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GM Blake |
![Brigh Statue](http://cdn.paizo.com/image/avatar/PZO9086-Brigh3.jpg)
Difficult executive decision: we will re-skip the optional encounter.
The mouth-filling stench of the sewers finally breaks in the relatively fresh air of Ardis’s docks. The moonlight shining down upon the weathered stones beneath the sewer gate catches a glint of gold: a small, worn locket smashed upon the rocks holds a pair of tiny portraits. One shows a Vonran Vilk that may have walked the streets fifty years ago. The other, torn and gnawed, shows Markov Rutowski--Vilk’s lost lover.
A howl pierces the night sky. Several blocks away, a hunched figure pauses to watch its pursuers emerge from the sewer, then takes off running in the direction of Rutowski’s townhouse.
Immediately, you must get past a row of collapsed fishing shacks. One of them still has a wall with a door in it that might be easier to break through than climbing over the tangled, rotted lumbar.
The Chase is On!
Chase map with the obstacles is in the game header.
Effie
Hep
Holan-Ji
Maria
Soddy
Vilk
Rules
The space between each obstacle is 30 feet.
MOVE Action: You may attempt to navigate one of the two obstacles on the space to move to the next obstacle.
STANDARD Action: You may draw a weapon, cast a spell, attack with a ranged attack. If you are on the same square as Vilk, you may make a melee attack.
FULL ROUND Action: Cast a full round spell or "Double Move" by attempting BOTH obstacles on your card. If you succeed both, you move 3 cards. If you fail one by 5 or less, you move 1 card. If you fail one by >5, you don't move. If you fail both you can't move and lose a turn.
Effie: 1d20 + 9 ⇒ (20) + 9 = 29
Hep: 1d20 + 5 ⇒ (17) + 5 = 22
Holan: 1d20 + 7 ⇒ (8) + 7 = 15
Maria: 1d20 + 6 ⇒ (8) + 6 = 14
Soddy: 1d20 + 6 ⇒ (19) + 6 = 25
Vilk: 1d20 - 1 ⇒ (1) - 1 = 0 Hilarious
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![Roka Kozu](http://cdn.paizo.com/image/avatar/PZO9054-Roka_90.jpeg)
"Oh no you don't! You're gonna give shape-shifters a bad name!" Holan-Ji yells as he emerges from the sewer. "Well, worse than we already got, anyway."
Determined to catch Vilk, he puts his shoulder down and slams into the door,
CMB DC 12 : 1d20 + 10 ⇒ (3) + 10 = 13
He then climbs up and over the opposite side wall of the next collapsed shack
Climb DC 15 : 1d20 + 9 ⇒ (6) + 9 = 15
First card was made for Holan-Ji. Other cards, not so much... Full Round Action, obvs.
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GM Blake |
![Brigh Statue](http://cdn.paizo.com/image/avatar/PZO9086-Brigh3.jpg)
I placed you 3 cards ahead, but I don't see anything that says you can't stop early if you want to land on Vilk's card. However, you may also want to be ahead so you spend a turn shifting: speed above 30 ft or flight add a bonus to your rolls.
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![Roka Kozu](http://cdn.paizo.com/image/avatar/PZO9054-Roka_90.jpeg)
Can we interact with Vilk if we're in his square? Grapple or attack to slow him down? I presume he's just going to move into the Guard Station at the start of the next round anyway, so that's perfect. Thanks.
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GM Blake |
![Brigh Statue](http://cdn.paizo.com/image/avatar/PZO9086-Brigh3.jpg)
Instead of moving, you can make a standard melee attack against him if you start on his card.
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![Gunslinger](http://cdn.paizo.com/image/avatar/PZO1118-Gunslinger_90.jpeg)
Maria points ahead, ”There he is, hurry!”
She darts forward and attempts to kick the door down.
CMB DC 12: 1d20 + 4 ⇒ (9) + 4 = 13
The very old rotted door mostly already falling of its hinges, falls before her mighty onslaught!
”Hah! See that, Tiger? Wait, how the hell did you get ahead of him?!?”
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GM Blake |
![Brigh Statue](http://cdn.paizo.com/image/avatar/PZO9086-Brigh3.jpg)
Maria and Holan-Ji each smashes through a rotting door. Soddy and Effie follow Maria, knocking the remaining debris out of the way. With a great crash, the doorway and wall collapse upon itself right in front of Hepsubia, slowing her down.
Once the dust clears, you all see that Holan-Ji has barreled his way forward, apparently taking a shortcut he noticed, and managed to get in front of the werewolf's intended path.
The lycanthropy-cursed Vilk leaps from the edge of a crumbling bridge into the street below it. While Holan-Ji is sure the beast must pass by him to get past, he hears a commotion and glances over his shoulder. Vilk managed to sneak past him and is heading toward an abandoned--even more than usual--section of the city.
I apologize. You can make up to two Move actions per turn. The sidebar confused me.
The Chase is On!
Chase map with the obstacles is in the game header.
Effie
Hep (+1 extra move action)
Holan-Ji
Maria
Soddy
Vilk
Soddy: 1d20 + 3 ⇒ (11) + 3 = 14
Effie: 1d20 + 3 ⇒ (16) + 3 = 19
Acrobatics: 1d20 + 11 ⇒ (8) + 11 = 19
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
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![Ghlaunder (Symbol)](http://cdn.paizo.com/image/avatar/25_Symbol_of_Ghlaunder.jpg)
"Hey, you kids, get outta here! There's a monster on the loose," Holan-Ji calls to the kids that distracted him and let Vilk get past. Once he's gotten their attention, he shifts into dragonfly form. "No werewolves here, just giant bugs!" he says with a laugh as he launches himself in pursuit of Vilk. With a little altitude, he spots the route that the cursed Pathfinder took and tries to sneak along behind him.
Stealth : 1d20 + 5 ⇒ (16) + 5 = 21
Standard to shift. Move to attempt the Stealth card. Fly speed of 60.
About how long in game time is each Turn taking? He could boost his Dex with a Swift action, but only for 8 minutes for the whole day (useable in 1-minute increments.)
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![Gunslinger](http://cdn.paizo.com/image/avatar/PZO1118-Gunslinger_90.jpeg)
I always thought you had to use one of those move actions to get across the tile before you could even try an obstacle.
Maria moves up to the next obstacle and then drinks an elixir as the enemy starts increasing their lead.
Move 30ft and drink Expeditious Retreat, speed now 60ft. Next round she should be able to pretty easily do both tasks and jump three tiles up.