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Justified is wounded badly and steps back hoping to allow someone to flank with him. He power attack, hoping to bring it down. I was thinking Moira was on the other side of the thing?
Glaive: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 9 ⇒ (2) + 9 = 11

GM Fanguar |

Doesn't matter, with the AC debuff from the tanglefoot, you hit anyways
I know it has ferocity, but you are down a man, so we'll call it dead
When Justified stabs the beast its jaws snap convulsively and it too begins to liquify until only a sizzling pool of acid and bones remain.
Going to recruit an arcane right now. If someone is quick to reply, you'll find the PC here.

Moira Greyshadow |

Moira was going to be flanking position by Round 2. Based off the map it was too far for her to get into position in 1 round.
Moira immediately jumps, back before her attack, to see the creature liquefy before her very eye. "Ah....nice job guys. Hopefully you can save some for me next time around."
"By the way, this thing here and the undead creature before....well all I have to say is that this is just the beginning. What other creature the island has in store for us."

Moira Greyshadow |

"This is totally disgusting. We can't even eat this thing like we ate the giant crab." Moira elbows Justified in the ribs. "Remember that fight? Or was it before I met you? Hmmmm. Anyways, once the crab was dead we had a big feast. Why can't we get attack by a school of giant shrimp. Mmmmmm. I'm in the mood for shrimp. Maybe with some butter and garlic. Awwww when do we get to eat?" Moira wonders away from Justified, talking to herself on what can be put on shrimp.

GM Fanguar |

Inspecting the hangings, reveals them to be bolts of silk cloth, they appear salt stained and damaged, but a few might still be worth a coin or two. (200gp). A table in one corner has several books laid out to dry. A quick glance finds them to be scientific tomes on a wide range of topics. They might have some value to a collector or library. (200gp)
While you are poking about, you hear a loud ruckus coming from the tunnel leading to the NE. Amongst the hoots and howls, you think that you can make out the shouting voices.

Graythan Fist |

Graythan nods wordlessly in agreement, and intones a spell over Moira before she can dart away in the lead. As the magics settle over her, he nods again, his eerie blue eyes glittering in the dim light of the cave. He turns his attention to Justified then and provides him with the same protection.
Cast shield of faith on Moira. Then again on Justified. +2 deflection bonus to AC, 3 minute duration
HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50
Spell Slots used:
Level 1 (3+1) - 2/4
Ongoing Effects
shield of faith (Moira): 2/10 rounds, 1/3 minutes
shield of faith (Justified): 1/10 rounds, 1/3 minutes

Moira Greyshadow |

"Ahhhh!" The young girl closes her eyes tight preparing for the transformation. When she feels nothing she opens her right eye and looks at her arm. Then she opens her other eye and starts counting her fingers, looking at her legs and touching her face. The rogue realizes that nothing has happen. She looks at Graythan with a scowl on her face. "Mr. Fist! What did you just do?"

Moira Greyshadow |

"Really?" With Graythan's explanation the rogue immediately begins to run towards the source of the shout. "Let's go guys. I'm hoping there is a giant shrimp or crab." Moira runs a couple of feet then stops, turns around and winks towards Graythan, then she takes off towards the shout.

GM Fanguar |

Heading down the tunnel, you pass an entrance that has been barricaded with tables and shelves (K6). Ignoring it for the moment, you continue on towards the sound of the commotion. As you clomp down the tunnel, the sound of shouts, wet cries of anguish,and the clang of metal on metal grows louder, until the passage opens up before you. (k7)
Dozens of five-foot-wide iron cages are built into the walls of this large cavern. Some are empty, while others contain the partially eaten remains of dead men and women. Yet most horrible are those cages that contain thrashing, wailing figures. Each of these seems more deformed than the last, twisting legs, writhing arms, vestigial heads, and jaws agape with too many teeth are all on display as the mad prisoners howl and slobber and throw them selves against the walls of their cages in a cacophonous attempt to break free.
Amidst the chaos, you see that two of the cages contain seemingly normal prisoners, a stocky dwarf and a bedraggled human. Both are frantically trying to batter away and avoid the grasping claws of their adjacent cellmates and from their looks of desperation, this has been going on for quite some time.
The room also features a long table against one wall with a wide array of gear laid out, apparently being sorted and appraised. (Savarend and Zanril's gear)

Zanril Loreweaver |

Ignoring the begging of the depraved cellmates, He continues to gaze upon a small painting of a woman.I will return. Just then he spots several figures approaching his prison. An Elf, a Human, and a Dhampir. Stunned for words, Zanril utters few.
"Thank the fates..Yes, please get me out of this infernal prison"

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Baring some intrusion, Justified with the help of Moira and Greythan, has the two out of their confinement in short order. I'll hear more of who you are and how you came to be here before I restore to you your gear. Do not fear though. I do not intend to keep any of it. I just prefer to know who I am traveling with, especially if they go armed.

Savarend Whiteroot |
You see a well-groomed dwarf man with dark hair tied into a ponytail. His beard is loosely braided and reaches to his collar line. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, with small freckles on his nose, high cheek bones, and a strong jaw. He is dressed (once he gets his gear back) in breastplate armor, with a rust-brown cloak. He holds a warhammer and shield. You also notice wicked spikes on his gauntlets and a dagger at his belt. He is tall for a dwarf, with a solid frame and straight posture.
"Vanthus?" His eyebrows knit together in a quizzical fashion. "I've not heard the name. Is he the black-hearted bastard behind this?" The dwarf turns to the human fighter. "I am Savarend Whiteroot - son of Kethadrend, son of Indevend, of the Whiteroot clan of the Land of Black Ice. I am a priest of Moradin, and a sword-coin from time to time. A caravan I helped escort decamped here. One night I was sleeping in the woods near our campfire, and in the morning I was in this cell. That was... two, perhaps three days ago?"

Moira Greyshadow |

Moira approaches the dwarf and stands before him with arms crossed on her chest. Almost eye to eye, she is about 3 inches taller than the dwarf. She sniffs the air and says to the man, "OK....2 rules. Number 1....I get dibs on the giant shrimp or giant grab. Number 2, I am the only "Shorty" here. Got it?"
The rogue then walks over to the other human. "Well you are big one. Now what do you do?"

Zanril Loreweaver |

Rubbing the back of his head, he looks at the odd party
"My name is Zanril Loreweaver the Magnificent, I was going back to me and my wifes dwelling, when I was...attacked. I don't remember much after that.."
Turning to the Elf and smiling
"What do I do?"
Casts Presidigitation (Probably butchered that word)
Blue flames spark from his hands dancing around the Elf
"My dear girl, the arts of arcane are my profession"
"As for the shrimp thing..help yourself."
Feeling the introductions complete, he arms himself with his gear

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The magnificent is it? Well as long as you can walk the talk I am gonna like you just fine. People call me Justified and I can do magic with this hear glaive. Maybe we'll make a good team, because we are not headed back just because we reduced you lot. We've a mission to accomplish.

Graythan Fist |

Graythan observes the introductions with a measure of stoicism, though it might be said that his eerie blue eyes linger for a few seconds too long on each of the caged men. He nods once, introducing himself with little fanfare, "Graythan. We're hunting a man named Vanthus. If you feel beholden to us for rescuing you from those cages, you are welcome to help. If you would rather make straight for your homes and wander these monster-filled tunnels on your own, well- you're welcome to that too, I suppose." He turns his gaze to the others, "If we're all done socializing, we're not got any closer to Vanthus by lingering here."

GM Fanguar |

It takes a bit of effort, but you manage to shove aside the tables and shelves that make up the barricade and look beyond. A fairly even layer of sand covers the floor of this musty-smelling cavern. Large pottery urns line the walls of the cave, and within each grows a riot of strange mushrooms, fluted toadstools, phosphorescent moulds, greasy-looking fronds of pale lichens, and all matter of strange fungi. Several large glass terrariums, their walls beaded with condensation, stand along the west wall. One of these is shattered, the loamy soil within spilling out onto the sandy floor near a long but low table heaped with flasks, jars, bottles, and tools. Protruding from under the table are a pair of small boots, hopefully those of a gnome or halflling

Zanril Loreweaver |

Zanril looks about the room, stopping at the fungi and other materials.
Can I roll a Knowledge to identify specifically what kind of mushrooms/toadstools and what their use(s) are? I believe it would be Nature
Knowledge: Nature: 1d20 + 9 ⇒ (3) + 9 = 12
Continuing his gait around the room, he stops at the boots.
Hmm.. just your size eh Elf?
Zanril chuckles softly

Graythan Fist |

Graythan shakes his head somberly as Zanril strides into the room but doesn't stop him. As he surveys the room from the entry he casually notes, "You know, the barricade may have been erected to keep something in rather than other things out." His gaze settles on the broken terrarium, "And that looks like something broke out to me."
Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Moira Greyshadow |

Moira approaches Zanril. "Hey tall, dark and gruesome....I'm a half breed. Please don't lump me in with those high class, snobbish types. They kind of look down on us half elves cause we got a touch of human. Me, I'm happy Justified found and saved me from the streets. I've been with him ever since."
The rogue takes one of the boots and examines it."Hmmm"
She look inside and starts to say to it"Hello in there.....any critters living inside? She turns the boot upside down and begins to repeatingly smacking the bottom of the boot. "One time, a friend of mine put on a pair of boots and as he put in the last boot a large spider bit his toe. Boy, his toe turned pink, then red, then purple all within an hour. Then, and this is a true story, he went to... you know...take care of business....well let's say we found him hanging from a tree with a spider web coming from his butt. True story." Moira nods as she continues inspecting the boot.
Appraise the boots: 1d20 + 6 ⇒ (11) + 6 = 17

GM Fanguar |

Zanril recognizes several mosses and fungi that are known to be poisonous, but nothing that would be particularly dangerous. There are several species he isn't familiar with.
Before he can pass on his information, Moira cavalierly goes to inspect he boots poking out from the table. She finds them to be of good, but not exceptional quality. The only thing of not is that they are still on the feet of the decomposing corpse of what might have once been a gnome. Before she has time to do more than recoil in disgust, a purple tendril flies out from the collected fauna on the table.
Surprise attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fort DC15: 1d20 + 3 ⇒ (15) + 3 = 18
It leaves a stinging welt.
Justified: 1d20 + 2 ⇒ (17) + 2 = 19
Graythan: 1d20 + 5 ⇒ (19) + 5 = 24
Savarend: 1d20 + 0 ⇒ (7) + 0 = 7
Zanril: 1d20 + 1 ⇒ (8) + 1 = 9
Moira: 1d20 + 4 ⇒ (7) + 4 = 11
Enemy: 1d20 - 1 ⇒ (15) - 1 = 14
Combat Rn 1
24 Graythan
19 Justified
14 Fungus
11 Moira
9 Zanril
7 Savarend
Grathan and Justified may post. I'm not going to bother with a map. It is currently unflankable
XP 800
N Medium plant
Init –1; Senses low-light vision; Perception +0
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 30 (4d8+12)
Fort +7, Ref +0, Will +1
Immune plant traits
OFFENSE
Speed 10 ft.
Melee 4 tentacles +4 (1d4+1 plus rot)
Space 5 ft.; Reach 10 ft.
STATISTICS
Str 12, Dex 8, Con 16, Int —, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
ECOLOGY
Environment any underground
Organization solitary, pair, or grove (3–12)
Treasure incidental
SPECIAL ABILITIES
Rot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.

Graythan Fist |

Graythan sends a bolt chasing after Justified, but his care in not clipping the human spoils his shot.
+1 hvy repeating xbow (point blank shot): 1d20 + 6 ⇒ (1) + 6 = 7for: 1d10 + 2 ⇒ (8) + 2 = 10
HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50
Spell Slots used:
Level 1 (3+1) - 2/4
Ongoing Effects

Zanril Loreweaver |

Actions for my turn
Zanril turns from the mushrooms and lichen to see the Half-elf. He steps and uses Shocking Grasp on the creature.
Melee touch attack: 1d20 + 1 ⇒ (15) + 1 = 16
Casting Defensively: 1d20 + 7 ⇒ (13) + 7 = 20
passed DC 17 concentration
DMG: 3d6 ⇒ (3, 5, 3) = 11
Lightning crackles from Zanrils fingertips as lightning dances over his target

GM Fanguar |

Tentacle 1: 1d20 + 4 ⇒ (9) + 4 = 13
Tentacle 2: 1d20 + 4 ⇒ (9) + 4 = 13
Tentacle 3: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Fort save DC15: 1d20 + 4 ⇒ (3) + 4 = 7
STR: 1d4 ⇒ 3 CON: 1d4 ⇒ 1
Tentacle 4: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Fort save DC15: 1d20 + 4 ⇒ (17) + 4 = 21
Justified deals the mushroom a vicious slice and it retaliates with a flurry of tentacles. Their blows sting, but more horrifyingly the flesh darkens and starts to rot before your very eyes.
Everyone is up.
XP 800
N Medium plant
Init –1; Senses low-light vision; Perception +0
DEFENSE
AC 15, touch 9, flat-footed 15 (–1 Dex, +6 natural)
hp 13/30
Fort +7, Ref +0, Will +1
Immune plant traits
OFFENSE
Speed 10 ft.
Melee 4 tentacles +4 (1d4+1 plus rot)
Space 5 ft.; Reach 10 ft.
STATISTICS
Str 12, Dex 8, Con 16, Int —, Wis 11, Cha 9
Base Atk +3; CMB +4; CMD 13
ECOLOGY
Environment any underground
Organization solitary, pair, or grove (3–12)
Treasure incidental
SPECIAL ABILITIES
Rot (Ex) A creature struck by a violet fungus's tentacle must succeed on a DC 15 Fortitude save or the flesh around the point of contact swiftly begins to rot away, exposing raw bone with shocking swiftness. This hideous affliction causes 1d4 points of Strength damage and 1d4 points of Constitution damage. This is a poison effect. The save DC is Constitution-based.

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Justified almost staggers at the weakening attack. He swings somewhat wildly and staggers back 5'. Now 15' away.
glaive-guisarme: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 141d10 + 9 - 3 ⇒ (10) + 9 - 3 = 16
I think I have this right. -3 strength =-2 to hit and -3 damage. And a 14 will miss.

Graythan Fist |

Stat damage only adds penalties on the evens, Justified. 3 Str damage would net a -1 to hit, -1 to damage; It doesn't actually decrease your stat, but if the damage ever equals or exceeds your stat, bad things happen =\
Graythan frowns as the tentacles dance over Justified's form, the flesh blackening underneath. He corrects his aim and sends another bolt darting through the air.
+1 hvy repeating xbow (point blank shot): 1d20 + 6 ⇒ (18) + 6 = 24for: 1d10 + 2 ⇒ (5) + 2 = 7
HP: 21/21
AC: 19 (13 T / 16 FF)
CMD: 14
F/R/W: +3/+3/+6 (+1 vs Illusion, +2 vs disease, +2/roll 2x vs mind affecting)
Judgements used: 0/1
Relentless footing used: 0/6
inflict wand charges used: 0/50
Spell Slots used:
Level 1 (3+1) - 2/4
Ongoing Effects