GM Fanguar's Savage Tide (Inactive)

Game Master Fanguar

High adventure on the high seas.
Current Map


2,401 to 2,450 of 2,578 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Good thinking. Justified follows.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira follows as well hoping that she is not some blob's dinner.


For the sake of progression, you can see that they are under the bridge, but not moving, and you can't shoot them from where you are. You can just open the other set of doors and ignore the oozes if you want.


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

So Krila can't move her spell under the bridge then?


retired

"As long as we can see them and we know they aren't coming after us, let's just move on." Graythan heads up to the unopened set of doors, obviously intending to open them.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira walks to the new set of doors before her group.
trapfinding, MW Toolkit: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
26 if she can take 10.


Krila wrote:
So Krila can't move her spell under the bridge then?

You don't actually have line of sight, I just want to move us along.

Moira doesn't find any any traps, but these doors are as gummed up as the other set. With some effort, you manage to pry them open. Beyond are are series of wide corridors lined with deep niches set into the walls, each holding fragments of human skeletons caked in mold and fungus. Rusted metal collars and iron necklaces rest in each niche as well, and a few still retain fragments of crumbling burial shrouds. On spaces where no niches have been carved, intricate murals of a skeletal hound wreathed in a long, coiling snake decorate the walls. One alcove lacks any niches and is decorated with elaborate carvings of a humanoid wreathed in a coiling snake.

Know (religion) DC25:
Both the skeletal dog and human are different representations of the Olman god of death and undeath, Mictlantecuhtli.

Another double door to the south leads out of the burial are.

Map revealed if you want to see.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

"Ahhh guys, we just went from one creepy place to another one." Moira begins to move closer until she realizes something.

"Guys....hold off one sec...." Moira begins to look around on the walls and the floors for any traps.
trapfinding: 1d20 + 16 ⇒ (8) + 16 = 24 26 if taking 10.
While she is checking for traps. "Hmmm I have a friend of a friend whose cousin's boyfriend was a grave robber. He went into a labyrinth of an old underground ancient cave where there were skeletons and skulls embedded into the walls. As he got deeper into the cave system he came into a room where there was an alter in the middle and on the alter there was a 5 pound golden statue of a head of some god. When he checked the floor he found pressure plates and when he pressed it a dart came out of the wall and hit his torch.... lucky bastard. So he decided to run straight to the alter and all those pressure plates. Darts were flying back and forth and he made it to the alter with the golden head. He took the golden head and replaced it with a small bag of sand hoping that he can replace the golden head with something of equal size and weight. The center pedestal started to descend and activated the remaining dart traps where he immediately ran for the room entrance. Then the entire cave complex started to rumble. Oh let's not forget the giant ball that was chasing him. He eventually made it out only to have the golden statue stolen from him. ... Go figure." Moira finished up her search for traps.
"So, when I entered this cave I start to think about the story my friend told me. Kind of reminds me of the place, hence, that is why I'm being extremely careful for those pressure plates and the flying darts."
She flashed a large grin when she is done checking for traps.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

This does look like some burial place. The dead are fine, if they stay that way. Lets make our way through this place quickly. Can someone check for magical auras?


retired

Graythan arches one eyebrow at Moira's tale, glances back over his shoulder to ensure the oozes aren't surging down the bridge after them, then turns back to the slight elf. "Quite a... cinematic tale, Moira."

Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19

He coughs under his breath, perhaps it was a stifled, choked off chuckle, then glances around the room and iconography. "Not sure what all this means, but I'm inclined to agree with Justified. Let's hope the dead stay dead and we can skirt through here without drawing their ire or aggravating any wards."

Graythan has detect magic and will sweep the room. Spellcraft is at +5 if it comes into play.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira responds to Graythan, "Ah...you are soooo polite. I told my friend that he was full of horse crap. Never believed him until this point in time. So, ahhh...., does anyone have a bag of sand?"
Just waiting response for traps.


Moira doesn't find any traps in her search, but Graythan finds that there is a magical aura emanating from behind the wall decorated with murals of the man wreathed in a coiling snake.


retired

"Careful. Something's behind that wall there." Graythan then fixes his gaze on the wall, focusing on the magic he senses in an attempt to try and identify it.

Knowledge (arcana): 1d20 + 5 ⇒ (20) + 5 = 25 (DC=15+spell level)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified moves forward to defend against any threat from the way but stays a good 5 feet away from it so he can reach it with his pole arm.


@Graythan: Strong transmutation, emanating from a very localized position.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira follows Justified's lead and removes her rapier from its sheath.


retired

"I'm not sure what exactly it is, but there is a powerful transmutative aura behind that portion of wall. Could be preservative in nature, given we're in a tomb of some sort."

He glances to the others then shrugs, "Worth looking into? Could be a trap, then again, it could be treasure."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Aye. Likely so. Moira, want to check it?


Moira checks the wall and finds a secret door. With a soft whisper of stone against stone, the wall slides to one side, revealing a small crypt dominated by a large stone sarcophagus. Both the walls of the room and the sarcophagus itself are covered in decorative patterns and carvings of animals. The top of the sarcophagus depicts a man dressed in robes, wearing a feathered headdress, and clutching a blue rod in one hand and a ceremonial dagger in the other.

Perc DC 20:
You near faint shuffles and moans coming from the passages around you.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Oblivious, Justified enters the chamber and looks about.


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Perception: 1d20 + 16 ⇒ (5) + 16 = 21

Krila cocks her head to one side. "If I were all of you, I would get out something to kill the walking dead. I hear shuffles and moans approaching from all sides. I think the guardians of the tomb are angry about the door being opened."

Krila casts Detect Undead to confirm her hunch


Krilla detects 3 undead auras from different parts of the crypt.

Initiative rolls:

Justified: 1d20 + 3 ⇒ (12) + 3 = 15
Graythan: 1d20 + 5 ⇒ (6) + 5 = 11
Krila: 1d20 + 6 ⇒ (6) + 6 = 12
Moira: 1d20 + 4 ⇒ (1) + 4 = 5
Enemy: 1d20 + 0 ⇒ (8) + 0 = 8

Combat round 1
15 Justified
12 Krilla
11 Graythan
8 Baddies
5 Moira

Justified, Krilla and Graythan can act

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified moves back into the hall and readies to attack any enemy that tries to close.

Ready:

Readied Attack, +1 glaive-guisarme: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 9 + 6 ⇒ (9) + 9 + 6 = 24

Felling Smash Trip attempt: 1d20 + 23 ⇒ (14) + 23 = 37

Greater Trip AOO: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 381d10 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Anyone threatening can also make an attack. And he will take another AOO if the enemy tries to stand.

If an enemy steps from 10' to 5' it will provoke an AOO

AOO:

AOO, +1 glaive-guisarme: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20

Felling Smash Trip attempt: 1d20 + 23 ⇒ (19) + 23 = 42

Greater Trip AOO: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 271d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20
Anyone threatening can also make an attack. And he will take another AOO if the enemy tries to stand.


retired

Graythan's shield of faith on Justied has/had a 7 minute duration - has that expired at this point what with the gunked up door and all the trap searching?

Graythan grumbles darkly, "I'm really getting tired of these ruins..." as he readies his crossbow. "Sounds like they're coming from all sides. Things could get tight." Calling upon Tyr to help him stand against a tide of undead, he bolsters himself with some of his god's power.

standard: cast heroism
swift: activate judgement (protection)

Status:

HP: 48/48
AC: 25 (15 T / 22 FF) (includes +2 from judgement)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 2/3
Bane rounds used: 3/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 1/2 | DC 17

Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
judgement (protection): +2 sacred bonus to AC
shield of faith (??/70 rnds): +3 deflection to AC
heroism (self, 70 minutes): +2 morale bonus on attack rolls, saves, and skill checks


Graythan Fist wrote:
Graythan's shield of faith on Justied has/had a 7 minute duration - has that expired at this point what with the gunked up door and all the trap searching?

Let's say that ~ 2mins remain.

Moira delays her turn.

A linen wrapped corpse shuffles into view. It's glowing red eyes stare balefully at you and cold waves of terror wash over you.

Krilla, Graythan and Justified (Moira doesn't have line of sight) need make a DC 16 Will save or be paralyzed by fear for 1d4 ⇒ 3 rounds. Only the red mummy is currently in your view.

Everyone is up


retired

Will (DC 16): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Will, strong willed (DC 16): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Knowledge (religion): 1d20 + 5 ⇒ (8) + 5 = 13

Graythan's eyes narrow as the shambling figure wrapped in frayed bandages rounds the nearby corner. Praying for Tyr's help once more, he looses a trio of bolts down the hall. "One from the right!"

+1 hvy repeating xbow: 1d20 + 10 ⇒ (7) + 10 = 17for: 1d10 + 8 + 2d6 ⇒ (2) + 8 + (4, 1) = 15
+1 hvy repeating xbow (iterative): 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9for: 1d10 + 8 + 2d6 ⇒ (1) + 8 + (2, 3) = 14
+1 hvy repeating xbow (rapid): 1d20 + 10 ⇒ (20) + 10 = 30for: 1d10 + 8 + 2d6 ⇒ (2) + 8 + (3, 4) = 17
+1 hvy repeating xbow (crit?): 1d20 + 10 ⇒ (1) + 10 = 11for: 1d10 + 8 + 2d6 ⇒ (8) + 8 + (1, 5) = 22

Status:

HP: 48/48
AC: 25 (15 T / 22 FF) (includes +2 from judgement)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 2/3
Bane rounds used: 4/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 1/2 | DC 17

Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
judgement (protection): +2 sacred bonus to AC
shield of faith (51/70 rnds): +3 deflection to AC
heroism (self, 70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
bane (undead): +2 to hit, +2d6+2 damage


Nudge... Moira? Krilla?


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira will not attack this round as she is getting an object. Assuming that she can not do an action as she is searching of something.

"You guys keep that thing busy."
Moira goes down to 1 knee and removes her backpack. She rummages through her belongings to produce 2 flasks of oil.


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Sorry, been absolutely swamped. Exhausted even now

Will Save: 1d20 + 9 ⇒ (10) + 9 = 19 Saved

Krila raises her holy symbol, and casts Bless on her allies.


Botting Jusitified

Will save: 1d20 + 3 ⇒ (14) + 3 = 17 Justified shrugs off the terror and readies himself for the undead horror.

One of Graythan's bolts slams into the creature with a hollow thud, but it keeps coming.

Justified tries to trip it as it approaches:

Trip: 1d20 + 23 ⇒ (3) + 23 = 26, toppling the creature. It lumbers back to its feet provoking an AoO.

attack: 1d20 + 15 ⇒ (2) + 15 = 17, but Justified misses.

Two more mummys lumber into view. Make 2 DC16 will saves. Miss #1 Paralyzed: 1d4 ⇒ 2 rounds, miss #2 Paralyzed: 1d4 ⇒ 1 rounds. These effects don't stack.

Justified will 1: 1d20 + 3 ⇒ (12) + 3 = 15
Justified will 2: 1d20 + 3 ⇒ (13) + 3 = 16

Justified is paralyzed by fright as the new threats appear. They both approach and one attacks.

attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 10 ⇒ (4) + 10 = 14 Fort save: 1d20 + 6 ⇒ (19) + 6 = 25

Justified is paralyzed (1/2). Everyone else is up

Mummys:

Mummy CR 5
XP 1,600
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +16
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)

DEFENSE

AC 20, touch 10, flat-footed 20 (+10 natural)
hp 48/60, 60/60. 60/60
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)


retired

The bonus from Krila's bless doesn't apply against the paralysis by any chance, does it?

Will Save 1 (DC 16): 1d20 + 14 ⇒ (1) + 14 = 15
Will Save 1 reroll (DC 16): 1d20 + 14 ⇒ (6) + 14 = 20
Will Save 2 (DC 16): 1d20 + 14 ⇒ (10) + 14 = 24

Graythan tries to bring down the mummy that he fired upon previously, but he worries Justified is soon to be overwhelmed.

+1 hvy repeating xbow (1st): 1d20 + 18 ⇒ (5) + 18 = 23for: 1d10 + 4 + 2d6 ⇒ (4) + 4 + (4, 2) = 14
+1 hvy repeating xbow (iterative): 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21for: 1d10 + 4 + 2d6 ⇒ (2) + 4 + (4, 5) = 15

Status:

HP: 48/48
AC: 23 (15 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 2/3
Bane rounds used: 5/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 1/2 | DC 17

Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
judgement (justice): +2 sacred bonus to hit
shield of faith (51/70 rnds): +3 deflection to AC
heroism (self, 70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
bane (undead): +2 to hit, +2d6+2 damage
bless: +2 to hit, +2 vs fear

can't see the map from work, but if I'm in melee and can skate back 5 ft to avoid any AoO's, I would like to!


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Will 1: 1d20 + 9 ⇒ (13) + 9 = 22
Will 2: 1d20 + 9 ⇒ (11) + 9 = 20

Depends, if the paralysis is fear based (which it seems to be) then yes, they get the +1 on that. If it's not fear based, then no, they don't. So, Justified should get it if it's fright paralysis, which means he should have made it (assuming it wasn't already calculated in of course).

Krila grins at the undead. "You have chosen the wrong dance partner..." She holds her symbol aloft and a wave of positive energy dances out and washes over all 3 undead.

Channel, Will Save DC 16 (or 17 if you round up) for half: 4d6 ⇒ (2, 1, 3, 6) = 12

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
GM Fanguar wrote:

Botting Jusitified

[dice=Will save]1d20+3 Justified shrugs off the terror and readies himself for the undead horror.

One of Graythan's bolts slams into the creature with a hollow thud, but it keeps coming.

Justified tries to trip it as it approaches:

[dice=Trip]1d20+23, toppling the creature. It lumbers back to its feet provoking an AoO.

[dice=attack]1d20+15, but Justified misses.

Two more mummys lumber into view. Make 2 DC16 will saves. Miss #1 [dice=Paralyzed]1d4 rounds, miss #2 [dice=Paralyzed]1d4 rounds. These effects don't stack.

[dice=Justified will 1]1d20+3
[dice=Justified will 2]1d20+3

Justified is paralyzed by fright as the new threats appear. They both approach and one attacks.

[dice=attack]1d20+14
[dice=Damage]1d8+10 [dice=Fort save] 1d20+6

Justified is paralyzed (1/2). Everyone else is up

** spoiler omitted **

Thanks for botting me. I need to correct you on the tripping mechanics. Justified has Felling Smash. This lets him attack first. If he hits gets a free trip attack for Greater Improved Trip. If he then trips he, and anyone threatening the creature gets an AOO at +4. So for a readied action he should attack, if he hits, free trip, and if he trips another attack. Then another attack if the creature stands. To simplify above lets say he tripped first. The follow up attack is at +4, so does a 21 hit? He then get an AOO when it stands, also at +4. Also if it moves and is tripped it might be able to stand as a second move action but then should not also get an attack. I hope that makes sense. Also the Bless, is +1 vs fear so I think Justified made both will saves. If you agree then he will take AOOs on the other mummys. I have to roll the AOO attack separate to get it to work. I can't make dice rolling work when responding to a quote.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Damage from first attack if it hit: 1d10 + 15 ⇒ (5) + 15 = 20

AOO on first mummy,+1 glaive-guisarme: 1d20 + 15 + 1 + 4 ⇒ (16) + 15 + 1 + 4 = 361d10 + 15 ⇒ (2) + 15 = 17


To be fair, I'm never going to be able to bot a character in the most effective fashion and I'm never really going to try.

The paralysis is a fear effect, so with the bless (which I completely forgot gives a bonus to fear saves). Justified makes his saves. Which means he can makes AoOs against the other two Mummy before they reach him, so baring the rollings of some 1s, I imagine he will avoid the damage taken in my previous post.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Right. And no problem about that. I hope you don't mind my "fixing" the botting since it just happened though since it means 37 points of damage to Mummy 1. Justified does not have enough AOO's to trip both mummys though so one will get through. You decide if its the one that hit him.

AOO2: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 241d10 + 15 ⇒ (5) + 15 = 20
Free Trip: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40
AOO from trip: 1d20 + 15 + 4 + 1 ⇒ (3) + 15 + 4 + 1 = 231d10 + 15 ⇒ (9) + 15 = 24


@Justified: Felling smash would have missed, other damage is fine. For the second set of AoOs, pretty sure you can't use felling smash as an AoO (if that is what you are doing), as it requires an attack action, like vital strike. So you could trip both, or trip one and attack it as it fell. You also still have your normal actions this round.

Graythan's arrows thud in. An Krilla sears the undead with divine radiance,

Will saves: 1d20 + 8 ⇒ (9) + 8 = 17
Will saves: 1d20 + 8 ⇒ (18) + 8 = 26
Will saves: 1d20 + 8 ⇒ (10) + 8 = 18 but they shrug off the worst of it.

One appears on its last legs.

Moira and justified still can act.

Mummys:

Mummy CR 5
XP 1,600
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +16
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)
DEFENSE

AC 20, touch 10, flat-footed 20 (+10 natural)
hp 11/60, 54/60. 54/60
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

That sounds reasonable. That means he cannot use felling smash as part of a full round attack, right?Its not always clear what you can do on an AOO. I know you can trip, but don't think you can sunder for example.

Focusing on the damaged mummy to the north Justified Trips it and then cuts at it.

Trip: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
AOO: 1d20 + 15 + 1 + 4 ⇒ (10) + 15 + 1 + 4 = 301d10 + 15 ⇒ (1) + 15 = 16

Regardless of the success of those attacks he 5' steps northeast and attacks the standing mummy with the same attack routine.

Trip: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
AOO: 1d20 + 10 + 1 + 4 ⇒ (15) + 10 + 1 + 4 = 301d10 + 15 ⇒ (1) + 15 = 16


From what I understand, no, much like with charge and vital strike. Paizo's language usage is a bit unfortunate, as there are attacks (as with AoOs) and attack actions, which are their own creature and sometimes they are the same thing.

Also, isn't your trip bonus +23?

Justified dispatches one mummy and spins to knock another off its feet.

2 mummys remain, both are prone. Moira can act.

Mummys:

Mummy CR 5
XP 1,600
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +16
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)
DEFENSE

AC 20, touch 10, flat-footed 20 (+10 natural)
hp 35/60. 43/60
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Yes it is. I cut and pasted today so i guess I made the error earlier.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira removes the flask of oil and prepare to throw it at one of the mummys. Upon seeing it she freezes on the spot, trembling with fear as she does not have the strength to raise her arms to throw the flask. Her eyes fixate upon the creature as she beings to stammer some form of common like language, the words can not be pronounced correctly. "Gu...gu...gu...guys? Ju...Jus ...Jus...Justy?
Fear Save, DC 16: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Mummy's stand up (AoOs from Justified) and 5' step closer.

Everyone is up.


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Krila smiles sweetly, and her holy symbol pulses again.

Channel: 4d6 ⇒ (1, 2, 2, 2) = 7


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira is paralyzed for 2 or 3 rounds?

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified takes advantage of the mummy trying to stand up and cuts into it.

AOO: 1d20 + 15 + 1 + 4 ⇒ (2) + 15 + 1 + 4 = 221d10 + 15 ⇒ (7) + 15 = 22

He then steps back 5' and tries to trip both mummys again.

Trip: 1d20 + 23 + 1 ⇒ (11) + 23 + 1 = 35
AOO: 1d20 + 15 + 1 + 4 ⇒ (5) + 15 + 1 + 4 = 251d10 + 15 ⇒ (10) + 15 = 25

Trip, iterative : 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
AOO: 1d20 + 10 + 1 + 4 ⇒ (14) + 10 + 1 + 4 = 291d10 + 15 ⇒ (2) + 15 = 17

Note that both Krila and Graythan may take an AOO on the mummy they are near if the can.


@Moira: Let's just say 2 rounds, the fight probably won't last beyond that

Will 1: 1d20 + 8 ⇒ (4) + 8 = 12
Will 2: 1d20 + 8 ⇒ (6) + 8 = 14

Krilla's divine energy sears the undead monsters and Justfied dismantles another.

Graythan is still up

Mummys:

Mummy CR 5
XP 1,600
LE Medium undead
Init +0; Senses darkvision 60 ft.; Perception +16
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)
DEFENSE
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 21/60
Fort +4, Ref +2, Will +8
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Speed 20 ft.
Melee slam +14 (1d8+10 plus mummy rot)


retired

Graythan tries to slip past the approaching undead and behind Justified, but he stumbles as he hurries to reload his crossbow. Sliding into position behind Justified, he bestows a small portion of Tyr's strength on the man.

cast lend judgement: Justified now benefit's from Graythan's judgement as well (+2 sacred bonus to hit)

Acrobatics vs CMD: 1d20 + 1 ⇒ (4) + 1 = 5 fail = AoO's provoked for movement

Move action: tumble at 1/2 speed
Standard action: cast lend judgement

Status:

HP: 48/48
AC: 23 (15 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 2/3
Bane rounds used: 5/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 1/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 1/2 | DC 17

Ongoing Effects
Deadly Aim: -2/+4
point blank: +1/+1
judgement (justice): +2 sacred bonus to hit
shield of faith (51/70 rnds): +3 deflection to AC
heroism (self, 70 minutes): +2 morale bonus on attack rolls, saves, and skill checks
bane (undead): +2 to hit, +2d6+2 damage
bless: +2 to hit, +2 vs fear
lend judgement (1/7 rnds): Justified


Female Aasimar HP (38)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6
Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Attack of Opportunity, Morning star: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d6 ⇒ 3


retired

Graythan can't take an AoO since he's wielding a ranged weapon. Additionally, it's got no bolts in it =P


AoO: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 The mummy takes a swipe at Graythan, but can bypass his armor.

Krilla's strike connects, but fails to do damage.

The mummy stands back up (provoking AoOs) and attacks Krilla

Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 10 ⇒ (1) + 10 = 11 Make a DC16 fort save.

Everyone is up. I expect that the last mummy will go down this round.

2,401 to 2,450 of 2,578 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fanguar's Savage Tide PbP All Messageboards

Want to post a reply? Sign in.