GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir baps himself with his CLW wand
CLW: 3d8 + 3 ⇒ (7, 1, 4) + 3 = 15
89/89


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts a heling spell on Stam. "Here you go."
BoL: 5d8 + 12 ⇒ (2, 3, 7, 7, 5) + 12 = 36


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

While the others heal, Grergof steps through the door trying to keep the witch from getting away.


Kitsune Game Master

To no ones surprise the witch hasn't waited for someone to follow. A pair of large windows in this study look out upon the terrace. Through a large double door one gets on this terrace and is outside. The witch is nowhere seen.

A layer of soil covers this outdoor terrace, teeming with small flowering trees and shrubs. A stone table with twin benches sits by the eastern balcony, next to a small herb garden.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

She flew the coop again. Sigh.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I for sure wouldn't stay, if you kicked down my door." Darius jokes.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Let us search the rest of this floor carefully. Spugnoir nods tot he East.


Kitsune Game Master

Spugnoir opens the door to the east. A massive canopy bed dominates this chamber, next to a comfortable seating area centered around an ornate rug. Twin dressers stand on either side of the bed, and paintings of the Ustalavic countryside hang on the southern wall.

As that is without with, Spugnoir moves on and searches the rest (F17). A sturdy, if spartan, bed, dresser, and table with a single chair occupy each of these small bedrooms. Obviously guest rooms. One has an empty coffin next to the bed.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Time for some coffin sabotage.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I wouldn't wait around either, she may be back so we best be on our guard." Stam says following Spugnoir around and looking in the magical spectrum for anything in the rooms.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

She may be invisible, or flying up above waiting for us. Grergof says as he quickly looks out the closest window trying to see what he can see. Then ducks back as soon as he sees if the witch is flying around.


Kitsune Game Master

No witch is seen outside through the window.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir sprinkles holy water into the coffin after making sure it isn't trapped
Perception: 1d20 + 17 ⇒ (3) + 17 = 20


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I would need a general location for my spell to make her visible if she wasn't." Stam says as he continues to search the rooms.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"She is not invisible within 60 feet for ten more minutes." Darius tells. "At least not with normal magic invisibility."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

No doubt holed up somewhere or getting more forces. Where we heading now?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"What do we have left? The basement? I wish she had just talked to us instead of turning me in to a toad." Stam says visibly frustrated.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"We tend to not bring out the talky side in people, do we?" Darius tells, while walking out ofn the terrace. "There is this other building, we haven't visited yet."

Would be nice, if Darius could point to it from here, but it's on the opposite side of the building (F12).


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We can try that one then.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"After you." Darius politely leaves the lead to someone else.

"One more thing. We didn't properly search these rooms for a proper compensation for out efforts."


Kitsune Game Master

In the Library
The books and scrolls on the table also hide a libram on transformative blood magic. The book is also a spellbook, and contains the following wizard spells: clone, horrid wilting, insanity, iron body, transformation, and vision.

In the lab
In addition to the vials of lich dust, the bubbling cauldron in the fireplace is a cauldron of brewing. It contains a half-completed batch of what you can't definitely tell off your head.

There are rearch notes, and beneath them are four scrolls of protection
from evil. Finally, a small, elaborate glass vial sits in a velvet lined coffer on the table, containing just two or three drops of a golden fluid.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir uses his massive alchemist brain to figure out the golden fluid.

Alchemy: 1d20 + 32 ⇒ (12) + 32 = 44


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grab what you can. I think we still have to search more. We still are missing the information on where the way is. Surely that information must be here someplace.

Grergof stands watch as the others search.


Kitsune Game Master

Spugnoir:
Sun Orchid Elixir, but only a few drops for getting 12 years younger.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Sun Orchid Elixer! A youth potion! But there is only enough for getting 12 years younger.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

12 Years is quite a find. But we are not looking for that right now. Has anyone found any more information on the Whispering Way? If not we may have to go back to the basement.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

The basement sounds like a good choice.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"There are some papers about bloodbrew elixier. Sounds like doping for vampires. But nothing about The Way."

"Where in the basement shall we look? Did we miss something there?" Barius inquires, going through his memories.

There is one room left (F28) and the way further to F23 and past, and F33 and past you also didn't investigate in detail.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"This spell book contains spells I don't have but could use and copy then possibly sell maybe." Stam says picking the book up and putting it in his pack. "A few rooms below then the other out building like Darius says." Stam tightens his pack and picks up his quarter staff ready to move out.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

F28


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets go down.
Grergof leads the group down to see if they can find anything in the basement.


Kitsune Game Master

The rank smell of blood fills this dark chamber, overlain by the even stronger scent of garlic emanating from several cloves strung inside the doors. Four bodies lie prostrate on the slightly slanted floor. Blood and other fluids drain from several hollow sticks perforating their skin, trickling through individual troughs to collect in large basins against the back wall.

This room once served as an embalming chamber for bodies buried in the abbey’s catacombs. One of the basins near the far wall is filled with water rather than vampiric humors, and contains several severed heads floating within.

Guarding over the scene are four humanoids completely made of wood, whose arms end in sharpened stakes.

You're at the door, and still have the option to simply close it again.

Init:
Init Grergof: 1d20 + 3 ⇒ (16) + 3 = 19
Init Darius: 1d20 + 3 ⇒ (7) + 3 = 10
Init Stam: 1d20 + 6 ⇒ (12) + 6 = 18
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12

Enemy: 1d20 + 3 ⇒ (18) + 3 = 21
Enemy: 1d20 + 3 ⇒ (15) + 3 = 18
Enemy: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy: 1d20 + 3 ⇒ (16) + 3 = 19

Grergof(surprise) <--
Wood Golem, Wood Golem, Wood Golem
Grergof, Stam
Wood Golem
Spugnoir, Darius


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof charges and smashes his flail into the first golem.

Adamantine Flail + DB - PA + FF + Charge: 1d20 + 19 + 3 - 4 + 4 + 2 ⇒ (16) + 19 + 3 - 4 + 4 + 2 = 40
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (6) + 8 + 3 + 12 = 29

I'm not letting these dangerous things stay here!

AC 27 due to charge.


Kitsune Game Master

Grergof temporarily changes his profession to wood cutter. The wooden golems swarm and stab him. The one he hits also answers the heavy hit with a barrage of splinters.

Stab: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 4 ⇒ (3, 5) + 4 = 12
Stab: 1d20 + 12 ⇒ (8) + 12 = 202d6 + 4 ⇒ (6, 5) + 4 = 15

Stab: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 4 ⇒ (2, 4) + 4 = 10
Stab: 1d20 + 12 ⇒ (4) + 12 = 162d6 + 4 ⇒ (5, 1) + 4 = 10

Stab: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (3, 4) + 4 = 11
Stab: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 4 ⇒ (2, 2) + 4 = 8
Splinters DC14: 6d6 ⇒ (1, 6, 2, 4, 1, 2) = 16
Reflex Save for half

Wood Golem, Wood Golem, Wood Golem
Grergof, Stam <--
Wood Golem
Spugnoir, Darius


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K Arcana?: 1d20 + 21 ⇒ (1) + 21 = 22


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Grergof goes to work turning the animated monsters into expensive firewood. Meanwhile his armor absorbs most of the hits until one golem splinters right in his face.

As he bashes away he starts to sing softly to himself.
Oh I’m a lumberjack and I’m ok,
I sleep all night and I work all day.

Adamantine Flail + DB - PA + FF: 1d20 + 19 + 3 - 4 + 4 ⇒ (12) + 19 + 3 - 4 + 4 = 34
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (1) + 8 + 3 + 12 = 24

Attack 2
Adamantine Flail + DB - PA: 1d20 + 14 + 3 - 4 ⇒ (17) + 14 + 3 - 4 = 30
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (6) + 8 + 3 + 12 = 29
Confirm Crit from improved Crit: 1d20 + 14 + 3 - 4 ⇒ (13) + 14 + 3 - 4 = 26
Crit Damage: 1d10 + 8 + 3 + 12 ⇒ (8) + 8 + 3 + 12 = 31

Attack 3
Adamantine Flail + DB - PA: 1d20 + 9 + 3 - 4 ⇒ (2) + 9 + 3 - 4 = 10
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (1) + 8 + 3 + 12 = 24

Then he quickly refreshes himself as he bashes away.
LOH + Greater Mercy: 6d6 + 1d6 ⇒ (1, 6, 5, 4, 2, 4) + (6) = 28


Kitsune Game Master

Grergof gets rid of one golem. But the remaining one takes it's place.

Stab: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 4 ⇒ (2, 4) + 4 = 10

Wood Golem, Wood Golem, Wood Golem
Grergof
Stam <--
Wood Golem
Spugnoir, Darius <--

Stam:
It's immune to magic


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I wanted to see what I knew about wood golems before I did some magic like stuff.


Kitsune Game Master

Which I provided in the spoiler.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 89/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC)
Bombs:5/18

Spugnoir throws two fire bombs at a golem, making sure not to harm his allies

Fire Bomb,PBS,PS,Touch,Precise: 1d20 + 17 ⇒ (4) + 17 = 216d6 + 6 ⇒ (2, 3, 1, 5, 6, 5) + 6 = 28
Fire Bomb,PBS,PS,Touch,Precise: 1d20 + 13 ⇒ (17) + 13 = 306d6 + 6 ⇒ (3, 1, 5, 4, 3, 2) + 6 = 24


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius tries if his rusty sword skills are any good against those.
Sword: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 3 ⇒ (7) + 3 = 10
Confirm: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 3 ⇒ (2) + 3 = 5


Kitsune Game Master

The wood golem goes up in flames. Now it's a charcoal golem. Darius also manages to do some wood carving.

This gives the wood golem another target.
@Darius
Stab: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 4 ⇒ (6, 4) + 4 = 14
Stab: 1d20 + 12 ⇒ (3) + 12 = 152d6 + 4 ⇒ (4, 6) + 4 = 14

@Grergof
Stab: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 4 ⇒ (1, 2) + 4 = 7
Stab: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 4 ⇒ (5, 5) + 4 = 14

Also both golems throw splinters, now that so many enemies are in sight.
Toothpick attack: 6d6 ⇒ (5, 6, 2, 3, 3, 2) = 21
Toothpick attack: 6d6 ⇒ (2, 1, 1, 2, 3, 5) = 14
DC14 Reflex for half

Wood Golem(10), Wood Golem
Grergof, Stam <--
Wood Golem(52)
Spugnoir, Darius <--


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Reflex: 1d20 + 13 ⇒ (15) + 13 = 28 10
Reflex: 1d20 + 13 ⇒ (15) + 13 = 28 7


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"They are immune to my magics, I won't be much help here." Stam says pulling out his cross bow and loading it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex: 1d20 + 9 ⇒ (14) + 9 = 23

Stay back, They can barely breach my armor. No need to make others get hurt.

Adamantine Flail + DB - PA + FF: 1d20 + 19 + 3 - 4 + 4 ⇒ (1) + 19 + 3 - 4 + 4 = 23
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (1) + 8 + 3 + 12 = 24

Attack 2
Adamantine Flail + DB - PA: 1d20 + 14 + 3 - 4 ⇒ (4) + 14 + 3 - 4 = 17
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (1) + 8 + 3 + 12 = 24

Attack 3
Adamantine Flail + DB - PA: 1d20 + 9 + 3 - 4 ⇒ (12) + 9 + 3 - 4 = 20
Damage + DB + PA: 1d10 + 8 + 3 + 12 ⇒ (9) + 8 + 3 + 12 = 32

Then he quickly refreshes himself as he bashes away.
LOH + Greater Mercy: 6d6 + 1d6 ⇒ (2, 1, 6, 3, 3, 2) + (4) = 21


Kitsune Game Master

Grergof finishes the coal golem and hits his other target once more.

Wood Golem(42), Wood Golem
Grergof,
Stam, Spugnoir, Darius <--


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

My turn again?


Kitsune Game Master

That's what the arrow tells. Also not again, as you haven't done anything but a reflex roll.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

stats:

AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC)
Bombs:4/18

Spugnoir throws one fire bomb at the damaged one, making sure it doesn't hurt his allies
Fire Bomb,PBS,PS,Touch,Precise: 1d20 + 17 ⇒ (17) + 17 = 346d6 + 6 ⇒ (2, 2, 2, 3, 1, 3) + 6 = 19


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius feel confidence swelling up in him after that blow to the golem. He steps to the next and slashes at it with his longsword.
Sword: 1d20 + 11 ⇒ (5) + 11 = 161d8 + 3 ⇒ (5) + 3 = 8
Sword: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (8) + 3 = 11

But the confidence doesn't last long.

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