GM Fanguar's Savage Tide (Inactive)

Game Master Fanguar

High adventure on the high seas.
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Male Grippli

Grun seems in no rush. I can wait on the outstanding 27gp, if it means life. Our hostess may or may not choose to help further.


It really doesn't matter, you guys won't need mwk lockpicks for this bit. So just to move things along..

New Scene

After rendezvousing with Lavinia at the castle, she leads you down to the lower levels where she has a brief conversation with an attending clerk who directs you down a one of the numerous halls leading to the vaults.

The short passageway ends at a solid-looking iron door. The portal is emblazoned with a simple rune an eight-pointed star. Above the door, inscribed in flowing script on a polished silver plaque, is the name "Vanderboren." A single handle protrudes from the door, just below a circular depression bearing the mark of the vanderboren signet. Lavinia presses her father's heavy gold ring into the depression and there is a brief flash and the door opens with a sigh revealing an inner chamber.

The floor of this domed chamber is of polished green marble. Two fifteen foot wide alcoves have lower ceilings and feature marble pillars carved to resemble coiling snakes. In the center of the room, five similar pillars are embedded into the walls, rising up thirty feet to a dome overhead. Looking up, the dome bears a huge representation ofthe same eight-pointed star that was engraved on the door to the south.

Star symbol: Know(local) DC15:

The same star symbol appears on the sign of a building on the western edge of the Merchant's District. This building is the Seeker's Lodge, the regional base of a world-spanning group of adventurers and treasure hunters known as the Seekers.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

knowledge Local: 1d20 + 5 ⇒ (9) + 5 = 14

That symbol looks familiar but I can't quite place it Lavinia. What does it mean?


Male Ifirit (Native Outside) Sorcerer (Fire Bloodline) 2 AC 12(16)/12(16)/12(16) / HP 12 / F +1 R +2 W +2 / Init. +11 / Perc. +1)

Hrm.. I do not recognize the symbol either, but considering I have only been in this city for a few months that is not a surprise. Regardless I am ready to proceed.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

1d20 + 5 ⇒ (3) + 5 = 8
Moira shrugs her shoulders. "Uhhh pretty symbol."


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien shakes his head, indicating he doesn't recognize the symbol.


Lavinia pokes her head in and the gestures for you to lead the way,

"Please, after you. This doesn't appear to be the vault proper. Let's poke around a bit and see what we can find."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified nudges Moira. Time to earn your keep little one. He stand ready with his pole arm. I'll be close behind you.


Male Grippli

If next day, please assume Moira is healed up. Spontaneous CLWs or Channels (from previous day).


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Before entering, the rogue approaches the threshold and kneels. She begins to exammine the threshold and the floor.
"Excuse me lady and gentlemens and ..." she looks at the grippli and goes off on a tangent. "...by the way Grun....are you a male or female? Not sure if I should be calling you Mr. Grun or Ms. Grun or Mrs. Grun."

Moira shakes her head and then get back to the task at hand for looking for traps. "Some places have trip wires and pressure plates. Some could be really nasty. Poison barbs or darts. I had a friend that got pricked by a poison dart and hours later he had uncontrolable diarrhea. yuck... Let's just say we had to burn his clothes."

Trapfinding: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22


Moira throughly checks the doorway for any nasty surprises, but finds nothing out of the ordinary.


Male Grippli

Grun using his acute vision, slinks off to the right to check behind the pillar there.

Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
Perception, darkvision is needed: 1d20 + 2 ⇒ (17) + 2 = 19


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira moves forward slowly, always lookig for some form of trap.
Taking 20 or taking 10 on trapfinding.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified says with Moira, ready to defend her.


When you enter the room one of the snakes detaches itself from a pillar and coils, preparing to attack.

Initiative rolls:

Justified: 1d20 + 2 ⇒ (5) + 2 = 7
Darien: 1d20 + 3 ⇒ (19) + 3 = 22
Grun: 1d20 + 2 ⇒ (8) + 2 = 10
Ignius: 1d20 + 10 ⇒ (16) + 10 = 26
Moira: 1d20 + 4 ⇒ (14) + 4 = 18
Enemy: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1:
26 Ignius
22 Darien
18 Moira
10 Grun
7 Justified
4 Enemy

Know(Arcane)DC12:
It's an iron cobra. A construct programed to to follow a specific set of instruction. It has DR5/adamantine.

Grun you are hidden, map updated.


Male Ifirit (Native Outside) Sorcerer (Fire Bloodline) 2 AC 12(16)/12(16)/12(16) / HP 12 / F +1 R +2 W +2 / Init. +11 / Perc. +1)

.. I don't have Know(Arcane).. how did I do that =/

Watching the snake detach itself from the pillar Ignuius takes a quick step back. Gah! First spiders then snakes.. what have I stumbled into! The older man mutters to himself before summoning up his internal reservoir of power and lashing out at the snake with a wordless scream of fire.

>SA: Cast Ear-Piercing Scream (DC 18 Fort) (Modified to inflict fire damage)
>>Damage 1d6 ⇒ 2

Ear-Piercing Scream:

You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic (fire) damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage.

4/5 1st level spells left


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien moves up and swings his greatsword at the snake, but fails to connect!

Attack: 1d20 + 4 ⇒ (2) + 4 = 6


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira springs into action, tries to tumble past the iron snake hoping to get flanking position with Darien. Once at her desired spot she then attacks the creature.

acrobatics to avoid the AoO: 1d20 + 11 ⇒ (5) + 11 = 16

attack, +2 flanking: 1d20 + 6 ⇒ (15) + 6 = 21
damage, precision damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

Please correct if my assumptions are not correct.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

On the fighter's turn he tries to bring his guisarne to bear, but the confined space of the room foils he attempt.

Melee Attack: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 9 ⇒ (2, 4) + 9 = 15


Male Grippli

Grun waits, hidden.


Ignius Caster level check: 1d20 + 1 ⇒ (14) + 1 = 15

The snake completely ignores Ignius' spell as the others close in for the attack. Darius and Justified can't connect with the nimble beast, but Moira manages to dart in and land a solid hit, though the metal body of the snake resists the worst of the blow.

Stats:

AC 17, touch14,flat-footed 14
hp 25/31hp (2HD);DR5/adamantine
SR 19
Fort +0, Ref +3, Will+0

Randomizer: 1d2 ⇒ 2

Attack Moira: 1d20 + 2 ⇒ (3) + 2 = 5

The snake lunges for Moira, but she easily avoids the attack.

Round 2
26 Ignius
22 Darien
18 Moira
10 Grun
7 Justified
4 Enemy

Everyone is up


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien tries to attack the metal snake again, using Moira's flanking to his advantage.

Attack, greatsword 2H, flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
(if hit)Damage, greatsword 2H: 2d6 + 4 ⇒ (3, 2) + 4 = 9


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira easily dodges the snakes lunging attack.
"Whooaaa...big fella. That's not a way to treat a lady."

Even though the rogues attack was hardly felt, she continues on with the attacks hoping that the combined efforts can bring the creature down.

attack, +2 flanking: 1d20 + 6 ⇒ (15) + 6 = 21
damage, precision damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8


Male Grippli

Fall back, we need room! If it is some sort of guardian... would it respond to the ring?


Male Ifirit (Native Outside) Sorcerer (Fire Bloodline) 2 AC 12(16)/12(16)/12(16) / HP 12 / F +1 R +2 W +2 / Init. +11 / Perc. +1)

It might! Ignius yells looking around. Oh hells.. why has the blasted ring?


"I've got right here."

Lavinia enters the room brandishing the heavy signet ring. In the presence of the ring, the snake stops attacking and left to its own devices, it coils back up around the pillar.

Assuming you'll just take 20 on a search.

A thorough search reveals a hidden switch that reveals an inner chamber to the vault.

This octagonal room is supported by a single large pillar with dozens of deep grooves along its sides. The seven walls of this room each bear fantastically detailed bas-relief carvings of exotic monsters in threatening poses.

Starting at the wall immediately to the west of the entrance to the room and moving clockwise, the carvings depict: a tentacled monster with a glaring red eye and a mouth full of teeth, a looming dragon, a fish-like creature with three eyes and four tentacles, a two-headed giant wielding a pair of immense clubs, a spherical creature with four eyestalks and a bulging central eye over a drooling maw, a gorilla-like beast with a fanged maw and six eyes and finally a towering black spider with seven eyes.

Each monster's eyes consist of a glittering red stone. The ceiling above is only ten feet high, with the now-familiar eight-pointed star pattern radiating out from the grooved pillar. The arms of th is star are black, save for the one pointing south toward the entrance, which is red.

Perc DC20:

The central pillar can rotate in either direction. The pillar doesn't rotate smoothly. Rather, it "clicks"in its socket as it rotates, eight times in the course of a single revolution. As the pillar rotates, the eight pointed star in the ceiling rotates as well, the red arm pointing to a new wall with each click.


Male Grippli

Grun looks to the tall people. There was a note, yes? I remember the mention of fantastical beasts...

And, there. The column is a dial.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I am glad we did not destroy that guardian Lavinia. I am sure it is valuable. Justified enters the room with the rest.

Perception: 1d20 + 0 ⇒ (11) + 0 = 11


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

"Sun's right. Let's try the code we found on that paper."

Note (reposted):

Chimera looks to sunrise
cyclops looks to sunset
Medusa looks to sunrise
Umber hulk looks to sunset
Basilisk looks to sunrise

Looking up, Darien considers the creatures. "Which of these is a chimera?"


Male Grippli

By the note, it faces east... sunrise.


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

"I think the note indicates the direction we should turn the pillar, not the location of the monsters."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified looks confused. I do not see the creatures of the note represented in the carvings.


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien looks at the creatures again, then the note.

"You know, there isn't a cyclops up there, but I do see an ettin. And there isn't a basilisk, but there is a dragon. Those are pretty close. What would be closest to a chimera?"

Not sure, just taking a shot...


Male Ifirit (Native Outside) Sorcerer (Fire Bloodline) 2 AC 12(16)/12(16)/12(16) / HP 12 / F +1 R +2 W +2 / Init. +11 / Perc. +1)

Perhaps the gorilla-like beast with a fanged maw and six eyes? Chimera's have three heads correct? Six eyes?


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien looks at the gorilla for a minute, then over at Ignius. Smiling, he claps the man on the shoulder, "Next time we have a puzzle, you're in charge!"

Darien steps forward and rotates the pillar east (to the right) until the red arrow points at the gorilla-like creature.


Male Grippli

Does it face sunrise, Ranger?


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

The the boys are playing Moira stares at some of teh carvings."Do you guys think we are going to face a dragon? I certainly hope so. Or maybe this giant with two heads. I wonder if the two head have arguements and hit each other. Hey guys, check out this huge head with eye stalks and teh huge eye. Uuuggly."


Nothing happens when the arrow faces the gorilla-like creature.


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien continues turning the pillar:

Left to the one-eyed monster
Right to the dragon
Left to the four-eyed sphere
Right to the dragon

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified stands ready to defend the group, watching for materializing threats.


When Darien rotates the pilar to face the dragon for a second time. There is a soft whisper of stone against stone and five alcoves open in the vault's walls. Inside lay numerous chests and iron coffers.

"Oh, very well done!' Lavinia exclaims as she rushes to the nearest chest. "Now let's see about that coin I've promised you."

She eagerly opens the chest, but her delight fades as she looks in.

"What...? This isn't right."

She hurriedly begins flinging open the various coffers and chest. You can see that while a few are packed with books and ledges (one even has a number of maps depicting an island), most are empty, with a scattering of loose coin in the bottom. As Lavinia's panic begins to peak, she opens the last few chests to find them still filled with coin.

"Thank the Gods. Something isn't right here. These chests should be brimming, but that is a problem for another day. There is plenty to keep things afloat and more than enough to pay you what you're owed, with a little bonus thrown in. That snake was a nasty bit of business."

She pays to each 500gp in coin and gems.

"I need to take proper inventory of what I have here, but there is a mystery that need solving here. When don't you swing by the manor in a few days, I might have some more work for you then."

You guys are free to go spend some cash or RP or whatever. Let me know when you're ready to re-group at the manor.


Back at Vanderboran Manor

Lavinia greets you all warmly as you are escorted into a well appointed study.

"Greetings friends. I hope you still have a little coin to rub together after celebrating your recent successes, but joking aside, I have another task for you, if you are interested. First though I would like to thank you for your air so far. Though the vault was very cash poor there were a number of uncollected IOUs from various individuals and organizations my parents performed services for that I intend to cash in. Those should help to cover the household expenses for the next few months or so, but according to the household book, that vault should have been brimming with treasure. I inquired with the vault clerk and apparently, my brother Vanthus has been making regular visits to the vault over the last month or so, ever since our parent's died. I haven't seen him since shortly after the funeral, we had a disagreement over the company he's been keeping. I don't know how he's been getting in, but it seems to me that he has been robbing the estate blind."

"I need you to find my brother, I believe he's fallen in with a bad crowd, perhaps smugglers or thieves, or even killers. I hope that it's not too late, that if he can be brought back to my side I might be able to talk some sense into him and redeem him before it's too late. Are you willing to perform this task?".


Male Ifirit (Native Outside) Sorcerer (Fire Bloodline) 2 AC 12(16)/12(16)/12(16) / HP 12 / F +1 R +2 W +2 / Init. +11 / Perc. +1)

Nodding thoughtfully to Lady Vanderboran as she addresses the odd group, Ignius gives a short bow to his patron. Indeed mistress, the monetary supplement was quiet helpful in advancing some of my research at the university. As I have said before, I am afraid that I am both new to the city and know little of such things, but I would be happy to accompany our more street savvy members in this endeavor. Pray, what can you tell us of your brother and the areas that he frequented and people he associated himself with?


Male Grippli

Grun's head tilts, the grippli blinking as he considers. Does you brother have any "skills" we should be aware of?


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira is taken back slightly by the mention of that her brother might have been mixed up with the local low-lives.

"I'm game to help out your brother."


Human Ranger 1; hp 13/13; AC17, t13, ff14; Init+3; Perc+3; F+3, R+5, W+0

Darien nods, "Finding your brother, hm? Well, you were generous last time we worked for you, what does this errand pay?"

"What can you tell us about this 'company' he's been keeping? Names, locations, anything like that?"

"And do we have to bring him back here when we find him, or just deliver a message?"

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified is at the manor wearing obviously newly made and masterfully crafted armor. He listens to Lavinia plea and then concurs. of course I will help. Is it our task to simply fetch this wayward brother back to you, or do desire us to try to talk some sense into him?


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Sending a local knowledge roll on her knowledge on local thugs.
Knowledge(local): 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified wonders about the low life thugs he has come across in the city. I wonder if I have ever run across the thugs he has fallen in with...

Knowledge Local: 1d20 + 5 ⇒ (20) + 5 = 25


"Why don't we discuss payment after you've found my brother. I don't know how difficult it will be to track him down and I wouldn't want to short change your effort. I assure you that you will be amply compensated."

"I don't know anything about what my brother has been up to, or who his fellows are. We haven't spoken much in recent years. I was sent to the Thenalar Academy to study and only recently returned to the city. I would probably start asking around the different districts to try to track him down. If you can bring him, do so, but I do ask that you don't harm him. He is my brother and I would like to hear his side of the story before I make any judgements."

While Justified and Moira have a fairly extensive knowledge of the local toughs, without a name connected to Vanthus, there is little to go on.

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