1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Yes, I understand... i am thinking about implementing the Laying Waste rules. If you are interested.

The dark creeper takes two bolts in its arm.

The northerly creeper closes the distance on Cretien and attacks him 1d20 + 6 ⇒ (1) + 6 = 7 miss

The southerly creeper moves to attack Angus 1d20 + 6 ⇒ (4) + 6 = 10 miss

Johnathan strikes the shadow man with his magical missiles
Will 1d20 + 1 ⇒ (10) + 1 = 11 Fail... the man is Dazzled

Angus


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i am unfamiliar with those.


Shot Putter Funkmeister

If you want i can email them to you, send me a pm

Angus attacks the creeper to the south 1d20 + 7 ⇒ (10) + 7 = 17 1d100 ⇒ 79 hit 1d8 + 3 ⇒ (3) + 3 = 6

The doctor attacks the shadow man 1d20 + 5 ⇒ (14) + 5 = 19 , 1d100 ⇒ 33 hit 1d6 ⇒ 1

Round 3

Shadow Man attempts to strike the doctor 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14 hit doing 1d6 + 2 ⇒ (1) + 2 = 3 + 1d6 ⇒ 2 negative energy damage

Sarya, Falko, Chretien


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Sarya once again calls forth a green, shimmering orb in her hand and throws it...

Mystic Blast (Terrifying)1d20 + 4 ⇒ (16) + 4 = 20, damage2d6 ⇒ (4, 5) = 9


Shot Putter Funkmeister

The mystic blast strikes the man.

Will Save 1d20 + 1 ⇒ (12) + 1 = 13 not sure if he passed or not because I don't have the DC...

Falko


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

"Any blast traits that call for saving throws have DCs equal to 10 + ½ the invoker’s class level + the invoker’s Charisma modifier." So in this case it would be 14.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

And dont forget the skyseer extra roll falko :D


Shot Putter Funkmeister

You should write the dc for me... or at least have it easily readable in your profile. I should not have to do the math myself. I as a GM am responsible for all of the npcs the story... and all of that stuff. So please make my life easier.


Falko stubbornly repeats his sleeping spell, but this time targets the other creeper.

Cast Sleep DC 14.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien attempts to bite the enemy adjacent to him.

1d20 + 2 ⇒ (18) + 2 = 20
1d6 + 1 ⇒ (4) + 1 = 5

The mechanus attacks the enemy to the north

1d20 + 4 ⇒ (8) + 4 = 12
1d8 + 2 ⇒ (6) + 2 = 8

Crossbow turret fires at the north enemy.

1d20 + 4 ⇒ (1) + 4 = 5
1d10 ⇒ 10


Shot Putter Funkmeister

Falko casts sleep Will 1d20 + 1 ⇒ (16) + 1 = 17 pass

Chretien takes a bite out of the smaller creature although it doesn't seem to taste very good.

The mechanus misses the target

The crossbow fires into the wall.

The northerly creeper attacks Chretien 1d20 + 6 ⇒ (11) + 6 = 17 hit 1d3 ⇒ 1 Poison DC 15 1d20 + 5 ⇒ (14) + 5 = 19 pass

The southerly creeper moves to attack Angus 1d20 + 6 ⇒ (16) + 6 = 22 miss

John, Angus


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan takes a shot with his crossbow at the shadow man. "Be careful doctor!"

Johnathan has low-light vision, if that helps

1d20 + 3 ⇒ (20) + 3 = 23
1d8 ⇒ 6

Crit confirm: 1d20 + 3 ⇒ (19) + 3 = 22
1d8 ⇒ 5

Wow, so much luck


Shot Putter Funkmeister

1d100 ⇒ 89

Johnathan confirms his critical, yay!!!

Angus attacks the creeper to the south 1d20 + 7 ⇒ (5) + 7 = 12 1d100 ⇒ 34 miss

The doctor attacks the shadow man 1d20 + 5 ⇒ (8) + 5 = 13 ⇒ (14) + 5 = 19 , 1d100 ⇒ 22 miss

Round 4

The shadow man dissipates and withdraws.

Sarya Falko, Chretien


Can I get a link to the latest map?


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Sarya calls forth another orb of green energy and throws it...

terrifying blast (dc 14)1d20 + 4 ⇒ (15) + 4 = 19, damage2d6 ⇒ (3, 1) = 4


Shot Putter Funkmeister

[url=https://docs.google.com/drawings/d/1YHyz_VCAzWhVzXQQO-o5AltEc9YTe6sp787sVb6Hue4/edit]MAP[/ur;]

Falko, Chretien has it in his character thingy... Sarya, which enemy are you throwing it at?


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

The one nearest Sarya, she is of the sound opinion that any enemy that gets too close should be eliminated post haste...


Shot Putter Funkmeister

Due to Sarya firing ranged into melee her attack misses its target.

Falko Chretien


Witnessing the man simply vanishing, Falko curses: We need to speak with one of them! Alive if possible...

Stubborn, he waves his hand once more to try and bring one down into dreamland.

Cast Sleep DC 14 on the one near Angus.


Shot Putter Funkmeister

Will save 1d20 + 1 ⇒ (12) + 1 = 13 fail
The one on Angus falls asleep.

Chretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien attempts to bite the enemy adjacent to him after stepping five feet to the right.

1d20 + 2 ⇒ (12) + 2 = 14
1d6 + 1 ⇒ (5) + 1 = 6

The mechanus attacks the enemy to the north

1d20 + 4 ⇒ (10) + 4 = 14
1d8 + 2 ⇒ (1) + 2 = 3

Crossbow turret fires at the north enemy.

1d20 + 4 ⇒ (17) + 4 = 21
1d10 ⇒ 9


Shot Putter Funkmeister

Chretien misses his bite.

The mechanus is also unsuccessful with its attack however, the turret lets loose a crossbow bolt that hits the creeper and it keels over.

Combat Over

The doctor says, "Ja, zat vas the guy who shot and killed the voman at the konsulate. Und i stabbed in zhe alleyvay."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Someone bind them."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan picks up a small stone, squeezing it until it glows brightly, then slowly levitates it above his palm to illuminate the area around him. He searches the shadows and nooks of the area, crossbow and spells ready.


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Sarya examines the sleeping beings and speaks, don't worry about the interrogation, truthtelling is a specialty of all Dream Merchants.


Falko gives a hand in securing the creepers.

"What are those... creatures?"


Shot Putter Funkmeister

The doctor says, "I'se not schure wat dey be."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Yeah, just want to make sure they're bound securely. They seem wily, and i wouldnt put it past them not to be wholly dead." Cretien will see to their being disarmed as well.


Shot Putter Funkmeister

All of you except maybe Sarya, have a set of mage cuffs.

The doctor says, "Do you denk dat they speak Primordial oder Common?"

Knowledge Planes DC 15

Spoiler:
They are Bleak Gate Dark Creepers and they do speak Common. They dislike the light.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

KnPlanes: 1d20 + 5 ⇒ (7) + 5 = 12


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

know planes: 1d20 + 3 ⇒ (2) + 3 = 5

Cretien places his set of mage cuffs on the one nearest him.


Shot Putter Funkmeister

The doctor a bit exciteable says, "Ve should leave!!!! Zey know ve hier... Mercant Voman make questions qvickly!!!"


Knowledge (planes): 1d20 + 3 ⇒ (1) + 3 = 4


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Where would you go? We need to get these guys taken to the station."


Shot Putter Funkmeister

The doctor replies, "Our lives arr in danger... I said already I muss go to Ber..."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan finishes his search and returns to Cretien, nodding offhandedly.

"Everyone okay? Yes let's get the doc and those papers back to the RHC before this shadowman can regroup for another ambush."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Alright. Prisoners, papers, and Doctor back to RHC. Then we can immediately see what can be done to safely get the good doctor where he is headed. Anyone disagree?"


Init 8+, HP 24, Ac 17/12/15, F 3+, R 3+, W 3+

Yes and doctor the Dream Merchants operate out of Ber, if you will consider a change in employment after this is over with the Dream Merchants might take you in.


Shot Putter Funkmeister

The Doctor says, "I am a surgeon and a man of science. I vant to get a job at zhe Universitaet of Ursalina."

Do you want to interrogate the prisoners there or bring them back to the RHC?


Falko nods and helps the others reach RHC's HQ ASAP!


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i think we should take them to the station for that. the doctor has suggested that perhaps more are incoming.


Shot Putter Funkmeister

You make your way to the front of the rock-cut church. As you do you catch sight of the exit: barred by massive bars of steel slammed into the rock. Through it you see a few men talking and you duck behind a bar and watch.

The shadow man is talking to a short well-dressed man wearing a purple cape and with bushy chestnut brown hair. Behind them are three horseless black carriages, and a woman (Johnathan its Liria, your mentor) is tied up and gagged in one of them, as a dozen creepers and dark stalkers as well as knife fighters lounge and make jokes.

The shadow man is searching his pockets and swearing, dripping black blood from his many wounds.. A metal folding chair flies out of the carriage, extracts itself open in mid air, then lands gracefully next to the caped man, closely followed by a small metal case. The caped man sits down with an annoyed air, opens the case, removes something (some sort of cheese could it be?) and a bottle of wine, and sits down for a picnic with a metal plate hovering a platter of the cheese and cut slices.

You sneak forward and catch a few words of the conversation between the two men, the shadow man having now transformed into the description of Officer Porter.

- 'Are you sure?'

(BGK) - 'Oh yes. According to Kell, there’s only one way in or out of the church, and that the air vents are too small to climb out through.

Porter - 'Hmm. I could starve them out.

(BGK) - Watch out. There is a team of RHC officers in there, and they have been a thorn in our side since the robbery. I would deal with them sooner rather than later if I were you.

He then takes a long sniff of the wine then lets out a sigh
- (after a long time) 'I suppose I could parlay. Go tell your boss that the situation is under control.'

Porter gets into one of the carriages and The caped man waves two of the carriages away (but not the one containing Liria) and orders his men to watch the barred entrance.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

We're locked in the church by giant steel bars, and a group of baddies outside?


Shot Putter Funkmeister

yes


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

haha oh crap!

Cretien, having kept himself close to the doctor, whispers "No secret exits? Can you set the traps back?"


Shot Putter Funkmeister

The doctor says, "You can look... the chimney may work if you can aufseil or climb."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan examines the steel bars.

Do they have a lock or lever mechanism on them? Or outside out of reach?


Shot Putter Funkmeister

Johnathan walks over to the bars and sees that there is no mechanism or anything like that and they weren't there when you first arrived either.

Knowledge Arcana DC 12

Spoiler:
You can discern that the bars are being held there via telemagnetic magic and the spell is extremely strong.


Falko curses under his breath.

"Porter! Did we get played all along? Or did something happened to our friend?" asks Falko, moving back and forth within the shadows. "And who's this man? He seems to control the very air! I don't like our odds gentlemen..."

Knowledge (arcana): 1d20 + 7 ⇒ (17) + 7 = 24

For a long minute, he studies the bars: "The very air indeed, for the bars are kept in place by what the physika calls magnetik energy. The very same energy that guides the lodestone in the compass... Unfortunately, it doesn't help us much just now... Except perhaps to keep in mind that things metallic generally obey this kind of energy, or to put it more bluntly, I need a stick to pound on this man!"

He turns his attention away from the bars and looks inside the church. Like rats...

"Up or down gentlemen! Let's check this chimney and see if we can find a way to the sewers. Don't churches have crypts? Let try to find one!"

He'll start by taking a look at the chimney.

Knowledge (engineering): 1d20 + 4 ⇒ (19) + 4 = 23

Then organizes a thorough search of the church for a hidden passage or compartment where they could hide.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

"I could use a hand..."


Shot Putter Funkmeister

I hope you don't think that Officer Porter is the former pc, who played with us for a couple months.

You hear a shout from the front of the cave - it's the caped man, his voice bright and friendly, a warm and velvety educated accent.

'Hello! Officers! Anyone there? I can help you get out without further bloodshed. The man who tried to assassinate you is gone now, and I mean you no harm. I am a friend of a friend. Approach the entrance please so we can discuss how to get you brave officers home in one piece!'

Falko

Spoiler:
You see that their is a metal grate that is inhibiting the entrance into the chimney. A DC 15 strength will dislodge it. to give you a better view.

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