Zanedra

Krila's page

260 posts. Alias of mdt.


Full Name

Krila Delsaul

Race

Aasimar HP (38)

Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +3/+5/+9 | Init +6

Classes/Levels

Skills:
Diplomacy 15, Handle Animal 8, Heal 13, Kn(Nature) 8, Kn(Planes) 6, Kn(Religion) 12, Perception 16, Ride 6, Spellcraft 12, Survival 14
Shamanic Witch-Doctor of Life 7

Gender

Female

Size

Medium

Age

87/2287

Alignment

CG

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 17
Charisma 16

About Krila

WishList:

Phylactery of Channeling
Headband of Wisdom
Boots of the Earth

Original Build:

Eidolon
N Medium outsider (extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +12

Spoiler:

AC 18, touch 14, flat-footed 14 (+3 Dex, +4 natural armor, +1 Dodge)
hp 34 (4d10+8) (10 + (3x5.5) + 8)
Fort +6, Ref +7, Will +1

Spoiler:

Speed 40 ft
Melee Bite +8 (1d6+4+1d6 Fire), Claws x2 +8 (1d4+4+1d6 Fire)
SQ: Pounce

Space 5 ft.; Reach 5 ft.

Spoiler:

Str 16, Dex 16, Con 14, Int 7, Wis 10, Cha 11
5th Level Stat -> Con
Base Atk +4; CMB +7; CMD 20
Feats Power Attack, Dodge

Spoiler:
16
Acrobatics +17 (4 Rank + 2 Stat + 3 Trained + 8 Racial)
Bluff
Craft
Intimidate
Knowledge (planes) +4 (1 Rank + 0 Stat + 3 Trained)
Knowledge (Nature) +4 (1 Rank + 0 Stat + 3 Trained)
Perception +15 (4 Rank + 0 Stat + 3 Trained + 8 Racial)
Sense Motive +4 (1 Rank + 0 Stat + 3 Trained)
Stealth +17 (4 Rank + 2 Stat + 3 Trained + 8 Racial)
Survival +4 (1 Rank + 0 Stat + 3 Trained)

Spoiler:
Common

Spoiler:

Free Evolutions bite, limbs (legs) (2)
Scent (1)
Skilled (Perception) (1)
Skilled (Stealth) (1)
Skilled (Acrobatics) (1)
Resistance (Fire) (1)
Claws (1)
Pounce (1)
Energy Attack (Fire) 2

Spoiler:

TBD

Spoiler:

Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.

Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evasion (Ex): If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.