1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

I will need everyone to assist me in order to set his leg or someone might be better at this than i?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Says need permission to access pic

Johnathan almost gasps when he surfaces and sees the huge cavern, grinning like an idiot as he takes it all in. He spits some seawater out then raises the glowing seashell over his head to cast light just a little further.

He whispers excitedly, "This is...beautiful--that marble, the coin--" he sloshes closer to it, "These symbols are stars...Avilona..."

The eager RHC recruit grins at them a moment, then explains in hushed tones, "A celestial body, Avilona. It affects weather, and air magic. This is the constellation of The Eagle," He points up at the stars on the coin, grinning again, then realizes how badly hurt Burton is, his cheer fading, and sloshes back over to the group as the seashell's glow dissipates. He drops it in the water and listens to Wintry.

"No...but I can follow instructions, if you need my help," He answers quietly, careful not to talk over anyone else.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Damnit, jim i'm not a doctor"


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

I don't have heal trained. I guess we could all roll and have everyone aiding whoever rolled the highest?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

That is ok McCoy me neither..

Alright here goes nothing

Heal : 1d20 + 0 ⇒ (19) + 0 = 19

Heal : 1d20 + 0 ⇒ (17) + 0 = 17

Heal : 1d20 + 0 ⇒ (9) + 0 = 9

I need everyone's assistance with this bone i think i got the rest figured out.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan lends a hand, unsure.

1d20 ⇒ 10
1d20 ⇒ 8
1d20 ⇒ 11


Shot Putter Funkmeister

Burton looks at you and says, "Just splint me up and ranger on... Constables, you have a mission to complete, at best I would slow you down and make it difficult for you to get to the fort on time. As I currently am, I am a total liability. Send the fleet to get me after its all over. That's an order!!"


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

sure but i have still 10 min to spare while the reconnaissance is done. We don't know where is the rest of your team.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

After helping carry the man to the cave, Merle scouts the rest of the chamber, as the others fuss over the injury. He's been in a few healers beds in his time, but was usually unconscious or drunk, so he feels he is more useful doing otherwise. He is heartened by the man's order...this he understands.

"Form up". "Let's get this done".


Shot Putter Funkmeister

Burton looks at Wintry and says, "Our team, my friends are dead.. crushed by a boulder, Joseph brought him back to help me out, did you not see it? Anyway before you go by damn sure take that damned coin would ya"

Perception DC 20

Spoiler:
spots a lurking
shadowy figure that quickly flees up the stairs to the tunnel 35 ft. up.

seacave you are on the rock to the south


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception: 1d20 + 4 ⇒ (4) + 4 = 8


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Perception: 1d20 + 4 ⇒ (12) + 4 = 16Blissfully unaware.

"Right oh sir." Joseph snaps a salute to Merle and falls in line behind him, pistol drawn and ready.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Perc: 1d20 + 6 ⇒ (4) + 6 = 10

Mithas pats Burton on the shoulder,

"Alright then. Onwards and upwards folks."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien makes a quick check to ensure his things are in order and that his mechanus is in working order.

"Ready here."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Perception: 1d20 + 1 ⇒ (8) + 1 = 9

Johnathan nods to Burton, looking up at the coin for a moment. He hurries to catch up to Merle and offers a potion.

"I thought it might help, at some point. It's an Enlarge Person potion. Might not have another chance to give it to you, if we run into trouble."

No innuendo intended.


Shot Putter Funkmeister

Who is getting the coin?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

So no one is going to help setting the last bone in place ? inquired arvangail


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

1d20 ⇒ 5 heal assist untrained.


Shot Putter Funkmeister

Burton looks at Wintry and says, "Look, I know you mean well but if you don't just leave me I will write you up for insubordination, now get the damned coin and stop this friggin' war from happening!!!!


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan will then


Shot Putter Funkmeister

Johnathan moves closer to the marble structure holding the coin and hears what sounds like voices muffled by a thin wall.

AC10 ranged attack to knock it lose.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

1d20 + 2 ⇒ (11) + 2 = 13


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Heal: 1d20 + 2 ⇒ (2) + 2 = 4
Heal: 1d20 + 2 ⇒ (12) + 2 = 14
Heal: 1d20 + 2 ⇒ (11) + 2 = 13


Shot Putter Funkmeister

Johnathan fires his crossbow at the coin knocking it off of its perch and then picks it up and puts it in his pocket.

Perception DC15

Spoiler:
You think something is following Johnathan/DC20 it is an air elemental


Shot Putter Funkmeister

As everyone keeps touching him, Burton pulls out his pistol and says, "Get to the g@!!*%ned mission and leave me alone!!!!!"


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Perception: 1d20 + 4 ⇒ (5) + 4 = 9 Not a clue and I am waiting for everyone else to stop pissing off the goblin and come with.


Shot Putter Funkmeister

GM rolls

Spoiler:
who he sees first 1=Chretien, 2= joseph, 3=John, 4=Merle, 5=Wintry, 6=Mithas, 1d6 ⇒ 3

Dupiers fires his pistol at Johnathan 1d20 + 3 ⇒ (13) + 3 = 16 hit 1d8 ⇒ 8
"“You killed all my men, you dirt worshippers! That wasn’t enough? Now you
want me dead as well?”

Initiative: Joseph 1d20 ⇒ 8, John 1d20 + 6 ⇒ (19) + 6 = 25, Mithas 1d20 + 4 ⇒ (9) + 4 = 13, Merle 1d20 + 2 ⇒ (15) + 2 = 17, Wintry 1d20 + 2 ⇒ (19) + 2 = 21, Chretien 1d20 + 3 ⇒ (18) + 3 = 21, Dupiers 1d20 + 1 ⇒ (20) + 1 = 21, Air Elemental 1d20 + 7 ⇒ (3) + 7 = 10, Shadow Elemental 1d20 + 2 ⇒ (10) + 2 = 12, Earth Elemental 1d20 - 1 ⇒ (20) - 1 = 19

Round 1

Johnathan, Dupiers, Chretien, Wintry, Earth Elemental, Merle, Mithas, Shadow Elemental, Air Elemental, Joseph

seacave


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Darn an ambush...


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Johnathan yells in pain from the shot and drinks a potion of CLW with shaking hands.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Shot Putter Funkmeister

Dupiers hides behind a barrel and reloads his pistol.

"Why do you Risuri want to start another friggin' war? A coup de Monde Non!!!?!!!!"

Chretien

Spoiler:
50/50 you know that guy 1d100 ⇒ 71, nope


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Nous voulons dire que vous connaissez mal, nous avons été envoyés ici pour appréhender ces citoyens Risuri qui ont enfreint la loi et arrêter cette guerre ne se produise."

Danoran:
"We mean you know harm, we have been sent here to apprehend those Risuri citizens who have broken the law and stop this war from happening."
Joseph visibly holds his pistol out from his body and puts it on the ground before raising his hands."Pouvons-nous parler?"
Danoran:
"May we tal?"

When it is my turn. Standard action to put my gun down, move action to approach with my hands up. If this guys kills me please avenge my stupid maneuver.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"We are trying to stop a war from happening."


Shot Putter Funkmeister

Chretien steps out so that Dupiers can see him and he hand waves an earth elemental from tossing an oil barrel in your direction.

"What the sam hells is going on here?"


Shot Putter Funkmeister

"You guys should climb up here and tell me what's going on... There's a Danoran in your group... hmmm... things have been crazy for the past two or three days... says Dupiers.. "By the way my name is Nicolas Dupiers.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle steps from where he had been taking cover, and watches things unfold before him.

"Merle is the name".


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"And I," Cretien says, with a polite wave, "am Cretien Dufrene."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Wintry Arvangail


Shot Putter Funkmeister

Seriously, no questions...

Your group wades in the water to the first platform and then climb the ladder and then he leads you into a side cave and he turns on a lantern and sits down.

"So if you are not part of the Risuri invasion, what is your purpose here exactly? says Dupiers.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Not exactly a Risuri invasion, more of a traitor terrorist group trying to incite war between Risur and Danor. They are shacked up in a fort out there, any idea how we can get in? Would make our getting vengeance for all those who have fallen a little easier don't you know."

Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17

Was getting to questions, was waiting for him to not be ready to shoot me :P


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Yes, just trying to stop the war. I've enough people wanting to skin me for being Danoran as it is."


Shot Putter Funkmeister

"I understand what you mean, I fought in two of these infernal wars and lost a good deal of friends. Anyway, you are probably referring to the main fort, there are two ways you can go, either by the road or moving through the forests. I am just a mine foreman by trade but I know how to get there." says Dupiers.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"What's this coin for?" Johnathan speaks up, but stays hidden behind Merle, showing the coin for a second.


Shot Putter Funkmeister

Dupiers sees the coin gets really excited and then smiles at Johnathan and says, [b"]That my friend is no coin that is the icon of Avilona, I can only guess what it does, something to do with air elementals"[/b] he then points in the air above Johnathan.

"You really haven't noticed him above you?"

Noone went after my perception check


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Sir, I made a perception check and failed.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

And you why are you here ? and your goal ?


Shot Putter Funkmeister

He looks at the elf with apparent mistrust and says somewhat candidly, "I am not a soldier just a mining foreman and well, I wanted to hide from the Risuri, or I guess rebel Risuri until things cooled down. I am in my late 50s, I have to do what it takes to survive."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Well then if we fail in our mission you should evacuate this island. as it will become a bloody battlefield by then.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Sense Motive(is he lying?): 1d20 + 7 ⇒ (8) + 7 = 15

"If what you say is true, then you might be able to provide us with a service. Our companion is injured and must remain behind. Risur would be in your debt, if you would guard him until our return."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

aye, failed my perc check as well

Johnathan looks up, blinking rapidly as he makes sense of the shape above him. He clutches the icon closer to him, unsure.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perc: 1d20 + 4 ⇒ (15) + 4 = 19

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