GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Spugnoir burns the golem to a pile of coal and ash. Let's not talk about Darius' and Stam keeps out of this one, as it's clearly work cut out for Grergof.

The remaining golem throws himself with all its might at Gregof again. And douses all in sight with splinters.
Stab: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 4 ⇒ (5, 1) + 4 = 10
Stab: 1d20 + 12 ⇒ (7) + 12 = 192d6 + 4 ⇒ (5, 1) + 4 = 10
Splinter: 6d6 ⇒ (1, 5, 4, 4, 3, 1) = 18

Wood Golem
Grergof, Stam, Spugnoir, Darius <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam moves into the room and takes a shot with his crossbow.

MWXBow: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d8 ⇒ 7


Kitsune Game Master

Stam adds a twig to the tree.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Reflex: 1d20 + 12 ⇒ (12) + 12 = 24


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

Don't risk yourselves! I told you I have this.

Adamantine Flail + DB - PA + FF: 1d20 + 19 + 3 - 4 + 4 ⇒ (18) + 19 + 3 - 4 + 4 = 40
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (4) + 8 + 3 + 12 = 27
Confirm Crit: 1d20 + 19 + 3 - 4 + 4 ⇒ (14) + 19 + 3 - 4 + 4 = 36
Crit Damage: 1d10 + 8 + 3 + 12 ⇒ (8) + 8 + 3 + 12 = 31

Attack 2
Adamantine Flail + DB - PA: 1d20 + 14 + 3 - 4 ⇒ (15) + 14 + 3 - 4 = 28
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (9) + 8 + 3 + 12 = 32

Attack 3
Adamantine Flail + DB - PA: 1d20 + 9 + 3 - 4 ⇒ (18) + 9 + 3 - 4 = 26
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (10) + 8 + 3 + 12 = 33
Confirm Crit: 1d20 + 9 + 3 - 4 ⇒ (13) + 9 + 3 - 4 = 21
Crit Damage: 1d10 + 8 + 3 + 12 ⇒ (2) + 8 + 3 + 12 = 25

And his flail makes his words true.


Kitsune Game Master

One smashing later Grergof reduced all of it to those little splinters. The remains of that one are not even good for firewood anymore.

The only treasure found are the staked bodies and the stakes.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Well this was a waste, we burned through a lot of resources for kindling.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex: 1d20 + 5 ⇒ (1) + 5 = 6

"I feel like a really unlucky carpenter. I got splinters everywhere!" Darius complains. Holding up his holy symbol he calls to Iomedae for healing.

Channel: 4d6 + 2 ⇒ (5, 1, 3, 3) + 2 = 14
Channel: 4d6 + 2 ⇒ (3, 5, 6, 2) + 2 = 18


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof searches around to see if they missed anything.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
What room are we in? We obviously missed something, but it's been so long I don't remember what we covered and what we didn't.


Kitsune Game Master
Darius Redgrave __ wrote:
There is one room left (F28) and the way further to F23 and past, and F33 and past you also didn't investigate in detail.

There is one basins near the far wall that is filled with holy water rather than vampiric humors, and contains several severed heads floating within.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Holy Water... I wonder if this is one of the ways they disposed of vampires.

Grergof looks at one of the floating heads to see if it has fangs.

Well shall we continue searching?
If everyone agrees, Grergof leads them to the path they didn't go to F23


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Works for me Spugnoir follows


Kitsune Game Master

Indeed the heads have the typical vampire fangs. Grergof remembers that the murder victim they investigated had no head.

The group moves on to the secret tunnels. As it is obvious that there have to be secret doors at every dead end it isn't hard to find them. Besides the two ends leading to already known rooms there is one that takes a bit longer to find, as it is a trap door in the ceiling that leads to the winery (F12).


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Looks like we have cleared this place, although the witch escaped.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Then we missed something. As the Whispering Way must be connected to this in some way. Didn't the Vampire say we would find information here?

Unless he... Lied????


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

*gasp!*


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Hehe, we are his stupid pawns to get thoroughly rid of the vampire killers." Darius chuckles. "I'm not sure if this is a win or a loss for us, as they were vampires too."

"But I wouldn't say cleared. There is this glowing cave we skipped earlier. We probably won't find the lead to the Whispering Way there, but who knows."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

No doubt some weird glow monster in there. Might as well.


Kitsune Game Master

As there is nothing more of interest the group moves on to the cave they skipped earlier. Luminous lichen illuminates this natural cave, reflecting from shallow pools of stagnant water on the floor. The sounds of the waters of Avalon Bay echo from a cave opening to the east. Discarded bones and half-eaten bodies lie scattered about the floor and in the pools, seemingly the remains of sailors.

As the group proceeds cautiously the cave is suddenly lit by a ball of fire.

Init:
Init Grergof: 1d20 + 3 ⇒ (14) + 3 = 17
Init Darius: 1d20 + 3 ⇒ (20) + 3 = 23
Init Stam: 1d20 + 6 ⇒ (20) + 6 = 26
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13

Enemy: 1d20 + 5 ⇒ (13) + 5 = 18
Enemy: 1d20 + 5 ⇒ (20) + 5 = 25
Enemy: 1d20 + 5 ⇒ (5) + 5 = 10

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20
Stealth: 1d20 + 15 ⇒ (19) + 15 = 34
Stealth: 1d20 + 15 ⇒ (7) + 15 = 22

Everyone who can beat DC20 Perception can act in the surprise round
Stam <--
Naga
Darius <--
Naga
Grergof, Spugnoir <--
Naga

Fireball DC16: 7d6 ⇒ (4, 2, 6, 1, 5, 4, 6) = 28


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

You see! You see! I knew there were things here.

Perception: 1d20 + 17 ⇒ (2) + 17 = 19


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 12 ⇒ (7) + 12 = 19
Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

We didn't disag... OUCH!!!


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9
"I slowly get the feeling we're not welcome here." Darius states the obvious.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Reflex: 1d20 + 14 ⇒ (12) + 14 = 26


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Stam follows along much more quiet than normal, trying to piece this all together. "So we killed the vampire hunters or killers, for the Vampire Lord in the sewer. Now we don't know where the Whispering way is or are going...

HP 49/77

Stam is caught fully unawares as the small bead of fire explodes into his face


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

What map are we on? Will post once I know how close I am to them and what I will know about them

Stam looks at the creatures trying to ID them.

ID: 1d20 ⇒ 7


Kitsune Game Master

Knowledge(Dungeoneering) DC19:
The large snake body with a humanoid head is clearly a naga. Especially a spirit naga. The most special thing about those, is their use of magic.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

+13 gives me a 20. Do they have spell resistance?

"These are naga, ones who can wield magic too." Stam says while launching bolts of magical force at the closest one.

Magic Missile: 5d4 + 5 ⇒ (1, 3, 4, 3, 2) + 5 = 18


Kitsune Game Master

The naga takes the hit and casts some spell with no visible effect.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius has no idea what to do against those snakes. He for sure will not go toe to toe with a snake in a cave.

delay


Kitsune Game Master

The next naga throws another fireball to painfully light up the cave.

Fire DC16: 7d6 ⇒ (5, 2, 3, 1, 3, 4, 2) = 20

Stam
Naga(18), Naga
Darius, Grergof, Spugnoir <--
Naga


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Countering his spell:

Greater Counterspell (Su) Counterspell exploit only needs equal level spell when countering.
Counter spell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.

Stam holds his hand up and waves it at the fire ball.

Counter spelling: 1d20 + 12 ⇒ (13) + 12 = 25
Spell ID auto success: 1d20 + 21 ⇒ (8) + 21 = 29

Unless it is a 14th level caster I counter it


Kitsune Game Master

Stam:
To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing to ready an action (see Combat on page 203). In doing so, you elect to wait to complete your action until your opponent tries to cast a spell.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

DM


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 75/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC)
Bombs:2/18

I'm running real low here on my bombs

Spugnoir chucks two bombs at the one that Stam targeted
Fire bomb,Touch,Precise,PBS: 1d20 + 17 ⇒ (11) + 17 = 286d6 + 6 ⇒ (6, 4, 3, 1, 6, 6) + 6 = 32
Fire bomb,Touch,Precise,PBS: 1d20 + 13 ⇒ (7) + 13 = 206d6 + 6 ⇒ (6, 5, 2, 5, 5, 6) + 6 = 35


Kitsune Game Master

While Stam makes the spell of the naga fizzle, Spugnoir deals some fire damage. But the naga can take it.

Stam
Naga(18), Naga
Spugnoir
Darius, Grergof <--
Naga


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

Grergof Charges the nearest Naga.

By the holy light of Sarenrae you shall not stand.

Adamantine Flail + DB - PA + FF + Charge: 1d20 + 19 + 3 - 4 + 4 + 2 ⇒ (6) + 19 + 3 - 4 + 4 + 2 = 30
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (1) + 8 + 3 + 12 = 24

And as he does so he refreshes himself.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (2, 1, 1, 3, 1, 3) + (3) = 14

AC 27 this round due to charge


Kitsune Game Master

DC50: 1d100 ⇒ 95
Grergof ends the already burnt naga. But there are more and they still have plenty of magic.

Fireball: 7d6 ⇒ (1, 2, 3, 1, 1, 6, 4) = 18

Stam, Spugnoir <--
Naga
Darius, Grergof
Naga


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
33 Dmg

"Anyone in dire need of healing?" Darius asks.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 57/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC)
Bombs:0/18

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19

Spugnoir throws his last two frost bombs at a naga.
Bomb,Touch,PBS,PS,Frost: 1d20 + 17 ⇒ (10) + 17 = 276d6 + 6 ⇒ (1, 1, 4, 2, 4, 4) + 6 = 22
Bomb,Touch,PBS,PS,Frost: 1d20 + 13 ⇒ (10) + 13 = 236d6 + 6 ⇒ (2, 6, 4, 1, 1, 6) + 6 = 26
When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save DC 20


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27

Grergof manages to raises his shield and is able to avoid most of the fire.
Hey stop that!


Kitsune Game Master

Spugnoir is very effective at freezing the naga. You see the shiver running down it's spine. But even then they can throw fireballs.

Fireball DC16: 7d6 ⇒ (2, 4, 6, 1, 6, 3, 6) = 28
Maybe Stam counters it again?

Spugnoir
Stam <--
Naga
Darius, Grergof <--
Naga


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Gregof moves over to the next Naga and swings with a powerful swing.
Vital Strike Adamantine Flail + DB - PA + FF: 1d20 + 19 + 3 - 4 + 4 ⇒ (12) + 19 + 3 - 4 + 4 = 34
Vital Strike Damage + DB + PA: 2d10 + 8 + 3 + 12 ⇒ (9, 10) + 8 + 3 + 12 = 42
Miss Chance Low is bad: 1d100 ⇒ 94


Kitsune Game Master

Grergof brings down the next naga. The last one isn't interested in being next and flees deeper into the cave to the back where it opens to the shore of Avalon Bay.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Pursue? I am pretty crispy and drained.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"That is to many people for me to counter, if he has retreated to more of this kind like that I won't be able to stop that many fire balls." Stam says. "I also didn't prepare spells for creature like this, I would need time to prepare spells better suited for this environment and this many enemies..and I could use some healing yes." Stam says


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I think we have purged this place of evil. Or was it weevils?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks around for any hint of where to look for the Whispering Way.

We missed something, But at least we cleansed this abby of evil.


Kitsune Game Master

Looking around Grergof notices a dagger and some coins between the bones. walking a bit further some more coins are lying in the small pits of water on the cave floor. Some coins here, some mundane item there. The skeletons are wearing rags - what is left of the shirts, headscarfs, leather armor, ... a scimitar in a bony hand, an eyepatch on a skull and finally a chest in a natural alcove, barely covered by a rotten blanket.

The chest is unlocked and contains some items that were spared by the ravages of time. It's a pouch of coins (412pp),
a small wooden box containing a littel pillow with a perl (of power 3rd) on it.
Also another box with a ring (of protection +2),
an elaborately gem encrusted dagger Non magical
and a fine short sword (luck blade, 0 wishes)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Quite the find, I wonder if these were just unlucky souls who washed up here or were trying to hide their booty." Stam says with a smirk, "I will never understand why they call it that. I agree Grergof we have missed something but we are not ready to go back up there."

Stam can take a 10 and get 31 on spell craft.

Stam gives the cave one final look in the magical spectrum.


Kitsune Game Master

There are no further magical items in the range of the spell.

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