GM Choon Presents: The (Gestalt) War of Dragonfires (Inactive)

Game Master Choon

Current Battle Map


51 to 100 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Yes, I should.


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds
Canaan Fodda wrote:

It's a fighter/bolt ace so I can pump up the damage even on touch shots (since deadly aim doesn't work on touch shots with a crossbow).

We're a bit early into the combat, but I got lucky and critted my first shot, which is nice on a bolt ace since they up the multiplier on the crossbow to x3.

Okay good to know.

Bolt ace is still wisdom based right?

Does that sharp shoot deed only work with a single attack or is it all your attacks for that round?


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

Hmm, looking at the PRD it looks like 1 grit per shot. Hmm, that is fairly lousy, especially since you can't take favored deed for it.

Then again, I did the build with the assumption that I wouldn't use it much. assuming survival, I will likely stop moving along in gunslinger beyond this point.


Male Halfling, HP: 32/83, PP: 26/59, CP: 7/9, CMD: +18, DR: 4/-, Fast Healing 2 (2 rounds) 8 temp hps
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 9, R: 4, W: 7, CMB +7, CMD +18, Init +1, per +9, sense +1
Skills:
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10

Ok I will just combine the two pools (15 and 44) and call it good. I dont have anything else that boosts that (FCB is in HP).

Also, Canaan! 2 halflings! We should stick together :) Well not too close >_> Next level I can engulf people I touch...
Actually, you should just keep your distance... And dont tell fart jokes. The fat Friar farts for 6d6 damage...


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

Lol can't help laughing at you guys making these characters based off these horrible paizo avatars.

edit: you guys really need to check out myth-weavers if you haven't been there already.


Male Halfling, HP: 32/83, PP: 26/59, CP: 7/9, CMD: +18, DR: 4/-, Fast Healing 2 (2 rounds) 8 temp hps
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 9, R: 4, W: 7, CMB +7, CMD +18, Init +1, per +9, sense +1
Skills:
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10

Lol well the Fat Friar was originally based off of the friar from the old Robin Hood movie, so a short, fat monk. After that I ended up using him for a Way of the Wicked campaign where he changed to a Priest/Monk of Iori the God of Purity, except there was something very impure in him. Next thing he gets to the prison and starts sprouting tentacles.
After that he became Mr. Mutate :)

But the picture DOES fit him nicely :)

Oh, I found something from a previous iteration. I was working on his fluff/backstory when the tablet I was using got corrupted. It makes for a funny read, if your interested :)

Corruption:
Want a laugh? I was working on the quizzes/questionare on my tablet with a new program, and it seems to have gotten corrupted :D

Phase 2 The Ten-Minute Background:
1.
In an attempt to get all the bouuivhub I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following:-! way:
• Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Small, fat, lazy halfling

Purity and mutations in i pubpobppi
Bpob punk bubby hi about ub
Faith, religion, fall and disgrace
Temper and angertjiobpiuangertjiobpiuiyi I
big puny obi book ib
In I vhbhcg
PBX vuvbyg
nuiiyh6tibhbggftytfgogt:-[ :-) :-[ gbu
Oyiobvb iubv vb pricy iiyTggg

Step 2: List at least two goals for the character. At least one of these goals should be one that ppcuuthe character has, while another sho t t gutgtggtgdcfgbobgiigvtbopggculd be one that you, as a player, want to see pyvdeveloped over the course of on hoi ipbb the game.
Frisk give g:-! :-[ wants to go back toboju theo church
• OpditvpuopoBuMutation and its effects yyout pppbonb his sanity

1. gonifopoojpobo pjiuop
vbopinvbovbopivbopinvbo

Step 3: List at least two septyb curb ycurb b obcrets about your character. One is a secret the character knows, one is a secrev t that involves him but that he is not actually aware of yet. This will help me in creatinponbvcb p bg ivc. pubplots that center around your character. I will also be creating a third sevpj crevtBC which you as a player will not be aware of, so expect some surprises! Obv olove joy by u gh

Knows about the corrupti GB jpjibobvuvbv b ytjbvb in y bvovyion within the church
Has aberrant blood
bbpjpp

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hosgo out tile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Head of the church- enemy by ♣GB
Abbot chief
Childrenbb ouiiob v biujYhiucbbBiji on yoy bpjybhVBbvjgbvh
Corrupt by by
IBench book CVCC

Step 5:Describe thbree me ugh mories, mannerisms, or quirks that your character has. They don't have to v OGPU leash or are b ijpo, but they should provide some context and flavor
Blubberinggvovu bcijyivyjuivob v v origin
Lazy and laid back
Kind heart but volitile uiivqqnqnqnn
Self righteous and holieypr-than-thou
vb
OijbvoGo pig vbb
Hi
G

by unity unity puty civbvp
Phase 3 Questionnaire::

1.How does your character interact with the others within a group?
Kind and helpful, sometimes he tries to be correctional. He is a follower more than a leader. Willing to be helpful if it doesn't require too much wo. Pjy ponpgirk.o. po ooiuoinion. oppi o b bbpopy b fob pb byvvbu tv vbig igbvt. Oyvccuyvbvb
2. What is your character's role in a group?
Front line fighter mostly. He is very hard to hurt, and can attack decently well, however his short legs can make getting to the front line difficult.
If we ever have to deal with religion (such as mitra or asmodeus) then I'm your man!
Mutations, mihhnd knight and monk stuff means I am very adaptable.

.hhhh has hhk

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.MUCH
Mutations and anger for sure.
Y it yuyuû hunt ⑧⑧hu under ú m

Vvy py

4. What are your character's goals, copbfns oycious and, perhaps, subconsci uyous?
Returnables at to the church and clear his name (not going to happen)
Lead an easy lifestyle, so money, poss Py Pi nnby boy toy less I on a call and may 5u?he y
?!
Ihg onmb b, o hpull vvv pic vgoyower.
In the future, he will become significantly more power ↕
vb h .n by photo photo
①❇⑧⑧⑧O truth f❇

5. How easily does your oily66b? Have they been in love?
❇Has not been in love pyPTT
UB yyibvbo❇❇qq
Bay Buy guy iy
V

7. All people believe some thigh onny that is not true, both about the world around them you guy hgt theiPhoto up ptooi BCm awl PVR us it'll mputat lies/guy oily does pi you kun your bb b on chat acted ji believe about themselves and the Philippi line of pickup puny covobibarovpygund themb?iuyyy

8. How I vs ovvbpibi ovb uvbvbvpu ovbvcv. Bvhv pbbvhovoujuvbHP uno your character about mayteriggjbal possessions?v phopb

copilots oi ic9. What does your character perc or majorities thirty try tug majority they hive their major p ooroblem a new ujyc c few days by youth yg to be?vyppbo

10. What does he perceive the solutions to those problems to be?

11. What are your character's religious beliefs?

12. What does your character fear?

13. How much of a temper does your character have? What sorts of things set them off?
• j

Thankfully I didn't lose too much of it back then but it is halarious to try and actually read it word for word XD
And how fitting that it happened to the character with a corrupted body >_>


NPC Intelligence Officer

Well really did not expect her to go this way, I was thinking conniving sultry seductress type, staying behind others and ploting.

But Rosala has turned into a hard Ass B*ch. Ordering others around, getting all shouty, sorry Weave and now leading a charge,
wow. Talk about a PC NOT doing what you expected.

I get a feeling she may be a bit of a dominatrix kind of Gal.

So Who's for a good spanking. haha


NPC Intelligence Officer

GM we are waiting on inits and round one.


The Man. The Myth. The Mask!

Inits have been assigned. Maybe I should explain.

I tend to not use strict Init in PbP. It slows things waaaay down. I use what is sometimes called "block" init. I rolled for everyone and Incendia went first (the action she has already taken). Then it was the foe, so they will go, then it will be the party's turn as a whole. First to post is the first to act, generally, unless I see that one post should or makes more sense coming after another. It's a bit more freeform, but much better suited to PbP.


NPC Intelligence Officer

understood GM


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

No offense taken. Weaver is definitely alien in his thoughts and is not quite so emotional.


N Oracle (Lunar) / Sorcerer (Arcane) | HP 16/57| AC: 19(15Tch, 14Fl) | CMB: +7, CMD: 17 | F:+ 4, R: +7, W: +5; | Init: +5| Perc: +9, SM: +4 | Speed 30 ft| |Oracle Spells: 1st 5/7| 2nd 6/6| 3rd 4/4||Sorcerer Spells: 1st 3/7| 2nd 5/6| 3rd 3/4|Active conditions: Mage Armor 6h, See invisibility 1h6

You'll need to direct me since I can't see in deeper darkness. Don't mind losing sneak attack, since sneak attack for me is just an incidental. Should have taken blindfight, though, but oh well nvm.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I rather thought he'd just walk out of the darkness. It does allow us to dismantle the shield wall before focusing on him, since I'm pretty sure the darkness is between it and him now.


N Oracle (Lunar) / Sorcerer (Arcane) | HP 16/57| AC: 19(15Tch, 14Fl) | CMB: +7, CMD: 17 | F:+ 4, R: +7, W: +5; | Init: +5| Perc: +9, SM: +4 | Speed 30 ft| |Oracle Spells: 1st 5/7| 2nd 6/6| 3rd 4/4||Sorcerer Spells: 1st 3/7| 2nd 5/6| 3rd 3/4|Active conditions: Mage Armor 6h, See invisibility 1h6

Tell us mentally how far that thudder dude is, you can be my eyes. If he keeps running, sooner or later he'll run out of space.


Male Halfling, HP: 32/83, PP: 26/59, CP: 7/9, CMD: +18, DR: 4/-, Fast Healing 2 (2 rounds) 8 temp hps
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 9, R: 4, W: 7, CMB +7, CMD +18, Init +1, per +9, sense +1
Skills:
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10

I guess that is one thing I will have to look forward for. With all this darkness my 3rd lvl Touchsight power will be very useful :p


NPC Intelligence Officer

really could do with the nice map GM, just to work out ranges etc


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

A map would be nice. Ditzie?

Where in the world would I have a character jump in at?


The Man. The Myth. The Mask!

Ok, so in actually mapping it out a few distance inconsistencies came up, like the length of his retreat. Darkweaver and Akumu may take an AoO as he runs for his lines. Now that we have a map to keep us (me) honest this battle will be over pretty soon.

You and several others will be in on the next fight, Angels. This one has a glaring hole in it's design I that I failed to plug.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Pathfinder assumes exact, measurable distances in its combat system so much it's extremely difficult to do without a map. For better or for worse, it's a part of the system. Thanks for making the map!

How many and what kind of foes are we looking at in that other trench?


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

Take your time Choon, not in any rush.


Time Zone: GMT+1
Who am I?:
Lessah's application

Yeah take your time. I don't have a character that isn't 85% identical with mr Fodder yet ... :P


The Man. The Myth. The Mask!

You don't know exactly what survived the storming of your lines, but it's a good guess that there are dozens of men you can't see, most of whom will be those shock troops you just obliterated.


N Oracle (Lunar) / Sorcerer (Arcane) | HP 16/57| AC: 19(15Tch, 14Fl) | CMB: +7, CMD: 17 | F:+ 4, R: +7, W: +5; | Init: +5| Perc: +9, SM: +4 | Speed 30 ft| |Oracle Spells: 1st 5/7| 2nd 6/6| 3rd 4/4||Sorcerer Spells: 1st 3/7| 2nd 5/6| 3rd 3/4|Active conditions: Mage Armor 6h, See invisibility 1h6

I cannot take the AOO as I cannot see in deeper darkness, so he has total concealment against me, as he fled only after deeper darkness was cast. If weaver's claw attack hit, likely he cannot escape deeper darkness reach as it has radius of 60 ft, and hampered gives half move speed. Unless he has a base move of more then 60 ft.


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

What's the limit on playing monsters?

I saw this gem and was like, hrm it has an intelligence of 2, but them hit dice.

Siege Owlbear


N Oracle (Lunar) / Sorcerer (Arcane) | HP 16/57| AC: 19(15Tch, 14Fl) | CMB: +7, CMD: 17 | F:+ 4, R: +7, W: +5; | Init: +5| Perc: +9, SM: +4 | Speed 30 ft| |Oracle Spells: 1st 5/7| 2nd 6/6| 3rd 4/4||Sorcerer Spells: 1st 3/7| 2nd 5/6| 3rd 3/4|Active conditions: Mage Armor 6h, See invisibility 1h6

I'm a 6 CR monster...think its the CR that matters, not HD


Male Human Expert 3

...How is something with a +24 to hit and 15 hit dice a CR 6 monster? XD


NPC Intelligence Officer

Its CR, 6 Max but you can take a lesser CR monster, no templates.

Its good to know as it affects your saves and other stuff.

Down side you have to take the monster stats as is.

My PC is a Kyton, Ostiarius CR5 + 1 level of Psion
[Any short fall of levels post CR on the monster side can be made up of levels. [But you can't up the CR of the monster to make up short fall. There is lies trouble and arguments.]

So lets take that.
Base stats
[Str 10, Dex 15, Con 14, Int 19, Wis 18, Cha 19]

So I went with,
Str=10 [+0]
Dex=17 [+3][+2Item]
Con=14 [+2]
Int=19 [+4]
Wis=18 [+4]
Cha=22 [+6][+1Level+2Item]

You still get the +1 to a stat at level 4.

Then saves
You take the best from each side of the Gestalt

My Monster Kyton, Ostiariu has base saves at CR5 of
Fort +7, Ref +4, Will +11

You Dont add in stats from the monster side as that is already added in. Cant add them twice in other words, but you can add in what is gained from the +1 form levels and any items that add to stats etc.

Nice But as the side with the monster gets a level in Psion as well, that adds a +2 form class.

So that makes it.
Fort +7 [+7 Monster +0Class +0Items +0feats +0traits]
Ref +4, [+7 Monster +0Class +0Items +0feats +0traits]
Will +13 [+7 Monster +2Class +0Items +0feats +0traits]

Nice but as I have on the others side of my Gestalt Dread at level 6, that gets a +5 to Ref saves so that save I will go with the non monster side and get, Ref +8 [+5Class+3dex +0Items +0feats +0traits]

Fort +7 [+7 Monster +0Class +0Items +0feats +0traits]
Ref +8 [+5Class+3dex +0Items +0feats +0traits]
Will +13 [+7 Monster +2Class +0Items +0feats +0traits]

and so I have the best saves per side.

This is I think the simplest way to do this.


Angels Dragonfire wrote:

What's the limit on playing monsters?

I saw this gem and was like, hrm it has an intelligence of 2, but them hit dice.

Siege Owlbear

I think as the Siege Owlbear has an Int of 2 its an Animal, you would need a monster with a least and int of 4 and over for it to have a mind that could be seen as a PC. Like Griffon Cavalry, who just scrapes in.

Even with an item that adds +2 int, there is no mind there to expand.
As templates are band, you would need the awaken animal spell and the GM already said no to that for making PCs. Or we would be over run with massive animal PCs

Sorry I think that makes it unplayable as a PC.

But its down to the GM

------------

But a Blink Dog Int 10 CR2 with say 4 levels in Rogue, 6 in monk, would be very interesting.

Constant—blink
At will—quickened dimension door (self only)


Male Halfling, HP: 32/83, PP: 26/59, CP: 7/9, CMD: +18, DR: 4/-, Fast Healing 2 (2 rounds) 8 temp hps
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 9, R: 4, W: 7, CMB +7, CMD +18, Init +1, per +9, sense +1
Skills:
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10

Balancing issues aside (Huge size, 31 str, 200+hps, 30+CMD) you do have to contend with its intelligence and general disposition. How would you intend to handle this?

wrote:
Even when dealing with the best-trained siege owlbear, a Ride check (DC 20) is required for every new instruction the rider wishes his mount to carry out, failure resulting in the owlbear doing what it wants (which may include rolling onto its back to dislodge the rider so the beast can attack him); once the owlbear is out of control this way, it takes a DC 30 Ride check to get it to obey again.

I have a +6 ride skill, but I dont think many of us do, and probably not to the capability to normally "control" you, let alone if you run amok.

The blink dog would probably be a fun character mechanically! No idea how I would pull it off, roleplaying wise L_L

GM Choon
I am ready when you are :) However I would advise doing the current encounter justice before you move on :)
When i do enter, I have a set of handcuffs/chain. Any chance I could enter with those on and have to escape on my own after? (ie a guard brings me to you, but leaves without bothering to uncuff me). I can escape very easily and it could be fun :)


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

Well it says it's a magical beast, hrm it I put my level 4 stat increase into intelligence maybe? lol, I would still run amok though.

Here are a few others I had my eye on

quickling

Amigo the mi-go


I think if its int is less then 4 its going to be at best some other players NPC, as they will be using Handel animal just to stop you from running away. Its why Familiars and mounts get Int busts and tricks.

I think it would ware thin fast just waiting for others to get your pc to do anything.

mi-go looks fun, 4 attacks, thats always good in a war.

The Exchange

Complain about the new boards here!

Likely I'm going to retire Akumu after this encounter, saying I'm free! After being freed from his geas for the service he has performed and dissappear into the night. I feel slightly ashamed for coming up with so much cheese and will probably play something that isn't a monster after this.


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds
GM_Panic wrote:

I think if its int is less then 4 its going to be at best some other players NPC, as they will be using Handel animal just to stop you from running away. Its why Familiars and mounts get Int busts and tricks.

I think it would ware thin fast just waiting for others to get your pc to do anything.

mi-go looks fun, 4 attacks, thats always good in a war.

hrm from I see it says you can't even use handle animal on creatures over an intelligence of 2. Might have something to do with the part in the animal creature block that says that no creature with an intelligence score of 3 or high can be an animal. Whatever that means lol. Even wild empathy only works on magical beast if they have a 2 or 1 in intelligence.

After this magical beast gets a score of 3 in intelligence it is considered sentient and not only understands languages and all that but can take whatever feat it qualifies for. Pretty sure if it can take feats it doesn't really need to be directed. Well, not in the way you are saying. You probably DO need to point out who to kill and who not to kill, but chances are it will ignore you regardless lol.

Mi-go looks hilarious, I wonder is it possible to fly into space with an enemy and just leave them there?


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

If we use a monster on one side of the gestalt can we qualify for monster feats? Need that flyby attack in my life.


Gm said no I think, He said something like, "there for me" its in recruitment someplace. So if its down as a feat in the listing and not an abiulty then nope.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6
GM_Panic wrote:


I think as the Siege Owlbear has an Int of 2 its an Animal, you would need a monster with a least and int of 4 and over for it to have a mind that could be seen as a PC. Like Griffon Cavalry, who just scrapes in.

I'll have you know that griffons are noble and intelligent beasts, who (almost) have a society and (not really) civilization of their own!

*Sticks beak haughtily in the air*


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8

To be quite honest, I'd say the GM screwed up a bit allowing in monsters. At the very least, allowing in CR 6 monsters when a PC of 6th level is only CR 5 is a pretty clear red flag.


The Man. The Myth. The Mask!

Ok, busy day yesterday, let's do this thing.

Canaan Fodda wrote:


To be quite honest, I'd say the GM screwed up a bit allowing in monsters. At the very least, allowing in CR 6 monsters when a PC of 6th level is only CR 5 is a pretty clear red flag.

The GM is beginning to agree with you. I honestly didn't know such things as Mi-go and Seige Owlbears existed at CR6. I also didn't know that there were 8+HD monsters at 6. "What does one HD matter in this kind of game where people are expecting to get roflstomped?", I thought. "It's not like they'll go nuts on me and bring their cheese graders...", I thought...

So, ya, I'm seeing the error of my ways. You'd think we'd see less monsters when I opened up the entire Multiclass Archetypes list for experimentation, but, as usual, the PC's went exactly where I didn't expect them to go.

To be clear, I'm not angry or anything. Youall followed the rules and now I live with the builds. That 's fine. That's what happens. I might be closing the door on monster PC's though. If you've already built one that's fine, just steer in the direction of class builds, if you could. There are literally hundreds out there to choose from.


NPC Intelligence Officer

I think its ok if down with self limiting, I did not give my monster PC any weapons other then her monster ones. A cold iron Dagger is not really going to do that much. As can be seen also the GM is going to be mean to us. So don't think for a moment them monsters are going to last any longer than a normal PC build. This a battle of attrition so a hard core fighter may last longer than anything given 10 hours of battle.

I think putting a lit on monsters would be a very good idea, There are races and Classes that can do a lot. So there really is no need.

=============

Lady Incendia Anisha Rosala

I will say this I may make Rosala kind of PC/NPC officer after this fight. I get that feeling having the only officer there getting hammered on the front line is not a good idea.

So looking at the map, I would like to place in one of the dug outs back in the second trench.

That why she can hand over the fight to newer PCs when they show up.
While trying to muster the troops and keep control, if some one could make a medic NPC to be there with her, that would be great.

Would you be OK with that GM, that way I can move over to a more normal race and classes.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Caanan, PC wealth by level is worth another CR.

Obviously the seige Owlbear is mislabeled in CR.

I am working on a Mi-go as a backup character, but I understand if you get a chance before me. I'm making lots of backup characters.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Yeah, unfortunately, CR is a very poor way of estimating how powerful a creature would be as a PC. For that matter, it's a rather poor estimate of how challenging it will be as a monster, but honestly, that's because there's no way to condense a creature's or PC's potential down into a single number.

Now, that being said, I don't think intra-party balance is a necessary thing in many games. Certainly in a campaign that's up-front about being insane it shouldn't be expected. That being said, too great of an imbalance is certainly a problem, and opening up monster builds does greatly increase the ability of players to make imbalanced builds, which is already bad enough with just a single-class standard class character.

So I'm rambling, and I'm not even sure myself anymore what my point is. Umm... I think what I'm trying to say is, yes you probably need to be more selective about what builds you allow, but please let me keep playing griffons even if Sharptalon dies. XD

Okay, to be more serious, my *real* point is, GM's have to be the final arbiter of the 'balanced-ness' of any build, and that job gets a hundred times harder when you open things up like this.


The Man. The Myth. The Mask!
Lady Incendia Anisha Rosala wrote:

I think its ok if down with self limiting, I did not give my monster PC any weapons other then her monster ones. A cold iron Dagger is not really going to do that much. As can be seen also the GM is going to be mean to us. So don't think for a moment them monsters are going to last any longer than a normal PC build. This a battle of attrition so a hard core fighter may last longer than anything given 10 hours of battle.

I think putting a lit on monsters would be a very good idea, There are races and Classes that can do a lot. So there really is no need.

=============

Lady Incendia Anisha Rosala

I will say this I may make Rosala kind of PC/NPC officer after this fight. I get that feeling having the only officer there get hammered front line is not a good idea.

So looking at the map, I would like to place in one of the dug outs back in the second trench.

That why she can had over the fight to newer PCs when they show up.
While trying to muster the troops and keep control, if some one could make a medic NPC to be there it that would be great.

Would you be OK with that GM, that way I can move over to a more normal race and classes.

That would be fine by me.


Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

Deeper Darkness is Radius 60'.


The Man. The Myth. The Mask!

Fixed on map. He's still in the darkness.


Human Fighter 17/Guardian 5: HP 182/182, Fort +17, Ref +18, Will +19, AC 52 (T 21, FF 47), CMD 53 (Grapple , Overrun 70), Perception +2, Init +8
War of Dragonfires Alias wrote:

Caanan, PC wealth by level is worth another CR.

Which in this case the monsters are getting as well, so it washes out.

The Exchange

Complain about the new boards here!

Ill reroll as a tiefling after this, take the full Gestalt. Already know what I want to do.

The Exchange

Complain about the new boards here!

Akumu's replacement:

Male Human Oracle 6 (Lunar - Legalistic Curse)/ Sorcerer 6 (Arcane Bloodline)
N Tiefling, 120ft Darkvision, See in Darkness
Init +7; Perception +9
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 15
hp 61
Fort +4, Ref +7, Will +5;
--------------------
Offense
--------------------
Speed 30 ft.
Melee Claws +7 (1d4+3)
No ranged.
Oracle Spells (CL 6th; concentration +11)
. . At will—Stabilize, Create Water, Light, Guidance, Detect Magic, Detect Poison, Read Magic
Lv 1 spells known (7/day): Remove Fear, CLW, Divine Favour, Liberating Command, Protection from good/evil/lawful/chaos, Fumbletongue, Obscuring Mist
Lv 2 spells known (6/day): Burst of Radiance, Lesser Restoration, Dust of Twilight, CMW,
Lv 3 spells known (4/day): Deeper Darkness, Rage, CSW

Sorcerer Spells (CL 6th; concentration +11)
. . At will—Read Magic, Message, Mage Hand, Acid Splash, Prestidigitation, Ghost Sound, Detect Poison
Lv 1 spells known (7/day): Mage Armor, Grease, Ear Piercing Scream, Longarm, Identify, Burning Hands
Lv 2 spells known (6/day): See Invisibility, Glitterdust, Invisibility
Lv 3 spells known (4/day): Aqueous Orb
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 14, Int 11, Wis 10, Cha 20
Base Atk +4; CMB +7; CMD 17
Feats Noble Scion (War), Fiend Sight, Fiend Sight(Again)
Traits Reactionary, Fates Favoured
Skills Perception +9, Survival +4, Knowledge Planes +9, Diplomacy +13, Sense motive +4, Ride +5
Languages Common, Abyssal
Revelations Gift of Claw and Horn, Prophetic Armor

Legalistic Curse

Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual.

At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one.

At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes.

At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.

Gift of Claw and Horn (Su): As a swift action, you gain a natural weapon. The natural weapon lasts for a number of rounds equal to half your oracle level (minimum 1). You must choose a bite, claw, or gore attack. These attacks deal the normal damage for a creature of your size. At 5th level, your natural weapon gains a +1 enhancement bonus. This bonus increases by +1 at 10th, 15th, and 20th level. At 11th level, you gain two natural weapons at a time. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Prophetic Armor (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.

Alternate racial traits
Maw or Claw Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling can choose a bite attack that deals 1d6 points of damage or two claws that each deal 1d4 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait. (Claw chosen)

Prehensile tail
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Other Gear
Headband of Alluring Charisma, Wand of Infernal Healing, Goz Mask, MW Longspear, Page of Spell Knowledge Obscuring Mist, Page of Spell Knowledge Burning Hands, Backpack, 4 days rations, 2 Spell Component Pouches, Flint and Steel, Belt Pouch, Exotic Military Saddle, Stillgut, Familiar Satchel

Bat Familiar - 30 hp...
AC 19 Touch 16, Flatfooted 17
20 ft Blindsense

Saves Fort +4, Ref +7, Will +5

Fly 40 ft.

Abilities
Alertness, improved evasion, share spells, empathic link, Speak with Master


Male Human Expert 3

Oh, Lunar oracles are fun. I played one through Mummy's Mask.


Ynja Eva Ragnavold Half-Atlantean, HP[32/32] MP[30/32]Luck[16/16]Sanity92] ]Luck[16]Dodge [75/36/15] Privet investigator

Holder


I think your up

51 to 100 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Choon Presents: The (Gestalt) War of Dragonfires Discussion All Messageboards

Want to post a reply? Sign in.