GM Derek W's Dragon's Demand Playtest (Inactive)

Game Master Derek Weil

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Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus grumbles over the wilyness of their adversaries as they pause beyond his charge range. Moving up to cover Giovanni, he prepares to kick a Kobold in the snout if they approach.

Cant move on map, put him in the SE square from Gio.

REadied Attack: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni--calmly--nods toward the approaching Kobolds.
Gallant and accepting of their fate these creatures!

He blows some sand into the direction of the Kobolds, incanting a sing-song verse.

spell:

Sleep
School enchantment (compulsion) [mind-affecting]; Level bard 1, sorcerer/wizard 1, witch 1; Domain Night 1

CASTING
Casting Time 1 round
Components V, S, M (fine sand, rose petals, or a live cricket)

EFFECT
Range medium (100 ft. + 10 ft./level)
Area one or more living creatures within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.

DESCRIPTION
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.

DC14

He then moves backward 30', drawing his rapier.


Technic Siege/Full Map

Going to GMPC Darian for this round.

Darian stands his ground defensively. Nat's sling bullet flies true, wounding a kobold! Yasmin is not so successful, as hers flies into the quarry beyond. Angus moves up, ready to pummel some lizardy folk. Gio begins to cast his spell.

Since you started casting last time, and they didn't interrupt you with weapons, I'll have sleep go off this round. I can get the northern three in its area of effect.

Will saves:
#1: 1d20 - 1 ⇒ (20) - 1 = 19
#2: 1d20 - 1 ⇒ (11) - 1 = 10
#3: 1d20 - 1 ⇒ (6) - 1 = 5

The injured kobold shakes off the spell, but the other two fall fast asleep!

The three remaining warriors charge!

Angus slams his meaty fist right into the temple of the kobold in front of him, knocking it down and out!

Attack v. Nat: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Attack v. Yasmin: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Confirm?: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Both spearmen land blows!

Party is up!


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

The blow on Yasmin being the stronger of the two, Angus slides down to flank the beast. Grabbing it by the shoulders, he spins the creature to face him before driving his forehead directly onto the bridge of the yapping lizard's nose.

Attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 4 ⇒ (3) + 4 = 7


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat backs up one step, dropping her sling and swinging her spear into position. "Surrender or die," she says to the kobold, and prepares to attack him if he doesn't drop his spear.

Ready action: attack with long spear if kobold takes any action on its turn other than dropping its spear and surrendering.

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian moves up to Natulcien's kobold, his weapon ready.
"I would do as she says," he threatens.

Also ready action to attack it the kobold does not surrender.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni cautiously moves forward. He holds his rapier steady as he searches for more Kobolds.

perception: 1d20 + 7 ⇒ (13) + 7 = 20


Technic Siege/Full Map

Angus' headbutt smashes a second kobold skull, and leaves one lone frightened creature who immediately throws down his spear and speaks in halting Common:

"Please...no hurt...give up!"


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

Angus sees everyone trying to talk to the beast, and groans inwardly, ”Really aught ta let me just split’im like a wishbone.” he says, pantomiming ripping the Kobolds legs apart. ”Not like he’s gonna tell us were all de traps are, Are ye? And what’ll we do ta him ta make sure he don’t lie?”


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"I've no interest in killing those who don't threaten us. Does anyone have rope? Or we could knock him out with a non-lethal thump on the back of the head."


Technic Siege/Full Map

The kobold looks anxiously between Angus and Natulcien as he realizes his life hangs in the balance...


Male Dwarf Brawler 2 HP: 17/27 | AC: 16, Touch: 12, FF: 14 | Fort: +6, Ref: +5, Will: +1 | Perception +6 | Init: +2 | Maneuvers: unused

"I be thinkin this'n should be telling us of what ta expect in their warren. Traps do be threatening us, and I'd hate ta see ye skewered like a pig a'cuze ye didn't force this'ns tongue ta wag."


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"વામન અર્થ તમે અમને તમે તમારા ઘર વિશે જાણવાની બધું કહી જોઈએ કે શું છે. અને દરેક છટકું અમને જણાવો યાદ ...

Draconic:
what the dwarf means is that you should tell us everything you know about your home. And remember to tell us of every trap...

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni walks up next to Yasmin.
He nods his head as he motions between it and her.

aid another diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12


Technic Siege/Full Map

The kobolds eyes grow wide as Angus issues his threats, and wider still when Yasmin begins speaking his tongue.

Draconic:
"You filthy, tricky gnome.... You dare speak in the language of dragons? The Blood Vow have learned an abiding hatred of your kind! Yet the earth-crawler is dangerous. I have no need to e a hero. If you promise to let me go, along with my sleeping allies, we will depart this area with haste."

The little lizardy man gets a stick and begins to sketch a map on the ground. He indicates the most recently set traps. He tells you that his tribe numbers a few dozen all told, and that their leader is a powerful sorceror.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Does Yasmin know what it means with "earth-crawler? I recon it is a derogatory term for dwarves, but am not sure.

Yasmin translates for the team, and waits until the kobold is done with the map.


Technic Siege/Full Map

Yeah, it means Angus. Sorry for the uncleverness of it. What now guys? You've got one prisoner and 2 sleeping beauties...


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

In Draconic:

"You wake your allies and depart with haste from here!"

In common to her friends:
"Let them go, we will wait until they are gone and then enter the caves"

After the kobolds have left Yasmin quickly notes down the map on a piece of paper and then team hero enters the kobold's den.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Knowing the truthfulness of Kobolds to be--slightly--bent,
Giovanni continues to keep a weathered eye out for traps!

perception: 1d20 + 7 ⇒ (8) + 7 = 15


Technic Siege/Full Map

The party enter the den of the kobolds. As soon as they get inside they realize that there are no sources of light. Angus' can still see, but not as well as he did outside (darkvision is only to 60', after all). After a short distance, the team reaches a junction. None of the traps were here, according to your prisoner.

I think I may "turn off" the fog of war, since your captive gave you a decent rundown of the area. I'll also mark all the traps. Still, the rest of the tribe is in here, and she couldn't be sure exactly where... Map is *almost* ready! I'll activate the link just now.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni lights a torch as they proceed.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin lights her lantern as they enter the caves.

"Careful, you never know if there are more traps."

Checking carefully for traps the team moves into the first room.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian keeps near to Yasmin to protect her if they come upon any kobolds. His rapier is out and poised for action.


Technic Siege/Full Map

As Yasmin and Darian move ahead into the first room, they detect some movement among a mass of old rags and other detritus. Five big rats surge towards the group!

Darian: 1d20 + 3 ⇒ (12) + 3 = 15
Yasmin: 1d20 + 2 ⇒ (16) + 2 = 18
Giovanni: 1d20 + 3 ⇒ (11) + 3 = 14
Angus: 1d20 + 2 ⇒ (16) + 2 = 18
Natulcien: 1d20 + 1 ⇒ (7) + 1 = 8

Rats: 1d20 + 3 ⇒ (8) + 3 = 11

Angus: 1d20 ⇒ 17
Yasmin: 1d20 ⇒ 1

Round 1:

Angus <<
Yasmin <<
Darian <<
Gio <<
rats
Natulcien

Everyone but Nat is up!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin grins, takes a step to the north and casts color spray at all rats. Unfortunately Darian was standing right in the area of effect.

Color spray to east, catching all rats and Darian, DC17


Technic Siege/Full Map

Saving Throws:
Rat 1: 1d20 + 1 ⇒ (5) + 1 = 6
Rat 2: 1d20 + 1 ⇒ (14) + 1 = 15
Rat 3: 1d20 + 1 ⇒ (3) + 1 = 4
Rat 4: 1d20 + 1 ⇒ (9) + 1 = 10
Rat 5: 1d20 + 1 ⇒ (17) + 1 = 18

Darian: 1d20 + 1 ⇒ (3) + 1 = 4

Every creature, except for a single very lucky rat in the back falls to the ground!

Unconscious, blinded, and stunned for 2d4 ⇒ (4, 3) = 7 rounds.
Blinded and stunned for 1d4 ⇒ 4 rounds.
Stunned for 1 round.

Darian is down. Angus and Gio may act! One rat still stands!

Grand Lodge

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Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni steps forward. He attacks the lone rat with his rapier.

rapier: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (1) + 1 = 2

He meant to do that!
bluff: 1d20 + 9 ⇒ (20) + 9 = 29

Now, it is positioned for the kill!Angus, it is yours!


Technic Siege/Full Map

GMPC for Angus. Haven't heard from Mez/Mal in other games for a long time.

Angus moves up a gives the rat a vicious kick!

Unarmed Strike: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Angus' boot smashes the rat's skull, dropping him in an instant! The rest of the team swiftly finishes off the still-unconscious vermin!

Back to you guys!


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Nat searches through the rags and debris the rats emerged from.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni--determined--makes a go at striking the rat again.
rapier: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (2) + 1 = 3

This seems to be broken!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Darian, why did you walk in front of my spell? I could not avoid you at that point, you have to be more careful"

Bluff: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

"I was unaware that you were going to use your magics upon mere rats," Darian replies, blinking his eyes to clear them. "Apologies. I will endevor to allow you to magic away before attempting to engage the enemy."


Technic Siege/Full Map

Nat rifles through the area, finding only dirty rags, filthy straw, and the leavings and garbage most often associated with a rats' nest.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni sneaks a peek behind him.

I hate to bother anyone, but, I was thinking that we could finish off this really pissed-off rat here?

He bows as he continues, I completely understand about being curious, but perhaps first things first?

He smiles then nods his head back at the mean-looking rat.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

The rat's already dead. Derek GMPC'd Angus who killed it.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni then bows--gallantly--to his audience, flourishing his hat out wide.

Thank you, you have been a wonderful audience!

bluff: 1d20 + 9 ⇒ (12) + 9 = 21


Technic Siege/Full Map

The group of heroes tentatively explores the next room.

Wide steps have been carved into the rock in each tunnel that intersects with this large cave. A five-foot-wide circular pit is the chamber’s only feature. The pit proves to be a well. There are no other creatures or treasure in this room.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

"Let's move on the Northern room first, according to the kobold's map that is a dead end anyway."

Yasmin is obviously ignoring Darian's remark

"he is right, I should have thought a bit before I acted. But these rats where in the perfect formation for my spell! An opportunity like that should not be wasted."

assuming that North is up

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni proudly takes point, searching for traps as he goes.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian follows behind Giovanni, ready and eager to prove himself in the next encounter after such a miserable showing in the first one.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
I think I still have some color spray in my eyes!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Yeah, you may have brushed some off into Gio's...lol!


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin follows the two humans into the room, checking if there is anything of interest.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10 Lol


Technic Siege/Full Map

Entering the next room, the party sees:

A few torches wedged into niches in this cave’s rocky walls burn fitfully. This area is obviously used for labor-intensive tasks such as making rope from vines, drying meat, and tanning hides, but the working conditions are squalid at best.

There are some captives tied up in the back, but four kobold guards leap out of the shadows as you enter the room!

Initiatives:

Giovanni: 1d20 + 3 ⇒ (8) + 3 = 11
Darain: 1d20 + 3 ⇒ (4) + 3 = 7
Yasmin: 1d20 + 2 ⇒ (8) + 2 = 10
Natulcien: 1d20 + 1 ⇒ (14) + 1 = 15

Kobolds: 1d20 + 1 ⇒ (17) + 1 = 18

The small reptiles surge ahead, swarming Darian with spear attacks!

Attack #1: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Attack #2: 1d20 + 1 ⇒ (11) + 1 = 12

Attack #3: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

Two spears pierce the swordsman's side, leaving minor cuts.

The party is up!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni quickly takes some butter out of his pouch, as he pronounces a few arcane words.

spell:
Grease
School conjuration (creation); Level bard 1, magus 1, sorcerer/wizard 1, summoner 1
CASTING
Casting Time 1 standard action
Components V, S, M (butter)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one object or 10-ft. square
Duration 1 min./level (D)
Saving Throw see text; Spell Resistance no

FAQ
If an opponent casts grease on an item, and the wielder succeeds at the initial save, what happens?

The spell description says "an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect," so succeeding the save means the wielder avoids the effect—in other words, the spell is negated and there is no grease on the item.

[Source]

DESCRIPTION
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

aiming for the square in front of Darian...DC 14 Ref

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian strikes at the first kobold with his rapier.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin suddenly finds herself face to face with an angry kobold. She backs away, hiding behind the backs of her companions.

Withdraw action


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I want to use the nature shaman Entangling hex ability, but I don't have the ACG document on my phone. Can anybody copy - and - paste it in a spoiler or the discussion thread?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Nat calls upon the power of the Green, and roots twist and curl out of the floor and walls to ensnare one of the kobolds. DC 14 reflex save to avoid.


Technic Siege/Full Map

Reflex v. grease: 1d20 + 1 ⇒ (5) + 1 = 6
Reflex v. grease: 1d20 + 1 ⇒ (17) + 1 = 18
Reflex v. grease: 1d20 + 1 ⇒ (13) + 1 = 14

Relfex v. Entangle: 1d20 + 1 ⇒ (2) + 1 = 3

Giovanni's grease spell sends on of the kobolds tumbling to the ground!

Darian is quick to take advantage, injuring the downed crearture with a good blow.

Yasmin falls back and Natulcien entangles the southernmost kobold!

The creatures strike out! The northernmost, injured one stabs at Darian from the ground!

Attack #1: 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13

The center one stabs at him also.

Attack #2: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 - 1 ⇒ (6) - 1 = 5

The third tries to fight despite the entanglement.

Attack #3: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8

The fourth one moves up past Darian, provoking an attack of opportunity!

Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

The party is up!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

knowledge local:
Lore Master (Ex)
At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd.
At 2nd level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally.
This ability replaces versatile performance.

so taking 10 for a 15

Giovanni begins to orate to his friends.

Bardic Performance:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.

Thus ye live on high, and then
On the earth ye live again;
And the souls ye left behind you
Teach us, here, the way to find you,
Where your other souls are joying,
Never slumber'd, never cloying.
Here, your earth-born souls still speak
To mortals, of their little week;
Of their sorrows and delights;
Of their passions and their spites;
Of their glory and their shame;
What doth strengthen and what maim.
Thus ye teach us, every day,
Wisdom, though fled far away.

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