Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't
be used to cast a spell).
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Distant Barrage (Ex) As a swift action, use 1 power for ranged att (+4 bonus, ignore cover/conceal &
bypass all DR).
Elven Accuracy Reroll miss chance due to concealment.
Enhance Arrows (magic) (Su) Every nonmagical arrow you fire has a +1 enhancement bonus.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fleet Warrior (Ex) You may move up to your full speed before or after making a full attack.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Laughing Touch (6/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions
for 1 rd.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and
supernatural abilities).
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Punishing Blow (Ex) Creatures hit lose regeneration and fast healing for 1 rnd. Criticals cause loss of
DR.
Rapid Shot [Mythic] Rapid shot allows 2 extra attacks, or 1 extra attack with no penalties.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.
Prerequisites: Point-Blank Shot, Precise Shot.
Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to
t
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all nonmythic
abilities.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Riposte (Ex) No AoO for making ranged attacks. Swift action and 1 power to negate Stealth
penalty for sniping.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam &
some skills vs. them.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Track +4 Add the listed bonus to survival checks made to track.