Kaerishiel Neirenar

Irion Oleaceae's page

53 posts. Alias of TriShadow.


Full Name

Irion Oleaceae

Race

Elf

Classes/Levels

Slay 9/Sorc 1/A. Arch 3, F: 16 R: 19 W: 11 / Perception +25, Init, +17

Gender

M

Size

M

Deity

Black Butterfly

Languages

Common, Elven, Orc, Sylvan

Strength 16
Dexterity 26
Constitution 16
Intelligence 15
Wisdom 16
Charisma 16

About Irion Oleaceae

Irion Oleaceae
Male elf arcane archer 3/slayer 9/sorcerer 1/Champion 5
CG Medium humanoid (elf)
Init +17; Senses darkvision 60 ft.; Perception +25
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Defense:

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AC 28, touch 21, flat-footed 19 (+6 armor, +3deflection, +9 Dex, +1 natural, -1 untyped penalty)
hp 187
Fort +16, Ref +19, Will +11; +2 sacred bonus vs. insanity or confusion effects, +4 morale bonus vs. fear,
+4 morale bonus vs. charm
Defensive Abilities hard to kill; Immune blindness, dazzled
Weaknesses light sensitivity

Offense:

Speed 30 ft.
Melee +1 keen longsword +15/+15 (1d8+4/17-20)
Ranged +2 holy composite longbow +22/+22/+22/+22 (1d8+15/19-20/×3 plus 2d6 vs. evil, plus 2d6 vs. outsider)
Special Attacks enhance arrows (magic), mythic power (11/day, surge +1d8), sneak attack +3d6, studied target +2 (2nd, swift action)

Spell-Like Abilities (CL 11th; concentration +14)
At will— light

Bloodline Spell-Like Abilities (CL 1st; concentration +4) 6/day— laughing touch

Sorcerer Spells Known (CL 1st; concentration +4)
1st (4/day)— gravity bow, shield
0 (at will)— detect magic , message, open/close (DC 13), read magic
Bloodline Fey

Statistics:

Str 16, Dex 26, Con 16, Int 15, Wis 16, Cha 16
Base Atk +10; CMB +13; CMD 30

Feats:

Clustered Shots
Deadly Aim
Elven Accuracy
Eschew Materials
Improved Critical (longbow)
Manyshot
Point-Blank Shot
Precise Shot
Rapid Shot
Reckless Aim
Weapon Focus (longbow)
Traits
reactionary
stolen fury

Skills:

Acrobatics +24
Climb +13
Craft (bows) +8
Diplomacy +4
Disable Device +18
Heal +7
Intimidate +7
Knowledge (arcana) +6
Knowledge (dungeoneering) +13
Knowledge (nature) +6
Knowledge (planes) +10
Perception +21
Profession (herbalist) +9
Ride +13
Sense Motive +8
Spellcraft +7
Stealth +22,
Survival +15
Swim +7
Use Magic Device +7
Racial Modifiers +2 Perception

Language:

Common
Elven
Orc
Sylvan

Special Qualities:

amazing initiative, combat style (archery), distant barrage MA, fleet warrior MA, lightbringer, precision MA,
punishing blow MA, recuperation, slayer talents (fast stealth, ranger combat style ACG, ranger combat
styleACG, weapon training), sniper's riposte, stalker, track +4
Combat Gear cold iron arrows (50), cold iron arrows (50), caltrops (2), oil (2); Other Gear +1 mithral
chain shirt , +1 keen longsword , +2 holy composite longbow (+3 Str), Evil Outsider slaying arrow (7),
arrows (40), blunt arrows APG (20), smoke arrows APG (5), whistling arrow UC (5), amulet of natural armor +1 ,
belt of mighty constitution +2 , boots of elvenkind , cloak of resistance +2 , righteous medal of agility ,
righteous medal of clarity , terendelev's scales (cloudwalking) , wardstone shard (2), backpack, candle (4),
custom container, flint and steel, grappling arrow UE (7), masterwork backpack APG, silk rope (100 ft.),
survival kit UE, thieves' tools, trail rations (10), 6,556 gp, 2 sp

Special Abilities:

Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't
be used to cast a spell).
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Distant Barrage (Ex) As a swift action, use 1 power for ranged att (+4 bonus, ignore cover/conceal &
bypass all DR).
Elven Accuracy Reroll miss chance due to concealment.
Enhance Arrows (magic) (Su) Every nonmagical arrow you fire has a +1 enhancement bonus.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fleet Warrior (Ex) You may move up to your full speed before or after making a full attack.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Blindness You are immune to blindness.
Immunity to Dazzled You are immune to the dazzled condition.
Laughing Touch (6/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions
for 1 rd.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Lightbringer +1 effective level for [Light] spells and light-based abilities (including spell-like and
supernatural abilities).
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Punishing Blow (Ex) Creatures hit lose regeneration and fast healing for 1 rnd. Criticals cause loss of
DR.
Rapid Shot [Mythic] Rapid shot allows 2 extra attacks, or 1 extra attack with no penalties.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.
Prerequisites: Point-Blank Shot, Precise Shot.
Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to
t
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all nonmythic
abilities.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Riposte (Ex) No AoO for making ranged attacks. Swift action and 1 power to negate Stealth
penalty for sniping.
Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
Studied Target +2 (swift action, 2 at a time) (Ex) Study foe as a Swift action, gain +2 to att/dam &
some skills vs. them.
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Track +4 Add the listed bonus to survival checks made to track.