DeathQuaker RPG Superstar 2015 Top 8 |
GMDQ |
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Good fight guys! Really good use of battlefield control and buffs (the difficult terrain pretty much destroyed all my tactical plans). Good team coordination throughout this crawl, given this is the first REAL fight you all have been in.
Everyone take a hero point. I don't normally give out hero points a whole lot (usually for rare, amazing stunty bits of roleplaying), but this "interim" adventure isn't really going to help you level (because I need to keep you leveled for the Adventure Path), I think the occasional hero point in lieu of XP seems suitable. (Of course if you're at your max of 3 it won't help.)
Lathiira |
So, since Kahuranga and Corwin mentioned things they want, anyone object if Corwin plays with a trident and Kahuranga gets the cloak and wand? Lark, you should probably grab the cure potion, you said you wanted some.
For my part, the masterwork daggers are something I wouldn't mind having, along with the lesser restoration potion. Can't use the armor for me or Sandara.
GMDQ |
Glad you're having a good time, Kahuranga. If anything can be improved I am always open to feedback.
Divvying loot -- generally people just lay claim to whatever they feel would be helpful to them. We normally don't track who gets what that is more valuable, as the feeling is if the character can make the best use of an item, it helps the whole party for them to have it--although generally there is a goal of everybody getting a chance to get something and not feel left out. Anything left unclaimed normally gets stored and sold, or put into ship storage (some of the weapons and armor here, for example, you could give to crew if you wanted or add to your ship's armory).
Lark maintains a loot tracker that helps manage what individuals take and what is going to be sold or stored. (And I think technically anyone can edit the document.) That is the "loot" button in my statblock.
DeathQuaker RPG Superstar 2015 Top 8 |
Lathiira |
Good luck with the meeting. I start (yet another) new schedule tomorrow. I work either 3:30 pm thru 12:30 am (Sunday, Monday, Wendesday) or 2 pm thru 11 pm (Thursday, Friday). I got promoted back to my old rank on days, shouldn't mess with me posting so much as change when it happens.
Corwin Corke |
heads up: I'm travelling over the next few days. I SHOULD still have some access, but will have limited opportunities to post. Please BOT me if needed.
I'll try to get a post in tomorrow. Didn't have a chance today
GMDQ |
1 person marked this as a favorite. |
Because I am a big doof, it has only just occurred to me that on the camping trip I am about to embark on (within an hour or so), I will likely have limited access to the Internet. Please talk amongst yourselves. When I return we can wrap up downtime and proceed to your quest to the Devil's Arches, if you are ready. I should be back by Wednesday.
DeathQuaker RPG Superstar 2015 Top 8 |
GMDQ |
The lighthouse when lit is going to be too bright (from the refraction on the mirrors) to look out the windows and see anything, and that's assuming the stained glass is clear enough to see through. It would only allow you to see the northern approach to the island as well.
It would be possible to eventually build watchtowers onto the entrance of the cove. Right now only Fleetfoot and the Magpie Princess know where your base is. You probably have time to figure out a plan.
Lathiira |
I think, just for the sake of security, that after the lodgings, kitchen, and common room are built we should at least put some sort of watchposts up near the entrance to the cove. Even if all they do is let people in the cove know someone's coming that's helpful. Other than that, as captain you should have your own office/quarters I think. Is there a spot that suits you? I want to get the necessities done before we go after things like the lighthouse, observatory, or figure out what to do with some of the odds/ends rooms and you having quarters first is important.
Lathiira |
OK. I've looked things over and I have some ideas for you mon Capitan.
Let's take the back part of 3a. We're gonna wall it off into 2 parts. One part will be your personal quarters. The other part will be your Trophy Room. I counted squares, they'll both fit if it's a small Trophy Room. You'll want a Lavatory too I assume :-)
Now, the southwestern part of the chamber, from where the two statues sit, draw a line between them. Make that your War Room, where you scheme, plot, and plan. It's actually a bit too large, so you've got a couple options. You can simply build a double-sized War Room; it'll fit just fine. You could also divide it, then build your extra-larga aka double-sized War Room with adjacent Office.
The rest of the room: use this for a Sitting Room for your guests. If you do, you'll need to double-size it. Optionally, just make this a Common Room. Maybe one day when you're a monarch you'll be able to upgrade this to a Throne Room :-)
Now, we do have a decent pile of Goods and some Labor, it'll take time to put this all together. Walls to make this happen will be a necessity. So give it some thought. And may I also suggest you aim a bit higher? You're being too humble as an up and coming captain, your fortress needs to reflect that you're a force to be reckoned with! Imagine having that big bone spear on the wall of your trophy room! A War Room with tapestries (but don't ask where they're from)! Dream big my friend, dream big!
Lathiira |
Let me also add that given such extensive alterations it will be perfectly reasonable should you go with any of my (genius) plans for GMDQ to declare it will all be at normal cost. Especially given the need to build walls, replace that stone altar with a bed and whatnot, and generally to divide that room up that much. If you go for the Sitting Room, we'll need more Labor to get it done.
GMDQ |
Per my upgrade guide (linked under the campaign tab):
You can turn these rooms into any other *suitable* room that is not a Common Room or its later upgrades [because that will be cheaper] at the listed costs -2. By *suitable* I mean it has to generally work well in that space--it can't be a farm, probably, but could be barracks or a workshop.
I think your proposed plan for that area counts as "suitable" and is at a -2 cost. You still don't need to build a foundation or outer walls, hence the discount.
One thing that I didn't make clear on the guide, by the way, is all the squiggly cavey areas around the cove can be expanded, built out, etc. at normal cost, if you want to make less rugged corridors and rooms. This is not to redirect your efforts--I think your plan works--just noting you have that option.
Lathiira |
We can all relax with Lark. Just to me a 'common room' is a room for everyone. An officer-only 'common room' should be more like a 'den' or a 'bar' or 'game room' or something in my humble opinion :) Y'know, sorta like a man-cave but not too crazy so the ladies won't mind being there.
Emberar "Sunstruck" Lealtus |
I apologize, I have been busy. Trying to stay on top of things, but I'm juggling housing woes, leaving my current job this week, and opening a show there on Friday...it's been a lot. Hopefully will have a little more flexibility soon.
Then again, I saw something on Twitter today where someone said, "Oh, I've figured out that adulthood is just saying, 'Next week things will be a little less crazy!' over and over again...until you die."
So there's that. (:
GMDQ |
If you need to take a break, say so. Sometimes it makes things easier to set stuff like this aside temporarily so you can focus all your energy on the RL stuff, then come back when you feel refreshed. I'd rather you do that than feel pressed to post here when you've got other, much higher priorities. I can bot you until you return, just give me an idea of when you'll be back. My rule has always been I expect folks to post every 1-2 days, and if they temporarily can't, to just say so. My only problem is when people disappear for a week or more without a word.
Of course having a game to look forward to to post to can be a nice break when things get crazy, but it doesn't always work out that way.
Emberar "Sunstruck" Lealtus |
I'll be fine (the Twitter thing was light-hearted). I've been stressed about the move, but once I'm done at work (which is the end of this week, essentially) things will be much more flexible and I should have no problems. I'm leaving the gig ahead of my actual move-in date for just this reason: to have time to do so without having to tear my hair out over it.
Late last week/early this week was just unfortunate because a whole pile of paperwork for the move ended up in front of me during this last week of work...
Emberar "Sunstruck" Lealtus |
Hey all. Sorry for the lack of posts. Having some serious computer/tech difficulties that will hopefully be resolved soon! Please bot me as needed.
thermopyle |
GMDQ - I'm with you, I don't want to bog us down in these fights (more than I already have...). What if you treated the fights like a handful of skill checks (maybe opposed?) but using Corwin's attack bonus. Or using combat maneuvers. A wrestling match might work as handful of grapple, throw and trip checks.
Lark could do some mundane healing between rounds or maybe use bluff/intimidate to weaken Corwin's opponent by taunting from the sidelines.
GMDQ |
That could work. I was also considering, as the bouts are supposed to be fairly evenly matched, just three opposed sets of 1d3 as a game of rock paper scissors (1=rock, 2=paper, etc.) Best two out of three win. A little less swingy than a 1d20 roll, but would not allow for many bonuses (though I might allow for a circumstantial reroll).
Corwin, what do you think?