GM Derek W's Dragon's Demand Playtest (Inactive)

Game Master Derek Weil

Current Map

Belhaim Map

Belhaim Locations


701 to 750 of 787 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Technic Siege/Full Map

Giovanni goes unnoticed for now, but can't see much without a light source.

If you are using a light spell, no stealth check will keep you hidden.

Nighttail counters Yasmin's suggestion:

"Should I climb down and talk to guard? Get him to join us or not interfere at least? Could give us element of surprise farther on."

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni whispers, I don't hear anything, but I can't see.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Are you sure he will join you, Nighttail, or is there a risk he would raise the alarm?" Nat whispers to their new ally.


Technic Siege/Full Map

Sorry if I wasn't clear before, but you could hear something to indicate at least one guard below.

Nighttail turns to Nat:

"Could be risk, but many in tribe upset with chief Roaghaz. Up to you how we proceed, then."

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni blushes as he--quietly--clears his throat.

I meant I hear something, but I can't see what it is exactly.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"I think if you're willing to risk it, Nighttail, then we can take that chance," Nat says after some deliberation.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni whispers, I do have some performances that could cause someone to stand still and become fascinated by the sound of my voice?


Technic Siege/Full Map

Nighttail nods and climbs down the rope. Giovanni hears the exchange between her and another kobold below. He doesn't catch it all since its in Draconic and quiet. But soon you hear her call for you to come down.

Three kobolds appear, and seem ready to obey Nighttail.

"These fighters leave us be. Agree that strongest should lead, so if we can beat chief, they follow me. They say there's an ambush later, just before hole to lowest level. We can try bargain with those fighters too. But most loyal stay close to chief. Those we must fight."

-Posted with Wayfinder


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I missed Gio's post, sorry about that. If it's alright, I'll retcon a response before Nighttail goes down.

"Yes, but that would involve making sounds that others might hear," Nat says.

Once the kobolds are brought under control, Nat smiles and nods at Nighttail, following her deeper into the Kobold tunnels.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni nods in agreement, following the guide.


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

Yasmin follows Nighttail, although she seems to be anxious to be having to rely on kobolds, her racial enemy. Probably the kobolds feel the same...


Technic Siege/Full Map

sorry again for the prolonged absence. Family and work issues...

The team moves down to the lower level. After passing by the three kobold guards, they follow another narrow passage into a larger room with a shallow pool at the center. You notice two big snapping turtles in the water.

At the south end of the room, there are three passages. The eastern one has a locked door barring the way. The southern passage is open, and you can see the outline of some furniture in a cavern up ahead. The western passage is narrow an windy, with nothing obvious in sight.

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni nudges Nat. He whispers,
Would you be so kind as to ask them where each of these lead?


Technic Siege/Full Map

Nighttail shares some information with you:

"Behind door is where we store our weapons. Most kobold size, but one sword in there was right for elf or human. Straight ahead is bed where old shaman rests. Other passage winds around to next level of caves. Straight path also gets us there."

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni approaches the weapons room. He waves his fingers and speaks an arcane phrase.

spell:
Detect Magic

School divination; Level bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, sorcerer/wizard 0, summoner 0, witch 0

CASTING
Casting Time 1 standard action
Component: V, S

EFFECT
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 min./level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.

Aura Strength: An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two.

Spell or Object Aura Power
Faint Moderate Strong Overwhelming
Functioning spell (spell level) 3rd or lower 4th-6th 7th-9th 10th+ (deity-level)
Magic item (caster level) 5th or lower 6th-11th 12th-20th 21st+ (artifact)
Lingering Aura: A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

He also looks it over for any traps, grinning at the helpful kobold.
perception: 1d20 + 7 ⇒ (20) + 7 = 27

If locked, Giovanni will take out his thieves' tools(mw) and he will begin unlocking it.
disable device: 1d20 + 11 ⇒ (12) + 11 = 23


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"The old shaman? Is that the chief?"


Technic Siege/Full Map

Giovanni sees no magic, and no traps. He easily open the lock and_enters a cache of_weapons. A large number of spears and slings are here, all sized for kobolds. Also a great many sling stones. A single medium longsword is propped up against the wall. It is made of cold iron, and is of excellent workmanship (masterwork).

Nighttail speaks to Nat: "No, not our chief . Old kobold was holy man until Churgri take over job. Churgri and chief Roaghaz have places on lower floor"

-Posted with Wayfinder

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni waves his hand over the sword, viewing for any magical properties.

He then buckles it around his waist. He peers over the rest of the items, smirking as he walks out closing and locking the door behind him.

Standing in front of the door, he waves his hand slowly down it from the top.
Where his hands passes the door changes color to a bright yellow color.

This is my famous yellow sun affect. Any prolonged contact and you will slowly burn away from the inside out!

bluff: 1d20 + 9 ⇒ (6) + 9 = 15

Giovanni turns around, looks at everybody, and smiles.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

"Is he a holy man serving a god, or spirits, or something else?"


Technic Siege/Full Map

Nighttail's eyes widen a bit with Gio's spell, but she seems comfortable enough for now.

To Nat: "Yes, his name Jakkol. He a priest of infernal duke Vapula. Our tribe follow his teaching until Roaghaz have us swear to serve dragon Aeteperax."


Technic Siege/Full Map

Nighttail leads you over to the seer she's been talking about.

A single small palet heaped with furs sits against the south wall of this cave. An aged kobold, his green scales dull and his eyes shut tight, lies on the palette.

As the group entesr the cave, the aged kobold’s eyelids flutter open to reveal milky, blind orbs. In a raspy voice, he calls out in Common.

"I can tell by your scent that you are strangers here. If my nose tells the truth, you bring the destruction I foretold. Good... good. I had hoped to see our ruin before journeying to the afterworld, but I will settle for listening to it. Beware the great scaly beast, strangers. He seems to speak reason, but his words are poison. And his bats, the ones he called from the darkness... they are harbingers of lunacy and chaos... Dread Lord Aeteperax will surely be your doom as he has been ours."

As if the act of speaking was too much, after delivering this cryptic and ominous message the aged kobold dies.

Glancing over the body, you notice that Jakkol clutches a phylactery of faithfulness in his dead hands.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Knowledge(religion): 1d20 + 3 ⇒ (19) + 3 = 22

An infernal duke? Hmm... well, at least lawful evil can be reasoned and dealt with, Nat considers.

"Sir, I... sea and sky, he's dead! I had hoped... Well. Nighttail, can you tell us about what he was saying? The dragon Aeteperax you said? Is that who your chief worships now?"

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni listens as the sage Kobold delivers his warning.

May he find whatever rest his deserves!

He then covers the body--gently--with a blanket.


Technic Siege/Full Map

Nighttail answers:

"Yes, Roaghaz has thrown in with a dragon calling himself Aeteperax. Many mobiles followed out of respect for our Dragon kinship. But now tribe sees fault in this plan. Errors in ways. Still, as you can see, many kobold fighter still aid chief."

"Nothing else on this level for us. Must go down to fight chief. Probably Churgri too. She priest of Vapula. Powerful."

-Posted with Wayfinder


Technic Siege/Full Map

*Kobolds* not mobiles. Dang auto-correct.

-Posted with Wayfinder

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni thinks about what he knows about Vapula.
knowledge religion taking 10: 10 + 5 = 15


Technic Siege/Full Map

Vapula is an infernal duke, a very powerful devil. He inhabits Dis, and is Master of the Pyrite Vault. Which contains actual treasure despite its name.

Meanwhile Nighttail leads you to another hole with a knotted rope.

"We must go down. Make ready for fight."

-Posted with Wayfinder

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni approaches the next hole, peering around for any traps.
perception: 1d20 + 7 ⇒ (16) + 7 = 23

He then whispers, There looks to be a fight coming.

He turns to Nighttail, How many foes and chief yet?


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Do we have time for buffing? If so, Nat will cast Bless on the party, and use her scroll of Magic Stone on three pebbles.


Technic Siege/Full Map

Definitely time to buff. And let me know your order.

Nighttail answers:

"Churgri may be alone. Sometimes keeps pet skeleton or two. Roaghaz will have guards. Maybe four or five?"

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Gio can scout and send messages back via whispering to Nat and Yasmin?
Or we can just go kick some butt?

I have 1 spell left--sleep or grease?


Technic Siege/Full Map

Bueller? Bueller? If you guys are ready I can throw you ahead. No word from Eilis in a while, I'm afraid my slow pacing may have driven her off. But Yasmin should return soon. And Darian was around...

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

I am still here of course!

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Still here!
And ready to throw down with the best of them.


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

She's been very busy with work lately. I'll ping her offline.

Nat casts her spells, and nods to everyone else.

-Posted with Wayfinder


Technic Siege/Full Map

Nighttail leads the team down tot he lowest level and directs you up two narrow passageways. They open into a large room and there is a robed female kobold guarded by two human skeletons. They move as if to attack!

The kobold speaks:

"Nighttail! You traitor! I'll slay you and save the chief the trouble!"

Init:
Churgri: 1d20 ⇒ 8
skeletons: 1d20 + 6 ⇒ (11) + 6 = 17
Gio: 1d20 + 3 ⇒ (2) + 3 = 5
Darian: 1d20 + 3 ⇒ (19) + 3 = 22
Eilis: 1d20 + 2 ⇒ (8) + 2 = 10
Yasmin: 1d20 + 2 ⇒ (1) + 2 = 3
Nat: 1d20 + 1 ⇒ (20) + 1 = 21

Round One:

Darian <<
Natulcien <<
skeletons
Eilis
Churgri
Giovanni
Yasmin


Technic Siege/Full Map

Nat and Darian may go...

-Posted with Wayfinder


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

I'm exhausted tonight, will post tomorrow

-Posted with Wayfinder


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Sling attack, magic stone, bless: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12

Aiming at Red. 5ft step to the east to get better aim. After firing, drop sling and draw longspear.

Nat sends one of her magically enhanced pebbles at the enemy kobold, then swings her spear into position.

-Posted with Wayfinder

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian steps forward, and engages the skeleton. He knows that he will fare poorly against such a creature, but he must do his part.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Technic Siege/Full Map

Nat misses with her sling. Darian catches the skelly flat footed, but hurts it just slightly.

The skeleton rakes its claws at him!

Claw: 1d20 + 2 ⇒ (1) + 2 = 3

Claw2: 1d20 + 2 ⇒ (14) + 2 = 16

The other rushes at Nat and swipes a claw.

Take AOO if you like.

Claw: 1d20 + 2 ⇒ (18) + 2 = 20

-Posted with Wayfinder

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Giovanni begins to explain about these creatures and how best to destroy them!

knowledge religion taking a 10: 10 + 5 = 15

performance:
Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional*, supernatural, and spell-like abilities used by creatures of that specific kind of monster (e.g., frost giants, not all giants or all humanoids). This bonus increases by +1 at 5th level and every six levels thereafter. This language-dependent ability requires visual and audible components.
This ability replaces inspire courage.

He then looks--pointedly--at his rapier and shrugs his shoulders!


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

AoO: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Nat tries to strike at the skeleton as it rushes her but it's just too fast.

The 20 will hit, ouch!


Technic Siege/Full Map

I'll put Eilis into delay, and now the party and bad guys are bunched for initiative.

Churgri casts a spell.

Gio recognizes the bony creatures as skeletons. Bludgeoning weapons work best against them.

DMG to Nat: 1d4 + 2 ⇒ (1) + 2 = 3

Rest of party is up!

Eilis and Yasmin, then Nat and Darian again.

-Posted with Wayfinder


hp 26/46 + shaken | Ac 20 (FF17, T15) | Init +5 | F+6 R+9 W+3 (+2 vs enchantments) | P+11 (+3 vs traps) | Bite 5/5 | Flame 1/1 | Reroll 0/1 | Map

In case Yasmin can see the effects of the spell that was cast Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Yasmin moves forward so that she can see the kobold and readies a spell. She will cast it as soon as the kobold starts to cast another spell, thereby trying to disrupt the spellcasting.

Readied a magic missile.


Technic Siege/Full Map

Yasmin readies her spell, and Eilis steps up to help Darian.

Shortsword: 1d20 + 6 ⇒ (7) + 6 = 13

But her blow is a miss!

Round 2:

Darian <<
Natulcien <<
skeletons
Churgri
Giovanni
Yasmin
Eilis

Back up to Darian and Nat!

Grand Lodge

Male Hobgoblin Hunter 1 Hp 11/11 Ac 15 Initiative +1 Fort+4 Ref +3 Will +1 Perception +9

Don't forget Gio's performance bonuses!

spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5

Giovanni wonders what spell Churgri cast.

Grand Lodge

Human (Taldan) Swashbuckler 2 Init: +3; Perception: +6; AC: 18; HP: 21/23; F: +1, R: +6, W: +1; Panache 2/2

Darian, lacking a bludgeoning weapon, tries his best to deal with the skeleton in front of him.

Attack: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Confirm Crit: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Crit Damage: 1d6 + 1 ⇒ (3) + 1 = 4


F Halfling Oracle (Lunar mystery) 2 | HP 15/15 | AC 20 T 14 FF 17 | Init +3 | Perc +7 | Spells 4/5

Unable to back away from the Skeleton, Nat switches to her club to defend herself, and calls upon the power of nature to hold it still.

Entangling Curse, Skeleton is entangled for 2 rounds, DC 14 Reflex negates.


Technic Siege/Full Map

Darius shatters one of the skeletons with his well-struck blow! Nat entangles one...

Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

But it somehow breaks free!

Now it swipes at her twice!

Claw 1: 1d20 + 2 ⇒ (1) + 2 = 3

Claw 2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Gio is baffled by the spell.

The Churgri chants something, and several of the team are overcome by a sensation of pain!

Channel Negative, DC 12 Will Save to halve: 2d6 ⇒ (3, 2) = 5

Everyone except Nat and Nighttail are caught in the are of effect, so roll your saves, please! And the party is up again!

701 to 750 of 787 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Derek W's Dragon's Demand Playtest All Messageboards

Want to post a reply? Sign in.