Ok guys looks like the gm started a new campaign thread with the new revised pc making
Rules. I suggest we all head over there and post a pc with new rules
Ok, in spite of the rule change, I did promise that those who had already built a monster could use it at least once. This encounter will be that time.
Actually, the jotunnar is the giant player race from Rite Publishing. Will have the alias up and running shortly. Forgot to buy equipment so will get that done as well.
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10
Hia (again).
Here with my mutagoo halfling :)
Im a non-monster psionic character, am i in this one or the next? Im not too worried about his chances of survival, even in a party of monsters :)
Ill get his consumables done tonight when i get home and on my actual computer.
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)
Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator
So just to make clear, the last Monsters will be the ones now dealing with the Thudder user, after that they all go, head back and its none Monster race PCs from then on.
I have NPCed my Monster PC, and have my none monster race PC in the command cost, as shown on the map ready for the next fight.
I think if the GM is will and your PCs oked, you can join here while we wait on the thudder fight to rap.
Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6
I think I'll drop out. I was mostly just interested in playing griffons, and it seems like there's a lot of other players, so I won't see if the Sorcerer/Oracle idea tickling the back of my brain would make anything interesting. Have fun all!
Artist really dislike drawing warrior girls with any discernible muscle mass. Got lucky cause the pic has her two weapon fighting as well. Thank you google. So we post intros now right?
I'm not the GM obviously, but Choon's reaction when I had him vet my 3PP classes pretty much amounted to "whatever, go nuts," so I imagine you're good to go on that.
That's the kind of attitude I like my GM's to have. :-)
Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds
Yup I pretty much tried to be meticulous with both the character sheet and the alias. Let me know if there is anything that isn't clear.
edit: need to add some more info on stances that I have.
This dreig race is pretty wicked though. Spurn enslavement makes casters that try to control them suffer damage and take a penalty to their caster levels!?
I even forgot all about this gem
Ancient Grudge (Su): wrote:
Dreigi labor under a mighty oath of revenge against those who destroyed their culture and scattered them to the winds; they benefit from a +2 bonus on attack rolls, damage rolls, and saving throws made against fey and outsiders with the chaotic and/or evil subtypes. This bonus increases by +1 every 4 character levels.
And that is an untyped set of bonuses as far as I know.
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10
Here is the paperwork I was talking about :) (btw, NOT SIMPLE!!!)
So to start, I spend 1 minute to allocate 2 of my unspent customization points to give me flight.
Flight:
The aegis uses psychokinetic energy to gain a fly speed equal to its base speed. The aegis’s maneuverability depends on his size. Medium or smaller aegii have good maneuverability. Large aegii have average maneuverability, while Huge aegii have poor maneuverability. For 2 additional customization points, the aegis’s maneuverability increases to perfect. The aegis’s fly speed can be increased by spending additional customization points, gaining a 20-foot increase to fly speed for each additional point spent. The aegis must be at least 5th level before selecting this customization.
I then Spend a move action to cast Metamorphosis and gain the 2x reduced size and +20ft move speed.
Metamorphosis:
--Decrease your size by two size categories (+4 size bonus to Dexterity, -4 size penalty to Strength, appropriate size modifiers to AC, CMB, attack rolls, etc). This effect does not stack with other effects that decrease your size.
--Increase your base land speed by 20 feet.
---------------
And here is the list of changes from these abilities.
o: -5PP, -2 Customization Points
Which all last for 6 minutes.
Other spell effects I have going at the moment would be:
Inertial Armor: +4 AC for 5 hours, 59 minutes
Vigor: +8 temp hps for 5 minutes
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)
Alright, I'm hitting the hay. Feel free to bot my first turn (just a double-move) to push things along if it's prudent.
Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator
There is a map at the top guys, have a look so you know where we are an where we will be going. Short run over nomans land, with cover fire. Then fight along trench to Artillery, the fight out our front lines from behind thumpers. A cake walk, what could possible go wrong... runs way fast.
Celeste, I would like to change place with you - since you move faster then me. Between us both we should be able to cover the way to the trench with obscuring mist - assuming each square is 5 ft. I'll move my full move, then use obs mist.
Obscuring mist is 20 ft emanating from caster. I could actually cloak the entire party(yay for sorcerers with invisibility), but I think its a waste of magic. If I get run out of spells I'm screwed for the rest of the day.
And I don't mind rolling an aqueous orb down the trench, when I get there. Results should be amusing.
Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds
You are telling celeste this with your ability correct? How do you plan on switching places with her? My obscuring mist will only last 1 minute so I was trying to use it for a sort of desperation move since I can cast it and still do other things with my swift actions.
Yeah, we've got Areth on overwatch, so he at best readies an action to shoot something, and Friar's trying to book it with rest of us. Seems prudent enough for now - the thought of piecing together someone else's build while trying to run our own numerical abominations doesn't sound too appealing, though. Hopefully lulls are few and far.
For the record, that's not intended to be a jab at anyone - I just have a lot of moving pieces to keep straight with Craven, especially to have any chance at survival.
I'll be updating this about once per day, yes. Whether or not everyone has gone. I can't promise every day, especially on the weekends, but that's the goal. If you don't go I'm going to assume you do your best to defend yourself.