GM Fanguar's Savage Tide (Inactive)

Game Master Fanguar

High adventure on the high seas.
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Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified is wounded badly and steps back hoping to allow someone to flank with him. He power attack, hoping to bring it down. I was thinking Moira was on the other side of the thing?

Glaive: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 9 ⇒ (2) + 9 = 11


Doesn't matter, with the AC debuff from the tanglefoot, you hit anyways

I know it has ferocity, but you are down a man, so we'll call it dead

When Justified stabs the beast its jaws snap convulsively and it too begins to liquify until only a sizzling pool of acid and bones remain.

Going to recruit an arcane right now. If someone is quick to reply, you'll find the PC here.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira was going to be flanking position by Round 2. Based off the map it was too far for her to get into position in 1 round.

Moira immediately jumps, back before her attack, to see the creature liquefy before her very eye. "Ah....nice job guys. Hopefully you can save some for me next time around."

"By the way, this thing here and the undead creature before....well all I have to say is that this is just the beginning. What other creature the island has in store for us."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Leaning on his weapon, Justified breaths hard and clutches his side. I could use a medic. Look at how it died. Was is summoned or demonic or something?


retired

"Something seems to have twisted it in the same way as those men on the beach. Your guess as to the cause is as good as any, but whatever the root, if it's contagious this could get real bad real quick if it's not contained."


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

"This is totally disgusting. We can't even eat this thing like we ate the giant crab." Moira elbows Justified in the ribs. "Remember that fight? Or was it before I met you? Hmmmm. Anyways, once the crab was dead we had a big feast. Why can't we get attack by a school of giant shrimp. Mmmmmm. I'm in the mood for shrimp. Maybe with some butter and garlic. Awwww when do we get to eat?" Moira wonders away from Justified, talking to herself on what can be put on shrimp.


retired

Graythan shrugs at Justified and his wounds. "You'd regret it if I tended to you. Your wounds would worsen rather than mend."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

I did not know that about you Greythan. Justified says with a slight smile as he gets out a potion vial and drinks it.

Cure Mod Potion: 2d8 + 3 ⇒ (1, 3) + 3 = 7

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

After the fight, and consuming the healing potion Justified leads the group deeper into the cave. That creature must have been guarding something. he muses.

Are the hangings in the room of note?


retired

"Perhaps." Graythan's tone suggests he actually disagrees with the thought but doesn't care to argue about it. He follows Justified further into the caves, alert with crossbow at the ready.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Inspecting the hangings, reveals them to be bolts of silk cloth, they appear salt stained and damaged, but a few might still be worth a coin or two. (200gp). A table in one corner has several books laid out to dry. A quick glance finds them to be scientific tomes on a wide range of topics. They might have some value to a collector or library. (200gp)

While you are poking about, you hear a loud ruckus coming from the tunnel leading to the NE. Amongst the hoots and howls, you think that you can make out the shouting voices.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Packing up the undamaged hangings Justified hears the muffled shouting. Someone could be in trouble. We better go investigate.


retired

Graythan nods wordlessly in agreement, and intones a spell over Moira before she can dart away in the lead. As the magics settle over her, he nods again, his eerie blue eyes glittering in the dim light of the cave. He turns his attention to Justified then and provides him with the same protection.

Cast shield of faith on Moira. Then again on Justified. +2 deflection bonus to AC, 3 minute duration

Status:

HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50

Spell Slots used:
Level 1 (3+1) - 2/4

Ongoing Effects
shield of faith (Moira): 2/10 rounds, 1/3 minutes
shield of faith (Justified): 1/10 rounds, 1/3 minutes


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Not knowing what Graythan cast onto Moira, "Hey! What did you just do to me? Am I gonna turn into a frog?


retired

He turns and meets her eyes with his own before deadpanning, "Yes."


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

"Ahhhh!" The young girl closes her eyes tight preparing for the transformation. When she feels nothing she opens her right eye and looks at her arm. Then she opens her other eye and starts counting her fingers, looking at her legs and touching her face. The rogue realizes that nothing has happen. She looks at Graythan with a scowl on her face. "Mr. Fist! What did you just do?"


retired

"I placed the same ward over you that I did just a few days past. If you are fortunate, it may deflect a claw or arrow before its power fades." He pauses then to induldge in a half grin. As the expression fades he catches Moira's gaze once more, "You are welcome."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

With the ward already beginning to fade away Justified hurries to find the source of the shouts, and potential to engage some provoking creature.


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

"Really?" With Graythan's explanation the rogue immediately begins to run towards the source of the shout. "Let's go guys. I'm hoping there is a giant shrimp or crab." Moira runs a couple of feet then stops, turns around and winks towards Graythan, then she takes off towards the shout.


Heading down the tunnel, you pass an entrance that has been barricaded with tables and shelves (K6). Ignoring it for the moment, you continue on towards the sound of the commotion. As you clomp down the tunnel, the sound of shouts, wet cries of anguish,and the clang of metal on metal grows louder, until the passage opens up before you. (k7)

Dozens of five-foot-wide iron cages are built into the walls of this large cavern. Some are empty, while others contain the partially eaten remains of dead men and women. Yet most horrible are those cages that contain thrashing, wailing figures. Each of these seems more deformed than the last, twisting legs, writhing arms, vestigial heads, and jaws agape with too many teeth are all on display as the mad prisoners howl and slobber and throw them selves against the walls of their cages in a cacophonous attempt to break free.

Amidst the chaos, you see that two of the cages contain seemingly normal prisoners, a stocky dwarf and a bedraggled human. Both are frantically trying to batter away and avoid the grasping claws of their adjacent cellmates and from their looks of desperation, this has been going on for quite some time.

The room also features a long table against one wall with a wide array of gear laid out, apparently being sorted and appraised. (Savarend and Zanril's gear)

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified will begin the grisly task if ending the deformed creatures near the normal prisoners from a safe 10' distance. We will have you out of there in a moment. he promises.


By Moradin's beard! Aren't you a welcome sight! These addled souls have been trying to get a bit too friendly with us, if you know what I mean."


male Human Wizard 3

Ignoring the begging of the depraved cellmates, He continues to gaze upon a small painting of a woman.I will return. Just then he spots several figures approaching his prison. An Elf, a Human, and a Dhampir. Stunned for words, Zanril utters few.
"Thank the fates..Yes, please get me out of this infernal prison"

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Baring some intrusion, Justified with the help of Moira and Greythan, has the two out of their confinement in short order. I'll hear more of who you are and how you came to be here before I restore to you your gear. Do not fear though. I do not intend to keep any of it. I just prefer to know who I am traveling with, especially if they go armed.


retired

Graythan remains keenly focused on his ultimate goal and cuts right to the chase, bypassing an introduction entirely, "Do either of you know where Vanthus is?"


You see a well-groomed dwarf man with dark hair tied into a ponytail. His beard is loosely braided and reaches to his collar line. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with small freckles on his nose, high cheek bones, and a strong jaw. He is dressed (once he gets his gear back) in breastplate armor, with a rust-brown cloak. He holds a warhammer and shield. You also notice wicked spikes on his gauntlets and a dagger at his belt. He is tall for a dwarf, with a solid frame and straight posture.

"Vanthus?" His eyebrows knit together in a quizzical fashion. "I've not heard the name. Is he the black-hearted bastard behind this?" The dwarf turns to the human fighter. "I am Savarend Whiteroot - son of Kethadrend, son of Indevend, of the Whiteroot clan of the Land of Black Ice. I am a priest of Moradin, and a sword-coin from time to time. A caravan I helped escort decamped here. One night I was sleeping in the woods near our campfire, and in the morning I was in this cell. That was... two, perhaps three days ago?"

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Extending his hand to the dwarf Justified says Well met priest of Moradin. You are most welcome. Allow me to help you into your armor. Do you know this other man?


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira approaches the dwarf and stands before him with arms crossed on her chest. Almost eye to eye, she is about 3 inches taller than the dwarf. She sniffs the air and says to the man, "OK....2 rules. Number 1....I get dibs on the giant shrimp or giant grab. Number 2, I am the only "Shorty" here. Got it?"

The rogue then walks over to the other human. "Well you are big one. Now what do you do?"


Savarend holds his hands up in mock surrender. "Whatever you say, Shorty. As long as you don't go sprouting a beard, I think we won't be having any confusion." He leans in and whispers conspiratorially. "You don't sprout beards, right? I'm still learning about elves."


male Human Wizard 3

Rubbing the back of his head, he looks at the odd party
"My name is Zanril Loreweaver the Magnificent, I was going back to me and my wifes dwelling, when I was...attacked. I don't remember much after that.."
Turning to the Elf and smiling
"What do I do?"
Casts Presidigitation (Probably butchered that word)
Blue flames spark from his hands dancing around the Elf
"My dear girl, the arts of arcane are my profession"
"As for the shrimp thing..help yourself."
Feeling the introductions complete, he arms himself with his gear

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

The magnificent is it? Well as long as you can walk the talk I am gonna like you just fine. People call me Justified and I can do magic with this hear glaive. Maybe we'll make a good team, because we are not headed back just because we reduced you lot. We've a mission to accomplish.


male Human Wizard 3

"Oh course, I would expect nothing less. Honestly, why would we leave without having a spot of fun"
Zanril grins at Justified


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

"Ahhh." Moira jumps at the sight of the blue flames and runs behind Justified. She leans to the side only showing her head to Zanril. "So I presume you can turn people into frogs?"


retired

Graythan observes the introductions with a measure of stoicism, though it might be said that his eerie blue eyes linger for a few seconds too long on each of the caged men. He nods once, introducing himself with little fanfare, "Graythan. We're hunting a man named Vanthus. If you feel beholden to us for rescuing you from those cages, you are welcome to help. If you would rather make straight for your homes and wander these monster-filled tunnels on your own, well- you're welcome to that too, I suppose." He turns his gaze to the others, "If we're all done socializing, we're not got any closer to Vanthus by lingering here."


Savarend finishes strapping on his armor and hefts his heavy steel shield and warhammer. He smiles as he gives it a few swings to warm up. "Does this mission involve this Vanthus character? Because I wouldn't mind sharing a few of my thoughts with him."


I was ninja'ed while writing my post.

"If Vanthus is behind all of this, let's let him know just what we think about him."


There's the barricaded cave you passed on your way to this room and another passage leading off to the east. The barricaded chamber was silent, but you can here noise coming from the other direction. First one to post, gets to pick.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

If you are all geared up and ready lets go back to that barricaded chamber we passed to get here.


It takes a bit of effort, but you manage to shove aside the tables and shelves that make up the barricade and look beyond. A fairly even layer of sand covers the floor of this musty-smelling cavern. Large pottery urns line the walls of the cave, and within each grows a riot of strange mushrooms, fluted toadstools, phosphorescent moulds, greasy-looking fronds of pale lichens, and all matter of strange fungi. Several large glass terrariums, their walls beaded with condensation, stand along the west wall. One of these is shattered, the loamy soil within spilling out onto the sandy floor near a long but low table heaped with flasks, jars, bottles, and tools. Protruding from under the table are a pair of small boots, hopefully those of a gnome or halflling


male Human Wizard 3

Zanril looks about the room, stopping at the fungi and other materials.
Can I roll a Knowledge to identify specifically what kind of mushrooms/toadstools and what their use(s) are? I believe it would be Nature
Knowledge: Nature: 1d20 + 9 ⇒ (3) + 9 = 12
Continuing his gait around the room, he stops at the boots.
Hmm.. just your size eh Elf?
Zanril chuckles softly


retired

Graythan shakes his head somberly as Zanril strides into the room but doesn't stop him. As he surveys the room from the entry he casually notes, "You know, the barricade may have been erected to keep something in rather than other things out." His gaze settles on the broken terrarium, "And that looks like something broke out to me."

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Female Half Elf Rogue 7: HP 59/59 AC: 19/15/14 F: +4 R: +9 W: +4, Per: +9 Init:+4)

Moira approaches Zanril. "Hey tall, dark and gruesome....I'm a half breed. Please don't lump me in with those high class, snobbish types. They kind of look down on us half elves cause we got a touch of human. Me, I'm happy Justified found and saved me from the streets. I've been with him ever since."

The rogue takes one of the boots and examines it."Hmmm"
She look inside and starts to say to it"Hello in there.....any critters living inside? She turns the boot upside down and begins to repeatingly smacking the bottom of the boot. "One time, a friend of mine put on a pair of boots and as he put in the last boot a large spider bit his toe. Boy, his toe turned pink, then red, then purple all within an hour. Then, and this is a true story, he went to... you know...take care of business....well let's say we found him hanging from a tree with a spider web coming from his butt. True story." Moira nods as she continues inspecting the boot.

Appraise the boots: 1d20 + 6 ⇒ (11) + 6 = 17


Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Savarend is somewhat leery of the entire room. "Ehh.... you sure you should be just running up and taking those boots? He's dead and all, but he might be some sort of fungal creature at this point. Like this got into his head or something."


Zanril recognizes several mosses and fungi that are known to be poisonous, but nothing that would be particularly dangerous. There are several species he isn't familiar with.

Before he can pass on his information, Moira cavalierly goes to inspect he boots poking out from the table. She finds them to be of good, but not exceptional quality. The only thing of not is that they are still on the feet of the decomposing corpse of what might have once been a gnome. Before she has time to do more than recoil in disgust, a purple tendril flies out from the collected fauna on the table.

Surprise attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Fort DC15: 1d20 + 3 ⇒ (15) + 3 = 18

It leaves a stinging welt.

Initiative rolls:

Justified: 1d20 + 2 ⇒ (17) + 2 = 19
Graythan: 1d20 + 5 ⇒ (19) + 5 = 24
Savarend: 1d20 + 0 ⇒ (7) + 0 = 7
Zanril: 1d20 + 1 ⇒ (8) + 1 = 9
Moira: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy: 1d20 - 1 ⇒ (15) - 1 = 14

Combat Rn 1
24 Graythan
19 Justified
14 Fungus
11 Moira
9 Zanril
7 Savarend

Grathan and Justified may post. I'm not going to bother with a map. It is currently unflankable

VIOLET FUNGUS CR 3:

XP 800
N Medium plant
Init –1; Senses low-light vision; Perception +0
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 30 (4d8+12)
Fort +7, Ref +0, Will +1
Immune plant traits
OFFENSE
Speed 10 ft.
Melee 4 tentacles +4 (1d4+1 plus rot)
Space 5 ft.; Reach 10 ft.
STATISTICS
Str 12, Dex 8, Con 16, Int —, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
ECOLOGY
Environment any underground
Organization solitary, pair, or grove (3–12)
Treasure incidental
SPECIAL ABILITIES
Rot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Seeing the creature Justified springs forward to attack.

glaive-guisarme: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 9 ⇒ (8) + 9 = 17


retired

Graythan sends a bolt chasing after Justified, but his care in not clipping the human spoils his shot.

+1 hvy repeating xbow (point blank shot): 1d20 + 6 ⇒ (1) + 6 = 7for: 1d10 + 2 ⇒ (8) + 2 = 10

Status:

HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50

Spell Slots used:
Level 1 (3+1) - 2/4

Ongoing Effects


male Human Wizard 3

Actions for my turn

Zanril turns from the mushrooms and lichen to see the Half-elf. He steps and uses Shocking Grasp on the creature.

Melee touch attack: 1d20 + 1 ⇒ (15) + 1 = 16
Casting Defensively: 1d20 + 7 ⇒ (13) + 7 = 20
passed DC 17 concentration

DMG: 3d6 ⇒ (3, 5, 3) = 11

Lightning crackles from Zanrils fingertips as lightning dances over his target


Tentacle 1: 1d20 + 4 ⇒ (9) + 4 = 13
Tentacle 2: 1d20 + 4 ⇒ (9) + 4 = 13

Tentacle 3: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Fort save DC15: 1d20 + 4 ⇒ (3) + 4 = 7
STR: 1d4 ⇒ 3 CON: 1d4 ⇒ 1

Tentacle 4: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Fort save DC15: 1d20 + 4 ⇒ (17) + 4 = 21

Justified deals the mushroom a vicious slice and it retaliates with a flurry of tentacles. Their blows sting, but more horrifyingly the flesh darkens and starts to rot before your very eyes.

Everyone is up.

VIOLET FUNGUS CR 3:

XP 800
N Medium plant
Init –1; Senses low-light vision; Perception +0
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13/30
Fort +7, Ref +0, Will +1
Immune plant traits
OFFENSE
Speed 10 ft.
Melee 4 tentacles +4 (1d4+1 plus rot)
Space 5 ft.; Reach 10 ft.
STATISTICS
Str 12, Dex 8, Con 16, Int —, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
ECOLOGY
Environment any underground
Organization solitary, pair, or grove (3–12)
Treasure incidental
SPECIAL ABILITIES
Rot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified almost staggers at the weakening attack. He swings somewhat wildly and staggers back 5'. Now 15' away.

glaive-guisarme: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 141d10 + 9 - 3 ⇒ (10) + 9 - 3 = 16

I think I have this right. -3 strength =-2 to hit and -3 damage. And a 14 will miss.


retired

Stat damage only adds penalties on the evens, Justified. 3 Str damage would net a -1 to hit, -1 to damage; It doesn't actually decrease your stat, but if the damage ever equals or exceeds your stat, bad things happen =\

Graythan frowns as the tentacles dance over Justified's form, the flesh blackening underneath. He corrects his aim and sends another bolt darting through the air.

+1 hvy repeating xbow (point blank shot): 1d20 + 6 ⇒ (18) + 6 = 24for: 1d10 + 2 ⇒ (5) + 2 = 7

Status:

HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50
Spell Slots used:
Level 1 (3+1) - 2/4

Ongoing Effects

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Hey Folks,

I'm looking to inject some fresh blood into my Savage tide AP. We're just about done the first adventure and currently have a polearm wielding human fighter, an ifirit sorcerer and a half-elf rogue. I would be looking for 2 more PCs to join, at least one a divine spellcaster. We are using google drive for maps.

Character creation:

level 2
20pt buy
Hp: max at first, 1/2+1 each level after
Class: No Gunslingers or Summoners
Race: Nothing too weird
Starting wealth:1000gp
Traits: None, but you can take one of the city district feats laid out in Savage tide player's guide (free download link at the bottom) as a bonus feat.
Background: Don't need much. The PC's are currently in the employ of a noble, one Lavinia Vanderboren. The current mission is to capture or kill her murderous brother, so the new PCs would have been recruited by her to help out with that.

Recruitment will be open until I see something I like, but no more than a week. If you have any questions let me know.


Posting for interest. Character will be up soon

Sovereign Court

What sorts of character personalities would mesh well with the party, do you feel?

Shadow Lodge

Dotting. Will think about some concepts.


"Ready to head out when you are!" Feya grinned before sitting back contentedly, staring at the table before her and the greatsword that rested there.

Character details in Alias - DarkestHeart


Stratos wrote:
What sorts of character personalities would mesh well with the party, do you feel?

Well, the fighter is very no-nonsense and direct. Definitely a stab first ask questions later type. The sorcerer is serious and reserved and the rogue is a bubbly chipper teenager with a zest for life. We kind of have the whole spectrum. As long as you aren't wanting to play someone overly confrontational, anything should go. If you want to run a concept by me first, just post it in a spoiler.


Here is my Cleric. I am holding on to the gold to get mithral armor. due to his low strength.
Does anyone have the merchants tongue feat If not I will stick with selective channeling.
May I use the d100 table to swap out his spell like ability.
http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar
Table: Variant Aasimar Abilities

Shadow Lodge

Are you playing the AP in Golarion? Which gods are being used?


Merck wrote:
Are you playing the AP in Golarion? Which gods are being used?

I'm running it in Greyhawk, but I'm not too particular about clerics and their gods. If you just want to use a Golarion god that's fine.


Bumpity-bump-bump

For anyone unfamiliar with the AP, you start fighting pirates, the move on to the island of dread and then spend the final third mostly in the abyss trying to overthrow demogorgon.


Hark! Another sweet AP I've always been interested in! =)

I'd like to submit Graythan Fist for your consideration. He's a grim but good-hearted bounty-hunter who bends the strengths of his unnatural heritage to the purpose of hunting down and subduing wrong-doers.

While he's not currently geared to fill the role of a primary healer, he could certainly step into such a role via wands of cure light wounds or some such in addition to his spell selection as he advances. At present though, he's been a loner for some years now and is kitted out to be fairly self-sufficient and self-reliant.

He focuses on ranged combat (with an eye for the crossbow mastery feat a bit down the line).

Thanks for the consideration, Fanguar! =)


Interest!


This is Merck's submission. Lore Oracle of Pelor.


Beltin Albin wrote:

Here is my Cleric. I am holding on to the gold to get mithral armor. due to his low strength.

Does anyone have the merchants tongue feat If not I will stick with selective channeling.
May I use the d100 table to swap out his spell like ability.
http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar
Table: Variant Aasimar Abilities

Sorry, for some reason I forgot to answer this. If you want a variant, run it by me for an ok. I would rather you didn't roll, since the abilities aren't exactly balaced.

Finishished submissions:

Morvius Charthagnion III (Lore Oracle of Pelor)
Graythan Fist (dhampir Inquisitor)
Beltin Albin (Aasimar Cleric)
Faya Haggerson (Human Barbarian)

I'll give a couple more days for anyone to wrap up a submission.


Then I will keep the basic stuff no problem.


dot


Here is Reinald. I would need to tweak his story some. He was made for Skull and Shackles I would but I think would fit in fine here.


GM Fanguar wrote:

...

Character Gen Rules
...
Class: No Gunslingers or Summoners
Race: Nothing too weird
....

So what would you as GM define as weird?

I'll be competing my Randomisation list after I know what races are considered weird.


Dotting interest with a Half-Orc Cleric Crusader Resurrectionist. Is this acceptable?


Azure_Zero wrote:

I'll be competing my Randomisation list after I know what races are considered weird.

No traditionally 'evil' races, no underdark races, Wayangs, strix. Merfolk might not be particularly practical in the jungle, etc. I'm not particularly stringent about these kinds of things, but let's be reasonable.

Anderlorn wrote:


Dotting interest with a Half-Orc Cleric Crusader Resurrectionist. Is this acceptable?

I'm not sure I'm familiar with the Resurrectionist (archetype?) Fire me a link so I can take a look at it.


Resurrectionist is just abbreviated for Healing Sub-domain Resurrection specialist.

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /healing-domain/resurrection

Here is the Crusader:

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/crusader


Anderlorn wrote:

Resurrectionist is just abbreviated for Healing Sub-domain Resurrection specialist.

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /healing-domain/resurrection

Here is the Crusader:

http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/crusader

linkified!


Dal Selpher wrote:
linkified!

Thanks, it doesn't bother me to highlight and scroll down to go to link so I didn't think about adding [url][/url].


Ah I see. Yup that would be fine.


Here I go

Assault: Samurai, Monk
Skill: Bard, Ninja
Divine: Cleric, Oracle
Arcane: Alchemist, Sorcerer

Ass/Skill c: 4d100 ⇒ (36, 69, 86, 62) = 253 Monk, *Samurai, **Ninja, Bard
Div/Arc c: 4d100 ⇒ (26, 84, 63, 59) = 232 Oracle, **Cleric, *Sorcerer, Alchemist
Final: c: 2d100 ⇒ (24, 11) = 35 *Ninja, Cleric,

Race_Common: r: 2d100 ⇒ (82, 70) = 152 *Human, Half-Elf,
Race_Featured: r: 2d100 ⇒ (26, 52) = 78 Tiefling, *Aasimar
Race_Uncommon: r: 2d100 ⇒ (73, 59) = 132 *Suli, Changelings
Race: Final r: 3d200 ⇒ (68, 144, 85) = 297 Human, *Aasimar, Suli

Result: Ninja Aasimar

Aasimar: h: 4d100 ⇒ (50, 42, 27, 19) = 138 *Angel, Azata, Agathion, Normal

Gender: 2d6 ⇒ (1, 5) = 6 Female

Final Result: Female Ninja Aasimar(Angel)

I think I'll multi-class this character a bit to change things up for me.
Class Mixed c: 4d100 ⇒ (93, 18, 81, 42) = 234 *Samurai, Monk, *Cleric, Sorcerer

So it'll be either Cleric or Samurai that gets mixed with Ninja.
Darn it, it's a hard choice between;
Cleric (Theologian)
and
Samurai (Sword Saint)

as each offers a unique RP style and path.


I'll just take both as seconadary classes

What are the languages in the area?
Skald, Tein, Elven, Sylvan, etc...

Got most of it done, just equipment.


Update, still crunching and making progress.

Here is the characters name and ignore any remnant gun/spellslinger information, I am using the template of another character for this character.

Modius

~Anderlorn


Hi Fanguar,

This is dathom, I play Pavo in your Age of Worms campaign. Savage Tide is another game that I have always wanted to play in, but never games never came up at good times for me to participate. My schedule is free enough now however, that I can definitely set time for this game.

Here is my submission for Rast Hilden, half-elf Cleric of Osprem for your consideration. Character information is located under this profile


Azure_Zero wrote:

I'll just take both as seconadary classes

What are the languages in the area?
Skald, Tein, Elven, Sylvan, etc...

Got most of it done, just equipment.

Sassarine is a major trade port all languages are present. Pretty much everyone you'll meet speaks common, so other than that, pick for flavour more than anything.


More done, I think I will either be done by tonight or tomorrow.

About half way done.

~Anderlorn


All done, I'll fill out the background some more tomorrow.

AZ


95%+ done with Davor Modius, refining him today.


Davor Modius is complete. The only thing I may do is word smith his BIO+ but everything else is completed

~Anderlorn


Thanks to everyone who submitted something. The other players and I will make a decision over the weekend and let you know.


Thank you GM Fanguar and good luck all!


Added a Character Progression spoiler outlining the character's planned progress for the first 10 class levels.


Malkus Zhurgoth ROG 2
NE (More neutral than evil. As he gains in level prob more prone to getting more and more toward N. He doesn't like doing nasty stuff, but is more than happy to do it if it means relative wealth and comfort for him and his family)

STR 18
DEX 14
CON 14
INT 10
WIS 10
CHA 10

Malkus Zhurgoth the Half-Orc sits waiting in a relaxed position in the Inn laughing and telling jokes and gossiping with fellow patrons. He is dressed in clerical vestments, of the initiate level, covering dusty unadorned leather armor. He looks to be slightly inebriated. A very , very keen observer may note he is in a booth facing the entrance and within an easy distance to the back door. Further, a keen observer may note the inebriation is somewhat feigned. Further a very keen observer may note while his wardrobe is unexceptional, the boots are in excellent condition. At least the soles are in excellent condition. Malkus was growing increasingly impatient and was finding it difficult waiting for the meeting with the new employer. He understood that he would also be working with some other freelancers (PCs) on the job. Growing up on the mean streets near the docks tends to make a man cautious and it was not easy for Malkus to stay in one place for too long or to trust new people. The clerical vestments were an old habit from his time as a poor son of off and on employed dock worker that died a pauper and left the boy an orphan. Malkus was far from religious, but sometimes the thugs near the docks would leave a weak boy or man alone if he was a cleric. Besides scamming people was easier with a religious air, and keep the boy and his mom with somewhat full bellys. Malkus still keep up the habit even though he was far from weak anymore. Besides, the gods never seemed to help him out too much.
Malkus wasn't pride of what it had taken to gain strength and gain some relative wealth and security in his short life. He wasn't necessarily, super happy about killing this woman Lady Vanderhoren's brother. But a job is a job, and it's easy to sleep at night with fully belly in a nice inn with a little bit of a bad conscience than live honorably with an empty belly. If keeping himself and his mother in nice comfort, he would kill a 100 Vanderhorens. The next step in gaining some more wealth and security would be to join a guild or even better team up with some other skilled individuals.
MALKUS got up abruptly from the table for the bathroom, cutting off a Dwarven merchant story midstream about the problems with haggling with gnomes over alchemical ingredients. "Sorry good sir, I must unload some of this swill" said Malkus, referencing the dwarf's earlier story's punchline, while chuckling jovially and backslapping the dwarf in a friendly manner. Malkus thought while doing this stagecraft, his information seems useless. People sitting silently at a tavern alone draw attention so bad conversation seemed the order of the afternoon.
Malkus reached the privy and reread the note about this meeting in secrecy. Damn it all..... in his nervousness about meeting with the House, he had attended the wrong tavern. Worse he had spent the better part of the day, observing and making sure the place was secure beforehand at the wrong location. Now he would have to rush to the other tavern without any time for observing the place beforehand. He silently and smoothly exited the tavern from the back entrance and headed to the proper meeting place.


Current List of Replacements

Faya Haggerson Human Barbarian
Reinald Malcoms Human Fighter (Tactician) 2

Malkus Zhurgoth Half-Orc Rogue

Noya Yuuki Aiba Ninja 1 / Cleric 1(Theologian) 1

Graythan Fist Dhampir Inquisitor [spellbreaker]

Beltin Albin Aasimar Cleric
Morvius Charthagnion III Oracle of Pelor, Lore Mystery
Davor Modius Half-Orc Cleric (Crusader)
Rast Hilden Half-elf Cleric


Dot!


Well, saw this a bit late, but if you're still looking, here's Tae-Val, inquisitor of the Ruby Sorceress, Wee Jas.


Current List of Replacements

Faya Haggerson Human Barbarian
Reinald Malcoms Human Fighter (Tactician) 2

Malkus Zhurgoth Half-Orc Rogue

Noya Yuuki Aiba Ninja 1 / Cleric 1(Theologian) 1

Graythan Fist Dhampir Inquisitor [spellbreaker]

Beltin Albin Aasimar Cleric
Morvius Charthagnion III Oracle of Pelor, Lore Mystery
Davor Modius Half-Orc Cleric (Crusader)
Rast Hilden Half-elf Cleric

Tae-Val Human Inquisitor of Wee Jas (Preacher, Witch Hunter)

Shadow Lodge

I will have to ask that Morvius be removed from the submissions please, he got into another game. If possible I would like to replace him with another character of mine. A magus, the link is below. If accepted I will update his profile.

Rutilus Albus


Updated List of Replacements

Faya Haggerson Human Barbarian
Reinald Malcoms Human Fighter (Tactician) 2

Malkus Zhurgoth Half-Orc Rogue

Noya Yuuki Aiba Ninja 1 / Cleric 1(Theologian) 1

Graythan Fist Dhampir Inquisitor [spellbreaker]
Tae-Val Human Inquisitor of Wee Jas (Preacher, Witch Hunter)

Beltin Albin Aasimar Cleric
Davor Modius Half-Orc Cleric (Crusader)
Rast Hilden Half-elf Cleric

RutilusAlbus Human Magus

The Exchange

withdrawing Sigur Gerian.


Updated List of Replacements

Faya Haggerson Human Barbarian
Reinald Malcoms Human Fighter (Tactician) 2

Malkus Zhurgoth Half-Orc Rogue

Noya Yuuki Aiba Ninja 1 / Cleric 1(Theologian) 1

Graythan Fist Dhampir Inquisitor [spellbreaker]
Tae-Val Human Inquisitor of Wee Jas (Preacher, Witch Hunter)

Davor Modius Half-Orc Cleric (Crusader)
Rast Hilden Half-elf Cleric

RutilusAlbus Human Magus


Sorry for the delay everyone. I caught a touch of the flu and have been laid up.

Consulting with the other players, we've come to a decision:

Graythan Fist and Rast Hilden come on down.

Thanks to everyone who took the time to put something together and sorry again for keeping you all waiting.


GM Fanguar wrote:

Sorry for the delay everyone. I caught a touch of the flu and have been laid up.

Consulting with the other players, we've come to a decision:

Graythan Fist and Rast Hilden come on down.

Thanks to everyone who took the time to put something together and sorry again for keeping you all waiting.

Glad you are feeling better GM Fanguar and thank you for the opportunity to both submit and finish this toon for another campaign.

If you and your party find out they need a dual purpose cleric (better fighting ability with a concentration in healing) look me up. I'll will place this character in inactive status until I find a campaign for him.

~Anderlorn


Hey Folks,

Looking for some fresh meat! I need an arcane PC for my Savage tide game. We're currently working through the second adventure.

Character creation:

level 3
20pt buy
Hp: max at first, 1/2+1 each level after
Starting wealth:3000gp
Traits: 1
Background: Don't need much. Your character will be found captive by pirates, awaiting ransom. So you were on a boat once. Obviously the PC needs to be willing to work with the current PCs, who are currently in the employ of a local Nobelwoman

Recruitment will be open until I see something I like, but either way I'll make my decision by Friday. If you have any questions let me know.


How does a Gnome Sorcerer or an Elven Wizard sound?
lol Im that core races/classes kind of guy

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