GM Euan's Mummy's Mask

Game Master Euan

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Female Halfling Cavalier/16

Round 4, Init +4

Stelle waits for the bison -- should they charge in -- to be within thirty feet of her. She then evokes Blades Above and Below standard and gallops in after them.

Anubis Improved Overrun, Plum: 1d20 + 16 ⇒ (13) + 16 = 29 +Amulet, +Inspire, +ImpOverrun

She then looks to line up with Zilchus should he also charge in.

Round 1, Init 4

------------------------------------------------------------------------
Party Buffs:
(Banner)
+2 morale bonus on saving throws against fear
+1 morale bonus on attack rolls made as part of a charge

(Challenge, Order)
+2 circumstance bonus on melee attack rolls against the target of Stelle's challenge

------------------------------------------------------------------------

Status:

Stelle: Hits: 70 [-15]
Annie: Hits: 52

Saves:
Fort: +9 (+1 Con, +Cloak, +Luck)
Reflex: +6 (+2 Dex, +Cloak, +Luck)
Will: +6/+10 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak) (+2 Fearless, +2 Banner)

Challenge: 3/3

AC: 28 (+3 Shield, Size, Amulet of Nat. Armor +1) flat footed = 22 (Size, +10 plate armor, Amulet of Nat. Armor +1),Touch = 13 (+2 dex, +1 Size)

BAB: 12/7 (+2 Lance, -3 PA, +4 when charging with Annie, +1 when charging)

Heavy Shield (mithral): (+1to hitMW) (1d3+Str+PA damage) (x2 on a Crit), (+8 on challenge)
Lance, MW: (+2 to hit) ((1d6+Str+PA+Lance)x3(Spirited Charge)), (x6 on a Crit), (+8 on challenge)
Hammer (Ag): (+1 to hitMW) (1d3+Str+PA +1damage), (x2 on a Crit), (+8 on challenge)
Glaive (Cold Fe): (+1 to hitMW) (1d8+Str+PA+1 damage), (x3 on a Crit), (+8 on challenge)
Scimitar (Cold Fe: (+1 to hitMW) (1d4+Str+P+1 damage), (x2 on an 18-20 Crit), (+8 on challenge)
Composite Shortbow: (+1 to hitMW) (1d4+Dex +2 Str damage +1), (x3 on a Crit), (+8 on challenge)


Roll20 Map - Treasure Sheet

Stelle, or rather Anubis, does indeed knock purple to the floor in surprise.

Benedictus, DMPC, cannot see into the temple, and so cannot guide his bison (though I’m starting to wonder if he can get them to trample, as opposed to simply attacking, as he doesn’t speak their language…)* so he double moves toward the temple as the bison shift about.

Nidhi, DMPC, takes a shot at the Matriarch even as she continues to sing.
Bow on Matriarch: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d8 + 8 ⇒ (4) + 8 = 12

...and she connects, doing a little damage.

* What can I do with a summoned creature?:
The Summon Monster Spell (link) says,

Summon Monster wrote:
It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

I've always taken the 'attack' phrase literally, in that it attacks with its best attack options for the situation. If you want the creature to perform special attacks/maneuvers, cast spells, or whatever else they can do, you must be able to communicate with them and explain what you want (still a free action).

It is a more strict interpretation, and it does weaken the spell, but as it's already a very powerful one, so I'm OK with that. For this combat though, the bison can trample to your hearts content. I don't like changing rulings mid-stream - I should have been paying more attention when Ben first summoned them. :)

I should add though that in this case, as they are animals, a Handle Animal check would also do the trick.
- - -


Round 4, Init 11

Unable to move quite as fast as Stelle, nor able to charge this round, and without the buffalo hordes a'buffoling on the plains, he moves up 30' and readies a strike at the first foe to come within reach.

Readied:
1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (4, 3) + 13 + 2 + 2 = 24 adamantine slashing damage. (+bard,+hope)

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 66/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 0/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

Benedictus double moves to address the new threat. Florence tries to send the Matriarch a little of her own medicine, but cannot overcome her inherent resistances. Nidhi takes a pot shot at the Matriarch as she continues to sing. Stelle bounds into the room, preparing teamwork feats and knocking over purple (or plum) on the way. Zilchus moves into the room carefully and readies a strike, which does go off (changing his initiative), and wings a cultist.

Those on the forward ledge, continue to focus their fire on Benedictus below.
Red crossbow on Benedictus: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d10 + 1 ⇒ (3) + 1 = 4
Orange crossbow on Benedictus: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d10 + 1 ⇒ (2) + 1 = 3
Blue crossbow on Benedictus: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d10 + 1 ⇒ (5) + 1 = 6

The Matriarch tries another Hold Person, directed again at Florence in her pique! DC 19 will save please.

Those who can see in the temple:
The cultists charge the party, those that can.
Green double moves to Zilchus. Purple stands up and moves as well.

And finally pink charges Stelle (who gets an AoO as he closes)!
pink falchion on Stelle: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15

The two lamias split and attack the pair of you as well, though blue must double move (no reach).
red touch on Zilchus (touch): 1d20 + 5 ⇒ (18) + 5 = 23 wisdom drain: 1d4 ⇒ 1
- - -

- Round 5 -
Benedictus - 33 (-17hp)
Florence - 24
Nidhi - 18
Stelle - 4+ (-30hp)
Zilchus - 4 (-1wis)
Good Folks - 4-
Lamia Matriarch - (-12hp, glitterdusted)
Giant - (dead)
Cultist, purple - (dead)
Cultist, pink - (dead)
Cultist, yellow - (dead)
Cultist, green - (-24hp)
Lamia, red -
Lamia blue -

Next up - everyone!


Round 5, Init 11

Zilchus takes a bad touch, feeling icky, and 5' steps back to lay into green (and purple if green falls). He calls upon his god for more power in combat.

"Nidhi! Get your bow in on this lumpia! I can't tell which one is which!"

1d20 + 12 + 2 + 2 + 4 ⇒ (16) + 12 + 2 + 2 + 4 = 36 to hit; (+hero,+bard,+DF)
2d4 + 13 + 2 + 2 + 4 ⇒ (2, 3) + 13 + 2 + 2 + 4 = 26 adamantine slashing damage. (+bard,+hope,+DF)

1d20 + 5 + 2 + 2 + 4 ⇒ (7) + 5 + 2 + 2 + 4 = 20 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 + 4 ⇒ (4, 3) + 13 + 2 + 2 + 4 = 28 adamantine slashing damage. (+bard,+hope)

Pot crit:
1d20 + 12 + 2 + 2 + 4 ⇒ (13) + 12 + 2 + 2 + 4 = 33 to hit; (+hero,+bard,+DF)
2d4 + 13 + 2 + 2 + 4 ⇒ (1, 4) + 13 + 2 + 2 + 4 = 26 adamantine slashing damage. (+bard,+hope,+DF)

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 66/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 1/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Round 5, Initiative 24

Will (DC 19; Good Hope): 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

Once again, Florence manages to shrug off the matriarch's magic with the aid of Nidhi's hopeful inspiration and plenty of her own stubborn resolve. Seeing that even Ben seemed to be heading towards the cover of the nearby structure Florence turns and moves in that direction as well as fast as her legs can carry her. As she goes, she glances up at the archers and the matriarch, all standing on the arch...

Wait...

...and then grins.
__________

Florence takes a double move to her current position.


Female Halfling Cavalier/16

AoO on Pink: 1d20 + 13 ⇒ (1) + 13 = 14 +Hero, Inspire, -PA
for Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Stelle, suddenly crowded by Pink and Lamia bangs the back of her Lance against the far wall and misses her opportunity to skewer Pink.

"Now would be a good time, Ben!" she calls, hoping for a spirited teamwork charge from conjured bison.


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Round 5:

Nidhi continues to sing and shoots an arrow towards the direction FLorence gestured. This time, she shoots a Silver Blanched arrow.

To hit: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Damage: 1d8 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 3

Benedictus moves to the entrance so he can see inside as he throws a fireball up on the ledge to try and clear out some cultists at least. He then sends the herd into the chamber to do what they can. They cannot charge through the pillars, they can’t group together and get anyone in the room (too far away), so they simply close and attack as they can.
SR vs Matriarch: 1d20 + 9 ⇒ (12) + 9 = 21 vs SR 19
Fireball: 9d6 ⇒ (3, 3, 1, 6, 2, 4, 5, 3, 5) = 32 Reflex DC 19 (I think…)

Matriarch: 1d20 + 3 ⇒ (7) + 3 = 10
Orange Cultist: 1d20 + 3 ⇒ (11) + 3 = 14
Red Cultist: 1d20 + 3 ⇒ (17) + 3 = 20
Blue Cultist: 1d20 + 3 ⇒ (16) + 3 = 19

Meanwhile, the Bison file in doing what they can…
Red Bison on Green Cultist: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 (flank) damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15
Green Bison on Green Cultist: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 (flank) damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18

The others simply double move into place, ready to gore next turn!

Later, Green pops under Zilchus’ attack, blazing in a flash of glory (Fort DC 15 or be blinded 1 round). Zilchus, if blinded, please make your 50% miss chance against purple.
Cultist: 1d20 + 7 ⇒ (15) + 7 = 22
Lamia: 1d20 + 7 ⇒ (14) + 7 = 21

Red Bison: 1d20 + 8 ⇒ (14) + 8 = 22
Green Bison: 1d20 + 8 ⇒ (12) + 8 = 20


1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15 Fort vs. DC 15 (MCaE)

Zilchus heroically resists the blindness.


Female Halfling Cavalier/16

Round 5, Init 4

Sorry, I lost track of everything.

Anubis tries to take a bite out of Pink.

Bite: 1d20 + 12 ⇒ (16) + 12 = 28 +Amulet,+Inspire,-PA, +Flank
for Damage: 1d6 + 4 + 6 + 6 ⇒ (3) + 4 + 6 + 6 = 19 +Hope,+Inspire,+Amulet,+PA

Stelle has him step back and attacks Yellow.
Lance: 1d20 + 15 ⇒ (14) + 15 = 29 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (5) + 15 = 20

Lance: 1d20 + 10 ⇒ (15) + 10 = 25 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (5) + 15 = 20

------------------------------------------------------------------------
Party Buffs:
(Banner)
+2 morale bonus on saving throws against fear
+1 morale bonus on attack rolls made as part of a charge

(Challenge, Order)
+2 circumstance bonus on melee attack rolls against the target of Stelle's challenge

Blades Above and Below (Zilch, Stelle and Bison)
------------------------------------------------------------------------

Status:

Stelle: Hits: 70 [-30]
Annie: Hits: 52

Saves:
Fort: +9 (+1 Con, +Cloak, +Luck)
Reflex: +6 (+2 Dex, +Cloak, +Luck)
Will: +6/+10 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak) (+2 Fearless, +2 Banner)

Challenge: 3/3

AC: 28 (+3 Shield, Size, Amulet of Nat. Armor +1, Dodge) flat footed = 22 (Size, +10 plate armor, Amulet of Nat. Armor +1),Touch = 13 (+2 dex, +1 Size)

BAB: 12/7 (+2 Lance, -3 PA, +4 when charging with Annie, +1 when charging)

Heavy Shield (mithral): (+1to hitMW) (1d3+Str+PA damage) (x2 on a Crit), (+8 on challenge)
Lance, MW: (+2 to hit) ((1d6+Str+PA+Lance)x3(Spirited Charge)), (x6 on a Crit), (+8 on challenge)
Hammer (Ag): (+1 to hitMW) (1d3+Str+PA +1damage), (x2 on a Crit), (+8 on challenge)
Glaive (Cold Fe): (+1 to hitMW) (1d8+Str+PA+1 damage), (x3 on a Crit), (+8 on challenge)
Scimitar (Cold Fe: (+1 to hitMW) (1d4+Str+P+1 damage), (x2 on an 18-20 Crit), (+8 on challenge)
Composite Shortbow: (+1 to hitMW) (1d4+Dex +2 Str damage +1), (x3 on a Crit), (+8 on challenge)


Roll20 Map - Treasure Sheet

Stelle attacks the lamia (in blue not yellow) and tries to get past the mirror image - or at least pierce a couple. She hits twice.

Mirror Image: 1d8 ⇒ 3 (1 is a hit)
Mirror Image: 1d7 ⇒ 4 (1 is a hit)

Two images gone from the lamia.


Roll20 Map - Treasure Sheet

Benedictus moves up and casts fireball even as his herd makes their presence felt inside. Florence double moves to a more advantageous position. Nidhi takes another shot, and connects with a little damage, even as she continues to sing. Stelle steps back and removes a pair of images from the lamia, but not before Annubis takes a bite out of the cultist. Zilchus slays green and takes a shot at purple, though he misses, clashing against an invisible field (shield).

Those on the forward ledge, crispy cultists keep their target, Benedictus, especially after his recent burning.
Red crossbow on Benedictus: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d10 + 1 ⇒ (5) + 1 = 6
Orange crossbow on Benedictus: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d10 + 1 ⇒ (6) + 1 = 7
Blue crossbow on Benedictus: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d10 + 1 ⇒ (10) + 1 = 11

The Lamia Matriarch also attacks Benedictus, her hair singed and smoking - almost as much as her eyes as she screeches angrily at him. A volley of arrows fills the sky, though luckily each arrow isn’t to devastating.
Matriarch bow on Benedictus: 1d20 + 23 ⇒ (14) + 23 = 37 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Matriarch bow on Benedictus: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Matriarch bow on Benedictus: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Matriarch bow on Benedictus: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d6 + 4 ⇒ (4) + 4 = 8

Still, Benedictus teeters, and collapses on the sand, bleeding from a multitude of injuries. The Matriarch shouts, "Huzzaah! You shall all suffer the same fate at my hands!" she crows.

Those who can see in the temple:
The cultists try to make hay while they still stand
purple falchion on Zilchus: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 2d4 + 8 ⇒ (2, 4) + 8 = 14
pink falchion on purple Bison: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 2d4 + 8 ⇒ (2, 1) + 8 = 11

The two lamias step up and unleash a barrage of attacks, though with all that effort, there’s little overall effect.
red dagger on Zilchus: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d4 + 4 ⇒ (3) + 4 = 7
red dagger on Zilchus: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d4 + 4 ⇒ (2) + 4 = 6
red touch on Zilchus (touch): 1d20 + 7 ⇒ (1) + 7 = 8 wisdom drain: 1d4 ⇒ 4
red claw on Zilchus: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d4 + 2 ⇒ (3) + 2 = 5
red claw on Zilchus: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 1d4 + 2 ⇒ (2) + 2 = 4

blue dagger on Stelle: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d4 + 4 ⇒ (1) + 4 = 5
blue dagger on Stelle: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d4 + 4 ⇒ (3) + 4 = 7
blue touch on Stelle (touch): 1d20 + 7 ⇒ (4) + 7 = 11 wisdom drain: 1d4 ⇒ 1
blue claw on Stelle: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d4 + 2 ⇒ (1) + 2 = 3
blue claw on Stelle: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d4 + 2 ⇒ (2) + 2 = 4
- - -

- Round 5 -
Benedictus - 33 (-57hp, bleeding)
Bison, purple - (-11hp)
Florence - 24
Nidhi - 18
Stelle - 4+ (-35hp)
Zilchus - 4 (-1 wis)
Good Folks - 4-
Lamia Matriarch - (-53hp, glitterdusted)
Cultist, purple - (-28hp)
Cultist, orange - (-32hp)
Cultist, red - (-16hp)
Cultist, blue - (-16hp)
Cultist, pink - (-19hp)
Lamia, red - (7 images)
Lamia blue - (5 images)

Next up - everyone! Zilchus, please note, due to a readied action a round ago, your init moved from 11 to 4.


I think the 23 was a hit, as the +2 ring = +2 deflection, which is the same as the MCaE.

Round 6, Init 11

Zilchus takes gash, continuing to yell orders at people who don't listen to them.

"Nidhi, Ben, Florence!! Get in here and out of their sights. Leave them there! And Nidhi, start shooting this lumpia!" Zilchus 5' steps and lays into purple.

1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (3, 1) + 13 + 2 + 2 = 21 adamantine slashing damage. (+bard,+hope)

1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (4, 1) + 13 + 2 + 2 = 22 adamantine slashing damage. (+bard,+hope)

Pot crits:
1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (1, 2) + 13 + 2 + 2 = 20 adamantine slashing damage. (+bard,+hope)

1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (1, 2) + 13 + 2 + 2 = 20 adamantine slashing damage. (+bard,+hope)

1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22 Fort vs. Blind

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 59/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 0/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

The bison continue their assault, even as Benedictus bleeds…

green bison on red lamia: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 (flank) damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18 mirrors: 1d8 ⇒ 2
red bison on red lamia: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26 (flank) damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16 mirrors: 1d7 ⇒ 5

purple bison on pink cultist: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24 (flank) damage: 2d6 + 12 ⇒ (6, 6) + 12 = 24
yellow bison on blue lamia: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 (flank) damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17 mirrors: 1d6 ⇒ 5

Everyone connects, though only the cultist feels the pain of their goring. Still, a few fewer images is handy.

Benedictus, coughing blood into the hot sand, tries to stabilize.
Con: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2 vs DC 10

...but blood continues to pour out onto the sand (-1hp).

Ptolomy, flying above his masters inert form, grabs his wand and aims at the Matriarch in anger. Pew pew!
magic missile: 4d4 + 4 ⇒ (1, 2, 1, 1) + 4 = 9


Female Halfling Cavalier/16

Round 6, Init 4+

Anubis takes a bite out of the Lamia.

Bite: 1d20 + 12 ⇒ (16) + 12 = 28 +Amulet,+Inspire,-PA, +Flank
for Damage: 1d6 + 16 ⇒ (5) + 16 = 21 +Hope,+Inspire,+Amulet,+PA

Stelle manuveurs him back a bit and stabs again at the Lamia with her Lance.

Lance: 1d20 + 15 ⇒ (12) + 15 = 27 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (1) + 15 = 16 +Inspire, +Lance, +Hope, +PA

Lance: 1d20 + 10 ⇒ (15) + 10 = 25 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (3) + 15 = 18 +Inspire, +Lance, +Hope, +PA


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Round 6:

Nidhi continues to sing (Inspire Courage) but changes targets. "Okay, okay." She pulls another Silver Blanched arrow from her quiver and aims for the Lamia Matriarch.

To hit: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26

Damage (Silver Blanched arrow): 1d8 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

Inspire Courage: (everyone) +2 (level 6) morale bonus on Saving Throws against charm and fear, +2 competence bonus on attack and weapon damage rolls

Good Hope: (everyone) +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls. Lasts 9 minutes.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Round 6, Initiative 24

"I'm trying dammit; Ben's down!" Florence yells back at Zilchus. Abandoning the plan she'd had, she races up to where Ben lies bleeding in the sand and reaches down to grab him by the wrists and drag him inside.

Str (If Needed): 1d20 + 1 ⇒ (2) + 1 = 3
__________

A normal move gets me to Flo's current position; if she can take another move action to try and drag Ben inside and just around the corner then she will try and do so.


Roll20 Map - Treasure Sheet

Anubis bite on Lamia: 1d5 ⇒ 4
Stelle lance on Lamia: 1d4 ⇒ 2
Stelle lance on Lamia: 1d3 ⇒ 3

Anubis and Stelle remove three more images, leaving but one left...

Purple pops on Zilchus' first swing. Assuming you lunge to try the lamia...
Zilchus on Lamia: 1d6 ⇒ 2

Fort green bison: 1d20 + 7 ⇒ (9) + 7 = 16
Fort red lamia: 1d20 + 7 ⇒ (15) + 7 = 22


Roll20 Map - Treasure Sheet

Benedictus bleeds as his herd largely attacks illusory images. Florence drags Benedictus’ body into the temple. Always move your character to your last planned position. If you can’t make it, I’ll move you back. I guessed where you wanted to go. Nidhi takes a potshot at the Matriarch, adding to her slowly accumulating damage. You have a move action left, and everyone seems to be heading into the temple - in case you want to start moving in that direction. Stelle piles on the Lamia, but has yet to scratch her skin. Zilchus takes out another cultist, and expertly pops an image.

The cultists on the ledge make their way into the structure (double moves).

The Lamia Matriarch also attacks Nidhi (who needs a better AC), the only clear target remaining to her.
Matriarch bow on Nidhi: 1d20 + 23 ⇒ (7) + 23 = 30 damage: 1d6 + 4 ⇒ (2) + 4 = 6
Matriarch bow on Nidhi: 1d20 + 18 ⇒ (8) + 18 = 26 damage: 1d6 + 4 ⇒ (3) + 4 = 7
Matriarch bow on Nidhi: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 1d6 + 4 ⇒ (5) + 4 = 9
Matriarch bow on Nidhi: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d6 + 4 ⇒ (4) + 4 = 8

Meanwhile, inside the temple, pink tries to drop a bison.
pink falchion on purple Bison: 1d20 + 9 ⇒ (20) + 9 = 29 damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12
crit threat pink falchion on purple Bison: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12
And he drops it with a critical blow!

The red lamia steps to Zilchus and unloads again, nicking him twice.
red dagger on Zilchus: 1d20 + 13 ⇒ (6) + 13 = 19 damage: 1d4 + 4 ⇒ (4) + 4 = 8
red dagger on Zilchus: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d4 + 4 ⇒ (3) + 4 = 7
red touch on Zilchus (touch): 1d20 + 7 ⇒ (5) + 7 = 12 wisdom drain: 1d4 ⇒ 1
red claw on Zilchus: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d4 + 2 ⇒ (3) + 2 = 5
red claw on Zilchus: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 1d4 + 2 ⇒ (3) + 2 = 5

The blue lamia doesn’t want to squeeze and so does not follow Stelle, but instead focuses on the bison, hoping to drop one quickly and open up the room a little.
blue dagger on yellow bison: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d4 + 4 ⇒ (3) + 4 = 7
blue dagger on yellow bison: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 1d4 + 4 ⇒ (4) + 4 = 8
blue touch on yellow bison (touch): 1d20 + 7 ⇒ (13) + 7 = 20 wisdom drain: 1d4 ⇒ 2
blue claw on yellow bison: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d4 + 2 ⇒ (1) + 2 = 3
blue claw on yellow bison: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d4 + 2 ⇒ (2) + 2 = 4
Though she wounds it, she does not drop it.

- Round 6 -
Benedictus - 33 (-58hp, bleeding)
Bison, purple - (-35hp)
Bison, yellow - (-18hp, -2 wis)
Florence - 24
Nidhi - 18 (-30hp)
Stelle - 4+ (-35hp)
Zilchus - 4 (-19hp, -1 wis)
Good Folks - 4-
Lamia Matriarch - (-76hp, glitterdusted)
Cultist, purple - (dead)
Cultist, orange - (-32hp)
Cultist, red - (-16hp)
Cultist, blue - (-16hp)
Cultist, pink - (-43hp)
Lamia, red - (4 images)
Lamia blue - (1 image)

Next up - everyone!


Roll20 Map - Treasure Sheet

The bison continue their assault, even as Benedictus bleeds…

green bison on red lamia: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29 (flank) damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19 mirrors: 1d5 ⇒ 4
red bison on pink cultist: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 (flank) damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19
yellow bison on blue lamia: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 (flank) damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17 mirrors: 1d2 ⇒ 2

Two mirrors gone, and the pink cultist dies on the horn!
bison fort: 1d20 + 7 ⇒ (11) + 7 = 18
bison fort: 1d20 + 7 ⇒ (17) + 7 = 24

Benedictus, coughing blood into the hot sand, tries to stabilize.
Con: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17 vs DC 10

...and he stabilizes!

Ptolomy, takes one more shot at the Matriarch before flying in to hover over his master. Pew pew!
magic missile: 4d4 + 4 ⇒ (4, 3, 3, 1) + 4 = 15


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Nidhi will follow the party for her move action in Round 5. I didn't check Roll20 last round. Everything changed XD Such a weird map.

Round 6:

Nidhi continues to sing and double moves into the room. See map. Standing near Florence and Ben's stabilized form, Nidhi comments: "Everything is happening so fast. I can help heal him."

Inspire Courage: (everyone) +2 (level 6) morale bonus on Saving Throws against charm and fear, +2 competence bonus on attack and weapon damage rolls

Good Hope: (everyone) +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls. Lasts 9 minutes.


HP: 117/117 l AC: 12 (16 w/Mage Armor), T 12, FF 10 (14 w/Mage Armor) l CMD 21 l F +14, R +11, W +14 l Remedies (8/8) l L1: 3/6, L2: 4/6, L3: 1/5, L4: 3/5, L5: 5/5, L6: 4/4, L7: 3/3, L8: 2/2 l Init +6 l Senses: Perception +8
Skills:
Craft: Alchemy +22, Diplomacy +13, Fly +15, Heal +17, Kn. Arcana/History +25, Kn. Local/Nature/Planes +22, Kn. Religion +13, Spellcraft +25, Swim +7, UMD +14
Female Human l Active Conditions: Mage Armor, See Invisibility / Bynx: AC 22, HP: 47/47

Round 7, Initiative 24

With everyone inside and a bit safer from the archers and matriarch outside, Florence reaches down and delivers a burst of healing to Ben in an effort to get him back on his feet. She then falls back a little further from the doorway.

Healing Mojo (Ben): 2d8 + 9 ⇒ (8, 4) + 9 = 21

Spells & Powers:

5th - Break Enchantment, Hold Monster
4th - Blessing of Fervor, Confusion, Greater False Life
3rd - Dispel Magic, Heroism x2, Lightning Bolt
2nd - Aid, Glitterdust x2, Hold Person, See Invisibility
1st - Bless, Enlarge Person, Ill Omen, Shadow Trap, Snowball, Unbreakable Heart
Cantrips - Dancing Lights, Detect Magic, Message, Stabilize
Lesser Extend Rod (1/3)

Fortune Hex Uses:
Healing Hex Uses: Ben


Female Halfling Cavalier/16

Round 6, Init 4

Thoroughly insulted that the Lamia turned her back on her, Stelle stabs again at the Lamia with her Lance.

"HEY! They're just innocent bison!"

Lance: 1d20 + 15 ⇒ (19) + 15 = 34 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (3) + 15 = 18 +Inspire, +Lance, +Hope, +PA

Lance: 1d20 + 10 ⇒ (17) + 10 = 27 +Hero, Inspire, -PA, +Flank
for Damage: 1d6 + 15 ⇒ (5) + 15 = 20 +Inspire, +Lance, +Hope, +PA

I hate to see what these things to when they die, so maybe I better not watch!

------------------------------------------------------------------------
Party Buffs:
(Banner)
+2 morale bonus on saving throws against fear
+1 morale bonus on attack rolls made as part of a charge

(Challenge, Order)
+2 circumstance bonus on melee attack rolls against the target of Stelle's challenge

Blades Above and Below (Stelle, Zilch and Bison)

Status:

Stelle: Hits: 70 [-35]
Annie: Hits: 52

Saves:
Fort: +9 (+1 Con, +Cloak, +Luck)
Reflex: +6 (+2 Dex, +Cloak, +Luck)
Will: +6/+10 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak) (+2 Fearless, +2 Banner)

Challenge: 3/3

AC: 28 (+3 Shield, Size, Amulet of Nat. Armor +1, Dodge) flat footed = 22 (Size, +10 plate armor, Amulet of Nat. Armor +1),Touch = 13 (+2 dex, +1 Size)

BAB: 12/7 (+2 Lance, -3 PA, +4 when charging with Annie, +1 when charging)

Heavy Shield (mithral): (+1to hitMW) (1d3+Str+PA damage) (x2 on a Crit), (+8 on challenge)
Lance, MW: (+2 to hit) ((1d6+Str+PA+Lance)x3(Spirited Charge)), (x6 on a Crit), (+8 on challenge)
Hammer (Ag): (+1 to hitMW) (1d3+Str+PA +1damage), (x2 on a Crit), (+8 on challenge)
Glaive (Cold Fe): (+1 to hitMW) (1d8+Str+PA+1 damage), (x3 on a Crit), (+8 on challenge)
Scimitar (Cold Fe: (+1 to hitMW) (1d4+Str+P+1 damage), (x2 on an 18-20 Crit), (+8 on challenge)
Composite Shortbow: (+1 to hitMW) (1d4+Dex +2 Str damage +1), (x3 on a Crit), (+8 on challenge)


Round 7, Init 4-

Zilchus takes another gash or two, but considers that a good part of the fight. He turns his anger to the red lamia.

"Damn you lumpia! I’ll get you!!"

1d20 + 12 + 2 + 2 ⇒ (3) + 12 + 2 + 2 = 19 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (3, 4) + 13 + 2 + 2 = 24 adamantine slashing damage. (+bard,+hope)

1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (3, 4) + 13 + 2 + 2 = 24 adamantine slashing damage. (+bard,+hope)

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 47/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 0/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Roll20 Map - Treasure Sheet

Benedictus stops bleeding and his bison do some additional damage even as Ptolomy missiles the Matriarch. Florence heals Benedictus and moves a little away. Nidhi double moves under cover before she too goes down. Stelle’s lamia has no images, and so she skewers her twice spilling rather a lot of blood on the floor. Zilchus’ first swing is enough to hit an image so an image burns away.

Cultists rain from the sky as the crossbow wielders have switched it up for their falchions as they drift downward from the hole in the ceiling above. They then move to engage (double moves).

The Lamia Matriarch disappears into the upper floor.

The red lamia continues to press Zilchus, who is nicked once again.
red dagger on Zilchus: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d4 + 4 ⇒ (1) + 4 = 5
red dagger on Zilchus: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d4 + 4 ⇒ (1) + 4 = 5
red touch on Zilchus (touch): 1d20 + 7 ⇒ (7) + 7 = 14 wisdom drain: 1d4 ⇒ 2
red claw on Zilchus: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d4 + 2 ⇒ (3) + 2 = 5
red claw on Zilchus: 1d20 + 7 ⇒ (3) + 7 = 10 damage: 1d4 + 2 ⇒ (4) + 2 = 6

The blue lamia, struggling now, attacks the bison with abandon, first the yellow then a 5’ step to the red, stepping on the body of a dead cultist to do so.
blue dagger on yellow bison: 1d20 + 13 ⇒ (5) + 13 = 18 damage: 1d4 + 4 ⇒ (1) + 4 = 5
blue dagger on red bison: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d4 + 4 ⇒ (2) + 4 = 6
blue touch on red bison (touch): 1d20 + 7 ⇒ (19) + 7 = 26 wisdom drain: 1d4 ⇒ 2
blue claw on red bison: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 1d4 + 2 ⇒ (4) + 2 = 6
blue claw on red bison: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d4 + 2 ⇒ (1) + 2 = 3

Though yellow drops, red proves somewhat resilient and remains shakily on its feet.

- Round 7 -
Benedictus - 33 (-37hp, prone)
Bison, red - (-15hp, -2 wis)
Florence - 24
Nidhi - 18 (-30hp)
Stelle - 4+ (-35hp)
Zilchus - 4 (-24hp, -1 wis)
Good Folks - 4-
Lamia Matriarch - (-91hp, glitterdusted)
Cultist, purple - (dead)
Cultist, orange - (-32hp)
Cultist, red - (-16hp)
Cultist, blue - (-16hp)
Cultist, pink - (dead)
Lamia, red - (3 images)
Lamia blue - (-38hp)

Next up - everyone!


Round 8, Init 11

Zilchus takes another gash and rebuts at the lamia.

"Damn you lumpia! I’ll get you!!"

1d20 + 12 + 2 + 2 ⇒ (20) + 12 + 2 + 2 = 36 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (3, 3) + 13 + 2 + 2 = 23 adamantine slashing damage. (+bard,+hope)
1d3 ⇒ 1 image

1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (1, 2) + 13 + 2 + 2 = 20 adamantine slashing damage. (+bard,+hope)
1d3 ⇒ 2 image

Pot Crit:
1d20 + 12 + 2 + 2 ⇒ (20) + 12 + 2 + 2 = 36 to hit; (+hero,+bard)
2d4 + 13 + 2 + 2 ⇒ (1, 1) + 13 + 2 + 2 = 19 adamantine slashing damage. (+bard,+hope)

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 42/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 0/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Ben's eyes slowly open, glancing at a world upside down. After a moment of confusion, the scholar immediately gets back to reality. His eyes dart towards Florence. Seeing her safe, Ben breathes in relief. "Thank you...," he mumbles before whispering a few arcane words combined with studied gestures, turning invisible.

Ben casts invisibility on himself.

Now invisible, Ben stands up. Seeing his master disappearing, Ptolomy, who had been keeping an eye out for him, keeps trying to active his wand, aiming at the lamia.

Use Magic Device: 1d20 + 14 ⇒ (14) + 14 = 28
Magic missile damage: 4d6 + 4 ⇒ (2, 4, 6, 3) + 4 = 19

In the meantime, the bisons continue their assault, their horns piercing through the enemies of their master.

Green Gore Attack vs. Lamia (+2 inspire courage): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Green Gore Damage vs. Lamia (+2 inspire courage): 2d6 + 16 + 2 ⇒ (1, 4) + 16 + 2 = 23

Red Trample Damage vs. Orange Cultist: 2d6 + 16 ⇒ (1, 4) + 16 = 21
Red Trample Damage vs. Red Cultist: 2d6 + 16 ⇒ (1, 5) + 16 = 22

Yellow Trample Damage vs. Orange Cultist: 2d6 + 16 ⇒ (6, 1) + 16 = 23
Yellow Trample Damage vs. Blue Cultist: 2d6 + 16 ⇒ (3, 3) + 16 = 22

Trample DC = 22


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Round 7:

Nidhi continues to sing (Inspire Courage) and casts Cure Serious Wounds on herself. She moves back to stand next to (the invisible) Ben in the corner area, griping her bow so tightly than her knuckles are starting to turn white. Nidhi looks concerned, "why are there are so many?!"

Cure Serious Wounds (self): 3d8 + 9 ⇒ (6, 4, 5) + 9 = 24

Inspire Courage: (everyone) +2 (level 6) morale bonus on Saving Throws against charm and fear, +2 competence bonus on attack and weapon damage rolls

Good Hope: (everyone) +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls. Lasts 9 minutes.

Nidhi Spell Tally:
Inspire Courage = 7/28 used
1st-level spells: 5 available
2nd-level spells: 5 available
3rd-level spells: 2 available, Good Hope (party), Cure Serious Wounds (self)


Roll20 Map - Treasure Sheet

The green bison gores the lamia hitting images: 1d4 ⇒ 4 ...an image destroying it.

Reflex orange: 1d20 + 3 ⇒ (11) + 3 = 14 vs DC 24 and he drops bleeding to the ground (but not yet dead).

Blue gets an AoO as the red bison heads past him.
falchion on red bison: 1d20 + 11 ⇒ (11) + 11 = 22 damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16

...which kills him before he gets to red (as he was already wounded). Then yellow moves to trample orange who's already down, and killing him forces a save so I'll say the bison skips around him for now. It continues on, trampling blue, but first red gets an AoO as it goes past.
falchion on yellow bison: 1d20 + 11 ⇒ (1) + 11 = 12 damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15

Missed, the bison finally tramples blue.
Reflex blue: 1d20 + 3 ⇒ (11) + 3 = 14 vs DC 24

Blue remains shakily on his feet however.


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Roll20 Map - Treasure Sheet

Florence, DMPC, steps back and launches a lightning bolt through the cultist and the lamia, scorching the wall next to Stelle...

lighting damage: 9d6 ⇒ (5, 4, 4, 5, 4, 6, 4, 4, 4) = 40 DC 18 reflex for half

cultist: 1d20 + 3 ⇒ (2) + 3 = 5
lamia: 1d20 + 9 ⇒ (8) + 9 = 17

Both the cultist and the lamia cook where they stand, the stench and smoke of their deaths pluming to the ceiling high above. She takes out her longspear.

Florence Fort: 1d20 + 7 ⇒ (10) + 7 = 17 vs DC 15 or be blinded by the exploding cultist.
Blue cultist Fort: 1d20 + 7 ⇒ (7) + 7 = 14 - and the blue cultist is blinded by the light!


Female Halfling Cavalier/16

Round 7, Init 4+

Stelle ducks instinctively as the incoming lightning bolt arcs over her head and hits the wall. Upon opening her eyes, she is relieved to discover a roasted Lamia before her.

"Woo! Thanks!"

Stelle charges the (red?) Lamia and her remaining images.

Hope I get lucky...

Spirited Charge: 1d20 + 20 ⇒ (10) + 20 = 30 +Hero, Inspire, -PA, +Flank
for Damage: 3d6 + 6 + 6 + 6 + 6 + 6 + 18 ⇒ (1, 1, 5) + 6 + 6 + 6 + 6 + 6 + 18 = 55 +Str, +Hero, +Inspire, +Lance, +Hope, +PA


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Roll20 Map - Treasure Sheet

Stelle charges the remaining lamia...
image: 1d3 ⇒ 1

...and drops it, bleeding to the floor.

Zilchus has but one target within reach, so a little DMPC, and he closes on the cultist, criticalling and ending his life in a blow.

The cultist, as expected, explodes in a blast of light, potentially blinding Zilchus, and one of the bison. DC 15 fort save to avoid one rounds blindness.
yellow bison: 1d20 + 7 ⇒ (13) + 7 = 20


1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18 Fort vs. DC 15

Zilchus raises his falchion to protect his eyes before he goes blind...equally thankful that it didn't happen now as opposed to all the times his mom told him he might go blind if he kept at it.


Roll20 Map - Treasure Sheet

Benedictus turns invisible and stands as he sends his bison herd back into battle. Even Ptolomy gets into the act, taking a potshot at the nearest lamia (red). Florence launches a lighting bolt clearing the room. Nidhi heals herself and shifts position. Stelle kills the last lamia as Zilchus kills the last cultist.

The lamia Matriarch, descends from the hole in the ceiling above as if via feather fall. You see 1d4 + 4 ⇒ (3) + 4 = 7 images surrounding her as she descends (mirror image was cast at some point). On her descent, she makes a dazzling display of prowess with her spear, intimidating the entire party - save Nidhi who is just barely out of the radius of effect.

Intimidate: 1d20 + 30 ⇒ (5) + 30 = 35 vs DC 19+your wisdom modifier. You are all shaken for the round, and this duration increases by 1 round for every 5 by which I beat the DC. I figure it’s 4 rounds for most of you and will track that. If you're unshaken early, please let me know.

- Round 7 -
Benedictus - 33 (-37hp, invisible)
Florence - 24
Nidhi - 18 (-6hp)
Stelle - 4+ (-35hp)
Zilchus - 4 (-24hp, -1 wis) DC 15 fort or blind 1r
Good Folks - 4-
Lamia Matriarch - (-91hp, 7 images, glitterdusted)(party shaken for 1/4 r)
Cultist, orange - (-54hp, bleeding)

Next up - everyone!


Female Halfling Cavalier/16

Round 8, Init 4+

IntimidateDC19: 1d20 ⇒ 12

Ow! What good is luck if you can't press it?

Stelle gathers her resolve. "Stay right there!" she commands the lamia Matriarch. Stelle has just challenged the lamia Matriarch, Swift

Spirited Charge: 1d20 + 20 - 2 ⇒ (3) + 20 - 2 = 21 +Hero, Inspire, -PA, +Flank, -Shaken
for Damage: 3d6 + 6 + 6 + 6 + 6 + 6 + 18 ⇒ (4, 1, 3) + 6 + 6 + 6 + 6 + 6 + 18 = 56 +Str, +Hero, +Inspire, +Lance, +Hope, +PA

------------------------------------------------------------------------
Party Buffs:
(Banner) +2 morale bonus on saving throws against fear
+1 morale bonus on attack rolls made as part of a charge

(Challenge, Order) +2 circumstance bonus on melee attack rolls against the target of Stelle's challenge
------------------------------------------------------------------------

Status:

Stelle: Hits: 70 [-35]
Annie: Hits: 52

Saves:
Fort: +9 (+1 Con, +Cloak, +Luck)
Reflex: +6 (+2 Dex, +Cloak, +Luck)
Will: +6/+10 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak) (+2 Fearless, +2 Banner)

Challenge: 3/3

AC: 28 (+3 Shield, Size, Amulet of Nat. Armor +1, Dodge) flat footed = 22 (Size, +10 plate armor, Amulet of Nat. Armor +1),Touch = 13 (+2 dex, +1 Size)

BAB: 12/7 (+2 Lance, -3 PA, +4 when charging with Annie, +1 when charging)

Heavy Shield (mithral): (+1to hitMW) (1d3+Str+PA damage) (x2 on a Crit), (+8 on challenge)
Lance, MW: (+2 to hit) ((1d6+Str+PA+Lance)x3(Spirited Charge)), (x6 on a Crit), (+8 on challenge)
Hammer (Ag): (+1 to hitMW) (1d3+Str+PA +1damage), (x2 on a Crit), (+8 on challenge)
Glaive (Cold Fe): (+1 to hitMW) (1d8+Str+PA+1 damage), (x3 on a Crit), (+8 on challenge)
Scimitar (Cold Fe: (+1 to hitMW) (1d4+Str+P+1 damage), (x2 on an 18-20 Crit), (+8 on challenge)
Composite Shortbow: (+1 to hitMW) (1d4+Dex +2 Str damage +1), (x3 on a Crit), (+8 on challenge)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14
GM Euan wrote:
intimidating the entire party - save Nidhi who is just barely out of the radius of effect

Nidhi is wearing Ring of the Sublime so I think she is immune to fear anyway...? Shaken is a fear effect right?

Can Nidhi heal an ally who is invisible?

Round 8, Initiative 18:

Nidhi continues to sing. She watches to see which of her companions is effected by Shaken, then casts Remove Fear on them. Nidhi's Remove Fear (PRD link) is limited to 45 feet so she will move if necessary to reach allies.


Roll20 Map - Treasure Sheet

The lamia Matriarch, with her long spear, has reach as well, and she may take a pot shot at Stelle as she charges by. I need to wait and see what those higher up in initiative do as the AoOs may be already spent.

Stelle does not hit the Matriarch, but is close enough to destroy an image, so an image pops out of existence on her initiative.

Nidhi, shaken is indeed a fear effect. You can heal an ally who's invisible, but you have to make a melee touch attack, with a 50% miss chance for the invisibility so it's risky. You don't lose the spell if you miss and can try again.

Remove Fear wrote:
Targets one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart

You can get 3 creatures at your level and everyone is effected. Sorry I wasn't clearer. The characters don't get a save, the DC is what I have to roll over, which I did. Options for the Remove Fear include:

Stelle, Anubis, and the green Bison.

-or any three of the following-

Benedictus, Florence, Zilchus, Ptolomy, and/or the yellow Bison.

So, Nidhi, who do you effect with Remove Fear?


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Ben, Flo, and Zil since they're closest


Round 9, Init 11

1d20 + 3 ⇒ (10) + 3 = 13 vs. Intimidate

Zilchus, though shaken (4 rounds), tries to strike at the supreme lamia. He moves up to strike.

1d20 + 12 + 2 + 2 - 2 ⇒ (14) + 12 + 2 + 2 - 2 = 28 to hit; (+hero,+bard,-shaken)
2d4 + 13 + 2 + 2 ⇒ (2, 1) + 13 + 2 + 2 = 20 adamantine slashing damage. (+bard,+hope)

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 42/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 0/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

"Wow, such a prowess...Such a power..." Ben finds himself stuck in shaken awe at seeing the dazzling display of the lamia. And still, we need to find a way to win this battle...But...How? She has too many images around herself...How can we dissolve them without having to hit false lamias over and over again? Hope I had that dispel spell ready, although I suspect that wouldn't have been an easy task. Ben clenches his teeth, thinking about his options. The only way I see is to summon more creatures, so that we can multiply the attacks. They have to be smaller this time, otherwise I will hinder Zilchus and Stelle...Perhaps...Ptolomy, invisibility!

While thinking about what to summon precisely, Ben starts his conjuration ritual, still invisible. His sourceless voice spreads in the air. In the meantime, Ptolomy turns invisible using his innate abilities and the two living bisons charge at the lamia, hoping to create an opening for Stelle and Zilchus to take advantage of.

Green Bison Gore Power Attack (+2 challenge, +2 flanking, +2 inspire courage, -1 Power Attack ): 1d20 + 12 + 2 + 2 + 2 - 1 ⇒ (3) + 12 + 2 + 2 + 2 - 1 = 20
Green Bison Gore Damage (+2 inspire courage, +3 Power Attack, +5 smite evil): 2d6 + 16 + 2 + 3 + 5 ⇒ (6, 4) + 16 + 2 + 3 + 5 = 36

Yellow Bison Gore Power Attack (+2 challenge, +2 flanking, +2 inspire courage, -1 Power Attack ): 1d20 + 12 + 2 + 2 + 2 - 1 ⇒ (14) + 12 + 2 + 2 + 2 - 1 = 31
Yellow Bison Gore Damage (+2 inspire courage, +3 Power Attack, +5 smite evil): 2d6 + 16 + 2 + 3 + 5 ⇒ (4, 3) + 16 + 2 + 3 + 5 = 33

One thing I failed to point out is that the bisons have the celestial template, so they also have Resistance to acid, cold, and Electricity 10 and Damage Reduction 5/evil, so unless the lamia's weapons are evil-aligned, the DR applies. Moreover, they have the smite evil ability, which they are using now.


Roll20 Map - Treasure Sheet

Benedictus sends in the charging herd, and the Matriarch takes pot shots at both (DR applies!) with her spear as they close. You missed they are shaken in your attacks, but that doesn't effect the outcome - one hits something one misses.

images: 1d8 ⇒ 5

...and the bison pops an image.

Benedictus:
For future combats, the bison wouldn't know to flank same as they wouldn't know to trample - as animals, they would simply close to the nearest attack point. I know you're going the route of summons, but please remember the limitations of the creatures you summon unless you can clearly communicate with them and direct them.

As I mentioned before, in this fight we'll let it slide, but I wanted you to be aware for future battles. Thanks!
- - -

Matriarch spear on green bison: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d8 + 8 ⇒ (4) + 8 = 12 and sickened one round (stacks with shaken)

Matriarch spear on yellow bison: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 1d8 + 8 ⇒ (3) + 8 = 11 and sickened one round (stacks with shaken)

Florence eyes the evil Matriarch and tries a little magic of her own, casting Dispel Magic on the mirror images!

Dispel Magic: 1d20 + 9 ⇒ (5) + 9 = 14 vs DC 23

Sadly, it does not happen.

Later, Stelle charges by, removing an image, and getting tagged for her trouble. Yes, she has combat reflexes and a high dex.
Matriarch spear on Stelle: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d8 + 8 ⇒ (4) + 8 = 12 and sickened one round (stacks with shaken)

Finally, Zilchus approaches with an attack of his own and is also attacked by the whirling spear.

Matriarch spear on Zilchus: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 1d8 + 8 ⇒ (1) + 8 = 9

His attack, images: 1d6 ⇒ 3 ...pops another image.


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 14

Benedictus prepares to further cloud the battlefield, while his bison remove another image. Florence attempts to remove all the mirror images in one go, but doesn’t have the juice for it. Nidhi continues to sing, and removes the fear of many. Stelle charges by and pops an image. Zilchus closes and also pops an image.

”Is that the best you can do?!” the Matriarch shrieks shrilly, clearly somewhat insane, perhaps brought so by the enormous amount of bloodshed surrounding her. She steps up 5’, and her whirling blades go to work, attacking Zilchus and the Bison with abandon.

Matriarch spear on Zilchus: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 1d8 + 8 ⇒ (3) + 8 = 11
Matriarch spear on Zilchus: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 1d8 + 8 ⇒ (7) + 8 = 15
Matriarch spear on yellow bison: 1d20 + 10 ⇒ (20) + 10 = 30 damage: 1d8 + 8 ⇒ (4) + 8 = 12 and sickened one round (stacks with shaken)
Matriarch spear on green bison: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 8 ⇒ (2) + 8 = 10 and sickened one round (stacks with shaken)
hasted Matriarch spear on green bison: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 1d8 + 8 ⇒ (6) + 8 = 14

crit threat Matriarch spear on yellow bison: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 8 ⇒ (1) + 8 = 9

…and the first one struck, which is I believe Zilchus, loses 1 point of wisdom (drain).

The yellow bison goes down, but green lingers, hanging on by a thread.

- Round 8 -
Benedictus - 33 (-37hp, invisible)
Ptolomy - (invisibile)
Green bison (-20hp)
Florence - 24
Nidhi - 18 (-6hp)
Stelle - 4+ (-56hp)
Zilchus - 4 (-59hp, -2 wis)
Good Folks - 4-
Lamia Matriarch - (-91hp, 4 images, glitterdusted)(party shaken for 2/4 r)(Stelle, Anubis, Ptolomy, and both bison)
Cultist, orange - (-55hp, stable)

Next up - everyone!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

As Ben completes his spell, 1d4 + 2 ⇒ (3) + 2 = 5 golden-furred leopards appear all around the lamia. Following Ben's command, they attack, but the scholar is not done yet, perhaps inflamed by the arrogant words of the evil creature. Shouting a Draconic word of encouragement, Ben bends the fabric of reality, making his allies much faster!

Ben casts haste on all of his allies, Stelle included! The only exceptions are Ben, Nidhi, Ptolomy and Florence. Since he has not directly attacked the lamia, Ben is still invisible

Red Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (18) + 7 + 2 + 2 + 1 + 2 = 32
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
Grab: 1d20 + 11 ⇒ (15) + 11 = 26

Red Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (7) + 7 + 2 + 2 + 1 + 2 = 21
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Red Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (14) + 7 + 2 + 2 + 1 + 2 = 28
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Red Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (17) + 7 + 2 + 2 + 1 + 2 = 31
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

Orange Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (2) + 7 + 2 + 2 + 1 + 2 = 16
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Grab: 1d20 + 11 ⇒ (8) + 11 = 19

Orange Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (1) + 7 + 2 + 2 + 1 + 2 = 15
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Orange Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (13) + 7 + 2 + 2 + 1 + 2 = 27
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Orange Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (9) + 7 + 2 + 2 + 1 + 2 = 23
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Yellow Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (9) + 7 + 2 + 2 + 1 + 2 = 23
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14
Grab: 1d20 + 11 ⇒ (2) + 11 = 13

Yellow Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (2) + 7 + 2 + 2 + 1 + 2 = 16
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Yellow Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (16) + 7 + 2 + 2 + 1 + 2 = 30
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Yellow Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (10) + 7 + 2 + 2 + 1 + 2 = 24
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Green Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (20) + 7 + 2 + 2 + 1 + 2 = 34
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Green Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (17) + 7 + 2 + 2 + 1 + 2 = 31
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
Grab: 1d20 + 11 ⇒ (20) + 11 = 31

Green Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (9) + 7 + 2 + 2 + 1 + 2 = 23
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Green Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (8) + 7 + 2 + 2 + 1 + 2 = 22
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Green Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (17) + 7 + 2 + 2 + 1 + 2 = 31
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

Blue Leopard Bite (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (3) + 7 + 2 + 2 + 1 + 2 = 17
Damage (+2 inspire courage, +2 smite evil): 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Grab: 1d20 + 11 ⇒ (4) + 11 = 15

Blue Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (17) + 7 + 2 + 2 + 1 + 2 = 31
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
Blue Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (18) + 7 + 2 + 2 + 1 + 2 = 32
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Blue Leopard Claw (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 7 + 2 + 2 + 1 + 2 ⇒ (16) + 7 + 2 + 2 + 1 + 2 = 30
Damage (+2 inspire courage, +2 smite evil): 1d3 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Bison gore (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 12 + 2 + 2 + 1 + 2 ⇒ (1) + 12 + 2 + 2 + 1 + 2 = 20
Damage (+2 inspire courage, +5 smite evil): 2d6 + 14 + 2 + 5 ⇒ (5, 3) + 14 + 2 + 5 = 29
Bison gore (+2 challenge, +2 flanking, +1 haste, +2 inspire courage): 1d20 + 12 + 2 + 2 + 1 + 2 ⇒ (19) + 12 + 2 + 2 + 1 + 2 = 38
Damage (+2 inspire courage, +5 smite evil): 2d6 + 14 + 2 + 5 ⇒ (2, 6) + 14 + 2 + 5 = 29

GM:
Yep, you're right. I will remember next time. Now they are flanking because Ben decided when they would appear, so he actually placed them to his advantage.


Roll20 Map - Treasure Sheet

I think, in the grand order of things, the summoned creatures act at the top of your round, " It appears where you designate and acts immediately, on your turn." So they all act prior to your actions. Normally that doesn't matter much, but in the case of your casting, they'll be hasted next round, not this one.

So the leopards appear, and attack...

red leopard bite: 1d5 ⇒ 5 takes out an image.
red leopard claw misses, and fails to take out an image.
red leopard claw: 1d4 ⇒ 2 takes out an image.

orange leopard bite, misses, and fails to take out an image.
orange leopard claw, misses, and fails to take out an image.
orange leopard claw: 1d3 ⇒ 1 injures her 12hp

yellow leopard bite, misses, and takes out an image.
yellow leopard claw, misses, and fails to take out an image.
yellow leopard claw: 1d3 ⇒ 3 and takes out an image.

green leopard bite: 1d2 ⇒ 1 connects with a critical, and grabs due to another critical! -24hp and grappled
green leopard claw, misses, but removes the final image.
green leopard claw misses.

blue leopard bite misses.
blue leopard two claws both hit for 21hp

bison gore misses. (He's also shaken and sickened - please keep track of effects on your summoned creatures.)

The Matriarch, though bloodied badly, remains standing defiantly, "Your cats shall not bring me low young summoner! Though I may pass beyond this mortal coil, I shall live forever in the service of Hakotep!"


Round 10, Init 11

Zilchus, though still shaken (3 rounds), tries to take down the head lamia, quickly healing himself to stay upright for a bit longer.

1d20 + 12 + 2 + 2 - 2 ⇒ (14) + 12 + 2 + 2 - 2 = 28 to hit; (+hero,+bard,-shaken)
2d4 + 13 + 2 + 2 ⇒ (2, 3) + 13 + 2 + 2 = 22 adamantine slashing damage. (+bard,+hope)

1d20 + 7 + 2 + 2 - 2 ⇒ (1) + 7 + 2 + 2 - 2 = 10 to hit; (+hero,+bard,-shaken)
2d4 + 13 + 2 + 2 ⇒ (4, 1) + 13 + 2 + 2 = 22 adamantine slashing damage. (+bard,+hope)

1d8 + 5 ⇒ (4) + 5 = 9

Stats of Zilch:

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

[ dice]1d20+12+2+2[/dice] to hit; (+hero, +bard)
[ dice]2d4+13+2+2[/dice] adamantine slashing damage. (+bard,+hope)

HP: 16/66
AC: 26/23 (7 armor+1, 2 dex, 1 dodge, +3 buckler +2 ring) + MCaEvil

DF:0/10
Weap: 0/9 rounds used (+2 bonus/flame/frost)
Grunting: 0/7 used (+4)
Quick Prayer: 1/7 used
PoP1: 0/1 used
Armor: 1/9 minutes used
Crocodilic Aura: 0/5 used (5d6)

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

GM:
You are correct, but they attack on my command. They appear at the beginning of the round, but they do not attack until I tell them to. So I cast the spell first, and then order to attack. I don't see any particular problem with this reading...do you? I'm fine either way, but I guess I'll advocate for my own advantage here :)


Stats:
HP 73/73 | AC 14 Tch 14 FF 10 | Fort +7 Ref +18 Will +14 | Init +3 | Bardic Perf 39/day | Never Fear RING | Perc +19 | Dis Dvce +22 +5 | Diplo +23 | Sense Motive +19 | Perform +27
Neutral Human Bard/14

Round 9

Nidhi continues to sing but boldly moves towards Zilchus. Nidhi casts Cure Serious Wounds on Zilchus. Nidhi feels pretty safe with the pillar and the leopard between herself and the Lamia Matriarch.

Cure Serious Wounds (Zilchus): 3d8 + 9 ⇒ (4, 4, 1) + 9 = 18

Nidhi Spell Tally:
Inspire Courage = 9/28 used
1st-level spells: 4 available, Remove Fear (Flo, Ben, Zil)
2nd-level spells: 5 available
3rd-level spells: 1 available, Good Hope (party), Cure Serious Wounds (self), Cure Serious Wounds (Zil)


Female Halfling Cavalier/16

Round 8, Init 4

MLamia wrote:
"Your cats shall not bring me low young summoner! Though I may pass beyond this mortal coil, I shall live forever in the service of Hakotep!"

"With no one to help you pass Beyond to the Afterlife, you'll just be dead!" Stelle chokes out, further sickened by the Lamia's words.

Spirited Charge: 1d20 + 18 ⇒ (11) + 18 = 29 +Hero, Inspire, -PA, +Flank, -Shaken, -Sickened
for Damage: 3d6 + 6 + 6 + 6 + 6 + 18 + 27 ⇒ (4, 2, 6) + 6 + 6 + 6 + 6 + 18 + 27 = 81 +Str, +Inspire, +Lance, +Hope, +PA, +Challenge

------------------------------------------------------------------------
Party Buffs:
(Banner)
+2 morale bonus on saving throws against fear
+1 morale bonus on attack rolls made as part of a charge

(Challenge, Order)
+2 circumstance bonus on melee attack rolls against the target of Stelle's challenge
------------------------------------------------------------------------

Status:

Stelle: Hits: 70 [-35]
Annie: Hits: 52

Saves:
Fort: +9 (+1 Con, +Cloak, +Luck)
Reflex: +6 (+2 Dex, +Cloak, +Luck)
Will: +6/+10 vs. Fear (+Blood of Pharaohs, +Luck, +Cloak) (+2 Fearless, +2 Banner)

Challenge: 3/3

AC: 28 (+3 Shield, Size, Amulet of Nat. Armor +1, Dodge) flat footed = 22 (Size, +10 plate armor, Amulet of Nat. Armor +1),Touch = 13 (+2 dex, +1 Size)

BAB: 12/7 (+2 Lance, -3 PA, +4 when charging with Annie, +1 when charging)

Heavy Shield (mithral): (+1to hitMW) (1d3+Str+PA damage) (x2 on a Crit), (+8 on challenge)
Lance, MW: (+2 to hit) ((1d6+Str+PA+Lance)x3(Spirited Charge)), (x6 on a Crit), (+8 on challenge)
Hammer (Ag): (+1 to hitMW) (1d3+Str+PA +1damage), (x2 on a Crit), (+8 on challenge)
Glaive (Cold Fe): (+1 to hitMW) (1d8+Str+PA+1 damage), (x3 on a Crit), (+8 on challenge)
Scimitar (Cold Fe: (+1 to hitMW) (1d4+Str+P+1 damage), (x2 on an 18-20 Crit), (+8 on challenge)
Composite Shortbow: (+1 to hitMW) (1d4+Dex +2 Str damage +1), (x3 on a Crit), (+8 on challenge)


Where he was nearly wobbling on his feet, he feels much better after Nidhi's touch...surprised that she would do so. He stands taller, feeling boosted in body and spirit.

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