1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Forget about trying and stealthy thing. I swim like a rock. I am better of just walking on the bottom when i sink there he says smiling


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher struggles the last time he's tried to communicate with allies while underwater, listening to their strange, echoed voices through the thick fluid.

'I don't think I've ever done it with no one drowning beside me...'

He nods at Angus. "It's worth trying... Any advantage you can get in war, you take."

He then follows his allies down to the bottom.

Stealth: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

stealth: 1d20 + 3 ⇒ (11) + 3 = 14


Shot Putter Funkmeister

After an hour walking on the bottom of the ocean, you get a better idea of the layout with reminds you of the map you recovered from the Il Dracon de Mere, coming into view are three shipwrecks and atop the closest wreck to you is a Tiefling woman who is a striking sunkissed woman of middling years but in rude health, white teeth, in outdoor gear with a good natured can-do attitude.

GM rolls

Spoiler:
1d20 + 2 ⇒ (6) + 2 = 8

She sees Angus and says, "Salve, my elfen friend, what pray tell are you doing here? My instructions were only Kranto was to come down here unless I explicitly said so. We are doing very volatile work and meddling can CAUSE a le desastre!"


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

please forgive me, but i was instructed to report the following information and to provide additional security. Up top a new ship has arrived in the area. It is from Flint, and they tried to assault our Chryssiliri warship last night but Captain Glassmaker was able to fend them off. The ship is damaged and the Captain will need eventually to sail to Pezerillo and get her patched up after the mission is over. I was send to warn you and reinforce security with these guys in case that enemy ship send an underwater crew. On the way down Great Sharks attacked us, maybe there were controlled or charmed but we made it trough.

Bluff: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18


Falko stays out of sight and smiles at Angus' fine way with words.


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Are we in an airpocket now?


Shot Putter Funkmeister

Not yet.

Duvall says, "Quit horsing around elf. Your lies are easily crystal clear. I have no idea who Captain Glassmaker is because he is not the captain of my ship and there aren't any elves aboard my vessel. I see that there are now three vessels where there were four earlier this morning, one is no doubt going back to Pezarillo. My men and I are working on an extremely volatile project and any interference can lead to disaster. Sorry to be curt but state your business!"


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

How far to the air pocket?

Asher will continue to creep forward as well as the terrain will conceal him, trying to circle around the teifling and maybe catch her in a flank.


Shot Putter Funkmeister

Can I have a perception roll please


Perception: 1d20 + 11 ⇒ (20) + 11 = 31


Shot Putter Funkmeister

Falko or perception 25

Spoiler:
[url=https://docs.google.com/drawings/d/17kl1O24LaxKDqoZ15DTMaJ3w9z96wbMewxzIpBAugx4/edit]MAPUNDERWATER[/ur] [ooc] The yellow line represents the boundary of the "air pocket" however the airpocket starts below the level of water in which you are standing/swimming. You can swim or walk over to it but you might fall 20 feet to the ground underneath.

Falko or perception 30

Spoiler:
you can see a foppish man near the seal.


Shot Putter Funkmeister

Oops falko

Repeat of last time but not broken

Spoiler:


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Perception: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

Perception: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9

he is the captain of the large Chryssiliri warship and is returning hom to lick his wounds. We are the RHC and we have come to stop you from opening the Seal to the Elemental plane of Water. Resistance if Futile, Surrender and you will be taken in peacfully. Resist and face the consequences. We have controle of those 3 ships above us. There is no where for you to take the seal. he says drawing his weapon


"Exactly! Time is up. Gents! Let's storm this place. I see some kind of dandy near that seal and I suggest we make haste to stop him in his tracks. Just make sure you follow the bottom, as the air bubble is over a patch that is deeper than we currently rest and would make for a nasty fall if rushed too eagerly!"

"In other words: R! H! C! YOU ARE ALL UNDER ARREST!!!" Falko shouts and proceeds to run forward on the bottom of the sea.

Intimidate: 1d20 + 10 ⇒ (16) + 10 = 26

Did we sleep before going under? I just want to know how many spells I have left.


Stephan DeWir (Black Market Arms Dealer) Hp 53/53 AC 25 (+7 Perc; +1 Init; Fort +2, Ref +3, Will +4)

we rested and spent a night after the naval fight. The octopi and shark was our first fight for the Day

RHC !!! Put your Hands up in the Air And try nothing Fishy !!!


Thanks!


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher Loads another Dry Load shot from his position of stealth and waits for things to go south.

Init if needed: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 111 higher if negative level doesn't affect init. I've forgotten


Shot Putter Funkmeister

The tiefling woman says, a bit startled by Falko's voicing coming from nowhere, "RHC, you people do know we aren't even in Risur, and you have no jurisdiction in Ber. I suggest you put your weapons down and we can talk things through."


Falko ignores her, intent on reaching the dandy to stop him from doing... whatever he is doing!


Shot Putter Funkmeister

The tiefling woman says, "I beseech you to stay away from the seal. You do not know what you are doing. If you break the seal it can cause a disaster!"

Falko moves toward the seal and jumps down the ten feet closer to it and

Finona sees him and unleashes three magic missiles at him 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12

Initiative Falko 1d20 + 2 ⇒ (14) + 2 = 16, Angus 1d20 + 1 ⇒ (19) + 1 = 20, Jon 1d20 + 6 ⇒ (15) + 6 = 21, Chretien 1d20 + 3 ⇒ (7) + 3 = 10, Finona 1d20 + 3 ⇒ (8) + 3 = 11, Fops 1d20 + 1 ⇒ (16) + 1 = 17, Dwarves 1d20 + 1 ⇒ (3) + 1 = 4

Order: Jon, Angus, Fops, Falko, Asher, Finona, Cretien, Dwarves

[b]Round 1[b]

John and Angus

MAPUNDERWATER

Only Falko can see the fop guy near the winch.


Shot Putter Funkmeister

John


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan casts mirror image.
Mirror Image: 1d4 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Angus attempts to swim to attack Swim 1d20 - 2 ⇒ (13) - 2 = 11 success but barely and she has elevation on him because Angus is only able to move half his speed and tries to attack the tiefling with his sword 1d20 + 9 ⇒ (10) + 9 = 19 barely missing his blow.

Fop 1 continues his work on the seal.

Fop 2 sees what is going on and casts a spell.

Falko, Asher


Falko summons the power from the air through a shrill in his throat, and disappears, before continuing forward.

Cast vanish, then single move forward.


Shot Putter Funkmeister

I moved you 15 feet forward and 20 ft down. Letting gravity pull you. Not sure if the rules are like that but for me it makes sense.

Asher


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

Asher continues on toward the air pocket. Swim: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

(double moving)


Shot Putter Funkmeister

Finona 5ft steps back and unleashes a barrage of magic missiles at Angus
3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

is Cretien in the air bubble and can he see the woman? Otherwise he double moves towards the air bubble. I am not clear where that is on the map.


Shot Putter Funkmeister

You didn't pass the perception check, you can see the woman but not the bubble. But the bubble is within the yellow line on the map at a depth of -10 feet from your current depth.Since your character doesn't know where it is, what does he want to do?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

odd that i couldnt see a bubble of air in the water, considering what such a thing would actually look like. but that aside, i would move towards her to melee since i cant shoot her.


Shot Putter Funkmeister

well there is a wrecked ship in the way and the air is in a hole below where you are standing at a distance of 60 feet. plus it is magically held at a depth, can you give me a swim roll


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

swim: 1d20 + 1 ⇒ (9) + 1 = 10


Shot Putter Funkmeister

Cretien is able to swim on top of the wrecked ship.

Dwarf 1 comes seemingly out of nowhere and shoots Angus with a dryload from his musket 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15 hit 1d12 ⇒ 9

Perception DC20

Spoiler:
The carcasses of one of the dead octopi is getting dangerously near the seal.

Round 2

John and Angus


Shot Putter Funkmeister

Johnathan moves forward toward the seal 15 feet and then he sees it but before hand he lifts his hand up and then down unleashing a blizzard of meteorites from the sky on to the woman 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8 reflex 1d20 + 4 ⇒ (7) + 4 = 11 as she takes the whole onslaught.

Spoiler:
You see and at once know the seal is that of Mavisha but as you catch a glimpse of the seal being only somewhat open you have a vision as if you had been staring out at a cloudless sky, which is of... “You break the surface of the waves, under a weary night sky. An isthmus,
defined by the oceans to its either sides, lies ahead of you, but the
masses of people framed by the sea are blinded by high walls and dark
paintings, and they cannot perceive the shifting tides outside.
“Inside now. Rains streak glass along this hall of portraits. A face looks
down at you, canvas and frame and watercolor dyes. And down the
center of the face, a schism appears, like a river trying to flow two ways
at once. Paint runs and flows free of its borders, leaving one face on the
canvas, and another struggling, bereft of form, to find a home or else swirl
away and die."

Angus swims 1d20 - 2 ⇒ (18) - 2 = 16 and is able close in on the dwarf and attack 1d20 + 9 ⇒ (6) + 9 = 15 but misses his attack with his longsword.

Fop 1 works on the seal.

Fop 2 double moves.

Falko + Asher


Falko keeps on moving towards the fob.

Double move. I'll roll swim checks in case they're needed.

Swim with ACP: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
Swim with ACP: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19


HP: 17/34, |AC: 20; T: 15, FF: 15(+2 against non-magic ranged)| Fort: 4, Ref: 8, Will: 3| Resist 5 elec| Init: +6*| Perc: +9 (DV 60), Se Mo: +3| Grit 3/4

perception: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
swim: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10

Continuing with Falko's suggestion that following the lowering terrain will lead to the bubble where apparently there is a seal, and confident that the allies behind him can deal with the teifling woman, Asher continues forward until he reaches air.


Shot Putter Funkmeister

Finona starts to cast a spell.

Cretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien tries to double move towards the woman, stopping at a distance of 5ft if he can even get that far.

swim: 1d20 + 1 ⇒ (10) + 1 = 11


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Next Round:

Johnathan will cast Magic Missile on the man tampering with the seal.

2d4 + 2 ⇒ (3, 1) + 2 = 6


Shot Putter Funkmeister

Dwarf 1 attacks Angus with his axe 1d20 + 5 ⇒ (15) + 5 = 20 and misses his attack.

Dwarf 2 swims out of the hull of the ship.

The dead octopus floats over to the seal and then disturbs what must be a warding circle that the FOp is working on and... The golden seal flashes brightly, then it clatters to the ground. A wave of pain
courses through your body as though something were trying to rip you apart
from the inside. Where the seal had been, a hole in the rock pours out water
and fishlike creatures. Some of the water seems different from the rest, visible
because of it’s pure of grit and dust. The massive being lashes out with tentacles
made of pure water.
A deep thrum of movement sounds from every direction as the whole sea
around you comes alive. Rocks tear free from the sea bed and begin to spiral in a
huge arc around the dig site, the makings of a titanic and destructive whirlpool

Initiative: Fishmen 1d20 + 1 ⇒ (15) + 1 = 16, Elemental 1d20 + 2 ⇒ (8) + 2 = 10

Round 3

Order: Jon, Angus, Fops, Falko, Fishmen, Asher, Finona, Cretien, Elemental, Dwarves

One of the Fops says, "Mavishan creatures have entered our realm, we need to close the Seal!!!!"
Jon


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"We both want the seal closed, let's close it!" Johnathan shouts(?). And swims towards the Fops.


Shot Putter Funkmeister

Swallowing his pride, Angus starts to walk over to the Seal past the dwarf.

Will Save Fop 1 1d20 + 4 ⇒ (1) + 4 = 5 fail, Will Save Fop 2 1d20 + 4 ⇒ (9) + 4 = 13 the two fops are infused with some sort of energy and scream they seem inable to do many tasks.

Fop 1 tries working on the Seal Spellcraft 1d20 + 7 ⇒ (15) + 7 = 22 pass

Fop 2 tries working on the Seal Spellcraft 1d20 + 7 ⇒ (9) + 7 = 16 fail

The fop says, "If any of you are magically inclined please get closer and lend us a hand!!!!"

Falko


"Damn you! What have you done? How can I help?"

Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11


Shot Putter Funkmeister

You are still too far away to use your spell craft, I will take that roll for your swim and move you forward.

The fop says, "Get closer, Did you guys kill an octopus per chance, even?"

Can you give me a Will save?, and if you pass DC 20 you get an extra standard action


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Will: 1d20 + 5 ⇒ (16) + 5 = 21

"We fought several beasts to get here."

Assuming Johnathan can then get close enough
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

"I don't see... what..what are you trying to do to close the seal?"


Will: 1d20 + 3 ⇒ (8) + 3 = 11

Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11

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