Classes/Levels |
HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8, |
About Hiram Kell
Baron Hiram Kell
N Human Male Bard (Arcane Duelist) 10 (47 fame)
Init +6; Senses Perception +11
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DEFENSE
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AC 30, touch 18, flat-footed 22 (+9 armor, +1 deflection, +6 dex, +1 dodge, +3 shield) (max Dex bonus +8)
hp 73 (10d8+10+10FC)
Fort +6, Ref +15, Will +8
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OFFENSE
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Spd 30'
Melee +1 agile rapier +14/9 (1d6+7) or mwk whip +14/9 (1d3+1) (+3 arcane strike)
Ranged +13 shortbow (1d6)
Space 5'; Reach 5'
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STATISTICS
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Str 12, Dex 22, Con 12, Int 13, Wis 8, Cha 14
BAB +7/2; CMB +8; CMD 23
Feats (2) Arcane Strike*, Weapon Finesse, Dodge, Combat Casting*, mobility, disruptive*, extra performance, lingering performance, vital strike, spellbreaker*
Skills (8 skills) Acrobatics +14, Bluff +18, Diplomacy +18, Escape Artist +12, Intimidate +18, Knowledge: Local +8, Knowledge: Nobility +9, Linguistics +6, Perception +11, Perform (oratory) +18, Stealth +22, Use Magic Device +12
Spells/Day (-/6/5/3/1, DC 12+level)
0th level: detect magic, light, lullaby, spark, prestidigitation, message
1st level: cure light wounds, timely inspiration (+3), vanish, comprehend language, liberating command (+20)
2nd level: allegro, versatile weapon, cat's grace, tongues, heightened reflexes (1 min/level, 30' radius, +10 reflex save to 1 save)
3rd level: Haste, Thundering Drums, Reviving Finale, jester's jaunt
4th level: Break Enchantment, Freedom of Movement
Special Abilities: cantrips, Bardic Perfomance 30 rnds/day (Distraction, Fascinate, Inspire Courage +2, Rallying Cry, Inspire Competence +3, Bladethirst, Dirge of Doom) arcane bond (rapier), inspire greatness, medium armor prof.
Traits: Expert Duelist (+1 to AC vs single foe), Fencer (+1 to AoO w/blades)
Languages Common, Ancient Osiriani, Tien, Azlanti
Possessions (150 gp) whip (1 gp), shortbow (30 gp), 20 arrows (1 gp), studded leather armor (25 gp), Pathfinder Kit (22 gp)
Purchases Wand of Cure Light Wounds (35 charges) (2 PP); +1 rapier (2,320 gp), masterwork whip (351 gp, +2 mithral chain shirt (5100 gp), +1 darkwood buckler (1207 gp), swarm bane clasp (3,000 gp), Noble Title (Baron) (1 PP), belt of incredible dexterity +2 (4000 gp), Add agile to sword (7th level; 3,000 gp), elven burial shroud +1 (4000 gp), ring of protection (2000 gp), fire ward gel, frost ward gel, 2 oils of bless weapon, 1 bladeguard, 4 vermin repellents, 3 scrolls of remove curse, circlet of persuasion (4,500 gp), upgrade elven burial shroud to +2 (3,750 gp), feather token (swan boat) (450 gp), glove of storing (10,000 gp), increase buckler to +2 (3,000 gp), celestial armor (22,400 gp), sell +2 mithral shirt (2050 gp), handy haversack (2,000 gp)
Remaining: 44 prestige, 739 gp
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Stat Math:
Str 12 (2 points)
Dex 16 (10 points +2 racial +1 4th level +1 8th level)
Con 12 (2 points)
Int 13 (3 points)
Wis 8 (-2 points)
Cha 14 (5 points)
Future purchases planned: ??
Bits:
Rallying Cry (Su): At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.
This performance replaces countersong.
Bladethirst (Su): An arcane duelist of 6th level or higher may use performance to grant one weapon, one natural weapon, one end of a double weapon, or 50 items of ammunition of the same type within 30 feet a +1 enhancement bonus. This enhancement bonus increases by +1 for every three levels after 6th (maximum +5 at 18th level). These bonuses stack with existing bonuses and may be used to increase the item’s enhancement bonus up to +5 or to add any of the following weapon properties: defending, distance, ghost touch, keen, mighty cleaving, returning, shock, shocking burst, seeking, speed, or wounding. If the weapon is not magical, at least a +1 enhancement bonus must be added before adding special abilities.
This performance replaces suggestion.