
GM Fanguar |

Nothing can be decphered from the runes, Urol is resonably sure that there's no mention of giant worms, but readily admits, "Linguistics isn't really my specialization."
As darkness fall, the night comes alive with sounds of activity, it makes for tense watches, but nothing disturbs your camp this night. The tunnel is unlit, so Krilla should probably prepare some sort of light spell
In the grey light of morning, you break camp and prepare to enter the dark unknown. The tunnel is wide and in most place 3 can walk comfortably abreast. In places, it is unworks and winds along its natural course and in others, it shows clear signs of tool marks. The first hour's travel is oppressive in the darkness and silence, but uneventful.

Krila |

Krila switches out two of her 0 level spells for dancing lights and light, giving her the ability to create two lanterns for people.
Four little fairies appear, one blue, one green, one red, and one purple. They dance and fly over Justified's head, laughing silently and sticking little tongues out at him whenever they come into his line of sight. They do however shed a 30' cirlce of light around him. 10 ft for the area the cover, plus additional 20' out
Every minute or so, Krila renews the spell, changing the effect at random, sometimes birds, sometimes butterflies, sometimes little balls of light, sometimes fairies again.
She also points to Moira's gloves, which begin to give off a soft glow of blue-white light. 40 ft radius for her, due to her low-light
Perception: 1d20 + 16 ⇒ (6) + 16 = 22
"Hmm, something watches us I think..." Krila whispers to her companions.

GM Fanguar |

The feeling of being watched continues to grow, but remains just a feeling. A short while later, the sound of tumbling stones echoes up from the passage behind you. Tavey almost starts to run, but a steadying hand from the Captain keeps the lad from bolting.
Curious about the sound, a few of you backtrack for several minutes, but sign of the sound's source can be found. With one eye on the tunnel behind you and a growing sense of unease you continue on your path. A couple of hours later you come across another Olman complex, probably indicating an end to the passage.
The tunnel finally opens up into a large chamber shrouded in darkness. A small, stagnant fountain lies directly opposite the entrance, while a stone throne sits on a dais at the far end of the room. A humanoid ribcage is pinned to the throne, held there by an ancient spear, while all around it lie the remainder of the poor soul's bones. Near the throne, the a set of stairs leads deeper into the complex.
Map Updated (they are 10'x10' squares). The walls and doors are all made of stone, decorated with bands of geometric designs and carvings of animals, all covered in mildew.The air is very dank and carries with it the smell of decay. Unless otherwise noted, all of the chambers in this complex have 15 foot-high ceilings and are unlit

Krila |

"We should move slowly and watch for traps. There may be some. Those of us who can see in the dark should look down the corridors before those with lights go, no need to announce ourselves if we can help it."

Graythan Fist |

Graythan narrows his eyes as he regards the throne for a moment before deadpanning, "Well. That's ominous." He nods in agreement with Krila then takes a few cautious steps forward, toward the fountain, but keeps his crossbow trained on the throne at the end of the corridor.
Perception: 1d20 + 16 ⇒ (1) + 16 = 17

Krila |

Perception: 1d20 + 16 ⇒ (7) + 16 = 23
Krila douses the fairies flying around Justified's head, and then motions for Moira to shield the light on her glove.
Then she moves up with Graythan, within arms reach, to heal if needed. Her cross-bow at the ready and cocked.

Moira Greyshadow |

"I don't have Darkvision so I'm gonna rely on those of you who have it. With your OK I can start moving forward and looking for traps. these gloves will help out."
Moira begins to remove her special kit used to help her find traps and performs scans of the path that she and her friends will take.
Trapfinding: 1d20 + 16 ⇒ (7) + 16 = 23

Krila |

Oh, well then, don't get hurt. :)

Krila |

"Haven't checked it yet..." Krila whispers back, and then makes some motions in the dark and activates Detect Magic.

GM Fanguar |

#Lootz: It is a +1 long spear. You also find a necklace made of decorative gold triangles on the throne's seat (500gp)
Slowly crossing the entryway you make your way to the staircase. The stairs end at a broad platform overlooking a wide chasm. Two primitive stone statues flank the balcony, their impassive countenances caked with mildew. The statues have been hacked and chopped at, the damage apparent even through the thick coat of mold and mildew.
The chasm itself drops away into darkness from which can be heard the distant roar of water. Two bridges span the chasm, exiting the room through separate double doors on the far side.

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Unless someone wants to carry this extra spear I will keep it close as a backup weapon. I like its reach. Justified says as he regards the statues. Good question Graythan. I am more wary of the mold at the moment.
Knowledge Dunegoneering: 1d20 + 5 ⇒ (10) + 5 = 15

Krila |

Krila shrugs. "Probably religious zealots..."

Krila |

1=heads/Up, 2=tails/down
Flip: 1d2 ⇒ 2
Krila takes a coin out of her bag and flips it, then looks down. "Down it is then..."
Perception: 1d20 + 16 ⇒ (9) + 16 = 25

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Justified pauses to examine each bridge for tracks. This mold should show any recent traffic. he notes.
Survival North Bridge: 1d20 + 10 ⇒ (2) + 10 = 12
Survival South Bridge: 1d20 + 10 ⇒ (16) + 10 = 26

Moira Greyshadow |

Moira assists Justified on the bridges.
Survival North Bridge: 1d20 + 9 ⇒ (11) + 9 = 20
Survival South Bridge: 1d20 + 9 ⇒ (14) + 9 = 23
At the same time she will look for any traps.
Trapfinding North Bridge: 1d20 + 16 ⇒ (16) + 16 = 32
Trapfinding South Bridge: 1d20 + 16 ⇒ (2) + 16 = 18
If we are not being rushed, can Moira Take 10 or 20 in trapfinding?

GM Fanguar |

You investigate the paths for any signs of tampering or tracks. In a few places, Justified finds some odd scrape marks in places, as if something enormous slideover the side of the bridge.
As you are wrapping up your search you hear a chittering from high above you. Looking up, you watch as a pair of enormous centipedes crawl over a ledge near the ceiling and begin to crawl down the wall.
Justified: 1d20 + 3 ⇒ (3) + 3 = 6
Graythan: 1d20 + 5 ⇒ (10) + 5 = 15
Krila: 1d20 + 6 ⇒ (1) + 6 = 7
Moira: 1d20 + 4 ⇒ (12) + 4 = 16
Enemy: 1d20 ⇒ 6
Everyone wins initiative, so you may all act. Check the spoiler if you care about the order. Map is updated.
CR 6
XP 2,400
N Gargantuan vermin
Init +0; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 17, touch 6, flat-footed 17 (+11 natural, -4 size)
hp 87 (7d8+49+7)
Fort +12, Ref +4, Will +2
Immune mind-affecting effects
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +13 (3d6+18 plus poison)
Special Attacks poison
STATISTICS
Str 34, Dex 11, Con 24, Int —, Wis 10, Cha 2
Base Atk +5; CMB +21; CMD 31 (can’t be tripped)
Feats Weapon Focus (bite)B, Skill Focus (Perception), Lightning Reflexes, Toughness
Skills Climb +20, Perception +7, Stealth -4; Racial Modifiers +4 Perception, +8 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Krila |

MW Hvy X-Bow: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 ⇒ 5

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Too late Justified recommends Fall back and lets see if we can take one down before it gets to us. He then pulls and throws a charm at the one that is wounded as he steps defensively in front of Moria. Using Combat Expertise to boost AC by 2
chakram: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 201d8 + 5 ⇒ (5) + 5 = 10

GM Fanguar |

Justified and Moira plink against the insect's tough carapace, doing little damage, but still causing the creature to hiss in pain.
Graythan is still up
CR 6
XP 2,400
N Gargantuan vermin
Init +0; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 17, touch 6, flat-footed 17 (+11 natural, -4 size)
hp 87, 75/87
Fort +12, Ref +4, Will +2
Immune mind-affecting effects
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +13 (3d6+18 plus poison)
Special Attacks poison
STATISTICS
Str 34, Dex 11, Con 24, Int —, Wis 10, Cha 2
Base Atk +5; CMB +21; CMD 31 (can’t be tripped)
Feats Weapon Focus (bite)B, Skill Focus (Perception), Lightning Reflexes, Toughness
Skills Climb +20, Perception +7, Stealth -4; Racial Modifiers +4 Perception, +8 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Graythan Fist |

Graythan curses under his breath and closes ranks with the rest of the group, calling upon Tyr as he does so.
Move: move to updated square on map
Standard: cast flames of the faithful
Swift: activate Judgement (justice)
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 0/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
Flames of the faithful (1/7 rounds): weapon is flaming burst
Judgment (Justice): +2 to hit

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Not gonna trip these things... Being large right now sure would be handy. Justified says as he readies to 5' step and attack as soon as a centipede closes to 15' of him. He maintains his defensive posture.
+1 glaive-guisarme: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 211d10 + 15 ⇒ (7) + 15 = 22

Krila |

"Fall back, make them come at us one at a time. They can't both fit into the hallway." Krila advises, stepping back. She raises her hand, and a flash of light bathes her allies.
Everyone is now Blessed

Graythan Fist |

Graythan shuffles back a step, calling on Tyr's name once more before loosing a thunderous volley of fiery bolts on one of the enormous creatures. He growls under his breath in between shots, "Tyr's hand take you, vermin!"
+1 hvy repeating xbow (first): 1d20 + 9 ⇒ (12) + 9 = 21for: 1d10 + 8 + 3d6 ⇒ (4) + 8 + (2, 4, 1) = 19
+1 hvy repeating xbow (iterative): 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21for: 1d10 + 8 + 3d6 ⇒ (9) + 8 + (4, 4, 5) = 30
+1 hvy repeating xbow (rapid): 1d20 + 9 ⇒ (10) + 9 = 19for: 1d10 + 8 + 3d6 ⇒ (5) + 8 + (3, 1, 3) = 20
Swift: activate bane (vermin)
Full round action: full attack w/ rapid shot
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 1/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
Flames of the faithful (2/7 rounds): weapon is flaming burst
Judgment (Justice): +2 to hit
bless: +1 to hit, +1 vs fear
rapid shot: -2 to hit, one additional attack
bane (vermin): +2 to hit, +2d6+2 damage
performed 5ft step on map and colored Graythan's target red

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Should have fallen back. Was my initial reaction but after Moira acted and did not fall back Justified had to protect his little sis, or so he thinks of her. And then I thought they would be upon us this round. If I can have a re-do I'd move back but would not leave anyone behind.

GM Fanguar |

So we will just recon that everyone ran back, then the bugs followed, then all the preceding actions occurred, X-bow, blessing, readied action etc.
Graythan unleashes a devastating rain of terror on the first insect to crawl into view. The wounded bug lumbers up the stairs, but as it rears back to strike, Justified steps forward and skewers it. The creature crumples to the gound in a twitching, gore-spewing heap.
In its wake, the other centipede strikes,
Attack Justified: 1d20 + 13 ⇒ (8) + 13 = 21
Damage?: 3d6 + 18 ⇒ (1, 3, 6) + 18 = 28 DC22 fort save or be poisoned (1d3 Dex damage/round for max of 6 rounds
Everyone is up
CR 6
XP 2,400
N Gargantuan vermin
Init +0; Senses darkvision 60 ft.; Perception +7
DEFENSE
AC 17, touch 6, flat-footed 17 (+11 natural, -4 size)
hp 87
Fort +12, Ref +4, Will +2
Immune mind-affecting effects
OFFENSE
Speed 40 ft., climb 40 ft.
Melee bite +13 (3d6+18 plus poison)
Special Attacks poison
STATISTICS
Str 34, Dex 11, Con 24, Int —, Wis 10, Cha 2
Base Atk +5; CMB +21; CMD 31 (can’t be tripped)
Feats Weapon Focus (bite)B, Skill Focus (Perception), Lightning Reflexes, Toughness
Skills Climb +20, Perception +7, Stealth -4; Racial Modifiers +4 Perception, +8 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Krila |

Krila reaches out from behind Justified, and touches his back.
Heal Hex: 2d8 + 7 ⇒ (2, 1) + 7 = 10

Moira Greyshadow |

Moira unleashes an arrow towards the centipede.
Attack, bow: 1d20 + 10 ⇒ (6) + 10 = 16
The arrow hits the target but bounces of it hide.
Taking advantage of feat Just out of Reach - When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.

Graythan Fist |

Graythan fades back another step and lets another pair of bolts thunder from his crossbow as Justified struggles against the monstrous thing. "Right there, Justified. Hold it right there... good!" The flaming bolts bury themselves deep into the insect's flesh, shattering chitin and eliciting pained screeches.
+1 hvy repeating xbow (first): 1d20 + 11 ⇒ (12) + 11 = 23for: 1d10 + 8 + 3d6 ⇒ (9) + 8 + (5, 6, 1) = 29
+1 hvy repeating xbow (iterative): 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23for: 1d10 + 8 + 3d6 ⇒ (5) + 8 + (4, 6, 1) = 24
HP: 48/48
AC: 23 (13 T / 20 FF)
CMD: 17
F/R/W: +6/+5/+10 (+2 vs Illusion, +1 vs Enchantment, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 1/3
Bane rounds used: 2/7
Discern lies rounds used: 0/7
Relentless footing used: 0/7
Inner strength used: 0/1
inflict wand charges used: 3/50
cure wand charges used: 8/50
Spell Slots used:
Level 1 (4+1) - 0/5 | DC 15
Level 2 (3+1) - 1/4 | DC 16
Level 3 (1+1) - 0/2 | DC 17
Ongoing Effects
Deadly Aim: -2/+4
Flames of the faithful (3/7 rounds): weapon is flaming burst
Judgment (Justice): +2 to hit
bless: +1 to hit, +1 vs fear
bane (vermin): +2 to hit, +2d6+2 damage

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The now less agile fighter makes his stand, continuing to fight with expertise he cuts at the huge insect. The poison courses through his veins and he becomes less dexterous.
+1 glaive-guisarme: 1d20 + 15 - 2 + 10 ⇒ (12) + 15 - 2 + 10 = 351d10 + 15 ⇒ (6) + 15 = 21
+1 glaive-guisarme: 1d20 + 10 - 2 + 10 ⇒ (9) + 10 - 2 + 10 = 271d10 + 15 ⇒ (10) + 15 = 25
Fort Save 2: 1d20 + 6 ⇒ (5) + 6 = 111d3 ⇒ 3

GM Fanguar |

Another barrage from Graythan and Justified succeed in dropping the second centipede.
Fort 3: 1d20 + 6 ⇒ (12) + 6 = 18 Dex: 1d3 ⇒ 3
Fort 4: 1d20 + 6 ⇒ (15) + 6 = 21 Dex: 1d3 ⇒ 1
Fort 5: 1d20 + 6 ⇒ (16) + 6 = 22
Barring some magic, the poison continues to do its vile work.
When you are ready let me know if you are going to take the top path or bottom path.

Krila |

Krila casts Remove Poison on Justified. "It appears you have been poisoned. This should help."
Krila can cast Lesser Restoration and restoration once per day. How far down are you?

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I am unfamiliar with Remove Poison. Is there a caster level check like Neutralize Poison? Justified is down 4 points of Dex.
Justified has angry red lines radiating from the bite and he is sweating profusely as the magic is cast. My thanks Krila. That was a nasty bite. My joints are stiff and my muscles seem not to want to respond as they should.

Krila |

Sorry, it's Neutralize Poison, player typo
Krila nods. "As soon as we confirm the magic worked, I'll deal with the muscle issues."

Krila |

CL Check: 1d20 + 7 ⇒ (11) + 7 = 18
Oh well, you'll have to suffer until you save and then I can cast Lesser Rest or Rest