good and 4 middling at perception
2 with positive INT mods
2 with decent climb (+4, +5) and 3 more with positive bonuses
2 good and one middling escape artist

No idea what the DCs are like though.

How many Aids do you think we'll need on that INT check?

Shall we try individual checks for the first hour, or all pile into that INT check?

Dark Archive

1 person marked this as a favorite.
LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0

My vote, as with most skill checks, is to pile on as many d20’s as possible, leaving aids to when we are limited to only making one or two checks count. So I’d say early on just have everyone pick an okay or better skill (spreading out to cover five or six of the checks) and fire off a shot at it, then see where we stand. But that’s only my vote.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

Not that it will save Heb’s roll, but the planar penalty is only on Int/Wis/Cha based checks.

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

My bad.

I honestly have troubles understanding how that works, if we should all roll for each ritual once, if we should each choose one ritual…

I really have difficulties to concentrate these days, sorry.


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

It's fine Hep; there's a fair bit going on in the scenario and it can be tough to keep track of it all. If it helps, I posted a link explaining how the planar traits of Heaven work re: alignment at the top of the campaign page for quick reference if anyone ever wants to double-check something.

For this current section:

The ritual will take 3 rounds.
There are 6 different mortification options available to attempt.
Each round, every PC will pick 1 of the 6 options to attempt.

It doesn't matter who chooses what mortification and not all mortifications have to be attempted or succeeded at. A person could attempt Starvation for all 3 rounds or they could do Starvation twice and Weakness once, or any other combination you could think of. The entire group could pick Blood every round for all 3 rounds if they wanted.

This is something I have to track on a round-by-round basis because the ritual will immediately fail if the group winds up with more failures than successes at the end of a round. So that's why I can't just have everyone make 3 rolls all at once.

(It also builds more suspense to handle things round-by-round!)

Does that make a little more sense?

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

Thank you for the clarification, but to be sure I understand, could you do a recap for this one round, which mortification are a success and which are to do yet (or have failed?)


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Working on it now :)


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Random GMing Thoughts:

Something that I attempt to do when I GM a scenario is provide additional background and flavor about the places the group might go or pass through and the peoples they meet. This is because if I had any one complaint about PFS scenarios, it's that they often take place in very interesting or unique locales but many of them fail to take advantage of it in regards to setting and flavor. Or they might include a rather unique setup or detail that...ends up not being relevant to the scenario at all, but might have made it more memorable if it had been.

So I try to reference the Pathfinder Wiki and what setting materials I already own to fill in details and hopefully make the experience more unique and more 'real', for lack of a better term. Google can also be handy when it comes to referencing the real-world things that much of Golarion is an analogue for, such as climate, flora & fauna, food, etc.

(I have Googled all sorts of random stuff since I started playing PbP.)

This is also as much for my own benefit as anything else because doing this means I learn more about Golarion, too!

I also try to do this (where it's applicable and makes sense) to flesh out parts of scenarios that are very brief. One of the other scenarios I'm currently running is one such case; I could just throw out a bunch of knowledge/gather info. spoilers, have the players make their rolls, then shuffle things onward to the next section. It'd certainly be quicker, but where's the fun in that? We have the time and the perfect medium to explore the setting more than we would at a live game, so why not take advantage of it?

That said, this sort of approach - while fun for me as a GM and as a player - is definitely not everyone's cup of tea. But I occasionally like to share thoughts on my reasoning for why I GM the way that I do and this has been on my mind of late.

Grand Lodge

1 person marked this as a favorite.
LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

I like the extra effort you put into the posts! The mental pictures are always very clear and vivid as a result. Like you said, the game can easily devolve into die rolls and brief text boxes, but having a setting with a little more immersion is sooooo much better imo. So thanks for that and know that it doesn’t go unnoticed!

I like the pathfinder wiki as well, that’s partly how I do my character backstories! Between that and he inner sea world guide or whatever it is called where it gives you a snapshot of a country and a few locations within, it gives me a much better idea of who a character really is and what sort of experiences might have influenced their worldview.

Liberty's Edge

1 person marked this as a favorite.
Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

I enjoy the background details too !

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

To save player angst, I’ll break GM knowledge: Hep’s pass or fail wouldn’t matter for Round 1 so no need to recalculate.

Silver Crusade

1 person marked this as a favorite.
Female Ifrit LG Gunslinger (Mysterious Stranger) 1 / Bard (Juggler) 1 | AC 18 T 13 FF 15 | HP 18/18 | F +3 R +7 W +1 (+1 vs charm or compulsion) | CMB+0, CMD 13 | Init +7 | Perc +3 darkvision 60' | SM -1 | Grit 3/4 | Performance 1/8 | Spells (-, 0/2)

I have a similar view to you GM, regarding background material. PbP gives us opportunities we don't get in a face to face game, and when I GM PbP I like to take advantage. As long as I have the bandwidth, I enjoy composing posts that throw in more of the campaign world's lore. I find Inner Sea World Guide is a great source. Pathfinder Wiki helps too.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

There will come a time in the near future when Zithembe says something that will sound mean but it is fully based on IC actions/reactions and some meta-knowledge that it really wasn't what he says... so please don't take personal offense, player of the target of his comment.

Could I be any more cryptic?


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

I will go on the record as stating that I do not mind the occasional bit of friction or 'seeming' friction between characters, provided everyone is able to keep in mind that it's meant to be purely IC and not personal. And I appreciate your advance warning, Zithembe. So many misunderstandings could be avoided if people would just talk about things that bother them or could possibly be an issue.

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

No worries here Z!


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hey guys, apologies for the silence again. Yesterday was F2F stuff with my local lodge. We're also beginning the process of looking for and buying a home, which will keep me a little busier than usual on my days off - like it did today. So if my posting is slow at times, that'll likely be a/the reason why.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

I know several of us have played or GMed this before and it's hard to keep that knowledge from slipping out, but... could we endeavor to be a little more aware? Myself included.

Dark Archive

LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0

I honestly don't know what you are referencing. It seems everyone is sticking to their characters quite well and responding to stuff that happens in the game. I'm also enjoying the opportunities everyone is taking to stretch their RP legs a bit.

I enjoyed Zith's comment to Effie as well, it allowed for some good back and forth (especially since it was pre-warned as RP).


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

Hmm...given the circumstances and the general disposition of the group I don't think it's particularly unusual for anyone to express a desire to fix an unexpected and catastrophic screw-up even before being asked (or ordered) to do so - if that's what Zithembe was getting at.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

Spoiler:
I was specifically addressing the reference to tracking down and killing the demons, which at the time it was mentioned, we didn’t know had happened only that bubbles had zipped away.

Dark Archive

LN Elf Zen Archer Monk 2 | Mods: -2 Int/Cha/Wis checks. | HP: 15/15 | AC/Tch/FF 17/13/14 | CMD 14 | F/R/W +4/+6/+3 (Immune to Sleep, +2 vs. enchants) | Speed 30ft (20ft with backpack) | +1 Star Folio Re-Roll 0/1, Perfect Strike: 2/2 | Init +5 | Perc: +4, SM: +0

Spoiler:
For the record, it's exactly what the character I played this scenario the first time offered in the same situation and at that point I had zero knowledge of what was to come.

This time I even double checked my planned post, going through Maria's backstory and character traits to confirm that she would come to similar conclusions and offer to assist in tracking down the demons. She is observant and logical, easily able to determine what happened with the demon souls based upon what she saw. And she also has a very strong urge to track down any demons to destroy them based upon living her entire life in an area plagued with battles against demons.

All in all, I am trying my very best to stick to very tight character motivations only and not include any meta-knowledge in my actions.

I'm hoping that resolves your concerns.

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

No spoiler because , who cares?

Never played or Gmed that adventure. So neither Hepsubia or her player noticed the fail in the plan.

At least it gave Hep some time to expose her feelings to an angel face.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

Ha! So you did.

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

Lol, Rumble is going to do his best to not be around for the Archon's response to Hep. He absolutely will stop talking to gtfo if he needs to.

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

If it was at all possible to escape aura of menace range, that's where I'd want to be.

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

Hey, Hepsubia IS Chaotic Good.

So yeah, expressing her opinion in her own words and getting in the face of the authority if that serves the greater good is her kink.

Well, one of her kinks.^^


1 person marked this as a favorite.
Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

I like how Rumble just immediately noped right on out, lol.

To be honest, given the rather large power differential and the fact that all Hep did was give him some sass, it made more sense to me that Altha's response would basically be 'Oh you foolish child, of course you don't get it' instead of genuine anger. Not to mention that sort of response is, based on my own memories of childhood, incredibly infuriating to get from a parent or authority figure, whether it was warranted or not - and I was absolutely not a spitfire like Hepsubia is :3

Grand Lodge

LG Male Dwarf Warpriest of Torag 2 HP: 14/24 | AC: 17 T: 10 FF: 17 CMD: 14 +4 vs Giants, Bullrush/Trip | F+7 R+1 W+7 +3 vs poison, spells, SLA's | Init +0 | Perception +3
Tracked Resources:
FERVOR: 2/4; Spells: 1st 2/3; Blessing: 4/4

Checking in! Unless the GM says otherwise Rumble isn't there for those words. He will catch y'all on the way out!

Dark Archive

LN Male Native Outsider Medium 3 | HP 25/25 | AC 22 T 12 FF 20 | F +3 R +3 W +5 | CMD/B 16/+4 | Init +2 | Per +4 (dark vision 60 ft) SM +0 | Speed 20 ft | Seance Invocation 4/9 | Influence 1| Guiding Spirit 0/1| Shirt Re-Roll 1/1 | Active Conditions: ---

Y'all are bleeding all over the place...


Venture-Agent, Play-by-Post | League Group | TL;DR Group | Shore to Sea | Haunting of Hinojai

^Indeed. Though I believe everyone's managed to get their bleeding stanched, everyone but Rumble is still walking around a little worse for the wear in one manner or another; please see the spoiler in my newest Gameplay post for more information on that.

Liberty's Edge

Female Elf Rogue/Alchemist (1/1) Init +4 HP 14 AC 16 T 14 FF 12 Fort+2 Ref +6 Will +0 Per +6 Spd 30

Sorry, maybe it wasn't clear: I failed my first roll on this mortification (Stomach grumbling=hungry)

Starvation (The Luminous Libram): - This mortification mimics fasting to purify the spirit. You must succeed at a DC 12 Con check each round or take nonlethal damage from starvation and fail the attempt.

So I should get NL damage, no?

But if I get a score penalty, I'll lower my wisdom.

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