About The CravingThe Craving
Master of Forms' Class Features: Deep Focus (1/day) (Ex) As a free action, allows the performance of a second form this round.
Forms At 1st level, a master of forms becomes proficient in his namesake: forms. Forms are various extraordinary and supernatural abilities that are linked to one of the primal elements. Each form has three special quantities unique to them: focus required, focus change, and element. . . Focus Required - The number of points in the master of forms’ focus pool must be equal to one of the numbers listed on this line in order for it to be performed. . . Focus Change - When a form is performed, the master of forms’ focus pool gains or loses focus points equal to the amount shown on this line. When focus is spent, it is an upfront cost and deducted before performing the form. When focus is gained, it is awarded after performing the form. . . Forms can be used at any time; however, those forms with a focus change of +1 only generate focus while in the heat of combat. If in a situation that precludes fighting back or real stakes, such as punching a bag of kittens, beating on a bound goblin in the middle of an interrogation, or "playfighting" with allies without the intent to train, the master of forms does not generate focus. . . Element - The element is the "subtype" of a form, and can be found under the form header. Many forms interact with subsequent forms of a particular element, and a master of forms can enter into an elemental stance if he performs forms of the same element in sequence. . . A master of forms begins play with 3 forms, and gains an additional form at each new master of forms level. He must meet all of the prerequisites of any form he wishes to gain. The Difficulty Class (DC) for a saving throw against a master of forms’ form is 10 + 1/2 the master of forms’ class level + the master of forms’ Charisma modifier. Unless otherwise granted the ability to do so, a master of forms can only perform a single form each round. . . Universal Forms: At the indicated levels, a master of forms gains the following forms. Given their universal nature, these forms have no element. Secret Arts (Su) Most forms can be performed time and time again without risking the life and limb of he who performs them, but there are some few forms which lie near the heart of an element’s identity that threaten to burn away even the most devoted disciples. These forms are known as secret arts. A secret art cannot be performed if another form has already been performed that round, even if the first form grants the ability to perform another one; they’re simply too complex. If a secret art has a duration of greater than instantaneous, no other forms may be performed for the entirety of its duration, while if a secret art has a duration of instantaneous, no other form may be performed in the same round. In order to perform a secret art, the master of forms must be in the stance corresponding to that secret art’s element. Secret arts do not have a required focus, though some consume focus to empower themselves. . . The master of forms may perform each secret art he knows once per day; however, secret arts can be selected multiple times. Each time, the number of times that particular secret art can be used per day increases by +1. Slow Fall 30 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall. Stances (Ex) Forms, divided as they are by their element of association, share a thread of commonality with their peers. As a result, masters of forms who continually perform forms of the same element find themselves settling into a stance without conscious thought. At 1st level, if a master of forms performs three consecutive forms of the same element within 1 minute, he slips into that element's stance and gains the corresponding bonus listed below. He remains in this stance until he performs a form of an element that doesn’t match the stance’s element or until his focus pool is set to 0 as a result of being out of combat. Master of Forms' Known Forms, Secret Arts, and Stances: Forms
Universal Forms Centered Strike (Ex) FR: 0, 1, 2, 3; FC: +1; D: instantaneous As a standard action, or in place of an attack in a full attack action, the master of forms makes a single melee attack. If it hits, it deals normal damage, plus additional damage equal to half his Charisma modifier, rounded up. Starting at 6th level, this form instead deals additional damage equal to the master of forms’ Charisma modifier. Energetic Fists (Su) FR: 1, 2, 3, 4; FC: -1; D: 1 round + 1 round/3 levels As a swift action, the master of forms channels energy into his fists, granting his unarmed attacks a +1 luck bonus to attack and damage rolls. . . This form can be performed even if he has already performed exactly one form this round. Earth Forms
Lightning
Wind
Stances
Secret Arts
Rakshasa Paragon Class Features: Hungerborn At 1st level, the rakshasa paragon is treated as both a humanoid and an outsider with the native, rakshasa paragon, and shapechanger subtypes for any effect related to type or race, including feat prerequisites. The rakshasa paragon also gains a bite primary natural attack while in her original form that deals 1d6 points of damage. In addition, whenever the rakshasa paragon consumes at least 10 lbs. of living humanoid flesh, she gains a +1 morale bonus on attack rolls, skill checks, ability checks, and caster level checks for 1 hour. Pool of PredationAt 1st level, the rakshasa paragon gains a pool of predation points at the start of each day equal to three plus her rakshasa paragon level. A predation is a supernatural ability, requires a swift action and expends 1 predation point, unless otherwise noted. Any saving throws allowed by a predation have a DC of 10 + 1⁄2 the rakshasa’s class level + the rakshasa’s Charisma modifier. Once per round, the rakshasa paragon can spend a predation point for one of the following effects: . . Blissful Ignorance of the Prey (Su) All humanoids within 30 feet must make a Will save (DC 10 + 1⁄2 the rakshasa paragon’s level + her Cha modifier). Humanoids who fail their saving throw ignore the rakshasa paragon for 1 round or until she attacks them, being treated as unaware of her. In addition, the humanoids have all memory of events involving the rakshasa paragon during this time eliminated (similar to modify memory) when the duration expires. This ability is a mind-affecting compulsion effect. . . Gluttonous Bite (Su) The rakshasa paragon can activate this ability after making a successful bite attack on a living creature to attempt to tear a large chunk of flesh away and swallow it. The creature can make a Fortitude save to negate this effect. On a failed save, the creature takes 1 point of Con damage and 1d4 points of bleed damage. If the rakshasa paragon successfully uses her gluttonous bite against a humanoid, she is considered to have eaten 10 lbs. of flesh (even though the actual amount of flesh bitten away is less) for the purposes of her hungerborn ability. . . Scent of Mortal Fragility (Su) The rakshasa paragon gains the scent ability for 1 minute. Humanoids upon whom the rakshasa paragon has fed or who are affected by an emotion or fear effect are detectable at double the normal distance, and the rakshasa paragon can pinpoint the space the humanoid occupies from within 15 feet. . . Silver Tongue (Su) The rakshasa paragon gains a +5 bonus on one Bluff check made to convince another of the truth of her words (similar to using glibness). If a magical effect is used against her that would detect her lies or force her to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + the rakshasa paragon’s class level) to succeed. Failure means the caster does not know the effect failed, and the effect does not detect the rakshasa’s lies or force her to speak only the truth. . . Spirit Form (Sp) The rakshasa paragon can tap into her spirit nature and slip the bindings of flesh for brief periods of time, becoming immaterial similar to gaseous form as a spell-like ability for 1 round/level. At 12th level, the rakshasa paragon can instead become ethereal similar to ethereal jaunt as a spell-like ability for 1 round/level. Rarefied Taste: Anger (Su) At 1st level, the rakshasa paragon learns to feed from more esoteric elements of humanoids than just their flesh. She gains a +1 bonus to effective level for the purposes of qualifying for the expansive form predation. The rakshasa paragon gains a second form that counts as an original form, manifesting the head and features of an ape. In order to feed with this ability, the rakshasa paragon must spend a full-round action within 30 feet of a humanoid that is raging, under an anger-related emotion effect, or otherwise substantially angry or frustrated. She then gains nourishment as if she had consumed 10 lbs. of living humanoid flesh. A humanoid fed upon with this ability must make a Fortitude save (DC 10 + 1⁄2 the rakshasa paragon’s class level + the rakshasa paragon’s Charisma modifier) or gain 1 temporary negative level. Negative levels from this ability never become permanent, and a humanoid that survives this feeding can make a new saving throw every 24 hours to remove each one. While the effect of this feeding is immediately apparent to the humanoid, the cause is not; the feeding happens upon a spiritual level, and is visible only in the Ethereal Plane as cloudy essence transferring from the humanoid to the rakshasa paragon. Hide Aura (Sp) The rakshasa paragon gains the ability to mask her aura, and can cast nondetection as a spell-like ability at will. She can dismiss this effect as a move action. Her effective caster level is equal to her class level. Build Notes:
FCB: +6 HP
d10 Hit Dice: -(10), 5, 8, 5, 8, 4(5) Alternate Racial Trait: Beast Skin (replaces Beguiling Liar) Chosen Feats (3): Deadly Agility, Great Fortitude, Weapon Finesse Chosen Forms (8): fluid offense, flurry of sparks, granite strike, greased lightning, seismic shock, seismic surge, sparking touch, whiffling footwork Chosen Secret Arts (1): thunder spear Chosen Rarefied Taste (1): Anger Chosen Predations (2): Gluttonous Bite, Spirit Form Chosen Hungerborn Gifts (3): Hide Aura, Improved Damage Reduction, Outsider Sorcery Skill Ranks: Acrobatics (6), Bluff (3), Climb (1), Diplomacy (3), Disguise (3), Intimidate (6), Perception (6), Sense Motive (4), Sleight of Hand (1), Spellcraft (1), Stealth (6), Swim (1), Use Magic Device (1) |