1. GM Edwin's Zeitgeist Campaign
Game Master
Insnare
When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)
Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern
Act 2: The Grand Design
Chapter 6: Revelations From the Mouth of a Mad Man
Ber
Shot Putter Funkmeister
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
If still on opponent then...
Attack: 1d20 ⇒ 3
Damage: 1d6 ⇒ 4
Sneak: 1d6 ⇒ 6 if flanking.
Which will put me at -1
If not will limp back towards the healers as single move.
Shot Putter Funkmeister
Joseph swings at the soldier in front of him but misses.
Chretien
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Johnathan gasps awake, quickly looking around to get his bearings.
next time he can act:
Then drinks a potion of CLW.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien takes another shot and his mechanus bashes. Not attacking any of the sleepers unless theyre the only ones left and even then going to do nonlethal to them.
xbow: 1d20 + 3 ⇒ (18) + 3 = 21
dmg: 1d10 ⇒ 7
mechanus atk: 1d20 + 3 ⇒ (12) + 3 = 15
dmg: 1d8 + 2 ⇒ (1) + 2 = 3
-Posted with Wayfinder
Shot Putter Funkmeister
Chretien's bolt brings down soldier C
The mechanus moves to soldier A and hits.
Damn I forgot Soldier 5, he attacks pierre with his sword 1d20 + 1 ⇒ (18) + 1 = 19, hit 1d8 + 1 ⇒ (8) + 1 = 9
Air Elemental slam attacks soldier 5 1d20 + 6 ⇒ (14) + 6 = 20, hit 1d4 + 1 ⇒ (4) + 1 = 5
Pierre attacks Soldier 5 with flank 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 hit, 1d4 + 2 ⇒ (1) + 2 = 3 knocking him out.
Round 5
Johnathan drinks a potion.
Soldier A attacks the mechanus 1d20 + 1 ⇒ (19) + 1 = 20 crit, 1d20 + 1 ⇒ (5) + 1 = 6 no 1d8 ⇒ 3
Merle
Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)
Merle attacks the nearest standing soldier, charging, and/or flanking if possible.
1d20 + 5 ⇒ (6) + 5 = 11 Pickaxe...Flanking...charging?
1d8 + 4 ⇒ (7) + 4 = 11 Damage
Shot Putter Funkmeister
Merle charges at Soldier A missing his attack.
Mithas
Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5
Mithas moves to attack a soldier, (whomever is closest)
Attack a soldier: 1d20 + 4 ⇒ (16) + 4 = 20
Damage(NL): 2d4 + 5 ⇒ (2, 3) + 5 = 10
Demoralize: 1d20 + 7 ⇒ (1) + 7 = 8
Shot Putter Funkmeister
Mithas brings down Soldier A.
Combat over However the corporal will be waking up soon and you have the sleeping enemies.
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
Stabilization check
1d20 - 1 ⇒ (19) - 1 = 18
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Johnathan hurries over to Joseph, checking if he's okay, then administering a CLW potion.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien will have the mechanus grapple and pin the sleeping man until someone pulls out some rope to tie him.
-Posted with Wayfinder
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
Stopping Jonathan as he is about to administer the potion.
Let me work on him first. he says a he lightly touch his forhead
Healing Hands: 1d8 + 1 ⇒ (1) + 1 = 2
Anyone else badly wounded?
Arvangail will also take care of his wounds
Healing Hands: 1d8 + 1 ⇒ (8) + 1 = 9
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Laughing nervously, "Yes, of course."
Johnathan sits down on the road, watching the air elemental. Though healed, he was still in pain and needed to catch his breath.
"Did you see it? It defended me."
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
alas i didn't see much johnathan i think i spend half of this combat out of commission he replied
but yea that is great though.
Shot Putter Funkmeister
The air elemental flies over to Johnathan and forms itself to be a spitting image of him but translucent and tries to speak with him:
Auran
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Johnathan blinks in shock, staring at the image of himself.
"Anyone... understand that?"
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
"Understand what? I only heard a breeze."
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
i speak a bunch of languages but not this one
Shot Putter Funkmeister
Continue, interrogate or?
Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5
Mithas clamps his manacles on the corporal and ties a gag around his mouth. "Let's head a little ways back into the forest and see if we can't get a little intel out of this prisoner."
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
If we can find out more information on how many the duchess brought with her it would be nice but i am not sure they would be willing.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Johnathan stands, quiet and distant, waiting to follow the group.
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
"I can probably get information out of them if they will give up any. Meanwhile can someone collect up enough uniforms for those of us who are human, or at the least human looking enough to pass ourselves as guards if we need to take that strategy." How many sleeping enemies do we have?
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Not sure. Since these are Risuri forces, it would definitely be a stretch to disguise me as one. I would have to be a prisoner if we were to do a disguise.
Shot Putter Funkmeister
Pierre says, "We must go before reinforcements arrive, monami..."
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
so were the sleeping ones pinned and subsequently tied up? i was waiting on a resolution for that. i dont have rope but i was betting on someone else having some
Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5
Nonlethal coupe de grace?
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
could walk them at crossbow-point, if we have no other option
Shot Putter Funkmeister
You guys do have a mission to complete and no time to take prisoners
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
lets just knock them off, we have a world to save. Lets get moving...
Shot Putter Funkmeister
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
"Well boys, kill them or tie them up? I would prefer to tie them up, but I have no rope." Joseph sighs. "Either way we should strip them. I have an idea."
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
"I... don't know... killing a man in the heat of battle is one thing, but cold execution I don't know if I could do it."
He starts stripping uniforms from the guards, sullen.
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
Knock them out and tie them up, and then lets go
Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)
"And let them escape to warn of our presence". "No". "War is harsh, and we must commit acts that challenge our souls". "If you have no heart for it, then move on ahead, and I'll join you when the grisly act is complete". Merle will coup-de-grace all the prisoners unless stopped.
Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4
Johnathan will leave Merle to the dirty work, bringing the uniforms to Joseph.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
"war is what we are trying to prevent."
Shot Putter Funkmeister
Pierre looks at Chretien and says, Monami, these people broke the treaty signed by our Sovereign and their king. If you people are telling the truth, then these people are traitors to your king and therefore must be executed.
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
somewhat resigned Arvangail will not stop Merle as he is executing the prisoners one by one
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
"Well, that's that then. If I am the minority opinion here, and I do not possess the means for an alternate solution, then so be it." Cretien continues on with the party.
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
"I don't think we are the minority opinion here Cretien. We are officers of the law. That means we bring criminals in. We are not judge jury and executioner, only constables." I know I am lawful evil, but the key word here is lawful in this case.
Shot Putter Funkmeister
As it stands, you can kill them, tie them up, or bring them with you... although you are constables of the RHC, Axis Island is Danorian territory which means you aren't the law here... Everyone chime in and I will go with the majority.
Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13
Cretien vote: tie them up, stripped of useful gear.
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)
Shot Putter Funkmeister
Off of the bodies you find 25 crossbow bolts, 2 scrolls, and 2 potions.
You tie up the ones that weren't killed and try to place them in a place which would be hard to find and then you continue on your way towards the fort.
After about and hour you are all gripped by vertigo. Your surroundings
briefly flicker, revealing a wooded marsh filled with croaking
yellow frogs, where a blue sun sets in a purple sky. Then the world snaps
back to its normal form. Merle and Johnathan's shoes are still damp from
having fallen into the marsh.
Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0
"Ugh, the sooner we get out of this hell hole the better. Once we get near this fort I want to scout it out a bit before we go rushing in. If we can get in without having to fight our way in I would very much like to save us the issues involved in a frontal assault."
Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5
"I think that the feywild touches this island quite strongly. Sounds good Joseph. I think we're a little under equipped to stage a siege, so hopefully we can be beyond the walls before they even know we are about. I "
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