Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Gender
M
Size
M
Age
24
Special Abilities
I'm not telling here...
Alignment
CG
Location
Sasserine
Languages
Common, Giant, Abyssal, Orc
Occupation
Merc
Strength
20
Dexterity
16
Constitution
12
Intelligence
13
Wisdom
10
Charisma
8
About Justified*
Background:
Description:
Justified is tall and lean. He is quick for his size and walks like a cat. His hair is black and cut short. His eyes are also black and seem to see through you as he studies you. He has more than his share of scars. If he was ever going to be handsome, it was taken from him in his youth. Still he appears confident and laughs easily.
Wish List:
+2 reach tripping weapon or +1 with Fortuitous
Ghost Touch Weapon
Adamantine Weapon
Stat boost item for strength and Dex or Strength and and Con.
Cloak of resistance
Goggles of Night or some perception boosting lenses
Boots of striding and springing or boots of speed
Deliquescent Gloves
Headband of unshakable resolve or Headband of Int +2
Swarmbane Clasp
Justified
Male Human Fighter (Lore Warden) 6
CG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 70 (7d10+12)
Fort +6, Ref +5, Will +2 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee:
+1 glaive-guisarme +15/+10 (1d10+9/×3) or
cestus +12/+7 (1d4+5/19-20) or
chakram +11/+6 (1d8+5) or
cold iron light flail +12/+7 (1d8+5) or
sap +12/+7 (1d6+5 nonlethal) or
silver glaive-guisarme +14/+9 (1d10+7/×3)
Special Attacks weapon training (pole arms +1)
Range:
chakram +11 (1d8+5)
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 12, Int 13, Wis 10, Cha 8
Ability Damage -
Base Atk +7; CMB +16 (+18 disarm, +23 trip); CMD 29 (33 vs. disarm, 31 vs. grapple, 33 vs. trip)
Weapons
+1 Glaive Guisarme -10 +300
Silver Glaive-guisarme
Cold Iron Glaive-guisarme
Cold Iron Flail -16
Gauntlet (part of armor)
cestus
6X Chakram -6
Sap
+1 long spear
Potions/concumables:
Cure Light Wounds
Potion of Barkskin +3
Potion of Cure Mod.
Earth Elemental Stone
2 oil of bless weapon
1 potion of Enlarge Person
Mundane Items
Pathfinder's Kit -12
dungeoneering kit, deluxe
Whetstone -0
Earplugs -0
Belt Pouch- 1
smoked goggles
climbers Kit - 80
Crowbar
wrist sheath, spring loaded (2) - Acid and Fire
Gold triangle necklace - Party treasure - 500gp
Alchemicals
2X Acid flask -20
2X Alchemical Fire flask -40
bladeguard
AntiToxinX2
AntiPlagueX2
1 Adamantine weapon blanch
Ion Torch
1 Ghost Salt weapon blanch
Coin on hand = 40.75 +805 gold 4 silver = 841.15 - 802 = 39.15
--------------------
Special Abilities
--------------------
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Felling Smash Trip a foe when you make a power attack
Fury’s Fall When making a trip attack, add your Dexterity bonus to your CMB.
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Improved Disarm You don't provoke an AOO when disarming and get +2
Improved Trip You don't provoke attacks of opportunity when tripping.
Know Thy Enemy (Standard Action) (Ex) Knowledge check vs. 1 foe to gain +2 to att & weapon dam for the encounter
Power Attack -2/+4/+6 You can subtract from your attack roll to add to your damage.
Weapon Training (Pole Arms) +1 (Ex) +1 Attack, Damage, CMB, CMD with Pole Arms
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having
20% concealment.