Spugnoir2 |
Level 7
HP 4+2+1=7
+1 Bab
+1 All main skills
+1 Know History and Geography
Bomb +1d6(4d6)
Feat: Discovery Blinding Bomb
Prerequisite: Alchemist 8
Benefit: When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are blinded for 1 minute unless they succeed at a Fortitude save. Creatures in the splash area that fail their saves against the bomb are dazzled for 1 minute. This is a light effect.
2 thirds level extracts a day
New Extract:Displacement (Hey Varsk, wanna make enemies have a 50 chance to miss you?)
Darius Redgrave |
Level 7
HP: 5+1
Skills: +1 Climb, Perception, Spellcraft
Feat: Quick Channel
Spells: +1 1st Level, +2 4th Level
Spugnoir2 |
Derp
Grease Bomb
Prerequisite: Alchemist 6.
Benefit: When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor.
Brother Grergof Varsk |
Finally the boards are up so I can post this:
Level 7:
HP: +9
BAB +1
Smite Evil +1/day
Spell: Littany of righteousness
Skills: +1 Diplomacy, Religion, Perception
Feat: Greater Mercy
I seriously considered Vital strike as a feat, but given my lack of armor, it's probably better to fill out my defense for now. Anyone disagree and think I should just kill things faster?
Brother Grergof Varsk |
I'm not totally unarmored, I'm using my chain shirt.
I expect we can go back after we clear the area.
Foxy Quickpaw |
Usually I'd say offense is better than defense.
With one exception: DR. And greater mercy is much the same as it is 8x1d6 additional hit points without impairing your action economy.
High AC is nice if you have a lot of minions flailing at you. But that is not the problem here. With enemies having to hit boni well in the two digit range high armor won't save your day.
Just my 2c worth.
Brother Grergof Varsk |
That's very clearly my next pickup, although I'm hoping at that point it will be magic full plate. :)
I seriously debated buying it before, but as offense normally trumps defense, I skipped it in favor of the flail.
In this case I think it was a good idea given those rust monsters and how useful the flail has been.
Brother Grergof Varsk |
Change my action to what? There's no map so I can't reposition myself and I clearly said I was trying to push him off the edge of the bridge. So I have no idea what I could have changed.
I mean honestly the thing is large and so we both have to be squeezing to be on this 5 foot wide bridge. I can't see how I could model pushing something off the bridge any differently.
Oh and you need to roll a miss chance on each of those hits due to displacement.
Note: please ignore any b~*&$yness in this post. It's been an exhausting week and I'm trying hard not to snap at everyone.
Spugnoir2 |
Instead of Bullrush, how about the..wait I checked the srd for Reposition but it said You cannot use this maneuver to move a foe into a space that is intrinsically dangerous, such as a pit or wall of fire. So trying to knock if off seems like it would not work.
Foxy Quickpaw |
Change my action to what? There's no map so I can't reposition myself and I clearly said I was trying to push him off the edge of the bridge. So I have no idea what I could have changed.
There were two parts in my suggestion:
a) It fails anyway, you don't make the CMD of 28b) change it (to a standard attack) and a move or a full attack or something that accomplishes something. But with the miss chance- which I forgot - you managed not to get killed. Which is also good.
But you survived and managed to destroy it so we're good here.
Brother Grergof Varsk |
Wait, you knocked it off that way? Oh. Thank you.
I understand what you are saying, my frustration was not really dirirected at you, it just came out because I think we all understand what we were trying to do, we just couldn't model it correctly.
CMD of 28 hmmm. Wow the numbers are getting so this doesn't ever look like an option going forward.
Plus well there was plenty of bleed from outside to into that post.
Foxy Quickpaw |
You reduced it to 0 HP. So it just fell of because destroyed.
Some history:
Well, you - a paladin - stood on that bridge running into the girallon golem for no effect. And that thing would have you killed in one go (without the miss chance). Because four hits plus two rend with 1d4+10 damage each.
That is exactly the place where my first pathfinder character ever - a paladin - made his terminal breath.
And I really hoped you would change your post within the 58 minutes edit time that were left when I suggested that. But we came to a happy end anyway so everything is fine.
Some rules:
As for the bull rush.
You and your combat manoeuver partner stand in a line. In this case the 3 foot wide bridge is the physical form of that line. And you could push it on that line away from you.
If you want to move someone in another direction you have to make a grapple and if you manage to maintain the grapple in the next round then you can move your opponent with half your speed and place it in any square adjacent to you at the end of your move.
So grapple vs 28, survive a round, grapple again vs 28 and place it over thin air. Release the grapple as a free action. Not really something you want to try vs. a four armed golem.
Foxy Quickpaw |
Also some spoiler information. This four armed golem is the little benign brother of the one waiting further on. And you're not supposed to fight that one on your own.
I'm telling you because I'm not interested to have that party killed only because the AP is written as if a TPK option or two are necessary.
Brother Grergof Varsk |
Really? There is another one that's worse?
Ummm... Thank you for the heads up.
As for the grapple, maybe I had it wrong in my head but I thought grapple moved both people in a grapple. But I guess it could be modeled to look like pro wrestling where one guy picks up and throws another one, rather then Olympic wrestling where the two people are in a scrum and locked together.
Brother Grergof Varsk |
Seriously?
How big is it?
If I took it would there be enough to give me a big discount on a set of Full plate made out of it?
That would be totally amazing!!!!!
Brother Grergof Varsk |
Ultimate equipment lists Adamantium trade goods as 300gp per pound.
So that implies that the trap door is 10 lbs of solid Adamantium.
Should we go with that?
Darius Redgrave |
Sorry guys, busy at a Con thing yesterday and today so haven't been able to post. Will catch up on posts tonight or tomorrow latest. Sorry.
Brother Grergof Varsk |
So do we want to try to get the ring away from Waxwood?
Invisibility Ring could be useful.
Darius Redgrave |
Aw crap. So then can I retcon that spell if we're not going through the door then? Since no one declared that they gave me a drop of their blood anyway ;)
Brother Grergof Varsk |
How tall is the tower to the roof?
We do have the rope of climbing.
It's 60 feet long, and the climb D.C. For a rope with a wall to lean against is D.C. 5.
Even in my weakened state, I still have a +2 to climb, which means I have a minimum of a 3 climb check, that's 2 under the D.C. And means I have no chance of falling.
So I can take 10 make it to the top of the rope with no problem.
Who else has a positive climb modifier?
Stam do you have another levitate for Darrius? That could get him up as I know he has a negative climb check, or I could just haul him up with sheer strength when I get to the top.
Spugnoir2 |
Two Shield Extracts. +4 Shield AC for 7 Minutes (1 For Darius)
Barkskin +3 Natural AC for 70 minutes
Invisibility 7 minutes
Displacement 50% Miss chance for 7 rounds (Varsk)
Fox's Cunning Potion +4 INT for 3 minutes (Spugnoir)
Invisibility Potion 3 Minutes
1 Tanglefoot bag
Silver/Cold Iron Weapon Blanch 1 blow using the special material
Potion of Displacement from treasure 5 Rounds
Potion of Gaseous Form
Spugnoir2 |
Two Shield Extracts. +4 Shield AC for 7 Minutes (1 For Darius 1 for Spugnoir)
Barkskin +3 Natural AC for 70 minutes
Invisibility 7 minutes
Displacement 50% Miss chance for 7 rounds (Varsk)
Fox's Cunning Potion +4 INT for 3 minutes (Spugnoir)
Invisibility Potion 3 Minutes
1 Tanglefoot bag
Silver/Cold Iron Weapon Blanch 1 blow using the special material
Potion of Displacement from treasure 5 Rounds
Potion of Gaseous Form
Brother Grergof Varsk |
Just so you know, I don't plan on holding the line for that long.
A couple rounds, maybe, but my guess Is I'm going to have to retreat if I don't have help after I get hit hard a couple times.
Brother Grergof Varsk |
That will help significantly. Thank you.
Foxy Quickpaw |
West across the bridge! Spugnoir assumes direct control so he can guide the Beast through to where the group is.
I'm working on it to get the beast to you in unreasonable short time. But you're still in a rounds based fight. So all others first please.
As an alternative I could offer:
- Rustmonster building crashes under the weight of the beast into the river below.
- Beast doesnt't make the DC 10 Acrobatics check to cross the rope bridge (it has Acrobatics -1)
- Beast takes forever to squeeze through the ssmall doors and narrow corridors in the manor house.
- And again in the museum.
- Beast has no roblems with the narrow path as that is climb.
- Beast squeezes through the small doors in the towers and the long corridor. All at half speed.
I'll try to minimize the time you have to hold off the endboss but a few rounds it will take, even with jumping from roof to roof ;)
Foxy Quickpaw |
Spugnoir is controlling the beast of Lepidstadt, the one from the trial to come to your help.
Anther monster is just standing besides the open metal constructed floors you're on top of and trying to kill you.
As for panicked: You are going to flee from the source of your fear or if it is not possible to flee you'd cower in a corner. And we're in a fight based on rounds so please don't jump over two rounds of panic as you have no clue what will be the case then.
Brother Grergof Varsk |
Is the monster going to do anything, or should we take our round 3 actions?
Foxy Quickpaw |
The beast is now yours to control, once it was the monster's turn.
Melee ogre hook +21/+16/+11 (2d8+10/×3) or
2 slams +21 (2d8+7 plus 1d6 electricity)
As arcane caster you provide the beast with an AC bonus as high as you have levels.
The beast is immune to almost all of the special abilities of the monster, but the main problem is still the DR. Have fun.
Foxy Quickpaw |
** spoiler omitted **
Ouchie!
Darius pulls himself from the rubble after the fall and takes up his sword once again but then repairs some of the damage he took to himself.
[dice=Cure Serious]3d8+7
Last warning. The next time you cast without doing so defensively next to the big baddie you get stomped into the ground via AoO.