GM Debug's PbP: PFS-RPG Special: Blood under Absalom (Inactive)

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Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram nods and flips the machinery on.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Jin will flip the switch to get things starting on the basis that nothing bad ever comes of pressing buttons....

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary stands guard, alert to the surroundings..

Take 10 perc for a 24, with darkvision..

Grand Lodge

GM

The pump starts up and a horrid odor fills the sewers as the muck begins to bubble and gurgle. Suddenly with a rush of air, the sewage level drops, revealing a drain pipe below leading further into the sewers. The drain pipe has an access ladder built into the inside of it, but it is slippery and coated with... you'd prefer not to know.

Climb DC is still 5

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Aha, see, nothing bad ever comes from pushing buttons! Let us press on...

Jin will float down the drainpipe.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven will climb down since he can't tell what is waiting for him on the bottom. Take 10 for 22 Climb.

Grand Lodge

GM

The cramped 5-foot circumference pipe connects to another drain shaft of similar construction up above, and down below ends on a thick metal grate over a channel of sewage. The metal grate provides a runoff path for the sewage which drops into the darkness below. The small passage opens into a wide room with arched stone ceilings. On either end of the room, three channels allow sewage to flow into a mazelike series of channels that flow beneath stone walkways. Just south of the center of the room, precariously fixed to the ceiling by a five-foot length of chain hangs a small iron cage. Within balances a small porcelain vase.

Map is updated, Jin-Goro has been placed at the outlet of the tunnel. The vase is marked on the map with a red circle.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Climb: 1d20 + 1 ⇒ (11) + 1 = 12

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary flies down..

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Holding out his arm to ineffectually stop him Jin shuts out, Woooah Roary, this looks like a trap!

Jin will take a look around the room, sweeping it with detect magic and alert to possible traps. He is also interested to see how the cage is attached to the chain. Can it be lifted off?

Perception: 1d20 + 23 ⇒ (18) + 23 = 41

Grand Lodge

GM

The chain is welded in place, but poorly. It looks as though it can't take much more weight than the cage already provides, so any work on the cage would have to be from a ladder or flying person (like most of the party). No magic nor traps are apparent... just a lot of refuse. The stench in the lower level of the sewer is overwhelming.

Everyone, give me a Fort save DC 15 or become sickened for some period of time which I will divulge later.

The cage itself, while locked, is made of simple materials and the lock isn't particularly good, so opening it should be a trivial task.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Fortitude Save: 1d20 + 16 ⇒ (5) + 16 = 21

God, that stench! Jin wafts furiously trying to clear it. Quiven, Shins, you both look pretty deft, need a lift over there?

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27
Taka Fortitude: 1d20 + 3 ⇒ (4) + 3 = 7

Shins climbs through the channels without much worry while Taka has rather loud reaction to the location before he just slows and lies on Shins shoulders covering his face.

"I could try doing it Jin, but I don't have any experience lock breaking. I've seen others break harder things than that, but I'm not sure I can handle that one myself."

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

I'm sure I can open it! Quiven then gets a whiff of the surroundings.

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Prior to everyone 'heading down'

"Given that this pump is keeping sewage from some place, we should have someone guard it to make sure it doesn't stop pumping. I can volunteer for that task while you're digging in the muck?"

If the party declines that thoughtful offer, he will bring down a couple of rakes and also a couple nets.

Fortitude Save(DC15): 1d20 + 12 ⇒ (6) + 12 = 18

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Fort: 1d20 + 14 ⇒ (17) + 14 = 31

"I've smelled worse.. Ever ate Haggis?"

Roary pulls a pair of flasks from his pack while the cage is getting worked on.. He downs them.. Anti-Toxen/Anti-Plague

"I have an adamantine sword if you can't open the cage.. I'm sure it can."

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

"I would guard the pump, but I don't think I could stop anyone who might want to turn it off. I do have more curatives though like Roary drank for anyone else that wants them though."

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Fort: 1d20 + 6 ⇒ (3) + 6 = 9 "Gods and garters! It smells worse than a Chelish dinner party down here!"

Grand Lodge

GM

So was everyone inspecting the cage or are some people staying back? Also whoever is attempting to open the cage describe how and give me a roll such as strength or disable device. Place yourselves on the map near whatever your doing for clarity.

-Posted with Wayfinder

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

I will provide Quiven with a lift to the cage if he needs it. Otherwise I will hang about floating in the room keeping a watch out.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

With no objection, but with some foreboding, the tengu guards the pump, keeping his senses sharp and doing his level best to not draw too much attention to his position, even though it would be painfully obvious if anyone came to the intersection of the corridor nearest it.

I can't see where the pump is, but at the nearest corner to it, Wei will attempt to blend into the shadows a bit and watch the pump. Don't WANT to do this, but have a very bad feeling...

Crunch:

Stealth(Take 10: 10 + 21 = 31
Perception: 1d20 + 23 ⇒ (7) + 23 = 30

If someone does come down near the pump he'll sound an alarm and attempt to hold the line as best as possible, fighting defensively.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

How far away are you from the rest of us? I would probably suggest that we stick together

Jin calls up the pipe, Hey, Wei Ji, lets not get separated down here, we have a lot of rivals and I wouldn't want you to get jumped on your own

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Shins is ready to aid Quiven from below with magic if the situation calls for it.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"Won't someone... BLERG.... open the damn cage?!?" Hiram retches several times, amused by the many meals he cannot remember eating.

Grand Lodge

GM

The pump is not far from the trapdoor you entered at. It is now marked on the map.

Grand Lodge

GM

I'll post the next segment tonight. If anyone hasn't moved their token I'll make a best guess based on their last action. If someone says something like 'I jump in the sewage' and 3 others yell 'no don't jump in the sewage' unless I have an overwhelming reason to believe otherwise, I'll assume that the majority rules unless I get a specific post from the player in question to the contrary.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

I am happy with where I am, I shall be flying at the level of the cage

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven would welcome the lift to the cage. He will then see to the task of opening the cage so the party can claim their objective.

Perception for traps and other things: 1d20 + 16 ⇒ (14) + 16 = 30
Disable Device: 1d20 + 26 ⇒ (4) + 26 = 30

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

With great reluctance and a hollered "If this goes south, I TOLD you SO!" the tengu tosses a blanket over the pump and piles some of the trash and debris that was nearby over the blanket to try and cover it up some.

No idea what if any idea skill would work there.

He will then head to join the rest of the party albeit very reluctantly.

Grand Lodge

GM

For what it's worth, the pump instructions included shutting it off as soon as the pool was drained. There is no need for constant flow unless the pool refills, which it currently is not. The drainage route was through the grate below, so this room was never covered in filth. It is simply a maintenance access for many other intersecting sewer lines.

Quiven finds himself in an awkward position, having to precariously hang as Jin-Goro carries him. Jin-Goro, not being particularly strong struggles to keep him aloft, but for a skilled burglar such as Quiven, this is no problem whatsoever. The lock is so crude that he probably could have picked it with a banana. He retrieves the vase and sees a couple sheets of paper tucked away inside of it.

GM Screen:

Perception, Jin Goro: 1d20 + 21 ⇒ (13) + 21 = 34
Perception, Hiram: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Perception, Little Shins: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
Perception, Wei Ji: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
Perception, Quiven: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Perception, Roary: 1d20 + 14 ⇒ (9) + 14 = 23

Jin Goro: Init: 1d20 + 12 ⇒ (20) + 12 = 32
Hiram: Init: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Little Shins: Init: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Wei Ji: Init: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Quiven: Init: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Roary: Init: 1d20 + 2 ⇒ (15) + 2 = 17

Baddies: 1d20 + 0 ⇒ (19) + 0 = 191d20 + 1 ⇒ (6) + 1 = 71d20 + 8 ⇒ (16) + 8 = 241d20 + 6 ⇒ (19) + 6 = 25

As you inspect the vase and its contents, Wei-Ji, Jin-Goro and Quiven notice a flicker out of the corner of their eyes, just in time to see someone lean around the corner, and draw back his shortbow!

Your sickness has worn off.

Surprise Round (Single action only)
Jin Goro
Quiven
Red Robed Baddie
Yellow Full-Plate Baddie
Green Leather-Armored Baddie

Roary
Little Shins
Hiram
Wei Ji
Blue Chain-mail Baddie

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Jin calls out a warning as he spots the archer. He then flies down to ground level and drops Quiven on to the ground, remaining 5' in the air.

I am not entirely clear how high the room is. If I don't need to take a move action to get Quiven down then I will just dop him and do something else.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

If its a free action to drop me, I'd just Feather Fall to the ground.

Quiven acts quickly to get an arrow off in the direction of the new enemy!
Is Good Hope still active? If so, add +2 for these rolls please.

Bow: 1d20 + 15 ⇒ (10) + 15 = 25 for Arrow: 1d4 + 2 + 5d6 ⇒ (4) + 2 + (3, 5, 2, 6, 6) = 28

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Not knowing that I am happy just to drop you, I probably want to get near the ground anyway to get in the way

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Its possible you would know that since I used Feather Fall to jump down earlier to get into the sewers, but either way is cool!

Grand Lodge

GM

The archer lurking behind the corner steps out and takes his shot at Roary, hoping to drop him before the inevitable rage follows...

Attack: 1d20 + 11 - 1 ⇒ (17) + 11 - 1 = 27
Damage + Sneak Attack: 1d6 + 5d6 - 1 ⇒ (1) + (3, 2, 6, 5, 4) - 1 = 20

He appears to be wearing the sigil of the Aspis Consortium.

The thud of heavy boots and clank of armor can be heard from behind him as his compatriots move forward and ready themselves for the fight.

Surprise Round:
Wei Ji (Single action)
Round 1:
Jin Goro
Quiven

Red Robed Baddie
Yellow Full-Plate Baddie
Green Leather-Armored Baddie (-28)
Roary
Little Shins
Hiram
Wei Ji
Blue Chain-mail Baddie

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The tengu who'd been trailing behind the party runs over and starts to close the distance, dropping into the 'gutter' to fight on level footing with the rogue in front with the bow.

"Get to them, don't let them out, focus on the lead."

Single move

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Can I just check how long it has been since the fight in the arena upstairs? My shield of faith lasts 11 minutes, I would have recast it once if necessary but no more in order to preserve spell slots

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary takes the arrow with a grunt.. -5 damage from DR..

"You'll pay for that whelp!"

He notices the insignia..

"ASPIS! Oh your in trouble now boy!"

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven quickly takes two more shots at the lead enemy!

Bow: 1d20 + 15 ⇒ (13) + 15 = 28 for Arrow: 1d4 + 2 + 5d6 ⇒ (4) + 2 + (6, 1, 2, 1, 4) = 20
Bow: 1d20 + 10 ⇒ (16) + 10 = 26 for Arrow: 1d4 + 2 + 5d6 ⇒ (2) + 2 + (5, 2, 5, 6, 1) = 23

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Oops, missed that we had hit regular rounds

Jin flies over to the side of the room to get a good look at the oncoming enemy. He raises both hands in apparent supplication and launches a spell into the corridor. The whole area is lit up in burning light for a fraction of a second before the darkness returns.

Mechanics:
Jin takes a move action and casts Burst of Radiance into the corridor between yellow and blue which should catch yellow, blue and red.

Assuming they are evil they each take 5d4 ⇒ (1, 2, 2, 2, 1) = 8 damage automatically. Each needs to make a DC21 reflex save or be blinded for 1d4 ⇒ 4 rounds, those who save are dazzled for 1d4 ⇒ 4 rounds.

Grand Lodge

GM

The lead enemy has acted now (in the surprise round) and is no longer flat footed. It has been a few minutes since the fight upstairs, but certainly not 11 minutes.

Reflex for Neutral guys: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 171d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Reflex for Evil mcEvilson: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16

The robed aspis agent in the rear appears to be nearly unaffected by the burst, as she blinks a bit to clear away the bright lights but continues forward anyhow. The 2 more heavily armored agents on the other hand don't do so well. The one in chain seems particularly wounded, but doesn't stumble quite as badly as the enlarged agent wearing full-plate. He simply curses and channels energy to heal his compatriots, not being able to see well.

Channel: 5d6 ⇒ (2, 3, 5, 3, 4) = 17

The robed agent in the rear flies up and over the enlarged (and squeezing) cleric, hovers 20 ft off of the ground up at ceiling level, and conjures a wave of grasping tentacles to impede as many of you as possible.

Black Tentacles: 1d20 + 14 - 1 ⇒ (3) + 14 - 1 = 16 Fails to grapple

Area in the red circle is difficult terrain due to tentacles.

The rogue continues to shoot at Roary, obviously looking frightened by him and hoping beyond hope that he doesn't find himself face to face with him.

Attack: 1d20 + 11 - 1 ⇒ (6) + 11 - 1 = 16 Miss

He then ducks back behind the wall, and does his best to keep out of sight.

Stealth: 1d20 + 16 ⇒ (11) + 16 = 27

Round 1:
Jin Goro
Quiven
Red Robed Baddie (Dazzled until round 5)
Yellow Full-Plate Baddie (Blind until round 5)
Green Leather-Armored Baddie (-11, Hiding from Wei-Ji, Roary, Shins, and Hiram)
Roary
Little Shins
Hiram
Wei Ji

Blue Chain-mail Baddie (Blind until round 5)

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Seeing the archer duck around the corner Jin Goro calls out to his allies, he is just there, right around the corner!

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Just to check, which one channelled, blue or yellow?

Grand Lodge

GM

Yellow, Blue hasn't acted yet.

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

The beginning of battle Shins response with song calling back to a few strums of a epic for when the hero accepts their call to action. With the haste granted he moves out of the field of grasping tentacles.

Concentration if necessary: 1d20 + 13 ⇒ (1) + 13 = 14

Hopefully concentration wasn't necessary

Haste on all in the tentacles: Quiven, Roary, Wei Ji, Shins, Taka

Grand Lodge

GM

It failed to grapple you. Or anyone for that matter. So no concentration required.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

If his fly spells isn't active he will double move to get adjacent to the archer and rage.. If his fly spell is still active, he drank it right before the Tengu fight above he does the following..

Flying pounce on the archer, rage, destroy..

"I HATE ASPIS!!!"

Attack 1: 1d20 + 25 ⇒ (3) + 25 = 28
Attack 2: 1d20 + 20 ⇒ (1) + 20 = 21
Haste: 1d20 + 25 ⇒ (1) + 25 = 26

Apparently he doesn't hate them to much lol..

Dam 1: 2d4 + 27 ⇒ (2, 1) + 27 = 30 +3 more if he has spells/sla's etc..

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram double moves to get close!

Grand Lodge

GM

Roary, charging him in his concealed position wouldn't be possible, however with your hasted speed and rolls as given, it makes no difference.

Tentacles vs Hiram: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

As Hiram move into the room to join his compatriots, the black tentacles seize him, preventing him from moving any further!

Since that happened as part of your first move Hiram, you can attempt to escape with either a CMB or Escape artist check as your second action.

Since blue is blind at the moment, I'll go ahead and open up initiative to the top of round 2.

Round 1:
Wei Ji
Blue Chain-mail Baddie (Blind until round 5)

Round 2:
Jin Goro
Quiven

Red Robed Baddie (Dazzled until round 5)
Yellow Full-Plate Baddie (Blind until round 5)
Green Leather-Armored Baddie (-41, Hiding from Wei-Ji, Roary, Shins, and Hiram)
Roary
Little Shins
Hiram (May attempt to escape)

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

As the thick rubbery tentacles close around Hiram Jin snaps his fingers and greasy grey light envelops Hiram, wrapping him in a cold dank fog.

Mechanics:
Jin casts Liberating Command as an Immediate Action. Hiram gets an Escape Artist check as a Swift Action with a +20 bonus

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