GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

The beast would also fight on it's own. Just without an extra bonus.


Sounds good to me


Kitsune Game Master

The monster is Huge. So you can hit it without splashing anyone. So if yu want to change your action and throw a bomb, you're welcome.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:
Darius Redgrave wrote:

** spoiler omitted **

Ouchie!

Darius pulls himself from the rubble after the fall and takes up his sword once again but then repairs some of the damage he took to himself.

[dice=Cure Serious]3d8+7

Last warning. The next time you cast without doing so defensively next to the big baddie you get stomped into the ground via AoO.

Oops, thought I fell further away from him. Also you can tell I'm not used to playing casters. My bad.


Kitsune Game Master

No Problem. No one is hurt SO FAR :P

If you check on the map Schloss Caromarc II you fell into L3. Which has the charm of no one falling 300 feet to their death. But this room has a diameter of 30 feet. 15x15 are used by the monster. 10x10 are used by the beast. If more people fall in, you have to cast grease to be able to move in there.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Really? There no way to change a standard action to a swift? I never knew that.

And an immediate action takes up your swift action for the round.

And yes I added the extra d6.

Do you want me to fix the second heal and attack instead?


Kitsune Game Master

There are six types of actions:

Standard
Move
Full-round
Swift
Immediate
Free

In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions. You can always take a move action in place of a standard action.

Combined with the rule that you can only take one swift action I conclude and was always limited in games by other GMs to one swift action.

It limits the action economy of quite a few powerful things.

And yes, the idea was that you would attack again. As you're more effective than the beast right now. And I would really like to see that thing dead.


Kitsune Game Master

The beast has Power Attack which would mean -4 to attack and +8 to damage.


Kitsune Game Master
Spugnoir2 wrote:
I wonder how he got in there in the first place.

He won a game of hide and seek.


Kitsune Game Master

And there it shows how all of this is connected with your original plot. There it is again: The Whispering Way!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Pretty weak connection, seems more like they wrote a Frankenstein Adventure then decided in the end, oh here's how we link to (Insert link here)

Don't get me wrong, it still was enjoyable, just not the best AP entry I've seen.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I have heard that this AP has a hard time making it so you continue to the end until book 4 and you really encounter the Whispering way


Kitsune Game Master

Define Encounter. You're after them and so far you have been late and they are gone already from the start. Last part of the next book (3) you'll fight actual members of the Whispering Way.

You're dealing with the mess their machinations leave behind. What this AP was missing is that you didn't know that. And all of that is just stuff falling on your feet with at the end the revelation that you were on the right path all the time. That is a bit weak from the storytelling.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Just to say I have not read this AP, just a few comments I have read on line. I have always wanted to play in this AP though.

Giant Slayer has a bit of the same issue that by the end of the 2nd book you don't really konw the reason you are going on.


Kitsune Game Master

I'm not worried if you know the APs. The point where it becomes stupid is when you have knowledge of it and your characters make decisions that have no base in the gameplay anymore but only on meta knowledge. Haven't seen that so far.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Regardless, I'm still enjoying this AP.
Though I think this next one is gonna be a really tough chapter.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

does we has level now boss? Wes works reals hards like

haha jk


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Except 3/4 of the first 2/3 of this module actually had nothing to do with the way,
It was all the work of a serial killer and defending a pawn with no clue what was going on.

The way just used the beast to break in.


Kitsune Game Master

Which is totally stupid as such a high level wizard could have used DimDoor to get in and out without a hassle. With some more effort they could have replaced the effigy with a crude copy and no one would have noticed for a long time.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we have a running list of treasure from the Schloss Caromarc?

If not we should put it together so we have an idea of how much we have to spend in town after we sell stuff.


Formula gained:

Ablative Barrier(2nd)
Ironskin (2nd)

Treasure
208 gp
345 sp
2,000 gp
ivory figurine depicting three goats
potion of displacement
potion of gaseous form
two vials of alchemically preserved basilisk blood


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Plus the 200pp each.

Stam and Darius are you keeping the Staff of Swarms and Ring of the Ram?

Only other thing I remember is the trapdoor of Adamantium, but a I think we left that. (Makes sense for the character, as a player I'm like no our LOOT!!!)

So I think that comes out to 2560.62 GP each from just the cash.

Have we identified the figurine? It's worth a ton if we sell it, but could be very useful to keep around...


Kitsune Game Master

I appreciate your restraint to not drag half the interior out of the Count's ruined Schloss while he is with you. Because of that you got a lot more money from him than the adventure suggests. Normal would have been 3000 gold for the group.

And my offer still stands: If you get the feeling you fall behind, do the math and if you can show that you're lacking significantly in wealth I'll adjust the treasures.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

There is no reason to steal all his belongings we are not cruel heartless murder hobo's


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I will do some shopping tonight, I am going to copy a spell though.

Identify.

I might buy some new scrolls.

I think I will keep that staff since it is kinda cool


Kitsune Game Master

As for the timing. You're at the fringe of the Shudderwood now with the invitation in your hand. I'll follow that up with a description from the next book soon.

All shopping and other activities are in the past.
Like: Grergof used the two hours in Lepidstadt to buy a mace made of alchemist's silver besides his new Full Plate which was luckily exactly in his size and body shape standing on display at a local weapon smith.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

OK I will just buy a scroll of Identify, plus others that I may want/need.

I don't really need armor or anything.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Yup Imma keep the Ring of the Ram. I think it's cool.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yep, how did you guess what I was going for ;)

The only thing I was going to specify is if possible I was hoping for masterwork full plate.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Staff of Swarming Insects

I like it but will it be useful in the long run. Mind you how many staves do you get in an AP?


Having trouble finding the proper pricing for brewing potions using my Brew Potion feat, anyone know?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

1/2 the cost


Man, these are expensive


5th level potion of Irsonskin made for say Varsk or Darius made for 250 gp

You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0).

This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.

While you’re under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

It's in effect 0 level: 12.5, 1st level: 25, 2nd level: 150 and 3rd level 375gp.

Double the price of writing a spell, but anyone can use them.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Very nice! What's the duration?

I'll be honest, I've intentionally not focused as much on AC but have done what I can to give myself extra HP so that intelligent creatures dont feel they can't hit me and move on to you all. Between the fact they can hit me and the damage I can dish out, I figured that would draw a good amount of stickiness to any enimies we faced. It worked until the last few monsters where my AC was just plane to low to survive.


5 Minutes. This and Ablative Barrier are good for fighty types.

Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage. Against attacks that already deal nonlethal damage, the target gains DR 5/—. Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You realize the armor bonus does not stack. so it's just 5 to non-lethal still good, particulary for me who heals all the time, so would be getting double healing for the first 5 points each time.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Foxy, just so you know, I restocked some normal items as well in my quick shopping jaunt.

4 Quarts of Oil
10 normal arrows (to replace those I shot)
Silk Rope (to replace the hemp rope and supplement the rope of climbing if need be)
Crow Bar
and Shovel


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

In my mind, Stam is this really knowledgeable guy who is always distracted and never thinking about the stuff around him. I don't know any other way to explain the way he seems to fail every knowlege roll no matter how easy the DC.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

plus I have a +9, the other issue is that you cannot take a 10 other wise I would for simple things like this

So I have bought so far

Scroll of Identify x 2

Arrows 20/20
Blunt Arrows 20/20
Weapon Blanch Silver x2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So I as I was informed before:

skills section of the CRB wrote:
When your character is not in immediate danger or distracted, you may choose to take 10.

Look it up, there is no restriction on taking 10 for knowlege checks unless you are in combat.


Kitsune Game Master

Yes. If you find a stuffed Ettercap in a museum you might take ten.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No that would be taking 20. There was no danger at all just now so as I understand it there was no reason he couldn't just have taken 10. After all it takes no time it is just: I'm going to focus and make sure to do a good job. Just like if you are standing at a street corner it's easier to I'd a car going by, but if it is catering wildly, you are focused on that and are far more likely to miss the make and model.

Also, before we continue, are we leaving anything begins like a cart or Ned? Also how hard is it to see the path, if we are walking away Is it hard to find the path again or if we walk in the general direction can we find the path pretty easily?


Kitsune Game Master
CRB wrote:

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding.

Knowledge:
Try Again: No. The check represents what you know, and thinking about a topic a second time doesn't let you know something that you never learned in the first place.

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10.

You can't take 20 on knowledge lest you're a bard.

And I assess this situation as not fulfilling the take 10 criteria. Just because the Ettercaps haven't attacked from the trees, doesn't mean they couldn't.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Regardless, Stam didn't realize what they are so he will have to study harder.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Question. When a spell says it takes One Action, does that mean it can be cast as a move action and ao I can cast and still attack?


Kitsune Game Master

No spell says it takes an action. It takes a standard action, a full action, or 1 round (or even minutes but that's a different kind of spells). And no you can't attack in any of these cases.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah I see the problem.

In Herolab the spell Weapons Against Evil says it takes 1 Action. So that's what was confusing. I see on the pfsrd it's a Standard Action.


Kitsune Game Master

The maggot squeezes out of the hole. Don't get things ready. Kill it already.

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