Feeling less like an overgrown pincushion, Sal steps forward five feet and thrusts her ranseur twice at the cyclopes engaging Thren.
Full Attack 1, Enlarged, Inspire Courage, declaring Power Attack + Furious Focus: 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28
Damage, Inspire Courage, Enlarged, Power Attack: 2d6 + 17 + 2 + 2 ⇒ (3, 1) + 17 + 2 + 2 = 25
Full Attack 2, Enlarged, Inspire Courage, declaring Power Attack + Furious Focus: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22
Damage, Inspire Courage, Enlarged, Power Attack: 2d6 + 17 + 2 + 2 ⇒ (6, 1) + 17 + 2 + 2 = 28
The water mage glides forward over the ground, wand in hand. He eyes the mists that his companion Riori formed with a critical eye before letting loose a blast into the fog where he thinks the remaining cyclopes lurk.
damage, Ref DC 13 half: 4d6 ⇒ (4, 3, 4, 4) = 15
The wand is a 30' cone, a burst. Not sure if #4 can be hit, as total cover would block the attack, but #3 is getting hit by the flurry of snowballs.
Sal's thrusts create a pincushion of her own. The cyclops drops his axe to attempt to try to keep himself together before his single eye rolls upwards and he topples to the ground.
Cyclops 3 Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Cyclops 4 Reflex: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
You hear the snowballs slap into the massive form of the nearest cyclops in the mist. The other cyclops ducks behind the broken wall of the tower.
|Threnody 'Thren' Nocturne|
Thren starts moving to where she thinks one of them is, pointing towards one edge of the fog.
Not sure with their limited visibility if #3 still gets an AoO on the bard, assuming they have a proper weapon for it, but if they do, 50% miss chance of displacement applies. Presuming Thren can see the one she just walked up to, she attacks.
attack on #3: 1d20 + 15 ⇒ (6) + 15 = 21
20% miss chance due to fog, roll high to avoid: 1d100 ⇒ 67
damage: 1d6 + 10 ⇒ (4) + 10 = 14
The tiefling lets out a whoop of joy as she finds a cyclopes, her song getting louder, and promptly stabs him in the thigh.
Move action: move 30'
Standard action: attack
Swift action: arcane strike
Free action: maintain inspire courage
Riori whispers to Sal and Ekote, still near her: "Sal, flank the fog on the other side; then I'll lower the fog."
She will delay till Sal has moved and then herself move 30 feet eastward and dismiss the fog spell.
Sal nods at Riori and breaks into a run to get around the tower and up into it.
Both Sal and Riori are in position where they should be by the end of all this. If difficult terrain prevents Sal from running to where I have her, then she would try to pole-vault herself onto the steps using Acrobatics.
Ekote sees the ladies move into position, shrugs, and fires off another blast from his wand.
damage, flurry of snowballs: 4d6 ⇒ (5, 3, 4, 1) = 13
Reflex DC 13 half.
Riori delayed until Ekote and Sal went. Then spent a standard action to dismiss the spell. It should have gone away at the end of her turn, which, because she delayed, would be the start of the cyclopes' normal turn.
Can you take a five foot step with a readied action? Because if that's the case a lot of GMS have screwed me over over the years. *reads rules* Ope, you can.
Not that it matters. The cyclopes can just go after the fog clears (that was the intention) and he could just take a normal turn, with a 5 foot step and full attack, if he wanted. If he takes his readied action, he actually loses the opportunity to take a full attack. So you want to revise that and hit me another time?
Sal just grins and lunges her ranseur at the cyclopes. "Geez, you're dumb."
Full Attack 1, Enlarged, Inspire Courage, Power Attack--Furious Focus: 1d20 + 15 + 1 + 2 ⇒ (3) + 15 + 1 + 2 = 21
Full Attack 2, Enlarged, Inspire Courage, Power Attack--Furious Focus: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Crit Confirm, Enlarged, Inspire Courage, Power Attack--Furious Focus: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
Do I now confirm the crit that confirms the crit? ;) Anyway, that's x3 damage, I'm just going to paste the damage roll three times.
Damage 1: 2d6 + 17 + 2 + 2 ⇒ (3, 5) + 17 + 2 + 2 = 29
Damage 2: 2d6 + 17 + 2 + 2 ⇒ (5, 5) + 17 + 2 + 2 = 31
Damage 3: 2d6 + 17 + 2 + 2 ⇒ (4, 5) + 17 + 2 + 2 = 30
I'm pretty sure he's dead, based on prior damage they took
Sal drives the triple-pronged spear through the cyclopes gut up through its neck into the head, and then pulls her ranseur out with rapid ferocity. "An' that's few what yer people did ta Thren."
Riori sees Sal needs no help, and walks toward Thren and the other cyclopes, and hurls her starknife at it.
Attack, Inspire Courage: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
I believe that hits, based on other things that have happened (BTW can we please have AC and the like for the monsters, makes it go much faster
Damage, Inspire Courage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Riori catches the blade as it magically arcs and returns to her. Fortunately the spinning toss self-cleans in the process, for the most part. "Sorry it's not as impressive as our hunter."