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About Effie Gee"Sharpest shot in all Varisia!" Effie's Paladin Oaths:
BOT ME:
Tactics: Effie is a ranged combatant. Melee is bad. Go first, and shoot the thing dead before it closes with you. Melee is for emergencies, like when your gun misfires in combat. (Even then, if you can throw a dagger or grenade without hurting allies do that instead). She will use her gandasa if pressed into melee.
Effie will begin most combats by starting a performance (comedy = juggling). She'll juggle her gun and take potshots at open enemies. She'll use her cantrips to advantage her team if she can't take a clear shot. Use you Deeds: Deadeye to attack vs touch at greater than 20' (especially if in Point Blank Shot range), Gunslinger Dodge whenever subject to a ranged attack, and Focused Aim against BBEGs. Note that it takes a move action to reload a pistol with a normal bullet, or a free action to reload with a paper cartridge. Effie's pistol is normally loaded with a cold iron bullet, and she reloads with paper cartridges in combat if she can usefully shoot in the same round. Note the "Called" trait: this lets you reroll a natural 1 on an attack roll once per day. Use it only with firearm attacks, but always use it to avoid a misfire! A 1 on a firearm attack is a misfire, and it takes an hour to repair the gun afterwards. You don't have "quick clear". You DO have the jury rig spell though for a temporary fix. [dice=pistol, deadly aim, rapid shot]1d20+6[/dice] [dice=damage]1d8+5[/dice]
Point blank shot gives +1 to hit and to damage on ranged attacks within 30'
[dice=omg melee! gandasa w/ buckler]1d20+3[/dice] [dice=damage]2d4-1[/dice] Effie Gee Female Ifrit Gunslinger (mysterious stranger) 1 / Bard (juggler) 2 / Monk (far strike) 1 / Paladin (divine hunter) 2
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Ranged
Spell-like Abilities:
At will Detect Evil (CL2, concentration +9) 1/day Burning Hands (CL6, concentration +13)
Spells Known (CL 2; concentration +9):
Level 0
Level 1 (3/day)
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Abilities:
Str 8 Dex 20 Con 12 Int 10 Wis 8 Cha 21 Feats:
Gunsmithing, Rapid Reload (pistol), Deflect Arrows, Deadly Aim, Point Blank Shot, Quick Draw, Improved Unarmed Strike, Precise Shot, Rapid Shot Traits:
called (faith): once per day when you roll a natural 1 on an attack roll you may reroll. resolve of the rejected (combat): +1 to saves vs charms and compulsions. Once per day when you succeed at a save vs charm or compulsion regain 1 grit. Skills:
24 ranks +1fcb (bard)
[3] acrobatics 11 [2] bluff 12 [1] craft (alchemy) 4 [5] diplomacy 15 [1] escape artist 9 [1] perception 3 [2] perform (comedy) 12 (13) [6] sleight of hand 14 (15) [4] use magic device 14 Languages:
Common Ignan Equipment:
Gear from current scenario Combat Gear
Other Gear
Potions and scrolls
Coin
current pistol load:
silver cartridge coat pistol load:
cold iron bullet + powder Endless Bandolier:
Cartridge loops (60): 18 x alchemical silver cartridge, 0 x steel cartridge, 7 x cold iron cartridge Small pouch (a): +1 pistol Small pouch (b): powder horn (9 x black powder) Small pouch (c): 16 x cold iron bullet Small pouch (d): 5 x adamantine bullet Large pouch (e): gandasa Large pouch (f): powder horn (10 x black powder) reloading:
With Rapid Reload, Effie's pistol can be reloaded with powder and bullet as a move action, or with a cartridge as a free action. Tracked Resources:
bardic performance 11/11
gm reroll 1/1
miracle worker 1/1 happy stick charges 48/50
Special Abilities:
racial abilities:
class abilities:
Deeds:
Monk
Bard
Bardic performance, 11 rounds/day, standard action to start:
Spoiler:
(Effie is not trained in the relevant Performance skills to use this ability but can make an untrained perform check): Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. distraction Spoiler:
counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components. fascinate Spoiler:
a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function. inspire courage Spoiler:
a bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Paladin:
retraining:
At the end of level 3, Effie retrained Point Blank Shot into Rapid Reload (Pistol); cost 5PP and 150gp. chronicles:
XP: 17 Fame: 34 Prestige: 21 1. The confirmation: 1xp, 2PP
boons:
Confirmed field agent: qualify for cheaper wayfinder Explore, Report, Cooperate: 2 only, ask GM for a clue as to secondary success condition Friend of Janira Gavix: +1 to knowledge checks in the Grand Lodge Prized Find: 1 only, when you would receive less PP due to failing a success condition, gain 1PP. Heaven's Redemption: free changes if you go Lawful Good Heavenly Scholar: 2 only, add +1d6 to a trained Know.Religion roll or make a Know.religion roll as if trained; you can spend both uses on one roll. Sacred Champion: 1 only, use Lay on Hands as a standard action as though you were a paladin of your character level. Debt to the Scarred Sage Runewardens Teachings Thassilonian archivist: 3 only, add 1d4 to a knowledge check. If if's a check regarding Thassilon, sin magic, fleshwarping or similar, add 1d8 instead. Contraband dividends: free item (tangleburn bag) Koboldfriend: token of kobold (see equipment) Hero of the Inheritor: 3 only; While in Mendev, you may purchase the following spellcasting services at half the normal price: cure light wounds, cure moderate wounds, cure serious wounds, make whole, remove blindness/deafness, remove curse, remove disease, remove paralysis, or lesser restoration. Mendevian Commendations (2): +2 to CHA checks vs Mendevian crusaders. Air Affinity 3 Genie Heritage: expands bloodline benefits for elemental outsider PCs Oread's Favour Uneasy Alliance Miracle Worker: 1/adventure use Lay on Hands as a paladin (lvl5) Foe of all Winds: +2 diplo and intimidate vs natives of Plane of Air; 3 only, cast Gust of Wind (CL6), Wind Wall (CL8) or Air Walk (CL10) as SLA. Adaptable blades: can purchase a light or heavy blade weapon with a different specific magic quality. Champion of Mercy: 1 only, remove the fatigued, shaken or sickened condition from a target with a standard action touch, as the paladin's Mercy class feature. Return the Favour: 1 only, have your body and possessions recovered by the Pathfinder Society at no cost. Champion of Ghalcor's Legacy: Halve the cost of Silver Crusade faction vanities you purchase with Prestige Points (maximum discount 4 PP). In addition, reduce the Fame requirement for qualifying for the Silver Crusader vanity to 30. Ghalcor's Spellcraft: (no additional effect, earned already) |