Krila |
Krila's holding her action till the end of the round, in case she needs to heal anyone.
GM Fanguar |
@Justified: No new info to be had. Also, I don't believe that their appearance would qualify for generating AoOs.
@Bron: Are you attacking the animated vine, or the plant person?
@Moira: Yes, that is fine.
Justified hacks away at the writhing strands of seaweed that threaten to overwhelm the ship.
Graythan lines up his shot through the fog and pumps two bolts into the shambling figure, blasting into whatever kind of afterlife awaits foliage. With the creature's fall one of the masses of weed collapses, lifeless once again.
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42)
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x4, 9
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Krila |
At the end of the round, since no one appears to have been injured, Krila will cast Daylight on the ship Or herself if she can't target the ship as an object, causing light to shine out 60 ft from the ship or herself illuminating the night brightly, and hopefully counteracting the dimness that is causing misses....
Moira Greyshadow |
Moira points to members of the crew. "Hey you. Come over here and light my arrows with that torch. You guys keep 'em coming."
Moira takes Graythan's advice to heart and aims at one of the shamblers. Targetting a Vine Horror.
Concealment 1-20=Miss: 1d100 ⇒ 73
Attack, Bow: 1d20 + 7 ⇒ (12) + 7 = 19
Damage, Arrow, burning: 1d8 + 1d6 ⇒ (6) + (6) = 12
GM Fanguar |
@Krilla: It's the fog that is causing the concealment. It also affects the enemies as well. You can change you action if you want.
@Moira: an extra D6 fire damage seems a bit much. Let's go D4
Bron Miss: 1d100 ⇒ 27
Bron and Moira's missiles slam into one of the creatures, but it doesn't fall.
The creatures shamble closer while the weeds try to climb onto the ship
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (12) + 5 = 17
Three of the weeds make their way onto the deck. Two AoOs for Justified.
Everyone is up
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 16/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x4, 9
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Graythan Fist |
Graythan skips back a step and looses another pair of bolts, trying to hit Moira and Bron's target if he has a clear firing line. The fiery bolt zips off into the distance as a gleaming red trail through the air, but the second manages to find its mark.
Concealment (1-20=Miss): 1d100 ⇒ 2
+1 hvy repeating xbow (pbs, rapid): 1d20 + 11 ⇒ (13) + 11 = 24for: 1d10 + 5 + 2d6 ⇒ (8) + 5 + (4, 4) = 21 and fire: 1d6 ⇒ 1
Concealment (1-20=Miss): 1d100 ⇒ 64
+1 hvy repeating xbow (pbs, rapid): 1d20 + 11 ⇒ (13) + 11 = 24for: 1d10 + 5 + 2d6 ⇒ (2) + 5 + (1, 2) = 10 and fire: 1d6 ⇒ 2
HP: 34/34
AC: 22 (15 T / 19 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless football g used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 2/5 | DC 15
Level 2 (2+1) - 1/3 | DC 16
Ongoing Effects
shield of faith (1/5 minutes): +2 AC
divine favor (5/10 rds): +1 to hit, +1 damage
flames of the faithful (4/10 rds): flaming/flaming burst w/ judgment
bless: +1 to hit, +1 vs fear
judgment (justice): +2 to hit
point blank shot: +1 to hit, +1 damage w/in 30ft
rapid shot: -2 to hit, roll 2 attacks
Bane (plants): +2 to hit, +2d6+2 damage
Bronwenir |
+1 flaming crossbow: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Attacking the same one as Graytham, unless it's dead, in which case the next closest one.
Moira Greyshadow |
Moira takes a step back and unleashed another flaming arrow at a Vine Horror. "Crew...back away from the railings. We have some company."
Concealment (1-20=Miss): 1d100 ⇒ 87
Attack, Bow: 1d20 + 7 ⇒ (7) + 7 = 14
Moira's arrow does not find it mark. "Damn it! Her frustration beings to show.
Krila |
No, she wouldn't know for sure, and she'd want to know if the daylight affects them. They only come out at night, and if Daylight burns a vampire, maybe it will affect them. If not, that's still information.
Justified* |
Still power attacking Justified takes both AOOs before 5' stepping and making his attack on the most wounded one.
AOO 1: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 161d10 + 9 + 6 ⇒ (10) + 9 + 6 = 25
Miss Chance: 1d100 ⇒ 46
AOO 2: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 201d10 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Miss Chance: 1d100 ⇒ 32
Regular attack: 1d20 + 13 ⇒ (14) + 13 = 271d10 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Miss Chance: 1d100 ⇒ 5 ---> MISS!
GM Fanguar |
@Krilla: The daylight spell has no effect, but it does illuminate the ship.
Justified cuts one of the animated vines to ribbons, and Graythan and Bron wound another of the horrors, but its continues its slow advance.
Vine climb: 1d20 + 5 ⇒ (7) + 5 = 12 Another vine crawls onto the deck.
FYI vines have reach.
vine attack Justified: 1d20 + 7 ⇒ (3) + 7 = 10
vine attack Krilla: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Grab: 1d20 + 13 ⇒ (6) + 13 = 19
vine attack Sasha: 1d20 + 7 ⇒ (10) + 7 = 17
One the vines lashes out at Krilla and winds around her. You are grappled
The horrors in the dark advance to the base of the ship and one of them lets out a moan, causing another tangle of kelp to shudder to life.
Everyone is up
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 16/42, 23/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x3, 14
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Bronwenir |
Is concealment still happening despite the light spell? Due to fog?
Seeing the vines encroach on the deck, Bron casts a spell to create illusory duplicates of himself. Mirror Image. 1d4 + 1 ⇒ (4) + 1 = 5 He steps forward to draw the attention of the closest vine, saying to Moira, "Keep attacking the creatures out there -- I'll distract this one!" as he switches from crossbow to bladed scarf.
Moira Greyshadow |
Moira takes another lit arrow and launches it towards a wounded Vine Horror.
Concealment (1-20=Miss): 1d100 ⇒ 31
Attack, bow: 1d20 + 13 ⇒ (9) + 13 = 22
Damage, Arrow, fire: 1d8 + 1d4 ⇒ (6) + (3) = 9
The arrow finds its mark. "Attacking with arrows is gonna take longer than expected."
Justified* |
We need to kill the Vine Horrors. Otherwise they will just keep animating more vines. Justified states but he acts to try to free Krill.
Regular attack: 1d20 + 13 ⇒ (16) + 13 = 291d10 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Miss Chance: 1d100 ⇒ 17 sigh, MISS
Graythan Fist |
Graythan sends another flaming bolt sailing into the deepening dark but its lost to the mist. Frowning, he ejects an empty cartridge from the underside of his crossbow and lets it clatter to his feet as he deftly slams a new one into place.
Concealment (1-20=Miss): 1d100 ⇒ 18
+1 hvy repeating xbow: 1d20 + 12 ⇒ (7) + 12 = 19for: 1d10 + 4 ⇒ (1) + 4 = 5and fire: 1d6 ⇒ 5
HP: 34/34
AC: 22 (15 T / 19 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 2/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 2/5 | DC 15
Level 2 (2+1) - 1/3 | DC 16
Ongoing Effects
shield of faith (1/5 minutes): +2 AC
divine favor (6/10 rds): +1 to hit, +1 damage
flames of the faithful (5/10 rds): flaming/flaming burst w/ judgment
bless: +1 to hit, +1 vs fear
judgment (justice): +2 to hit
point blank shot: +1 to hit, +1 damage w/in 30ft
GM Fanguar |
Concealment is due to the fog. I haven't been tracking visibility due to light. Which is a whole other headache.
Moira's arrow hits one of the shambling horrors, but it does not fall. All the other attacks miss.
Maintain grapple: 1d20 + 13 + 5 ⇒ (2) + 13 + 5 = 20
attack vs krilla: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
vine: 1d20 + 5 ⇒ (8) + 5 = 13
VH: 1d20 + 4 ⇒ (14) + 4 = 18
VH: 1d20 + 4 ⇒ (7) + 4 = 11
VH: 1d20 + 4 ⇒ (5) + 4 = 9
VH: 1d20 + 4 ⇒ (18) + 4 = 22
VH: 1d20 + 4 ⇒ (13) + 4 = 17
Another vine and three of the horrors pull themselves onto the ship. @Justified: 3 AoOs, 1 vs vine and 2 vs horrors
Attack vs Justified: 1d20 + 7 ⇒ (12) + 7 = 19 Vines have blindsight
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Attack vs Justified: 1d20 + 7 ⇒ (5) + 7 = 12
Attack vs Moira: 1d20 + 7 ⇒ (10) + 7 = 17
The vines lash out, and one strikes Justified.
Map updated. Recoloured the wounded horrors, everyone is up.
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 16/42, 14/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x3, 14
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Graythan Fist |
Graythan curses loudly as yet another blazing bolt streaks off impotently into the looming fog. His second shot slams home though, and the inquisitor simply draws his lips into a tight frown and shifts his focus to the remaining vine horror.
targeting the same one as before, but, happily, 17 damage is enough to drop either one
Concealment (1-20=miss): 1d100 ⇒ 8
+1 hvy repeating xbow: 1d20 + 11 ⇒ (7) + 11 = 18for: 1d10 + 5 + 2d6 ⇒ (6) + 5 + (2, 4) = 17and fire: 1d6 ⇒ 4
Concealment (1-20=miss): 1d100 ⇒ 32
+1 hvy repeating xbow: 1d20 + 11 ⇒ (18) + 11 = 29for: 1d10 + 5 + 2d6 ⇒ (2) + 5 + (3, 5) = 15and fire: 1d6 ⇒ 2
HP: 34/34
AC: 22 (15 T / 19 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 3/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 2/5 | DC 15
Level 2 (2+1) - 1/3 | DC 16
Ongoing Effects
shield of faith (1/5 minutes): +2 AC
divine favor (7/10 rds): +1 to hit, +1 damage
flames of the faithful (6/10 rds): flaming/flaming burst w/ judgment
bless: +1 to hit, +1 vs fear
judgment (justice): +2 to hit
point blank shot: +1 to hit, +1 damage w/in 30ft
rapid shot: -2 to hit, make one additional attack
bane: +2 to hit/damage +2d6 additional damage
Justified* |
AOOs - Note Justified get a max of 4 per round with his 16 dex, so he caned really afford to trip the vine horrors.
AOO, Vine: 1d20 + 13 ⇒ (19) + 13 = 321d10 + 15 ⇒ (9) + 15 = 24
1d100 ⇒ 20 And a miss!
AOO, Vine Horror 1: 1d20 + 13 ⇒ (15) + 13 = 281d10 + 15 ⇒ (9) + 15 = 24
1d100 ⇒ 98
AOO, Trip Vine Horror 2: 1d20 + 17 ⇒ (19) + 17 = 36
1d100 ⇒ 30
Regular attack of vine that is grappling Krila: 1d20 + 13 ⇒ (7) + 13 = 201d10 + 15 ⇒ (10) + 15 = 25
1d100 ⇒ 26
GM Fanguar |
Graythan puts down the plant man right in front of him, and another animated vine drops to the ground lifeless.
Justified destroys the vine grappling Krilla and badly wounds another horror. Graythan killed the one you would have tripped
Krilla and Bron are up. FYI, for those using the map, the vines have reach.
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 18/42, 14/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x3,
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Bronwenir |
Bron casts a spell to create burning acid on the blades of his scarf, and steps forward to attack. Note: not casting defensively. Bron is trusting to his high AC and mirror image to keep him safe. We'll see if that trust is misplaced. He slices deep into the vine and raises a sizzling burn from the acid.
spell attack with Spell Combat: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
confirm?: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
damage: 1d6 + 6 + 5d4 ⇒ (4) + 6 + (4, 2, 4, 1, 3) = 24
regular attack with spell combat: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
GM Fanguar |
@Graythan: There currently are 3 animated vines, and 4 vine horrors up. Vine horrors can animate the kelp as a standard action, but can only have one animated at a time. Justified killed one of the vines, but its vine horror is still alive.
AoO vs Bron: 1d20 + 7 ⇒ (17) + 7 = 24 Miss
Bron badly damages the vine, but it doesn't die.
Skipping Krilla
Vines:
Attack vs Justified: 1d20 + 7 ⇒ (13) + 7 = 20
Grab: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 7 ⇒ (8) + 7 = 15 You are grappled CMD 19
Attack vs Bron: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (8) + 7 = 15
Mirror Images 2-6: 1d6 ⇒ 6 One illusion destroyed
Attack vs Bron: 1d20 + 7 ⇒ (4) + 7 = 11
Horrors:
Attack Krilla 1: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm?: 1d20 + 7 ⇒ (7) + 7 = 14
Attack Krilla 2: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Climb 1: 1d20 + 4 ⇒ (20) + 4 = 24
Climb 2: 1d20 + 4 ⇒ (15) + 4 = 19
The remaining horrors pull themselves onto the ship.
Everyone is up
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 18/42, 14/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30 x2, 6/30
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Krila |
"One moment, and I'll see what I can do..." Krila says, and then the moment she's been waiting for occurs as multiple people are hit simultaneously. She holds her palm aloft, showing the tattoo of an infinity symbol on her palm. "Life, ever changing, ever returning! Turn again and return to those whom you are fleeing!"
Life CHannel, hold out any injured vine horrors, but include on un-injured vine horror: 3d6 ⇒ (1, 6, 5) = 12
A wave of white-gold energy floods out from her body, slamming into her allies like a warm friendly wave, knitting wounds. She then readies a morning star.
Justified* |
Healing appreciated but still hoping for someone to kill this vine thing so Justified can do what he does. As it is he can either get a single attack with his bladed gauntlet for a d4+str or he can try to break free. Anyone?
Krila |
Hoping someone with a blade will go at it, Krila only has a morning star, and I doubt bludgeoning is going to do much to the vine.
Graythan Fist |
Graythan frowns and grunts as Krila unleashes her healing light. He mutters, "Dammit that stings," as he brings his crossbow up again. He looses another pair of bolts for the nearest vine horror, but neither fiery dart finds its mark. He curses again in frustration.
Concealment (1-20=miss): 1d100 ⇒ 46
+1 hvy repeating xbow: 1d20 + 11 ⇒ (4) + 11 = 15for: 1d10 + 5 + 2d6 ⇒ (1) + 5 + (1, 4) = 11and fire: 1d6 ⇒ 1
Concealment (1-20=miss): 1d100 ⇒ 36
+1 hvy repeating xbow: 1d20 + 11 ⇒ (2) + 11 = 13for: 1d10 + 5 + 2d6 ⇒ (10) + 5 + (2, 3) = 20and fire: 1d6 ⇒ 5
HP: 34/34
AC: 22 (15 T / 19 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 4/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 2/5 | DC 15
Level 2 (2+1) - 1/3 | DC 16
Ongoing Effects
shield of faith (1/5 minutes): +2 AC
divine favor (8/10 rds): +1 to hit, +1 damage
flames of the faithful (7/10 rds): flaming/flaming burst w/ judgment
bless: +1 to hit, +1 vs fear
judgment (justice): +2 to hit
point blank shot: +1 to hit, +1 damage w/in 30ft
rapid shot: -2 to hit, make one additional attack
bane: +2 to hit/damage +2d6 additional damage
Finally got the miss chance to stop robbing me blind only to have my d20's betray me utterly! Curse you, dicebot!
Moira Greyshadow |
Moria drops her bow and immediately draws out her rapier (Quickdraw feat). She then takes a swing at a vine horror then takes a 5 foot step back. (Mobility feat if needed)
Attack, rapier: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, rapier: 1d6 + 2 ⇒ (4) + 2 = 6
Justified* |
Sensing that no help is coming to him dispite his request Justified slashes at the vines holding him with his bladed gauntlet, power attacking if he can. Unsure if you can power attack with a Cestus.
Cestus: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d4 + 9 ⇒ (4) + 9 = 13
Bronwenir |
Sorry, Justified, I'll try to get past these vines.
Spell combat: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 6 ⇒ (4) + 6 = 10
I believe that drops the vine, so..
Bron vaults over the railing of the poopdeck and dashes towards Justified, dodging the vines as he moves. I'm not sure exactly which square Justified is supposed to be in. I'd move 1 square north if he isn't in that one.
Acrobatics to try moving at full speed through a threatened area: 1d20 + 10 ⇒ (18) + 10 = 28
4 mirror images left.
GM Fanguar |
Moira swings at the shambling horror, but misses. Bron swoops across the deck to free is trapped comrade and between the two of them, they free Justified.
Vines:
Attack Bron 1: 1d20 + 7 ⇒ (14) + 7 = 21
Attack Bron 2: 1d20 + 7 ⇒ (13) + 7 = 20 The vines flail at Bron, but fail to connect.
VHs:
Attack Krilla 1: 1d20 + 7 ⇒ (5) + 7 = 12
Attack Krilla 2: 1d20 + 7 ⇒ (3) + 7 = 10
Attack Justified 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Attack Justified 2: 1d20 + 7 ⇒ (2) + 7 = 9
Attack Bron 1: 1d20 + 7 ⇒ (17) + 7 = 24
Attack Bron 2: 1d20 + 7 ⇒ (3) + 7 = 10
Attack Moira 1: 1d20 + 7 ⇒ (4) + 7 = 11
Attack Moira 2: 1d20 + 7 ⇒ (9) + 7 = 16
The creatures swarm over you, but only Justified takes damage.
Everyone is up
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 18/42, 14/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30, 6/30
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Justified* |
I think together we killed the animated vine that was grappling Justified. Its now gone from the map.
Time to kill some Vine Horrors. Justified intones as he cuts into the creature threatening Krila.
+1 glaive-guisarme: 1d20 + 13 ⇒ (12) + 13 = 251d10 + 15 ⇒ (1) + 15 = 16Too much bravado buys you a damage roll of 1 evidently. :)
Krila |
Krila reaches out to pat Justified on the shoulder. "See, you are freed..."
Cure Light: 1d8 + 5 ⇒ (6) + 5 = 11
Moira Greyshadow |
Moira lunges and stabs the vine horror with 'Little Prick'.
Attack, Rapier: 1d20 + 8 ⇒ (19) + 8 = 27
Confirm Crit: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, Rapier: 1d6 + 2 ⇒ (4) + 2 = 6
Sorry Justified. Busy with this vine horror. Once it is down then I will love to take advantage of some flanking to get some Sneak Attacks in.
Graythan Fist |
Graythan allows another cartridge to clatter to the deck at his feet as he reloads another. With the new bolts set, he draws back and lets a singular bolt fly for the nearest vine horror, his face a scowl of determination and building frustration. The scowl deepens further as the bolt fails to hit home yet again.
Concealment (1-20 = miss): 1d100 ⇒ 66
+1 hvy repeating xbow: 1d20 + 11 ⇒ (4) + 11 = 15for: 1d10 + 3 + 1d6 ⇒ (9) + 3 + (5) = 17
HP: 34/34
AC: 22 (15 T / 19 FF)
CMD: 15
F/R/W: +5/+4/+9 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/2
Bane rounds used: 4/5
Discern lies rounds used: 0/5
Relentless footing used: 0/6
inflict wand charges used: 0/50
cure wand charges used: 0/50
Spell Slots used:
Level 1 (4+1) - 2/5 | DC 15
Level 2 (2+1) - 1/3 | DC 16
Ongoing Effects
shield of faith (1/5 minutes): +2 AC
divine favor (9/10 rds): +1 to hit, +1 damage
flames of the faithful (8/10 rds): flaming/flaming burst w/ judgment
bless: +1 to hit, +1 vs fear
judgment (justice): +2 to hit
point blank shot: +1 to hit, +1 damage w/in 30ft
I think I'd be doing better rolling d10's for my attack rolls =(
Krila |
Justified, If you 5ft adjust up and right, Krila can move up, and provide you a flank, and even help hit it when people aren't in need of healing.
GM Fanguar |
Did Bron's attack not kill the vine?
-Posted with Wayfinder
Yes, you killed the vine that grappling Justified
Justified and Moira both badly wound their target, but the creatures don't quite topple.
Bron is up.
init +3; Senses low-light vision
Languages Common
AC 19, touch 13, flat-footed 16
hp (42) 2/42, 8/42
Immune plant traits
Fort +8, Ref +1, Will+2
Spd 30 ft., swim 20 ft.
Melee 2 slams +7 (ld6+4)
Base Atk +3; Grp +7
Atk Options Blind Fight
Special Actions animate vines
Animate Vines (Sp) A vine horror can use this ability at will to animate any single strand of sargasso with in 90 feet. An animated vine fights as an assassin vine (Monster Manual 20). If the vine horror is incapacitated or moves out of range, the vine returns to normal.
N Large plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1
DEFENSE
AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp 30, 6/30
Fort +7, Ref +1, Will +2
Immune electricity, plant traits; Resist cold 10 and fire 10
OFFENSE
Speed 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle
STATISTICS
Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ camouflage
Bronwenir |
Bron spends some of his arcane energy to boost his scarf, and attacks the vine horror, using his spells to boost his attack speed and striking twice. Spending 1 arcane pool point to enhance scarf to +3. Not casting defensively -- relying on AC and mirror image here. If I take damage from an AoO, my concentration is a +10.
spell combat, attack from shocking grasp: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 Miss.
spell combat, regular attack: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
damage: 1d6 + 8 + 5d6 ⇒ (6) + 8 + (6, 3, 1, 4, 4) = 32 Does that kill it?
GM Fanguar |
AoOs: 1d20 + 7 ⇒ (5) + 7 = 12
AoOs: 1d20 + 7 ⇒ (2) + 7 = 9
Bron's spell is uninterrupted and the plant creature explodes in an outburst of electrical energy and its associated animated weed falls limp to the ship deck.
Vine vs Bron: 1d20 + 7 ⇒ (11) + 7 = 18
VH vs Justified: 1d20 + 7 ⇒ (3) + 7 = 10
VH vs Justified: 1d20 + 7 ⇒ (2) + 7 = 9
VH vs Moira: 1d20 + 7 ⇒ (20) + 7 = 27
VH vs Confirm?: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
VH vs Moira: 1d20 + 7 ⇒ (6) + 7 = 13
VH vs Krila: 1d20 + 7 ⇒ (6) + 7 = 13
VH vs Krila: 1d20 + 7 ⇒ (6) + 7 = 13
One of the horrors lands a vicious blow, but Moira rolls to absorb the worst of it. The other clumsy creatures fail to connect.
Everyone is up.
Justified* |
Still focused on the vine horrors Justified steps back 5 feet and attacks the horror he thinks is the most wounded. Focus attacks to take down the horrors. he recommends.
+1 glaive-guisarme: 1d20 + 13 ⇒ (7) + 13 = 201d10 + 15 ⇒ (6) + 15 = 21
Krila |
Krila moves carefully between threatening areas, and closer to the wounded Moira. Then she raises up her holy symbol and a wave of energy flashes out. Excluding 3 enemies that are wounded.
Channel: 3d6 ⇒ (3, 1, 5) = 9
Bronwenir |
Bron uses a brief moment of concentration to recall the spell he just cast, and casts it again before stepping forward to attack the vine horror. Arcane point for spell recall, casting Shocking grasp and stepping forward to attack.
Spell combat: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
damage: 1d6 + 8 + 5d6 ⇒ (3) + 8 + (4, 5, 3, 1, 1) = 25
If that doesn't kill it, he'll take his second attack.
1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
damage: 1d6 + 8 ⇒ (4) + 8 = 12