GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


28,001 to 28,012 of 28,012 << first < prev | 551 | 552 | 553 | 554 | 555 | 556 | 557 | 558 | 559 | 560 | 561 | next > last >>

WotR Global Buffs/Debuffs: ----

Round 2!

The second thanadaemon, still lurking within the depths of the vault, raises its gnarled staff. Sickly green energy gathers at its tip, forming into a ray of necrotic power. The creature fires the ray directly at Yui.

The spell strikes true, but instead of sapping Yui’s life force, the magic dissipates harmlessly in midair. Unafe’s aegis surrounds her allies like an invisible shield, repelling the daemon’s attempts to drain their vitality. The creature lets out a frustrated growl, its skeletal form rattling with suppressed rage.

Unafe and Yui must make 2, additional DC 25 Will Saves each or cower in place for 1d6 ⇒ 4 rounds. Sana must make 1 DC 25 will save or cower in place.

Hinagiku, Ehren, Yui, Sana, Beatrix and Unafe are up!


Female Nogitsune ROG 1/ARC 5/MU 6//Stranger/Archmage 4 THP 0 HP 120/120 | Init +9 Percpt +28 | AC 30/29/23 CMD 26 CMB +8 | Fort +12 Ref +17 Will +11 MP 2/11 AP 7/11 LP 2/2 4LC 3/3 CS 2/2 Cf 3/3
Spells:
Arc (CL 12; cn +18) 1st 6/6 2nd 6/6 3rd 5/5 4th 5/5 5th 4/4
Skills:
Acro +22 Appr +21 Bluff +25 DDev +24 Dis +17 K(Arc,Rel,Pln|Any) +21/+10 S Motive +25 SHand +22 Splcrft +21 Stealth +27 Surv +19 UMD +15

Will: 1d20 + 11 + 3 ⇒ (6) + 11 + 3 = 20
Will: 1d20 + 11 + 3 ⇒ (1) + 11 + 3 = 15

Not having prepared her magic to deal with the daemon's gaze, Yui is overwhelmed by the supernatural terror their of their eyes.


1 person marked this as a favorite.
DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

Meta Stuffs:
Sana gains Carnival Swap. She accepts Myrna's rage. She initiates Blazing Crane's Wing as a swift action and Exorcism Strike as a standard action. She recovers Unafe's Martial Focus if needed as a move action if Thanadaemon 1 is still up prior to her action. She gains 2 Illumination this round due to using a boost.
Will v. Gaze (Unafe, Luck): 1d20 + 16 + 4 + 2 ⇒ (4) + 16 + 4 + 2 = 26
Rainbow Sparkle (Roar, Haste, Rage, Cover) v. Thana 1: 1d20 + 21 + 2 + 1 + 2 - 4 ⇒ (20) + 21 + 2 + 1 + 2 - 4 = 42 If successful, roll v. SR for Faerie Fire. If successful, enemy must make a DC 20 Fortitude Save or be dazed for one round.
Rainbow Sparkle Confirm? (Roar, Haste, Rage, Cover): 1d20 + 21 + 2 + 1 + 2 - 4 ⇒ (10) + 21 + 2 + 1 + 2 - 4 = 32
Rainbow Sparkle Damage (Agile, Roar, Honk, Blazing Wing, Exorcism Strike, Rage): 1d4 + 3 + 9 + 2 + 4 + 2d6 + 6d6 + 2 ⇒ (3) + 3 + 9 + 2 + 4 + (5, 3) + (1, 4, 4, 1, 2, 1) + 2 = 44
Faerie Fire: 1d20 + 8 + 7 ⇒ (19) + 8 + 7 = 34

In the event Thanadaemon 1 goes down, Sana stealthily moves to instead target Thanadaemon 2 in melee.
Stealth v. Thanadaemon 2 (Luck, Amber): 1d20 + 29 + 7 + 2 ⇒ (18) + 29 + 7 + 2 = 56
Will v. Thanadaemon 2 (Unafe, Luck): 1d20 + 16 + 4 + 2 ⇒ (14) + 16 + 4 + 2 = 36
Additional Fatal Thrust damage on successful Stealth: 3d6 ⇒ (3, 3, 2) = 8


Stats and Resources:
Mythic Power 8/11 | Confidence 3/3 | Opal Legendary Power 2/2 | Rainbow Sparkle Legendary Power 2/2 | Spell Points 15/19 | Martial Focus 2/2 | Illumination 9 | Animus (Rounds-0) | Momentum 17/17 | Incorporeal 11/11 | Faith 6/7 | Channel 1d6 Healing 10/10
Haste Rounds: 5 Remaining

Status: Healthy 160/160 | 24 Temporary HP | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, See Invisibility, Blur, Telescopic Lens

Maneuvers Readied: Eldritch Consumption, Time Skitter, Fluctuation Movement, Carnival Swap
Can Gain:
Have Used: Breath of the Moon
Active Element: Earth

* * *

Allies within 15' of Amber: Gain Illumination (7) to CL, ML, and Skill checks. Spend a swift to gain Illumination (7) Temporary Hit Points.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: Totem of Expulsion: CL v. Outsider SR or Sickened and reduce DR, SR, and Energy Resistance by 11.

Sana's head tilts slightly as Myrna begins to bang her drums, blinking one long blink before her eyes focus on her target, the rage taking hold.

Unafe had offered to help to send them home, and yet the immediate response was to send its ally out to attack them. No greeting, no averted eyes to avoid their gaze attack. No... sending them home was only ever going to go one way. It was a terrible waste... with their abilities, being locked in a tiny room to guard whatever it was that the Templars had deemed of great value, she almost felt sorry for them. Her hand tightens on her starknife as she calls upon Myrna's celestial-infused wrath, hurling her starknife towards the boatman in an assault fueled by spite.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

The waves of fear don’t get easier as Unafe continues to face down the terrifying daemons, but Goryon and her ancestors again steady her. Glancing to her side, she notices that their new companion Yui–who is clearly mighty, but has no ancestors watching over her–has succumbed.

Unafe’s heart begins to fall at the sight, until she hears Myrna drumming out her traditional Sarkorian war song. With new heights of vigor, she draws on everything she has to attempt to break their terrifying foes.

Round 3:

Will: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26 Will: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21

Will: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26 Will: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36

Free: Berserk, Accept Rage
Move: Shove (TOUCH), bane, rage, T, haste: 1d20 + 23 + 2 + 2 + 2 + 1 ⇒ (19) + 23 + 2 + 2 + 2 + 1 = 49 // vs the one in back, who’s not yet demoralized
confirm?: 1d20 + 23 + 2 + 2 + 2 + 1 ⇒ (18) + 23 + 2 + 2 + 2 + 1 = 48
NONLETHAL damage,bane, rage, T, HONK: 12 + 1d6 + 2 + 2 + 6 ⇒ 12 + (1) + 2 + 2 + 6 = 23 //
Intimidate (enforcer): 1d20 + 30 ⇒ (6) + 30 = 36
Stnd: Brutal Strike, bane, rage, T: 1d20 + 23 + 2 + 2 + 2 ⇒ (11) + 23 + 2 + 2 + 2 = 40 // -3 AC/Reflex & battered extended for +1 round,
damage, -MF, bane, rage, T: 8d6 + 18 + 24 + 1d6 + 2 + 2 + 2 ⇒ (6, 3, 3, 3, 1, 4, 1, 2) + 18 + 24 + (2) + 2 + 2 + 2 = 73 // counts as continuous damage for concentration rolls to cast
Free: Champ bonus, bane, rage, T: 1d20 + 23 - 5 + 2 + 2 + 2 ⇒ (6) + 23 - 5 + 2 + 2 + 2 = 30
damage: 4d6 + 18 + 1d6 + 2 + 2 ⇒ (2, 6, 2, 4) + 18 + (3) + 2 + 2 = 39
Swft: Rapid Pummel x2, bane, rage, T: 1d20 + 23 - 4 + 2 + 2 + 2 ⇒ (6) + 23 - 4 + 2 + 2 + 2 = 31
damage: 4d6 + 18 + 1d6 + 2 + 2 ⇒ (6, 2, 5, 5) + 18 + (3) + 2 + 2 = 43
Rapid Pummel x2, bane, rage, T: 1d20 + 23 - 4 + 2 + 2 + 2 ⇒ (10) + 23 - 4 + 2 + 2 + 2 = 35
damage: 4d6 + 18 + 1d6 + 2 + 2 ⇒ (1, 5, 1, 6) + 18 + (5) + 2 + 2 = 40

Tracking
31 AC +2 vs evil outsiders // -2 berserk
34 CMB (37 vs Grapple) +2 vs evil outsiders // -2 berserk
147/147 HP //
63 THP // 11 giant fort, 13 guardian, 15 berserk, 24 song
3/8 Tension // 7 -5 rapid, -2 fiery offense, +1 hit, +1 intimidate
6/6 M.Tension //
. . 1 refreshes remaining / day
9/9 AP //
2/11 MP //
1/2 martial focus // +1 shove, -1 brutal
16/25 SP //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.

BUFFS ON ALLIES:
. . War Honk (aka Fierce Shout)
1) get +6 dam to first attack per round,
2) can spend a Move to refocus Unafe


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 79/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 4/4, ToG 7/8, holy lance 1/1

Now close enough to touch her allies, Beatrix steps in carefully -- with the thanadaemons still around the corner -- and lays a touch of good on Unafe, giving the Sarkorian berserker a brief holy blessing to enhance her strength and precision.

Touch of Good gives Unafe a +5 bonus to attacks, skills, and saves for 1 round.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 19, T 18, FF 13 (+6 w/mage armor) | Fort +9, Ref +7, Will +19 | CMD 29 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 | MP 3/11 | LP 2/2 | PM 11/11 | SP 11/11

Ehren joins the fray, catching a glimpse of one of the loathsome thanadaemons. With a frown, the druid speaks a brief incantation and stomps his heel hard into the ground. The act sends a ripple of power through the ground, straight to the spot beneath the daemon's feet, threatening to throw them off-balance.

CL vs. Thanadaemon 1 SR: 1d20 + 12 ⇒ (19) + 12 = 31
Trip Attempt vs. Thanadaemon 1 (Earth Spell): 1d20 + 20 + 4 ⇒ (20) + 20 + 4 = 44


WotR Global Buffs/Debuffs: ----

The impact reverberates through the stone floor, sending visible ripples of power racing toward the daemon. Beneath its feet, the ground churns and buckles as if alive, knocking the daemon off balance. It stumbles to the ground, hissing in frustration, its clawed staff digging into the unstable ground for support.

Meanwhile, Yui’s hand, usually steady on the hilt of her naginata, trembles. Her thoughts scatter, replaced by a rising tide of primal terror. For the first time in what feels like an eternity, the ever-calm Mortal Usher finds herself frozen, her mind a battlefield overtaken by fear.

Then, Sana's starknife arcs through the air, trailing a blaze of light and shadow as it strikes the fallen thanadaemon. Though the daemon endures the attack, its skeletal form shudders under the force.

Meanwhile, the rage takes hold of Unafe like a tidal wave. She steps forward with a sudden, explosive motion, targeting the daemon in the back. With a guttural roar, she slams into it, shoving it with the force of an avalanche. The daemon, already precariously balanced from the shifting ground beneath it, topples with a satisfying crack as it crashes to the floor. Before it can recover, she strikes again with a devastating swing, her weapon hammering into its skeletal form. Each subsequent strike carries the weight of her rage and the righteousness of her ancestors, unrelenting and punishing. Though two follow-up attacks glance off the doorframe, the daemon writhes under her blows, its twisted frame failing to hold against the sheer ferocity of her strikes.

The nearer thanadaemon, sprawled on the ground from Ehren's spell, claws its way upright, its bony frame snapping into place. A faint snarl escapes its skeletal maw as it shifts away from the battle, stepping behind the doorframe, out of sight from all except Unafe.

Its gnarled staff glows with an eerie, flickering light, and it reaches toward the strands of luminous purple energy still clinging to its form. With a guttural utterance in some abyssal tongue, it tears the strands away. The strands dissolve into a shimmering haze before coiling into its hand, vanishing like smoke on the wind.

Hinagiku activates her patrol area.

Fort vs Sana: 1d20 + 19 - 2 - 2 - 2 ⇒ (20) + 19 - 2 - 2 - 2 = 33
Unafe CMB vs Thanadaemon 2: 1d20 + 34 ⇒ (18) + 34 = 52

Thanadaemon 2 is prone. Thanadaemon 2 is now shaken and grazed. Thanadaemon 1 is no longer entangled.

Round 4!

Myrna is up!


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 162/162 | AC 27, touch 15, ff 24, CMD 27 | Fort +14, Ref +7, Will +11 | Perception +2, darkvision 60ft., Init. +1 | Spells-- 1st: 7/7 2nd: 4/5 3rd: 2/4, 4th: 2/2 | Song: 22/26, AP: 3/3 | MP 9/11 | MF 1/1, Kenning 1/1 | IRON TORTOISE STANCE

With the battle taking place in a cramped corner closet full of people, Myrna stays back, pounding out her drumbeat with energy and verve. She accompanies her invigorating drums with hoarse-sounding insensate hollers and hums.

Myrna maintains her song but otherwise stays out of it.


WotR Global Buffs/Debuffs: ----

The second thanadaemon, looming ominously just beyond the secret door, lunges at Unafe with its quarterstaff, the jagged weapon swinging in a deadly arc. Hinagiku reacts in a flash. Her body moves instinctively as she interposes herself in the cramped quarters. The staff’s arc is intercepted mid-swing by her open palm.

The thanadaemon shifts its attention to Yui, attempting a flurry of strikes through the narrow opening. Each swing of its staff is calculated, the weapon a blur in its skeletal grip. But Yui, even under the lingering weight of fear, twists and ducks with vulpine agility in sheer instinct. The first blow narrowly misses her shoulder, the second whistles past her ear, and the third falls short entirely, clattering against the doorframe with a harsh clang.

Thanadaemon 2 vs Unafe: 1d20 + 31 - 5 - 1 - 4 ⇒ (13) + 31 - 5 - 1 - 4 = 34
Hinagiku AoO: 1d20 ⇒ 13
Thanadaemon 2 vs Yui: 1d20 + 26 - 5 - 1 - 2 ⇒ (9) + 26 - 5 - 1 - 2 = 27
Thanadaemon 2 vs Yui: 1d20 + 21 - 5 - 1 - 2 ⇒ (17) + 21 - 5 - 1 - 2 = 30
Thanadaemon 2 vs Yui: 1d20 + 16 - 5 - 1 - 2 ⇒ (3) + 16 - 5 - 1 - 2 = 11

Unafe must make 2 DC 25 will saves or cower with fear.

Hinagiku, Ehren, Sana, Beatrix and Unafe are up!


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

Meta Stuffs:
Sana moves Amber into the midst of the group's forward position as a free action. Sana does not accept rage this turn. Sana spends a swift action to gain 10 THP from Amber. Sana spends a move action to stealth forward through the door. Sana attacks as a standard action, Priority is Thana 1 then Thana 2. Her illumination rises by 1.

Stealth (Luck, Amber, crit): 1d20 + 29 + 2 + 7 + 10 ⇒ (20) + 29 + 2 + 7 + 10 = 68
Will Save v. Thana 1 (Luck, Unafe): 1d20 + 16 + 2 + 4 ⇒ (3) + 16 + 2 + 4 = 25
Will Save v. Thana 2 (Luck, Unafe): 1d20 + 16 + 2 + 4 ⇒ (3) + 16 + 2 + 4 = 25

Rainbow Sparkle v. Thana 1 (Haste): 1d20 + 21 + 1 ⇒ (10) + 21 + 1 = 32 If successful, roll v. SR for Faerie Fire.
Faerie Fire v. Thana 1 (Amber): 1d20 + 8 + 7 ⇒ (1) + 8 + 7 = 16
Rainbow Sparkle Damage (Agile, Fatal, Honk?): 1d4 + 3 + 9 + 3d6 + 6 ⇒ (3) + 3 + 9 + (5, 4, 5) + 6 = 35 Fatal damage relies on successful Stealth.
Expulsion v. Thanadaemon 2 (Amber): 1d20 + 8 + 7 ⇒ (11) + 8 + 7 = 26 If successful, Thana 2 is affected by Expulsion Totem.


Stats and Resources:
Mythic Power 8/11 | Confidence 3/3 | Opal Legendary Power 2/2 | Rainbow Sparkle Legendary Power 2/2 | Spell Points 15/19 | Martial Focus 2/2 | Illumination 10 | Animus (Rounds-0) | Momentum 17/17 | Incorporeal 11/11 | Faith 6/7 | Channel 1d6 Healing 10/10
Haste Rounds: 4 Remaining

Status: Healthy 160/160 | 10 Temporary HP | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, See Invisibility, Blur, Telescopic Lens

Maneuvers Readied: Eldritch Consumption, Time Skitter, Fluctuation Movement, Carnival Swap
Can Gain:
Have Used: Breath of the Moon
Active Element: Earth

* * *

Allies within 15' of Amber: Gain Illumination (7) to CL, ML, and Skill checks. Spend a swift to gain Illumination (10) Temporary Hit Points.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: Totem of Expulsion: CL v. Outsider SR or Sickened and reduce DR, SR, and Energy Resistance by 11.

Sana begins to chase after the Thanadaemons into their little room. Did they think they could escape them? They can't even leave...

And then she catches herself and shakes her head as the thrumming, rhythmic pounding of Myrna's drum continues to permeate her brain. She drives the primal magic from her head - she needed to play smart. Yes, they had the advantage... but she needed to use her natural talents.

She casts a glance to Myrna, brow furrowed for a moment, before moving silently as a half-shadow into the adjoining room, appearing just as Amber comes into view of their foes with an arc of her starknife.


female tiefling (devil-spawn) cleric (cardinal) 10 | hp 79/140 (grazed) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 4/4, ToG 7/8, holy lance 1/1

Beatrix tries to approach closer, to think about using some of her offensive spells, but she sees that Sana has jumped into the small closet itself to fight them, and that the rest of the group is still behind her in the room. In order to attack the thanadaemons, Beatrix would have to run past Sana and directly enter melee combat with the daemons, so instead she stays behind.

It seemed that they couldn't really do anything to their group -- no one was as much as scratched -- but the battle stretched on anyway. Beatrix would worry as soon as something bad happened.


character sheetMaths ★ F transformed (Huge) Hybrid L.Medium 6 / Striker 5, Gifted T4 | Init +13 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 33, t21, ff(uncanny dodge, 27), CMD 34(37 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+17 R+9 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free jump to avoid Reflex AoEs

Fueled the Myrna's soaring song and Beatrix's blessed touch, Unafe continues to swing at the thanadaemons with wild abandon.

Round 3:

Will: 1d20 + 14 + 4 ⇒ (14) + 14 + 4 = 32 Will: 1d20 + 14 + 4 ⇒ (14) + 14 + 4 = 32

Will: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22 Will: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36

Free: Accept Rage
// will try to take out #1 first, then #2. Unafe is stuck in the walls again on R20 but she'll move forward if needed to have both within her reach.
Move: Shove (TOUCH), bane, rage, T, haste, touch of good: 1d20 + 23 + 2 + 2 + 1 + 5 ⇒ (13) + 23 + 2 + 2 + 1 + 5 = 46
damage, bane, rage, T, HONK: 12 + 1d6 + 2 + 6 ⇒ 12 + (4) + 2 + 6 = 24 //
Stnd: Brutal Strike, bane, rage, touch of good: 1d20 + 23 + 2 + 2 + 5 ⇒ (8) + 23 + 2 + 2 + 5 = 40 // -3 AC/Reflex & battered extended for +1 round,
damage, -MF, bane, rage: 8d6 + 18 + 24 + 1d6 + 2 ⇒ (3, 2, 1, 1, 2, 2, 4, 6) + 18 + 24 + (4) + 2 = 69 // counts as continuous damage for concentration rolls to cast
Free: Champ bonus, bane, rage, touch of good: 1d20 + 23 - 5 + 2 + 2 + 5 ⇒ (10) + 23 - 5 + 2 + 2 + 5 = 37
damage: 4d6 + 18 + 1d6 + 2 ⇒ (1, 6, 2, 3) + 18 + (5) + 2 = 37

Tracking
31 AC +2 vs evil outsiders // -2 berserk
34 CMB (37 vs Grapple) +2 vs evil outsiders // -2 berserk
147/147 HP //
63 THP // 11 giant fort, 13 guardian, 15 berserk, 24 song
4/8 Tension // 3 +1 hit
6/6 M.Tension //
. . 1 refreshes remaining / day
9/9 AP //
2/11 MP //
1/2 martial focus // +1 shove, -1 brutal
16/25 SP //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.

1 to 50 of 28,012 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Kiora's Wrath of the Righteous All Messageboards

Want to post a reply? Sign in.