Drud

Nátulcien Ar-Feiniel's page

342 posts. Alias of Paladin of Baha-who?.


Full Name

Nátulcien Ar-Feiniel

Race

Halfling

Classes/Levels

Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Gender

F

Size

S

Age

25

Alignment

CN

Deity

Ketephys

Languages

Common, Elven

Strength 13
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 10
Charisma 17

About Nátulcien Ar-Feiniel

Nátulcien Ar-Feiniel
Female halfling oracle 2 (Pathfinder RPG Advanced Player's Guide 42)
N Small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 shield, +1 size)
hp 15 (2d8+2)
Fort +2, Ref +4, Will +4; +2 vs. fear
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Offense
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Speed 15 ft. (10 ft. in armor)
Melee club +3 (1d4+1) or
. . lance +3 (1d6+1/×3) or
. . sickle +3 (1d4+1)
Ranged sling +5 (1d3+1)
Oracle Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—charm animal (DC 14), cure light wounds, divine favor, shield of faith
. . 0 (at will)—detect magic, guidance, mending, read magic, stabilize
. . Mystery Nature
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Statistics
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Str 13, Dex 16, Con 12, Int 10, Wis 10, Cha 17
Base Atk +1; CMB +1; CMD 14
Feats Point-blank Shot
Traits beast bond
Skills Acrobatics -1 (-9 to jump), Diplomacy +7, Handle Animal +5, Knowledge (nature) +4, Perception +7, Ride +5, Sense Motive +4, Spellcraft +4, Survival +4 (+6 to avoid becoming lost when using this); Racial Modifiers +2 Perception
Languages Common, Elven, Halfling
SQ oracle's curse (lame), revelation (bonded mount), warslinger
Combat Gear cold iron sling bullets (20), wand of cure light wounds (50 charges); Other Gear kikko armor, buckler, club, lance, sickle, sling, backpack, candle (5), compass, explorer's outfit, flint and steel, spell component pouch, whetstone, 1 pp, 3 gp, 1 sp, 7 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Fearless +2 racial bonus vs Fear saves.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
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Trait: Heirloom Weapon (Lance) You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family. Benefit: proficiency with that specific weapon.

Drawback: Unlearned (Knowledge[nature]) Choose one Knowledge skill. You cannot attempt untrained Knowledge checks with any other Knowledge skills, even if the check's DC is 10 or lower. If you have access to a library that covers a specific Knowledge skill, you may attempt an untrained Knowledge check with a –2 penalty.

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Demii
Tiger
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 17 (+3)
Fort +4, Ref +6, Will +3
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Offense
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Speed 40 ft.
Melee bite +5 (1d6+1), 2 claws +5 (1d4+1)
Special Attacks rake (2 claws +5, 1d4+1)
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats Stable Gallop, Weapon Finesse
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +3 (+7 to jump), Perception +6, Stealth +7, Swim +5
SQ attack any target, combat riding
Other Gear leather armor, bedroll, blanket, blanket, riding saddle, exotic, saddlebags, survival kit, trail rations, waterskin (2)
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.

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