Valeros Rivenblade
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Hi all, I'm fairly new to PFS and was wondering if I could get help creating a Two-weapon (dual wield) fighter? My character is currently a human level 1, and everyone tells me to go down the "Dawnflower Dervish" archetype, I was wondering how do I do this and track it? I'm sorry for my noobish questions, I hope someone with more expertise can point me where to find more resources
Kalindlara
Contributor
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The statistics can be found here under a different name. It's all right, but keep in mind that:
-it has some flavor implications that might not match your character concept
-you'll be trading away your Armor Training class feature, which might be very useful to you as a partially Dex-based fighter
-you'll need a copy of the Inner Sea Primer for PFS
Might I recommend the slayer class? It lets you use the ranger's combat style ability, which means you can skip the Dexterity prerequisites of the Two-Weapon Fighting feats. You'll need a copy of the Advanced Class Guide, though.
Muser
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Ranger style feats are okayish, but you'll need to have at least 15 Dexterity unless you want to forego Double Slice. You can get TWF on level two, but the next bonus feat comes in at level 6 and by then you've been without DS for a long time. And you really want to pick Improved TWF with that style feat since it needs a whopping 17 Dex. Dex 15 ain't too costly though.
Valeros Rivenblade
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Thank you very much! I'm looking into Slayer now and it seems fun, I was looking mainly into either
- Dirty Trick Fighter
- High damage fighter (which slayer fits beautifully)
Besides that, could you tell me a good stat spread for slayer? Currently I'm running 16 strength, 15 Dex, 14 con, 10 int, 12 wis and 11 cha, what would be best?
Thank you so much for your help though, there's so much to learn, it's a little overwhelming
Kalindlara
Contributor
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You get two traits. The basic ones are found on the PRD here; let's stick with those for the moment.
Indomitable Faith is a good one, as it improves your Will save. You dont want to fail those.
Reactionary is popular to the point of being a joke, albeit for good reason.
If you're modeled off of Valeros, consider worshiping Cayden Cailean and taking the Fortified Drinker trait - a different form of Will save boost. Birthmark will accomplish something similar.
Kalindlara
Contributor
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As a human fighter, you'll get three feats - regular, human bonus, and fighter bonus. Let's see...
-Fighter: This one has to be a combat feat, so let's go with Two-Weapon Fighting.
-Human bonus: If you want, you can pick a weapon to focus on right from the start. Let's save that, though, and pick up the aforementioned Double Slice.
Regular: Consider either Dodge or Two-Weapon Defense. This makes sure that your AC keeps climbing. Between that, your Dexterity, and the wide variety of AC-boosting items, we can save you a few charges on your healing wand along the way. ^_^
Kalindlara
Contributor
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In addition to my earlier comments about skills and traits, there are some more unique choices that will make you stand out.
World Traveler adds Diplomacy to your class skills. If your Charisma is double-digit, you have a shot at actually talking to people.
Dangerously Curious lets you (try to) use wands and other magic items, via the Use Magic Device skill. You can use a wand of shield to boost your AC, use the party's healing wands, and generally do some castery things.
Muser
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You'll want to have an UMD bonus of +19 eventually. This'll mean that you won't fail on a 1(rolling 1 AND failing UMD shuts down your wand for the day). Maybe consider Skill Focus? At level 10 SF's bonus to UMD rises to +6, so you'll be hitting DC 20 even without an investment in Charisma.
I run a bard that gets tons of mileage out of UMD. It might actually be her most used skill. Just make sure the GM is on the up on up if you use wands judiciously. I've had players whacking their wands the second an area description starts. "Guys, guys, there's no present threat, your characters have been traveling this unchanging environment for miles and miles now!" Also, the ubiquitous "Door equals 3 wand charges" thing where you spent tons of wand shots only to find an empty storage room or a non-hostile being. It can get confusing fast.
About stats, dropping stats to 7 on character creation is mostly an internet thing. I've dropped a stat to 7 once(Wisdom as Dwarf Paladin) and it didn't amount to much. These days I don't do dump stats anymore. There's really no need. PFS isn't a character build stress test where every little bit counts, it's just the board culture talking, is all. No offense meant though. It's your call!
Kalindlara
Contributor
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My personal character build advice is to never make a melee character with a Constitution lower than 14 without a darn good reason.
This is very valid. I'm hoping 12 plus a good AC will help you get by, but...
17 Str/14 Con is another option, and not a bad one. In this case, see my earlier post to see how to improve your scores at 4th/8th level.
Valeros Rivenblade
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There's always the ioun stones, little floating wondrous items that can up your abilities by 2 or more. A Dexterity ioun stone is 8,000, which can seem like a ton of money but isn't in the long run. That's what I'm going to go with eventually.
I'll pick up a Constitution stone as soon as I gather the gold then! :D
Kalindlara
Contributor
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There's always the ioun stones, little floating wondrous items that can up your abilities by 2 or more. A Dexterity ioun stone is 8,000, which can seem like a ton of money but isn't in the long run. That's what I'm going to go with eventually.
By the same token, an Intelligence-boosting headband or ioun stone can get you automatic full ranks in Use Magic Device later. The Additional Traits feat will let you pick up Dangerously Curious at that point. ^_^
| BigNorseWolf |
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I just feel the need to give you a word of caution about this build. Two weapon fighting relies heavily on full attacks, which are hardly a guarantee. PFS can be crawling with melee, which means a lot of people running around the map killing anything thats moderately wounded. It makes for very mobile fights that aren't always conducive to two weapon fighting.
PFS kind of tops out at level 11, so if you see cool stuff beyond there, its kind of hard to get to.
If you have your heart set on it because its cool, go for it.
Valeros Rivenblade
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I just feel the need to give you a word of caution about this build. Two weapon fighting relies heavily on full attacks, which are hardly a guarantee. PFS can be crawling with melee, which means a lot of people running around the map killing anything thats moderately wounded. It makes for very mobile fights that aren't always conducive to two weapon fighting.
PFS kind of tops out at level 11, so if you see cool stuff beyond there, its kind of hard to get to.
If you have your heart set on it because its cool, go for it.
Thank you for the caution, I have heard this about needing full attacks a lot, I guess I'll just see what it's like in practice and well, if the character isn't fun I'll just go to another ;)
| BigNorseWolf |
ok, I see so i'll gain a feat at 1,3,5,7,9,11 but at 4,8 I get to switch them (say two-weapon fighting for improves two-weapon and then improved for great two-weapon fighting) if I'm reading this all correct?
A human fighter would have
human Two weapon fighting
1 Weapon focus (one handed or light weapon here)
2nd level fighter
3 Power attack?
4th level fighter
5
6th level fighter Improved two weapon fighting
7
8th level fighter
9
10th level fighter
11 Greater two weapon fighting
But the Ranger does this absurdly better. Not needing the dex requirement is amazing. PFS is skill heavier than most campaigns and the 6 skill points per level and good class skills let you branch out beyond "beat thing" so you have something to do for the talky/exploration/investigative portion of the adventures.
Valeros Rivenblade
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Valeros Rivenblade wrote:ok, I see so i'll gain a feat at 1,3,5,7,9,11 but at 4,8 I get to switch them (say two-weapon fighting for improves two-weapon and then improved for great two-weapon fighting) if I'm reading this all correct?A human fighter would have
human Two weapon fighting
1 Weapon focus (one handed or light weapon here)
2nd level fighter
3 Power attack?
4th level fighter
5
6th level fighter Improved two weapon fighting
7
8th level fighter
9
10th level fighter
11 Greater two weapon fightingBut the Ranger does this absurdly better. Not needing the dex requirement is amazing. PFS is skill heavier than most campaigns and the 6 skill points per level and good class skills let you branch out beyond "beat thing" so you have something to do for the talky/exploration/investigative portion of the adventures.
I'm gonna take dodge for level 1, and weapon focus at 3 ^^
Besides that, yea, Ranger looks like it's so much better than Fighter, but I'm much better at RP'ing a battle-harden warrior than an elf with some twigs (Jk, Rangers are cool) - so really I'm only a fighter due to RP'ing purposes :)