
LeMond Asher |

Asher struggles the last time he's tried to communicate with allies while underwater, listening to their strange, echoed voices through the thick fluid.
'I don't think I've ever done it with no one drowning beside me...'
He nods at Angus. "It's worth trying... Any advantage you can get in war, you take."
He then follows his allies down to the bottom.
Stealth: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23

Cretien Dufrene |

stealth: 1d20 + 3 ⇒ (11) + 3 = 14

GMEDWIN |

After an hour walking on the bottom of the ocean, you get a better idea of the layout with reminds you of the map you recovered from the Il Dracon de Mere, coming into view are three shipwrecks and atop the closest wreck to you is a Tiefling woman who is a striking sunkissed woman of middling years but in rude health, white teeth, in outdoor gear with a good natured can-do attitude.
GM rolls
She sees Angus and says, "Salve, my elfen friend, what pray tell are you doing here? My instructions were only Kranto was to come down here unless I explicitly said so. We are doing very volatile work and meddling can CAUSE a le desastre!"

Angus McCormick |

please forgive me, but i was instructed to report the following information and to provide additional security. Up top a new ship has arrived in the area. It is from Flint, and they tried to assault our Chryssiliri warship last night but Captain Glassmaker was able to fend them off. The ship is damaged and the Captain will need eventually to sail to Pezerillo and get her patched up after the mission is over. I was send to warn you and reinforce security with these guys in case that enemy ship send an underwater crew. On the way down Great Sharks attacked us, maybe there were controlled or charmed but we made it trough.
Bluff: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18

GMEDWIN |

Not yet.
Duvall says, "Quit horsing around elf. Your lies are easily crystal clear. I have no idea who Captain Glassmaker is because he is not the captain of my ship and there aren't any elves aboard my vessel. I see that there are now three vessels where there were four earlier this morning, one is no doubt going back to Pezarillo. My men and I are working on an extremely volatile project and any interference can lead to disaster. Sorry to be curt but state your business!"

LeMond Asher |

How far to the air pocket?
Asher will continue to creep forward as well as the terrain will conceal him, trying to circle around the teifling and maybe catch her in a flank.

GMEDWIN |

Falko or perception 25
Falko or perception 30

Angus McCormick |

Perception: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
he is the captain of the large Chryssiliri warship and is returning hom to lick his wounds. We are the RHC and we have come to stop you from opening the Seal to the Elemental plane of Water. Resistance if Futile, Surrender and you will be taken in peacfully. Resist and face the consequences. We have controle of those 3 ships above us. There is no where for you to take the seal. he says drawing his weapon

Falko Escheus |
"Exactly! Time is up. Gents! Let's storm this place. I see some kind of dandy near that seal and I suggest we make haste to stop him in his tracks. Just make sure you follow the bottom, as the air bubble is over a patch that is deeper than we currently rest and would make for a nasty fall if rushed too eagerly!"
"In other words: R! H! C! YOU ARE ALL UNDER ARREST!!!" Falko shouts and proceeds to run forward on the bottom of the sea.
Intimidate: 1d20 + 10 ⇒ (16) + 10 = 26
Did we sleep before going under? I just want to know how many spells I have left.

LeMond Asher |

Asher Loads another Dry Load shot from his position of stealth and waits for things to go south.
Init if needed: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 111 higher if negative level doesn't affect init. I've forgotten

GMEDWIN |

The tiefling woman says, "I beseech you to stay away from the seal. You do not know what you are doing. If you break the seal it can cause a disaster!"
Falko moves toward the seal and jumps down the ten feet closer to it and
Finona sees him and unleashes three magic missiles at him 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
Initiative Falko 1d20 + 2 ⇒ (14) + 2 = 16, Angus 1d20 + 1 ⇒ (19) + 1 = 20, Jon 1d20 + 6 ⇒ (15) + 6 = 21, Chretien 1d20 + 3 ⇒ (7) + 3 = 10, Finona 1d20 + 3 ⇒ (8) + 3 = 11, Fops 1d20 + 1 ⇒ (16) + 1 = 17, Dwarves 1d20 + 1 ⇒ (3) + 1 = 4
Order: Jon, Angus, Fops, Falko, Asher, Finona, Cretien, Dwarves
[b]Round 1[b]
John and Angus
Only Falko can see the fop guy near the winch.

GMEDWIN |

Angus attempts to swim to attack Swim 1d20 - 2 ⇒ (13) - 2 = 11 success but barely and she has elevation on him because Angus is only able to move half his speed and tries to attack the tiefling with his sword 1d20 + 9 ⇒ (10) + 9 = 19 barely missing his blow.
Fop 1 continues his work on the seal.
Fop 2 sees what is going on and casts a spell.
Falko, Asher

Cretien Dufrene |

is Cretien in the air bubble and can he see the woman? Otherwise he double moves towards the air bubble. I am not clear where that is on the map.

Cretien Dufrene |

odd that i couldnt see a bubble of air in the water, considering what such a thing would actually look like. but that aside, i would move towards her to melee since i cant shoot her.

Cretien Dufrene |

swim: 1d20 + 1 ⇒ (9) + 1 = 10

GMEDWIN |

Cretien is able to swim on top of the wrecked ship.
Dwarf 1 comes seemingly out of nowhere and shoots Angus with a dryload from his musket 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15 hit 1d12 ⇒ 9
Perception DC20
Round 2
John and Angus

GMEDWIN |

Johnathan moves forward toward the seal 15 feet and then he sees it but before hand he lifts his hand up and then down unleashing a blizzard of meteorites from the sky on to the woman 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8 reflex 1d20 + 4 ⇒ (7) + 4 = 11 as she takes the whole onslaught.
defined by the oceans to its either sides, lies ahead of you, but the
masses of people framed by the sea are blinded by high walls and dark
paintings, and they cannot perceive the shifting tides outside.
“Inside now. Rains streak glass along this hall of portraits. A face looks
down at you, canvas and frame and watercolor dyes. And down the
center of the face, a schism appears, like a river trying to flow two ways
at once. Paint runs and flows free of its borders, leaving one face on the
canvas, and another struggling, bereft of form, to find a home or else swirl
away and die."
Angus swims 1d20 - 2 ⇒ (18) - 2 = 16 and is able close in on the dwarf and attack 1d20 + 9 ⇒ (6) + 9 = 15 but misses his attack with his longsword.
Fop 1 works on the seal.
Fop 2 double moves.
Falko + Asher

LeMond Asher |

perception: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
swim: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Continuing with Falko's suggestion that following the lowering terrain will lead to the bubble where apparently there is a seal, and confident that the allies behind him can deal with the teifling woman, Asher continues forward until he reaches air.

Cretien Dufrene |

Cretien tries to double move towards the woman, stopping at a distance of 5ft if he can even get that far.
swim: 1d20 + 1 ⇒ (10) + 1 = 11

GMEDWIN |

Dwarf 1 attacks Angus with his axe 1d20 + 5 ⇒ (15) + 5 = 20 and misses his attack.
Dwarf 2 swims out of the hull of the ship.
The dead octopus floats over to the seal and then disturbs what must be a warding circle that the FOp is working on and... The golden seal flashes brightly, then it clatters to the ground. A wave of pain
courses through your body as though something were trying to rip you apart
from the inside. Where the seal had been, a hole in the rock pours out water
and fishlike creatures. Some of the water seems different from the rest, visible
because of it’s pure of grit and dust. The massive being lashes out with tentacles
made of pure water.
A deep thrum of movement sounds from every direction as the whole sea
around you comes alive. Rocks tear free from the sea bed and begin to spiral in a
huge arc around the dig site, the makings of a titanic and destructive whirlpool
Initiative: Fishmen 1d20 + 1 ⇒ (15) + 1 = 16, Elemental 1d20 + 2 ⇒ (8) + 2 = 10
Round 3
Order: Jon, Angus, Fops, Falko, Fishmen, Asher, Finona, Cretien, Elemental, Dwarves
One of the Fops says, "Mavishan creatures have entered our realm, we need to close the Seal!!!!"
Jon

GMEDWIN |

Swallowing his pride, Angus starts to walk over to the Seal past the dwarf.
Will Save Fop 1 1d20 + 4 ⇒ (1) + 4 = 5 fail, Will Save Fop 2 1d20 + 4 ⇒ (9) + 4 = 13 the two fops are infused with some sort of energy and scream they seem inable to do many tasks.
Fop 1 tries working on the Seal Spellcraft 1d20 + 7 ⇒ (15) + 7 = 22 pass
Fop 2 tries working on the Seal Spellcraft 1d20 + 7 ⇒ (9) + 7 = 16 fail
The fop says, "If any of you are magically inclined please get closer and lend us a hand!!!!"
Falko

Johnathan Eli Holbrook |

Will: 1d20 + 5 ⇒ (16) + 5 = 21
"We fought several beasts to get here."
Assuming Johnathan can then get close enough
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
"I don't see... what..what are you trying to do to close the seal?"