Full Name |
Yasmin |
Race |
| Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 |
Classes/Levels |
| Reroll 0/1 | Map |
Gender |
hp 26/46 + shaken |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Draconic, Elven, Varisian |
Strength |
18 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
8 |
About Yasmin
Yasmin
CG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +11
Defense
AC 20, touch 15, flat-footed 17 (+5 armor, +2 deflection, +3 Dex)
hp 46 (6d10+6)
Fort +6, Ref +9, Will +3; +2 vs. enchantments
Defensive Abilities trap sense +2; Immune sleep
Offense
Speed 30 ft.
Melee flame tongue rapier +9/+4 (1d6+5/18-20 plus 1d6 fire), +1 frost short sword +9/+4 (1d6+5/19-20 plus 1d6 cold), bite +5 (1d6+2) or
flame tongue rapier +11/+6 (1d6+5/18-20 plus 1d6 fire) or
+1 frost short sword +11/+6 (1d6+5/19-20 plus 1d6 cold)
Ranged mwk shortbow +10/+5 (1d6/×3) or
ranged touch attack +9 (varies by spell/ability)
Special Attacks sneak attack +2d6, studied target +2 (2nd, move action)
Statistics
Str 18, Dex 16, Con 10, Int 14, Wis 10, Cha 8
Base Atk +6; CMB +10; CMD 25
Feats Combat Expertise, Double Slice, Extra Slayer Talent ACG, Improved Two-weapon Fighting, Two-weapon Feint UC, Two-weapon Fighting
Traits elven reflexes, threatening defender
Skills Acrobatics +11, Bluff +8, Climb +7, Disable Device +21, Intimidate +8, Knowledge (dungeoneering) +11, Knowledge (geography) +6, Knowledge (local) +6, Perception +11, Sense Motive +4, Stealth +11, Survival +4, Swim +7; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Varisian
SQ combat style (two-weapon combat), elf blood, slayer talents (combat trick, ranger combat style ACG, ranger combat style ACG, trapfinding ACG), track +3, trapfinding +3
Combat Gear cloak of fangs ARG; Other Gear +1 chain shirt, +1 frost short sword, flame tongue rapier, arrows (20), mwk shortbow, goggles of minute seeing, ring of protection +2, masterwork thieves' tools, 700 gp, 9 sp, 3 cp
Special Abilities
Combat Expertise -1/+2 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +3 Add the listed bonus to Survival checks made to track.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Feint Forgo first melee attack to feint