Jamus Hainard

Canaan Fodda's page

168 posts. Alias of drbuzzard.


Race

Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

About Canaan Fodda

Canaan, a famed undead hunter from Cheliax has been dispatched to deal with the threat of a returned great Pharaoh.

Tank
Human (Chelaxian) fighter 17/Guardian 5
LN Medium humanoid (human)
Init +8; Senses Perception +2
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Defense
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AC 52, touch 21, flat-footed 47 (+20 armor, +5 deflection, +3 Dex, +2 dodge, +1 insight, +3 natural, +8 shield)
hp 182 (17d10+76)
Fort +17, Ref +18, Will +18 (+4 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities evasion, hard to kill, mythic saving throws; DR 6/—
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Offense
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Speed 30 ft.
Melee +3 undead-bane impervious adamantine scimitar +34/+29/+24/+19 (2d6+34/15-20/×3 plus 2d6 vs. Undead)
Special Attacks mythic power (13/day, surge +1d8), weapon trainings (combat maneuver defense, fighter's reflexes, heavy blades +6, focused weapon)
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Statistics
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Str 28, Dex 16, Con 16, Int 10, Wis 14, Cha 10
Base Atk +17; CMB +21; CMD 53 (57 vs. disarm, 70 vs. grapple, 70 vs. overrun, 57 vs. sunder)
Feats Advanced Armor Training, Advanced Armor Training, Advanced Weapon Training, Armor Focus, Combat Reflexes, Critical Focus, Devilish Pride, Dodge[M], Greater Shield Focus, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Improved Critical[M], Iron Will, Lunge, Power Attack, Shield Focus, Staggering Critical, Weapon Focus (scimitar)[M], Weapon Specialization (scimitar)[M]
Traits indomitable faith, undead crusader
Skills Climb +13, Intimidate +18, Knowledge (religion) +20, Survival +21, Swim +11
Languages Common
SQ absorb blow[MA], amazing initiative, armor training 4, armored might[MA], cage enemy[MA], draw fire[MA], extra mythic feat[MA], recuperation, retributive reach[MA]
Combat Gear unfettered shirt[UE]; Other Gear +4 adamantine full plate, +4 heavy steel shield, +3 undead-bane impervious adamantine scimitar, amulet of natural armor +3, belt of physical perfection +2, cloak of resistance +4, dusty rose prism ioun stone, gloves of dueling[APG], handy haversack, ring of evasion, ring of protection +5, winged boots, 3,415 gp
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Special Abilities
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Absorb Blow (25 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Armed Bravery (+4/+8) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Specialization +4 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Armored Juggernaut 6 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Cage Enemy (Ex) You can prevent an enemy from escaping your reach.
Combat Maneuver Defense (Weapon Training [Blades, Heavy] +6) (Ex) May apply weapon training bonus with chosen group to CMD.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Critical Focus +4 to confirm critical hits.
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Devilish Pride Save twice vs. charm or compulsion spells cast by non-worshipers of Asmodeus.
Dodge [Mythic] Use 1 power to gain a +10 dodge bonus against one attack.
Draw Fire (Su) When ally within 30 ft. is targeted by ranged attack, imm. action or mythic powe to become target.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fighter's Reflexes (Weapon Training [Blades, Heavy] +6) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Focused Weapon (Weapon Training [Blades, Heavy] +6, Scimitar) (Ex) Can deal damage as per Sacred Weapon class feature with chosen weapon.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Staggering Critical (DC 27) Critical hit staggers target
Surge (1d8) (Su) Use 1 power to increase any d20 roll by the listed amount.
Weapon Focus [Mythic, Scimitar] 1 MP: As a swift action, add half tier to attack with selected weapon.
Weapon Specialization [Mythic, Scimitar] Increase bonus to damage rolls based on mythic tier
Weapon Training (Blades, Heavy) +6 (Ex) +6 Attack, Damage, CMB, CMD with Heavy Blades