
Krila |

Krila casts Restoration on Justified.
There you go
"There, that should help with the muscle fatigue."

Krila |

"Are you feel up, or down?" Krila asks, pointing a finger up and a finger down.

Krila |

Krila smiles. "Oh, did I forget, poor baby..." She teases, and touches the wound. Heal Hex: 2d8 + 7 ⇒ (4, 4) + 7 = 15 Heal Hex Redux: 2d8 + 7 ⇒ (8, 7) + 7 = 22 "Better?" No more healing hexes for you today, come back tomorrow.

Krila |

Sorry, got my build mixed up, original build had the feat that lets you use the hexes one additional time, forgot I haven't hit the level I get that yet. Make the second one a cure light that healed 13 pts. He's still maxed out.

Moira Greyshadow |

Moira takes a coin out and flips it in the air. "Let's leave it to chance. Heads we go up, tails we go down...."
1=heads, 2=tails
Coin flip: 1d2 ⇒ 2
The coin flips in the air and she catches it in her hand, then she places it on her forearm.
"Tails! We go down."
Moira moves to the door and begins to check it out for any traps.
Trapfinding: 1d20 + 16 ⇒ (7) + 16 = 23 Can Moira Take 10 for end result of 26?

Krila |

"Not sure I like the mental image of going down someone's tail..." Krila quips.

GM Fanguar |

You can pretty much always take 10
Moira's investigation of the door doesn't reveal any traps, but a closer looks finds that the high humidity and years of neglect have resulted in the great stone having become stuck in the accumulated mold and muck.
It is a DC28 Strength check to force them open. Up to four people can work together to force them open (so 3 assists). If you cant force them, you are able to smash them open to get through, though that is a touch less subtle.

Krila |

Can Krila cast Create Water in the cracks to clean out the mold and muck?

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Right. My thoughts too. Can we clean them up a little to make it easier?
Justified gets out a crowbar and gives the door a try. This thing is stuck stuck.
Strength Check with crowbar: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Take 20 gives him a 27 with the crowbar. If someone can assist...

GM Fanguar |

@Krilla: Let's say yes, if only to lower the DC enough to allow Justified to open it with the crowbar.
Magical water scrubs away the filth of generations and with a grinding groan of protest, the door opens enough to allow you to pass through. Beyond the door, is a mostly empty room with a few crumbled stones and fragments of what might have once been a table. The southwest corner of the room has crumbled away to reveal a stagnant pool of water, its surface calm, dark, and mysterious.
Another set of doors, sits in the eastern wall.

Krila |

Krila steps in. "One moment please..." Krila casts Detect Undead and Detect Magic and scans the room slowly.

Moira Greyshadow |

Moira steps in with Justified and Krila. "Do you happen to have 'Detect Creepy Monster in Black Murky Water' spell? Maybe you can do your priestess thing and pray for that. Would come in pretty handy just about now."
Moira looks at the new set of doors across the room. "Ahhh....Justy???? You wanna come with me to check on the doors?" Every can see that the murky dark pool is creeping the rogue out.

Krila |

"Actually, I do." She takes a copper out of her pocket, and casts Daylight on it, giving the entire room the same illumination as the sun. Then she tosses it across the room into the water pool.

GM Fanguar |

As the coin arcs out towards the pool, a thick black pseudopod rises from the pool. It snatches the coin from the air and its light is snuffed out as it sinks into the amorphous blob that emerges from the water.
Justified: 1d20 + 3 ⇒ (2) + 3 = 5
Graythan: 1d20 + 5 ⇒ (11) + 5 = 16
Krila: 1d20 + 6 ⇒ (6) + 6 = 12
Moira: 1d20 + 4 ⇒ (9) + 4 = 13
Enemy: 1d20 - 5 ⇒ (1) - 5 = -4
Combat Rnd 1
16 Graythan
13 Moira
12 Krila
5 Justified
-4 Ooze
Everyone is up.
XP 3,200
N Huge ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 3, touch 3, flat-footed 3 (–2 size, –5 Dex)
hp 105 (10d8+60)
Fort +9, Ref –2, Will –2
Defensive Abilities split, ooze traits
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion
Acid (Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
Corrosion (Ex) An opponent that is being constricted by a black pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.
Split (Ex) Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Suction (Ex) The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. A black pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding's CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location.

Graythan Fist |

Graythan frowns as the ooze slurps up out of the pool. "Figures." He claps Justified on the shoulder, imbuing him with a portion of Tyr's protection as he slips over to the other set of doors while readying his crossbow.
+3 deflection bonus for Justified
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 2/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
shield of faith (1/70 rnds): +3 deflection to AC

Krila |

Krila steps back, and casts Bless. "If you have any trouble with it, I'll show it why it should have stayed in the pool." You all know what Bless does for you.

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Its some type of big black ooze. Lets see how slow it is.
Knowledge Dungeoneering: 1d20 + 5 ⇒ (11) + 5 = 16
Let try to kite it back up the way we came in. Everyone hit it with ranged weapons and back up! Justified throws a chakram and backs up a full move.
Chakram: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 191d8 + 5 ⇒ (5) + 5 = 10

GM Fanguar |

Justified's weapon cuts into the creature and then begins to hiss and sizzle as the ooze's acidic goo begins to eat through the metal. At the injury, you watch in horror as the thing splits in two and both oozes begins to undulate towards you. Double moves, everyone is up. Map updated
XP 3,200
N Huge ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 3, touch 3, flat-footed 3 (–2 size, –5 Dex)
hp 48/48, 47/47
Fort +9, Ref –2, Will –2
Defensive Abilities split, ooze traits
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion
Acid (Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
Corrosion (Ex) An opponent that is being constricted by a black pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.
Split (Ex) Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Suction (Ex) The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. A black pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding's CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location.

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Er, well that is not good. Not good at all. get out of there.
Justified pulls an alchemical from his belt pouch and prepares to throw it at the pudding after his friends clear out. After he throws he steps back 5'.
Throw alchemist's fire at closest: 1d20 + 10 ⇒ (15) + 10 = 251d6 ⇒ 5

Krila |

"Actually, it looks like each one is smaller than the original, and probably therefore easier to kill..." Krila answers before she casts Ball Lightning
Ball 1: 3d6 ⇒ (5, 6, 4) = 15
Ball 2: 3d6 ⇒ (4, 5, 5) = 14
Reflex DC 17 to negate damage, -4 if they have metal armor in them from a previous meal. Also, on the alchemists fire, don't forget the splash damage of 1 to the other ooze.
HP 38/38

Graythan Fist |

"Fantastic." Groaning in frustration, Graythan shoulders his crossbow and follows Justified out onto the bridge. He growls at the women as he hustles out of the chamber, "Put some distance between us and them, you two!"
I'll see the ooze's double move, and raise them a Double Move!
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 2/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
shield of faith (2/70 rnds): +3 deflection to AC

GM Fanguar |

Ref: 1d20 - 2 ⇒ (19) - 2 = 17
Ref: 1d20 - 2 ⇒ (15) - 2 = 13
One of the oozes manages to dodge the spell only to get hit with Justified alchemical grenade.
They continue to slither after you/ Double move
Note to those not looking at the map. If you don't double move this turn, the oozes will be able to charge you.
Everyone is up
XP 3,200
N Huge ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 3, touch 3, flat-footed 3 (–2 size, –5 Dex)
hp 45/48, 32/47
Fort +9, Ref –2, Will –2
Defensive Abilities split, ooze traits
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion
Acid (Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
Corrosion (Ex) An opponent that is being constricted by a black pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.
Split (Ex) Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Suction (Ex) The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. A black pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding's CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location.

Krila |

I'm looking, but there's a limit to what I can do and still move. If I don't take a move action to direct the ball lightning, it's worthless spell, and it's the one most likely to kill them
Krila walks back as fast as she can, then moves the ball lightning over the second creature, and brings it down on the first creature, in such a position that if the second creature tries to exit the room it will hit the balls as well.
SHould get two hits on #1, and at least 1 hit on #2, or at least slow it down so it can't charge.
Ball 1, 1: 3d6 ⇒ (5, 2, 4) = 11
Ball 2, 1: 3d6 ⇒ (5, 1, 2) = 8
Ball 1, 2: 3d6 ⇒ (6, 3, 1) = 10
Ball 2, 2: 3d6 ⇒ (3, 4, 4) = 11

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Krila, You cannot move the ball through a creature's space and do damage twice with one ball. The spell specifically says "If a globe enters a space with a creature it stops moving for that round..." The spell is great, but not that great.
The fire continues to burn the ooze that it hit last round and Justified backs up again, pulling a second alchemist's fire as he does so. He then readies to throw again
Fire: 1d6 ⇒ 4
Throw, Touch attack: 1d20 + 10 ⇒ (8) + 10 = 181d6 ⇒ 1

Krila |

I didn't do that, and I didn't say I did. I said I moved it up and over the inner most one (so it did not come into contact with him) then moved it down into the spaces of the one in the lead. What I said was that by doing so, the one behind it had to go through the balls to move forward. The spell does allow other things to be damaged if they move into the balls.

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Looked to me like you rolled damage twice. When you said rolled moved the ball over that sounded like you were trying to hit both. I guess the second damage is in case the other creature moves into the ball?

Krila |

Yes, in case they move into the ball lightning, I didn't see any reason to hold up the game waiting for me to post lightning damage a second time if it moved into them

Graythan Fist |

Muttering under his breath as the group leapfrogs their way back across the bridge, Graythan calls briefly upon Tyr for aid before letting a singular bolt hammer into the lead ooze. As it vanishes into the quivering mass of the creature, he continues to slip back along the ancient span.
+1 hvy repeating xbow: 1d20 + 10 ⇒ (15) + 10 = 25for: 1d10 + 8 + 2d6 ⇒ (1) + 8 + (2, 2) = 13
Swift: bane
Standard: 1 shot
Move: move
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 3/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
shield of faith (3/70 rnds): +3 deflection to AC
bane (ooze): +2 to hit, +2d6+2 damage

GM Fanguar |

Ref: 1d20 - 2 ⇒ (11) - 2 = 9
Ref: 1d20 - 2 ⇒ (15) - 2 = 13
Krila's spell sizzles one of the oozes. Graythan's bolt slices into the ooze, splitting it in two. Three oozes now face you. The creatures lumber over to the edge of the bridge, and slide over the edge and out of sight.
Everyone is up.
XP 3,200
N Huge ooze
Init –5; Senses blindsight 60 ft.; Perception –5
DEFENSE
AC 3, touch 3, flat-footed 3 (–2 size, –5 Dex)
hp 26/48, 16/16, 16/16
Fort +9, Ref –2, Will –2
Defensive Abilities split, ooze traits
OFFENSE
Speed 20 ft., climb 20 ft.
Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion
Acid (Ex) A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based.
Corrosion (Ex) An opponent that is being constricted by a black pudding suffers a –4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.
Split (Ex) Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identical puddings, each with half of the original's current hit points (round down). A pudding with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Suction (Ex) The black pudding can create powerful suction against any surface as it climbs, allowing it to cling to inverted surfaces with ease. A black pudding can establish or release suction as a swift action, and as long as it is using suction, it moves at half speed. Because of the suction, a black pudding's CMD score gets a +10 circumstance bonus to resist bull rush, awesome blows, and other attacks and effects that attempt to physically move it from its location.

Krila |

Krila double moves back with everyone else.

Krila |

Once back to the entrance to the chamber with the bridges, Krila begins moving the balls of lightning over the edge of the bridge, and sends them sweeping along the bottom of the bridge to clear the things from it if they are hiding there.

Graythan Fist |

"May be we can see them from that other span." Graythan thrusts his chin toward the other bridge and makes his way toward it.
Double move onto the other bridge - is there enough distance or arc to see the oozes on the underside from here by any chance?
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 3/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
shield of faith (3/70 rnds): +3 deflection to AC