About Corwin CorkeCorwin Corke
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ACP:-4
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Other Gear: handy haversack 2000/5 {50' silk rope 10/5, grappling hook 1/4, survival kit 5/4, gear maintenance kit 5/2, blanket .5/3, bedroll .1/5, soapx10 .1/5, compass 10/.5, mirror 10/.5, sunrodx10 20/10, trail rationsx10 5/10, cold weather outfit 8/7, hot weather outfit 8/4, filter scarf 5/-, sackx10 1/5, manaclesx2 30/4, climbing kit 80/5, cooking kit 3/16, crowbar 2/5, flint/steel 1/-, alchemists firex2 40/2, acid flaskx2 20/2, alchemists kindness(20) 1/-, antiplague 50/-, Carrying Capacity: Lt 0-133, Med 134-266, Hvy 267-400
Ability Descriptions where needed:
-Dead Man's Headband-+2 competence bonus to intimidate, incr. DC of fear effects by 1, +5 vs steal/sunder of hat -Feather step slippers- 1/day, 10 mins, ignore effects of difficult terrain, can 5' Appearance Background:
Corwin's first few years in life were spent on a farm. His family lived and worked in a relatively remote valley in eastern Varisia. There was little room for idleness. As soon as he could walk, his father had him doing chores. His mother, a "civilized" Shoanti, likewise believed in the value of labor. Despite the hard work, those were probably the happiest years of Corwin's life. That life ended shortly before he turned 12. He was out gathering the goats from pasture when he saw the smoke rising in the sky. His farmstead had been attacked, his parents slaughtered. The only thing that he had left to remember them was an amulet his father had given him as a young man. His drunken con-man uncle reluctantly agreed to take him in and moved him to Tamran. Uncle Ky was a miserable excuse for a human, let alone a guardian. He spent most of his time drinking, gambling, or fleecing people out of their money. Within weeks of arriving, Corwin was already working on how to escape his new situation. He figured his best option was to simply steal away on a boat down the river or across the lake. But then he heard of a place called Tymon in the River Kingdoms. Though he was small, his mother had made sure he had learned how to fight. It was said that any man who could fight in the arena could make a name and a fortune for himself. That was all the encouragement he needed. Corwin's not even sure his uncle noticed when he left. He snuck aboard a barge carrying goods along the southern edge of Lake Encarthan. From a book of maps his mother used to show him pictures from, he knew there was a tributary of the Sellen that met the lake. From there, he could simply follow the river to Tymon. But that proved far more difficult than anticipated. He was caught by the barge's bosun two days out of port. The man admired his spirit and told him he could stay aboard as long as he worked off his passage. They would take him as far as Greengold in Kyonin, but after that, the barge would head back west. It turned out the elves of Greengold were not interested in letting some young human scamp simply pass through their territory. He was told he was lucky they didn't kill or enslave him (in truth, they probably meant to scare him back home). Still determined, he found his way back on to the barge and worked his way back to Kerse in Druma. Despairing that he would ever reach Tymon, he lied about his age and enlisted in the Drumish Mercenary League, the Blackjackets. He had to work extra hard to prove himself because of his size. But every task they set before him, he accomplished right along side the larger cadets. Round about this time, his growth spurt hit and Corwin began to grow. And grow. By the time he was done growing, he was well over two meters tall, towering over most of the other 'jackets. And the work suited him. He was well-trained and followed orders. He even made a pretty good living. But there was still something missing. And that's when he started thinking about his father's amulet. There was an inscription on it, but not in a language he could read, nor could he find anyone to translate it. Eventually he came upon a scholar who informed him that he didn't think they were words at all, but some sort of directions, a map. But to what? And how did one use this map? With no one able to solve his puzzle, Corwin set out to find a group of oracles he had heard tale of, the Keeba's Eyes. Again, easier said than done. After waiting for an audience for over a month, he decided he might as well get a job and enlisted with the Plumetown guard. That was 18 months ago. At this point, he doesn't believe they will ever see him, and he's not sure how much longer he wants to wait.
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