Quiven Glist
Male halfling rogue (burglar) 10 (Pathfinder RPG Advanced Player's Guide 132)
CG Small humanoid (halfling)
Init +12; Senses Perception +16
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Defense
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AC 30, touch 21, flat-footed 23 (+7 armor, +2 deflection, +6 Dex, +1 dodge, +1 insight, +2 natural, +1 size; +2 deflection vs. evil)
hp 63 (10d8+10)
Fort +7, Ref +16 (+3 bonus when set off a trap with a failed Disable Device check), Will +7; +2 vs. fear; +2 resistance vs. evil
Defensive Abilities evasion, trap sense +3
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Offense
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Speed 20 ft.
Melee +1 agile gladius (l) +16/+11 (1d4+7/19-20) or
+1 agile gladius (r) +16/+11 (1d4+7/19-20) or
cold iron light mace +14/+9 (1d4+1) or
cold iron light mace +14/+9 (1d4+1) or
sap +14/+9 (1d4+1 nonlethal) or
sap +14/+9 (1d4+1 nonlethal)
Ranged +1 composite shortbow +15/+10 (1d4+2/×3)
Special Attacks sneak attack +5d6
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Statistics
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Str 12, Dex 22, Con 13, Int 12, Wis 12, Cha 10
Base Atk +7; CMB +7; CMD 30
Feats Combat Reflexes, Defensive Combat Training, Dodge, Improved Initiative, Improved Two-weapon Fighting, Two-weapon Fighting, Weapon Finesse, Weapon Focus (gladius)
Traits child of the streets, reactionary
Skills Acrobatics +21 (+17 to jump), Appraise +5, Bluff +4, Climb +10, Craft (alchemy) +5, Craft (sculpture) +7, Diplomacy +4, Disable Device +26, Disguise +4, Escape Artist +19, Fly +9, Handle Animal +1, Heal +2, Intimidate +4, Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +9, Perception +16, Perform (act) +4, Perform (dance) +4, Perform (sing) +4, Ride +7, Sense Motive +5, Sleight of Hand +20, Spellcraft +2, Stealth +23, Survival +2 (+4 to avoid becoming lost), Swim +7, Use Magic Device +4; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, careful disarm, distraction
Languages Abyssal, Common, Elven, Goblin, Halfling, Osiriani, Tien, Vudrani
SQ rogue talents (combat trick, finesse rogue, opportunist, resiliency, weapon training), trapfinding +5
Combat Gear oil of daylight, sbci durable arrows (50), wand of cure light wounds, wand of endure elements (50 charges), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2); Other Gear +3 mithral chain shirt, +1 agile gladius (l)[UC], +1 agile gladius (r)[UC], +1 composite shortbow (+1 Str), cold iron light mace, cold iron light mace, sap, sap, dusty rose prism ioun stone, amulet of natural armor +2, belt of incredible dexterity +2, cloak of resistance +2, handy haversack, ioun torch ioun stone[APG], ring of feather falling, ring of protection +2, wayfinder[ISWG], bandolier[UE], bedroll, bell, belt pouch, blanket[APG], candle, canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, glass cutter[UE], grappling arrow[UE], ink, inkpen, masterwork artisan's tools, masterwork thieves' tools, parchment, scroll case, sewing needle, signal whistle, silk rope (50 ft.), wrist sheath, spring loaded (2), 6,221 gp, 6 sp, 5 cp
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Special Abilities
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Careful Disarm (Ex) Failed disarm only triggers a trap if fail by 10 or more, and double trap sense if it is.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Distraction (Ex) If detected during Stealth but not seen, attempt a Bluff for the foe to disregard.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Opportunist (1/round) (Ex) A foe who takes a melee hit from another provokes an AoO from you.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 10 temporary Hp for 1 min.
Sneak Attack +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.
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Has obsession for bananas.
Ioun Torch was custom crafted (see Hellknight's Feast chronicle), has 3rd level Continual Flame and can affect Deeper Darkness.
Crisis Averted
Lamashtu's Bane : +2 ATK/DAM vs Lamashtu followers showing symbol
Foiled Plans
Honored by the Twilight Talons
Respect of the Nail
Resisting the Blackcove Taint : +1 saves vs transmutation
Pathfinder's Excellence (Combat and Resilience)
Impressive Influence : ???