Blast Shadow

War of Dragonfires Alias's page

31 posts. Alias of Philo Pharynx.


Race

Darkweaver, Owb Rogue; AC 22/19/14 20% miss chance; HP 106/106; F11, R13e, W8

About War of Dragonfires Alias

Darkweaver
Owb rogue (unchained) 6
NE Medium outsider (extraplanar)
Init +12; Senses darkvision 60 ft., see in darkness; Perception +14
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Defense
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AC 22, touch 20, flat-footed 14 (+3 armor, +1 deflection, +7 Dex, +1 dodge)
hp 107 (8d10+46); fast healing 2
Fort +11, Ref +13, Will +8
Defensive Abilities danger sense +2, evasion, uncanny dodge; Immune cold
Weaknesses light sensitivity
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Offense
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Speed 5 ft., fly 60 ft. (perfect)
Melee 2 claws +16 (2d6+8 plus 4d6 sneak attack plus 1d6 cold)
2 claws pirahna strike +15 (2d6+14 plus 4d6 sneak attack plus 1d6 cold)
Ranged burning cold +15 touch (3d6 cold)
Special Attacks burning cold, curse of darkness, sneak attack (unchained) +4d6
Spell-Like Abilities (CL 8th; concentration +10)
. . Constant—blur
. . At will—deeper darkness, detect thoughts (DC 14), dust of twilight[APG] (DC 14)
. . 5/day—shadow step[UM]
. . 1/day—plane shift (self only, to or from the Shadow Plane only) (DC 19)
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Statistics
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Str 18, Dex 24, Con 20, Int 11, Wis 15, Cha 16
Base Atk +8; CMB +11; CMD 31
Feats Accomplished Sneak Attacker, Dodge, Expert Sniper, Flyby Attack, Improved Initiative, Improved Natural Attack (claw), Piranha Strike, Point-Blank Shot, Weapon Finesse
Skills Acrobatics +12 (+0 to jump), Bluff +12, Diplomacy +11, Disable Device +23, Escape Artist +12, Fly +19, Knowledge (planes) +11, Perception +13, Sense Motive +13, Sleight of Hand +12, Spellcraft +7, Stealth +23
Languages Common, Dark Folk (can't speak); telepathy 100 ft.
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, hero points, rogue talents (bleeding attack +4, fast stealth, superior sniper), trapfinding +3
Combat Gear caphorite dust (10); Other Gear +1 shadow darkleaf cloth leather armor, amulet of mighty fists +1, belt of incredible dexterity +2, ring of protection +1, belt pouch, masterwork thieves' tools, 139 gp
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Special Abilities
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Bleeding Attack +4 (Ex) Sneak attacks also deal 4 bleed damage/round.
Burning Cold (Su) As a standard action, make ranged touch att vs. foe in 120 ft for 3d6 cold dam.
Curse of Darkness (DC 12) (Su) Touched foe gains light blindness and loses coloration (Fort neg).
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Damage: Claw (1d6 cold) (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Sniper Reduce sniping penalty for staying hidden to -10.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Flight (60 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Immunity to Cold You are immune to cold damage.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rogue's Edge (stealth) Reduce sniping penalty for staying hidden to -10.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Darkweaver is a mysterious figure. It's difficult to put your eyes on it, as the shadows flicker around it. The shadowy figure seems to fade out below the waits, hovering.