GM Derek W's Dragon's Demand Playtest (Inactive)

Game Master Derek Weil

Current Map

Belhaim Map

Belhaim Locations


751 to 787 of 787 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Will Save: 1d20 + 4 ⇒ (19) + 4 = 23

"That is not fair! I was prepared for you casting a spell!" Yasmin mutters in Gnomish as she releases two bolts of force towards the kobold.

Magic Missile, expending one arcane point to increase caster level to 4

Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Will: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Giovanni winces as he continues his performance.

performance:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.

He then attempts to daze the Kobold (Churgri ? ).

spell:
Daze
School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, sorcerer/wizard 0, summoner 0, witch 0

CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Will DC 14

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Darian winces in pain, and strides forward to confront Churgri with his blade!
"Have at you!"

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Technic Siege/Full Map

Churgri Will: 1d20 + 6 ⇒ (13) + 6 = 19

Giovanni's spell does not faze the cleric. But Darian's rapier and Yasmin's spell both prove effective, combining to leave serious wounds in the female kobold!


Technic Siege/Full Map

Nighttail movesin to strike at the skeleton near Nat and Eilis steps up to help Darian!

Nighttail, Power Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Eilis, Shortsword: 1d20 + 6 ⇒ (8) + 6 = 14

Eilis Will: 1d20 + 3 ⇒ (19) + 3 = 22

Neither can land an attack, however.

Nat can still act this round.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat sidesteps to flank the skeleton with the kobold.

attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Her club can't seem to land a solid hit, however.


Technic Siege/Full Map

The skeleton goes after Nighttail!

Claw: 1d20 + 2 ⇒ (11) + 2 = 13
Claw: 1d20 + 2 ⇒ (7) + 2 = 9

Both swipes miss!

Churgri backs up and channels again!

Negative Channel: 2d6 ⇒ (2, 6) = 8

Will saves from Darian, Eilis, and Gio. DC 12 for half damage. And the party is up again!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Now you asked for it!"

Yasmin takes a step while loading her crossbow and fires a shot at the kobold

Attack, cover: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage: 1d6 ⇒ 5
Threat confirmation: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Extra Damage: 1d6 ⇒ 2

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

will: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

Ouch!

Giovanni winces as he continues his performance.

performance:

Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.

He then attempts to daze the Churgri...again!

spell:

Daze
School enchantment (compulsion) [mind-affecting]; Level bard 0, inquisitor 0, magus 0, sorcerer/wizard 0, summoner 0, witch 0
CASTING
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Dazed Condition: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Will DC 14

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
"Curse you, you undersized lizard!" Darian exclaims, stepping up again and lunging at the kobold.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Don't forget bonus from performance! +1 AC, +1 attack and +1 supernatural, sp, ex abilities.


Technic Siege/Full Map

Both Yasmin and Darian struggle to land a blow! They see their attacks turned aside by some kind of unholy force!

That spell was protection from good. Both attacks would have hit without it! And Natulcien is still to go.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

club with flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

damage: 1d4 + 1 ⇒ (1) + 1 = 2


Technic Siege/Full Map

Churgri Will: 1d20 + 6 ⇒ (19) + 6 = 25

Nat cracks the skeleton, and Nighttail stabs at it again!

Power Attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Even with DR, that's it.

The skeleton crumbles to dust under the powerful jab of the kobold's spear.

Eilis swings at the wicked cleric!

Attack #1, inspired: 1d20 + 7 ⇒ (20) + 7 = 27
Attack #2, inspire,: 1d20 + 6 ⇒ (16) + 6 = 22

-Posted with Wayfinder


Technic Siege/Full Map

Damage : 1d6 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Both blows hit! The first leaves the evil priestess dazed and nearly gone, the second sends her to the ground in a heap!

End Combat!

-Posted with Wayfinder

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni ends his performance, looking at his index finger.

Something must be broken!


Technic Siege/Full Map

Bueller? Bueller?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat hums and intones a prayer for the spirits of the dead that the evil kobold reanimated to fight them.

"Now what, Nighttail? Are there others we would need to fight, hardliners who would contest your authority to lead your people away from this place, too near humans as it is?"


Technic Siege/Full Map

"Well, we've beaten the priest. But the chief's room lies through that passage to the north. Be careful, he's rigged an awful trap to incinerate anyone who tries to enter."

-Posted with Wayfinder


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"I think Darian and Giovanni could use some healing, do you still have that wand Nát?"


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

GM have you been keeping track of HPs?

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

I've been keeping track of mine.
I'm down 13 currently.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni winces, Aye, me face be burn!

He taps himself with a wand!

wand of cure light wounds: 1d8 + 1 ⇒ (2) + 1 = 3

He frowns, tapping himself again!
wand clw: 1d8 + 1 ⇒ (2) + 1 = 3

Mumbling--incoherently--Giovanni smacks himself in the face with the wand!
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8

Giovanni looks up--sheepishly--at the group, smiling as he waves his hand over himself.
His clothing becomes clean.

Anyone else?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat uses her wand on Darian first, as he seems pretty badly hurt.

clw: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (3) + 1 = 4

Then herself: clw: 1d8 + 1 ⇒ (7) + 1 = 8


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Shall we continue? Nighttail, do you know how to disable or circumvent that trap you mentioned?"

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni looks around as if Yasmin didn't say that!

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Allow me, Madame!

He takes out his tools to work on the trap.

disable device: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"I thought your finger was broken?" Yasmin asks innocently

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Lm*o!

Giovanni grins widely at Yasmin, bowing low and doffing his hat out wide.

I must admit that it did seem to be...off.
But, please allow your faithful servant redemption!

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

"Thank you, Natulcien. You have refreshed my soul with your kindness."


Technic Siege/Full Map

With a few pointers from Nighttail, Giovanni disables the trap. You recover 6 flasks of alchemists fire from the passageway.

-Posted with Wayfinder


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Well done Giovanni"

At the junction Yasmin asks Nighttail "Do we need to turn right or left for the quarters of your leader?"[/b]

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni winks at Yasmin.
He then points his finger at her and Nat, chanting a spell.

spell:
Message
School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0, summoner 0, witch 0

CASTING
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)

EFFECT
Range medium (100 ft. + 10 ft./level)
Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Staying in front of the group, searching for dangers, and leading with his rapier, Giovanni scouts--slightly--ahead.

perception: 1d20 + 7 ⇒ (16) + 7 = 23


Technic Siege/Full Map

"We head left, down the passage that your handsome friends here just cleared. In the other cavern we keep our eggs. Guards watch over them at all times, but they will not bother us. They are our Guardians of the Future. They will follow whoever leads the tribe and protect our yong with their very lives. But if you agree to leave the eggs alone, we need to face them."


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"that does not make sense, i would think that if we would leave those eggs alone we do not need to worry about these guards.

Yasmin is obviously confused, but then cheers up

"Nighttail, will you take the kobold clan somewhere else, away from this town, if we confront the chief?"

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni re-enters the chamber as Yasmin finishes speaking to Nighttail, preceeded by his whispering, The way is clear. We go left.

He winks at Nighttail!


Technic Siege/Full Map

Poor proofreading by the GM. They will leave you alone if you don't disturb the eggs.

-Posted with Wayfinder


Technic Siege/Full Map

Nighttail answers.

"Yes, I will lead my people away. Most likely to the north, where we came from originally. But first, we must depose Roaghaz."

She follows the party towards his cavern.

-Posted with Wayfinder

751 to 787 of 787 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Derek W's Dragon's Demand Playtest All Messageboards

Want to post a reply? Sign in.