GM Captain Trips Curse of the Crimson Throne (Inactive)

Game Master Chad Newman

Roll20


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That could work. Did Sera shake it first and help Krojun come clean afterward?

I like it.


She shook it about 10 years before the game takes place. Needed time for the clerical training and rebuilding her body after it wasted away on drugs. I could easily see her helping others out of the thrall of shiver.

Now we both have to get picked, lol.

GM: I should have her crunch up tonight, but I’m posting as her alias to get it in the thread.


Tweaked for more balanced stats.

They say that being arrested for holding could be a catalyst for getting clean. I have no problem arresting fellow PCs. :)


Okay, he should be good to go! Sorry, I made the background changes and turns out I failed to save them. He's now set up for this campaign with an appropriate background and campaign trait.

Flare starts play with two objects I couldn't put a price on, an old silver ring for his arcane bond, and a fancy-carved quarterstaff. I guessed they'd be worth 25 gold between the two of them. I've also spent money on self-crafted scrolls. Let me know if that's fine.


A wizard's arcane bond does not cost GP. You start play with it, since it's a class feature.

As for the quarterstaff, I'd say you could probably get it for 10 gp. It's not an enormous amount of work for someone with expertise in woodcrafting.


Thanks, he should be good to go now.


May have missed it but what if any are your class restrictions?


Any Paizo material is fine, though more extravagant character classes will be studied carefully.


Leaning towards Gunslinger if thats fine.


El Ronza wrote:
I'll work up an application today, if you have no problem with someone who's read the entire AP.

I have no problems with it, so much as you don't metagame. My apologies for having missed your post until now.


@GM Sorry to ask again but it seems you missed my question, are you okay with item crafting in your campaign?


Oh! Sorry. I have no issues with item crafting.


Rough build put together for and earlier attempt at PbP. Will update tonight or tomorrow.


Gunslinger is fine with me, but do be aware that, in the presence of a gunslinger PC, I will be going according to the "Emerging Guns" category. Therefore, your are rather unlikely to find much loot in the way of them. (Crafting your own will probably be your best bet as, despite Korvosa being a large city, gunsmiths will still likely be far and between.)


Update to the list for the new page.

Support:
???, Cleric; Irnk, Dead eyes Prodigal
Sera the Red, Cleric; Mezegis

Martial:
???, Ranger/Paladin/Cavalier; Oneindiesoul
Motai the Charred, Barbarian; Laslo Woodbine
Crain Tresselmore, Barbarian; Gerald
Demitri Severin, Inquisitor; Daxter
Krojun-Speaks-with-Thunder, Barbarian; Feral
Alenthor Blackfrost, Gunslinger; Talonhawke

Skills:
No-name, Rogue; Wolfgang Rolf
Marnos Moonshadow, Inquisitor; Gavmania

Arcane:
Alessio Cooper, Witch; Bill Lumberg
Ouroboros Trismegistos, Alchemist; Sleet Storm
Morvus Tellandon, Sorcerer; Trey Jay
Nicolai Fortescu, Wizard; Vanulf Wulfson
Alern ”Flare” Rikkard, Evoker; Barvo Delancy

Dotted for interest
Andiemus
Azure_Zero
Ridge
Shadowyfox
El Ronza


Thats fine he is built with that assumption going foreward.


A few quick questions, how do you feel about pre-game crafting? and i was planning on multiclassing alchemist was looking small approval for the Grenadier Archetype


The grenadier seems fine to me.

As for pregame crafting, I'm fine with some amount of it, so long as it's kept reasonable to the background. Keeping a few supplies ready makes sense, but having most of your wealth in preprepared combat-use items, not so much. Simply be reasonable.


Mainly planning on spending to pre upgrade my Musket.

Last question are traits being used and if so are we to take a campaign trait?


Please read the first post. That information is clearly spelled out.


GM Rusty Rooster wrote:
Oh! Sorry. I have no issues with item crafting.

That's cool, and no harm done, No-name sorta blends into the background, so its understandable that you missed him.

Grand Lodge

Don't forget Inquisitors make reasonable support builds (tactical feats + solo tactics, divine spells). While they don't get as many spells as a full cleric, they make up for it in other areas.

But still, they are mainly known for their skills.


Yeah, I avoided listing all the classes that splash support like inquisitor, alchemist, witch,, and paladin. Nearly every APG class has some degree of healing or buffing. In a game I play, I'm even finding my Bard to be unable to keep everyone upright.


I'm debating on either a Human Fighter
or a Aasimar Ninja


It will be interesting to see what kind of group the GM goes with, we've got a nice variety of characters when it comes to both personalities and classes.


Ideally, what I want to have is a group where everyone involved is different enough for some fun interactions, but also to make an interesting, diverse theme.


GM Rusty Rooster wrote:
Please read the first post. That information is clearly spelled out.

Sorry bout that somehow I missed it when I reread it.

At work shoud have trait and backstory up sometime tomorrow.


I agree that a group with vastly different and sometimes clashing personalities is a lot of fun. When you say a diverse theme do you mean that the characters despite the differences in their personality and mannerisms feel to whoever is reading the campaign like a team or that they work when paired together?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I'm going to bow out. Classes just started for me & I'm discovering that I can't juggle studying & gaming as well as I could 20 years ago...

Everyone, have a great time!


The latter.

Everyone bringing disparate things to the table means everyone gets a chance to shine.

Sorry to see you go, but thanks for checking in!


True enough...and I don't know whether that should make me worried about my chances or not lol. Oh fair warning if you haven't read the back-story of my character yet, you should know it's a bit of a long read, I hope you enjoy it.


GM Rusty Rooster wrote:

The latter.

Everyone bringing disparate things to the table means everyone gets a chance to shine.

I tend to build parties with the same philosophy.


GM Rusty Rooster wrote:
Everyone bringing disparate things to the table means everyone gets a chance to shine.

Yep, everyone deserves their niche and to feel special about their role in the group dynamics.

Sera is about done. A little fine tuning may still be done, but she's effectively complete.


Diversity is it's own reward. A group with a diverse set of skills and abilities can compliment each other and cover the other's weaknesses. Unfortunately, you don't always get that in a PbP/Pick up game.


Agreed with all of the above.


Yep, nothing fun about getting upstaged.


What you'd want is Diversity, but with some overlap.

This way you can have aid another actions, and have a few attempts of certain skills that you can only do once, or once every so often.

And I'm certain most characters will have max ranks in Diplomacy, Perception, Sense Motive, and or Stealth.


Backstory:
Some become trappers because they just can't stand civilization, or civilization can't stand them. Some because they are hiding from something. And some because they'd just rather be there than anywhere else. Hammas falls into the last group, and perhaps, if we're being completely honest, a bit of the first as well. Varisia is reasonably accepting, but that doesn't mean the people don't share a preference for those with white, or at least non-green, skin over the more olive flavored, especially in the lands around Korvosa.
This became more apparent as childhood turned to adolescence. Not that those around her were cruel, but children will play with the girl who can find the ripest berries and men will drink with the hunter who can follow a wounded deer on a moonless night, but suitors don't bring flowers to the girl who's green, and that hurts.

And so, Hammas drifted more into the company of those wild men and women who roam the dark forests and wild moors. Her talents made it easy. Hunting brought in meat and money, both of which are always needed in frontier families, large half-orc ones especially, and earned respect from everyone, though no offers to join at the Rose's alter.

Ah, you're right, her family. Yes, that is important. Two half-orcs met and, like what happens to most of us, decided that they rather enjoyed one another's company and enjoyed it enough to not kill each other or the squalling brats when they inevitably came along. Being in a village that, like most villages, followed Erastil and put great stock in such things as 'commitment' and 'tradition' the two got married. More children came, and more children, and some how a few more snuck in, which Hammas' father is firmly, or at least loudly, convinced that someone simply dropped off and forget to return for, surely he wasn't responsible for all of these. To which her mother would loudly reply that yes he was and had he forgotten how it came about. Ah well then, perhaps you could remind me how its done, and, inevitably, soon after another child would sneak, or rather come lustily wailing, into the house.

And no, they are all, well most of them anyway, alive and doing well. Stop assuming that everyone's families had to have died or that their home life was terrible. Hammas' was quite good and if you visit her home you'll see that they are still doing well and are well liked by their community. Few things cement a family's place in an Erastilite community like a near dozen healthy children, orcs tend to large families, though having someone willing to take all the night guard duties doesn't hurt. That's what her father is by the way, the night watchmen. Her mother raises children.

How does Gaedren factor into all of this? Well that is both a tragic and triumphant story. When Hammas got older, she decided to strike out on her a bit, see the world and, perhaps, find someone to settle down with. Well the first place for a country girl to go is the grand city of Korvosa. It is quite a sight after all. There she meet the one who would one day save her life, the half-elf alchemist Alonna.

Alonna knew the city and could turn ordinary things into substances that were almost magic, but had never really traveled beyond the city walls. Hammas was fascinated by the mundane magic of alchemy, and had stories of the dark woods and untamed mountains where giants and dragons ruled. What started as a friendly business relationship soon became more, and well it did, for not all of Korvosa is kind.

His name was Pavo, or so he called himself, and he knew a mark when he saw it. A kind word here and smile there and a foolish country girl will think it's love, and a girl in love will stand stand on the corner and take the bag a lover's friend will hand her.

There wasn't enough proof to arrest her, but she'd been marked and Pavo was gone. And then a kind soul offered her a salve. 'Drink isn't enough for what you're feeling. Shiver's what you need. Take a bit. No, wouldn't think of it. A gift to a girl in need.' And that is all it took. Lamm was always good at spotting a potential customer.

Alonna could sense a change in her friend. What happened next is really something you'll have to ask her about. Hammas isn't too clear about much of what happened, and doesn't like to talk about the part she is. Long and short of it is Alonna got Hammas clean, and gave up plenty to do it. Now there's just the matter of finding that kind soul of a Lamm.

As for her personality, you're about to meet her, so why not ask her yourself.

Crunch can be adjusted quickly when/if needed. Hopefully Alonna will be along soon.


@GM I made some important additions to No-name's back-story; they can be found in their own separate sections; The first is titled "The Truth About No-name's Father" and the second is under the name of "Whatever Happened to Risha?", both should tie up any loose ends his back-story had, happy reading.


Presenting Alonna Zinthariel, half-elf alchemist. Profile says grenadier; I'll probably drop it. She and Hammas were created for another game that went on hiatus, and they're both looking for a new adventure. I guess you could say it's a "both-or-neither" clause. :P

History:

Alonna hails from Korvosa, where she's been working as an alchemist for most of her life. Her elven father, who taught her the use of the rapier, has been absent for years, leaving no clue as to his location. Her human mother works as a modest perfumer of small repute in Old Korvosa. From a young age, Alonna showed interest in the arcane arts, yet lacked the discipline for wizardry. In childhood, she helped her mother around the store, and when she showed a knack for concocting, her mother managed to secure her an apprenticeship with an aging alchemist who ran a small shopfront. She took to the art quickly, and took over the business when her mentor died.

Between days managing and restocking the shop, Alonna found herself tinkering with new methods, which led her to the discovery of crafting mutagens and bombs (the latter of which was the cause of several missing eyebrows and singed shirts); and paying to scour the spellbooks of visiting Academae students for spells she sought to duplicate as potions. Most of these were failures, but those that worked she transferred carefully to the formula book that now never leaves her side. She gained somewhat of a reputation when she used a bomb to defend herself against a burglar - the charges were eventually dropped, but the neighbouring bookstore never quite recovered.

Alonna has made few friends - most notable is the half-orc trapper, Hammas, who struck up an arrangement - stories of adventure and treasure, in exchange for a place to stay the night and a few potions. As her visits became more and more frequent, the friendship grew, and when Alonna discovered her friend was addicted to Shiver, she took to the streets with a vengeance.

The passion with which she threw herself into her investigation caused her business to suffer. Her customers became fewer, realizing she was out of the shop for too long to be reliable. And when Hammas nearly died of an overdose, Alonna sold the shop to pay for healers from the temple of Abadar. With just enough money left to cover rent for a while, she and her friend moved into a Bridgefront apartment, where the alchemist helped Hammas get clean again.

Though Alonna still manages to peddle her smokesticks and tindertwigs from time to time, she hasn't given up hope of getting her shop back one day. And neither has she given up her plans for revenge. All she has is a name - Lamm, the man who nearly caused the death of her closest friend. Just a name, and a deep burning hatred.

Crunch, adjusted for campaign:

Alonna Zinthariel
Female Half-Elf Alchemist 1
NG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC
15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed
30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Bomb +3 (1d6+4 Fire/x2) or
Light crossbow +2 (1d8/19-20/x2)
Special Attacks bomb 1d6+4 (5/day) (dc 14)
Alchemist Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Shield
--------------------
Statistics
--------------------
Str
10, Dex 14, Con 13, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Brew Potion, Dodge, Skill Focus (Craft [alchemy]), Throw Anything
Traits Affable, Drug Addict (Friend) (Diplomacy)
Skills Appraise +8, Craft (alchemy) +11 (+12 to create alchemical items), Diplomacy +3 (+5 to gather
information), Disable Device +6, Heal +4, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +6,
Spellcraft +8, Use Magic Device +5; Racial Modifiers +2 Perception, alchemy +1
Languages Common, Elven, Gnome, Orc, Shoanti, Varisian
SQ elf blood, mutagen (dc 14)
Other Gear Leather armor, Crossbow bolts (10), Dagger, Light crossbow, Alchemy crafting kit, Backpack
(3 @ 5 lbs), Bedroll, Belt pouch (1 @ 0.84 lbs), Flint and steel, Rope, Thieves' tools, Trail rations (5),
Waterskin, 38 GP, 4 SP
--------------------
Special Abilities
--------------------
Affable
+2 on Diplomacy to gather information and do so in half time.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Bomb 1d6+4 (5/day) (DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for
10 min.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.


stats:

Level 1 Human (Chelexian) wizard (illusionist, shadow subschool shadowcaster archtype), LN
hp 9, ac 10, Init 4+, F 3+, R 0+ and W 2+
str 10
dex 10
con 16
int 18 (16+2)
wis 10
cha 10
Feats Improved Initiative and Tenebrous Spell
Traits Bruising Intellect and Framed (dropout)
skillpoints 8 per level. Knowledge Arcana 8+, Knowledge The Planes 8+, Knowledge Religion 8+, Knowledge History 8+, Knowledge Nature 8+, Spellcraft 10+, Use Magic Device 4+ and Intimidate 9+.
Spells prepared. Cantrips Message, Mage Hand, Detect Magic and Ghost Sound.
Level 1 spells 2 Color Spray, Silent Image and Vanish.
spells known. Grease, Disguise and Cause Fear
Favored class bonus 1 extra skillpoint per level.
Equipment Outfit, Scholar (free), dagger (2 gp) and wizard's kit (21 gp)
Shadowcaster Archtype and Tenebrous Spell come from Inner Sea Magic

story:
Valin Lorn was once the first born son of a family of Korvosa nobles known for the wizards they produced and their links to the Academae. Valin Lorn was set to be the heir of the family destined to be wealthy and powerful, then disaster in the form of Gaedran Lamm struck. Framed for the murder of a teacher and held in prison for over a year as the notoriously corrupt and inefficent court system gathered witness's and evidence. By the time he was released due to lack of evidence Valin Lorn was disowned by his family and he was barred from the Academae. Valin wandered around for months getting a job as a low paid clerk, then his envious brother deciding to humilate his own brother made it known that those who employed Valin would earn the disfavor of the Lorn family. As such finding a job became exceptionally hard and eventually Valin turned his attention to acquiring arcane power and completing his studies. He was then approached by one Kalvar Grensk with an offer, one that Valin Lorn took in an instant. The deal was simple Grensk would teach Lorn the secrets of Nidal's shadow magic and in doing so give Valin the edge he would need to emerge victorous against both Gaedran and his brother. In exchange Valin would upon assuming control of the Lorn family give Grensk an ancient Nidalese artifact from the family vaults.

So Valin Lorn began his study of shadow magic and illusion, he easily abandoned conjuration in favor of the insidous magics of Nidal. For the art of blending shadows and the arcane were virtually unknown in Korvosa and such power could easily surprise and thus destroy the unprepared. As he pieced together what occured during his imprisonment and framing Valin figured out what was going on. His brother being the ambitous rat thae he is must have hired Lamm to do the framing, his younger brother had always been covetous of Valin's position as heir... Dealing with Lamm was simply business, his brother however required a more "painful" end. Perhaps his brother would become the centerpiece of a Zon-Kuthon flesh pit yet...

personality:
Valin Lorn was once a brillant, happy student of conjuration in the Academae, now he is a brillant and ruthless illusionist with an agenda. He is focused, precise and capable, his wit is that of a razor blade and his hatred intense. Valin lorn will reclaim his birthright and fulfill his promise to Grensk, his brother, Jalin can rot in Hell or in a flesh pit.

contacts, Family and Grensk:

Grensk taught Valin the art of shadow magic, he showed his eager and vengful apprentice how to prey upon the fears of others and use their fear to increase his own power. Grensk was ruthless and spiteful in his teaching, however his lessons have stuck and Valin has never once regreted learning from the man.

Priestess Rhie was a aquaintence that Valin met while learning under Grensk. As he learned from Grensk he was also taken to the temple of Zon-Kuthon to learn the history of Nidal and of shadow magic. Rhie is not the sterotypical priestess of the Midnight Prince, she is a charming and seductive person...and she can be crueler then crushed glass chewing its way through your stomach. She is like many Zon-Kuthonites a professional torturer who can be hired out and Valin does intend to do that. After all who better then Rhie to extract the information that he needed from Gaedran Lamm?

Yorick Lorn is his father and the man was always harsh and proud. He was contemptous of all schools of magic other then conjuration and viewed illusionists as insults to all "proper" wizards. He is an unpleasant beast that has helped his brother Jalin Lorn in making Valin's life a living hell. To say that he would not hestiate to slit his father's throat is an understatement.

Jalin Lorn his younger brother has always been envious of Valin's status as heir and the rodent being the lazy, no good creature he is has stabbed him in the back. Jalin is sloppy, spiteful and barely capable of casting minor cantrips let alone actual spells. Jalin will die one way or another...

Kasara Lorn died three years ago she is the only member of his family beside her daughter and his sister that he did not hate. She was harsh but kind and never made him feel like a prisoner in Hell. She died in an assasination attempt upon his father, shame upon the assassin for not killing Yorick...

Besara Lorn is his younger sister of only ten years, she has inherited her mother's harsh but at the same time kind attitude. Besara Lorn is the only living member of his family that isn't slated for death, indeed he would od his best to preserve her life if he could. However he won't commit suicide to save her if their is simply no hope of her survival.

appearance:
Valin Lorn has the features of a chelexian, a hawkish nose, proud face, black hair and dark eyes. All of these features have only grown more pronouced as he studied shadow magic. His eyes are already even darker then normal and he suspects that as he becomes more powerful that they will simply become orbs of pure shadow magic. His hair is also blackening even more then most chelexians if it eventually becomes strands of shadow stuff he won't be surprised. His nose has become shaper as well, almost as if his anger and hate are influencing his features. Last but not least his face is breaking out with dark blood colored scars, they may eventually become veins of living shadow that showcase the power that rest within him...

do you like gm?


Update from the evening additions:

Support:
Sera the Red, Cleric; Mezegis

Martial:
???, Ranger/Paladin/Cavalier; Oneindiesoul
Motai the Charred, Barbarian; Laslo Woodbine
Crain Tresselmore, Barbarian; Gerald
Demitri Severin, Inquisitor; Daxter
Krojun-Speaks-with-Thunder, Barbarian; Feral
Alenthor Blackfrost, Gunslinger; Talonhawke
Hammas, Ranger; Lloyd Jackson

Skills:
No-name, Rogue; Wolfgang Rolf
Marnos Moonshadow, Inquisitor; Gavmania

Arcane:
Alessio Cooper, Witch; Bill Lumberg
Ouroboros Trismegistos, Alchemist; Sleet Storm
Morvus Tellandon, Sorcerer; Trey Jay
Nicolai Fortescu, Wizard; Vanulf Wulfson
Alern ”Flare” Rikkard, Evoker; Barvo Delancy
Alonna Zinthariel, Alchemist; El Ronza
Viluki, Wizard; Essar Kalvin

Dotted for interest
Andiemus
Azure_Zero
Ridge
Shadowyfox


Here's my contribution to this team:

Vanea Lothmatis
Chaotic Neutral priest of Calistria
Domains Chaos and Charm
Str 11 Dex 13 Co 12 Int 12 Wis 15 Cha 14+2=16 Natural Ac 11 HP 8+1=9 Ref +1 Will +4 Fort+3
Traits Charming
Campaign trait Missing sibling (sister)

Backstory:

Sometimes, horror slaps you in the face not on thunderous nights, but by a sunny, pleasant afternoon.
Such was the case for Vaenia, daughter of Souadren Lothmatis and the late Corm Thelb,a human bard of small repute but exquisite charm when she heard the screams of anguish and pain from her sister Llerem, more than two years ago.
While she was in Korvosa for trade, she got robbed, beaten .. and worse, by a group of thugs near the docks. She could only remember clothes and partial faces, but no name.
Of course Llerem would be taken care of. But nearly every night after that was a torture for her, as she awoke to nightmanres, living the same dreadful encounter again and again.
This was enough to fill Vaenia with rage, and she pledged her soul and heart to Calistria, asking to be able to avenge her sister.
Vaenia learned prayers, learned spells, learned tradition and legends. But it wasn't enough for her, and she lacked patience and maybe even wisdom.
She learned how to use perfumes, and silks, and dances, to win the hearts and trust of people, if only temporary.
She learned to seduce and to lie.

She learned that all her hopes were for naught, that it was already too late: on a cold morning, Llerem has gone, leaving a letter to say she was going back to Korvosa to put an end to her sufferings, one way or the other.

She never came back.
She never gave any news.
She disappeared.

You'll go to this place
You'll find her.

Nothing will stop you.

Still have to work on skills&equipment, will complete if you're interested. Can probably work either as a pure Cleric or a Cleric/Bard


I'm going with my Aasimar Ninja.


Updated:

Support:
Sera the Red, Half-elf Cleric;
Vanea Lothmatis, Half-Elf Cleric;

Martial:
???, Ranger/Paladin/Cavalier; Oneindiesoul
Motai the Charred, Human Barbarian; Laslo Woodbine
Crain Tresselmore, Half-Elf Barbarian
Demitri Severin, Human(Chelaxian) Inquisitor
Krojun-Speaks-with-Thunder, Human(Shoanti) Barbarian
Alenthor Blackfrost, Human(Keleshite) Gunslinger
Hammas, Half-Orc Ranger

Skills:
No-name, Human Rogue;
Noya Yuuki Aiba, Aasimar Ninja
Marnos Moonshadow, Half-Elf Inquisitor

Arcane:
Alessio Cooper, Human Witch;
Ouroboros Trismegistos, Human Alchemist;
Morvus Tellandon, Human (Chelaxian) Sorcerer
Nicolai Fortescu, Human (Varisian) Wizard
Alern ”Flare” Rikkard, Human Evoker
Alonna Zinthariel, Half-elf Alchemist
Viluki, Human (Chelexian) Wizard; Essar Kalvin

Dotted for interest
Andiemus
Ridge
Shadowyfox


Look at you getting all fancy with links :D


Ridge here :) When I saw the martial area filling up so fast, I felt a bit discouraged, but the paladin in the back of my head wouldn't leave me alone so I figured the worst that can happen is I put the poor guy in storage for awhile longer.

Besides, he's a hospitalar archetype, so maybe he'll make decent 'backup' support in a level or two.

He took the campaign trait "Drug Addict: Friend" so maybe in his growing efforts to help free people of Shiver, he encountered some of the other PCS.

Everything should be in this alias link, crunch and otherwise, but his background and personality notes are below as well:
......................
Background:
Staryth has been blessed all his life. While not noble born, his family served nobles and made a good living at it. His mother and father loved him and were supportive, and while he squabbled with his two older brothers, when the 'chips were down', they had his back.

He did not stumble onto his worship of Shelyn. His parents were of the faith and took him to ceremonies regularly. No, his love affair with his goddess was one long in the making. He sang with the choir, but while while he enjoyed it and did join in often, he always felt the goddess had some other plan for him.

And so she did. When a temple guard retired, young men of the church were asked if they would like to volunteer for the task. Not a warrior faith by nature, many either declined or just weren't up to the task. Staryth, however, took to arms and weapons quite well, and served dutifully as he trained. Often, Staryth would also help tend those wounded while they waited for true priests to arrive. He found he had a natural inclination to protect the sick and ailing. Those few of the Hospitalar orders were quick to notice this, and encouraged his path.

This progressed until the calling of paladin came on him in full force. But this calling did not happen in an empty world. Staryth had a friend from one of the seedier sides of the city named Zan. Zan had seemingly overcome all the obstacles that had never been in Staryth's way to begin with. While not a paladin, he was a skilled guard and warrior in his own right and Staryth admired him very much.

So much, that the young paladin was blind to the fact that Zan was taking shiver to cope with some hard times he was too embarrassed to tell the church about. The more Zan began to rely on the shiver and the pleasant dreams it brought him, the worse the problems he sought to escape became. Staryth's friend was soon missing duty watches, and services alike. Then, he vanished.

Startyh went seeking his friend out, and finally did. Zan was in a gutter, babbling and shaking in the rain. Staryth saved the man's life, but what truly appalled Startyh was how blind he'd been to this sort of thing. It wasn't just Zan that was hooked, others suffered, and it was not just something the 'lower class did'. It was something that trapped them and slowly killed them while the rest of the citizenry turned a blind eye.

Of course, Staryth knew he had to take action against this, and while he helped as many as he could escape Shiver's clutches, it turned out the authorities had little time to give a single damn.

So Staryth decided to take matters into his own hands and, Shelyn willing, he'd find the man who sold it to his friend and so many others....
He would find and stop Gaedren Lamm.

Personality/Motivation: While Korvosa may not be the friendliest place in the world to paladins, Staryth thinks of it as home. He's always been a joyful fellow, delighting in the beauty of the city. Now, however, he realizes he has been a little naive. Others lead lives that are not so joyous, not so beautiful, and until nearly losing a friend to shiver, he hadn't realized just how bad it was for entire neighborhoods beyond his own.

He feels more than a bit guilty about that, and has decided to help spread the blessings that have graced him all his life. He's not as 'stiff' as some paladins, but he's just as dedicated.


Updated: (Better sorting)
Divine:
Sera the Red, Half-elf Cleric;
Vanea Lothmatis, Half-Elf Cleric;

Divine + (Martial or Skilled)
Demitri Severin, Human(Chelaxian) Inquisitor
Marnos Moonshadow, Half-Elf Inquisitor
Staryth, Human (Chelaxian) Paladin (Hospitaler)

Martial:
???, Ranger/Paladin/Cavalier; Oneindiesoul
Motai the Charred, Human Barbarian; Laslo Woodbine
Crain Tresselmore, Half-Elf Barbarian
Krojun-Speaks-with-Thunder, Human(Shoanti) Barbarian
Alenthor Blackfrost, Human(Keleshite) Gunslinger
Hammas, Half-Orc Ranger

Skills:
No-name, Human Rogue;
Noya Yuuki Aiba, Aasimar Ninja

Arcane:
Alessio Cooper, Human Witch;
Morvus Tellandon, Human (Chelaxian) Sorcerer
Nicolai Fortescu, Human (Varisian) Wizard
Alern ”Flare” Rikkard, Human Evoker
Viluki, Human (Chelexian) Wizard; Essar Kalvin

Arcane + (Martial or Skilled):
Ouroboros Trismegistos, Human Alchemist;
Alonna Zinthariel, Half-elf Alchemist

Dotted for interest
Andiemus
Shadowyfox


Azure, Staryth is me, so I've moved beyond dotting for interest :)

EDit: thanks :) and, yeah, Sera is right, you've got mad skills for lists :)


*spinning in the wind of all these applications*

Oh boy. Sure isn't going to be easy to choose. So many interesting characters to choose from.

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