DEMITRI
Male Human(Chelaxian) Inquisitor 8
LG Medium Humanoid(Human)
Favored Class: Extra Spells
Init: +4
Senses:Perception +12
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Defense
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AC 24, Touch 13, Flat-footed 19.....(+7 Armor,+2 Dex +2 shield, +2 Deflect + 1 Nat)
HP 67 (8d8+24)
Fort +10,
Reflex +5,
Will +10
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OFFENSE
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SPD 30 ft.
Melee +1 Longsword +12/+7 (1d8+8/19-20/x2)
Club +10/+5 (1d6+4/20/x2)
Unarmed Strike +10/+5 (1d3+4/20/x2)
Ranged Hand Crossbow +8 (1d4/19-20/x2)
Inquisitor Spells Known (CL 8, Concentration +10):
3rd(2/day) Heroism, Litany of Righteousness, Righteous Vigor
2nd (5/day) Blistering Invective(DC14), Cure Moderate Wounds, Flames of the Faithful, Inheritor's Smite, Lesser Restoration, Shield Other
1st (5/day) Command, Comprehend Languages, Cure Light Wounds, Divine Favor, Lend Judgement, Remove Fear, Shield of Faith, True Strike
0 (at will) Create Water, Daze, Detect Magic, Detect Poison, Disrupt Undead, Guidance, Light, Stabilize, Virtue
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STATISTICS
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Str 18, Dex 14, Con 14, Int 10 ,Wis 14, Cha 10
Base Atk +6; CMB +10; CMD 23
Feats Toughness, Skill Focus(Intimidate), Precise Strike, Power Attack, Weapon Focus(Longsword), Outflank, Disciple of the Sword, Skill Focus(Perception)
Traits Resilient, Missing Daughter
Skills Bluff +6, Intimidate +17, Knowledge(Arcana) +9, Knowledge(Dungeoneering) +9, Knowledge(Nature) +9, Knowledge(Planes) +9, Knowledge(Religion) +9, Perception +15, Profession(Soldier) +6, Sense Motive +12, Stealth +7, Survival +10
Languages Common,
Combat Gear: Longsword, Chainshirt, Heavy Steel Shield; Other Gear Wooden Holy Symbol(Wooden), Acid Flask, Backpack, Potion of Invisibility, Ring of Protection +1, Potion of False Life, Wand(CMW)(27), Anti-toxin x2, Silver Longsword, Masterwork Shortspear, +1 Breastplate, Masterwork Heavy Steel Shield, +1 Longsword, Cloak of Resistance +1, Potion of Bull's Strength, Amulet of Natural Armor +1, 8362 gp
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SPECIAL ABILITIES
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Inquisitor Domain: Tactics Associated Domain: War: Seize the Initiative: Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Inquisitor Domain: Tactics Associated Domain: War: Weapon Master: As a swift action, Demitri can gain the use of one combat feat for a number of rounds per day equal to his level. These rounds do not need to be consecutive and he can change the feat chosen each time he uses this ability. He must meet the prerequisites to use this feat.
Judgement: Swift Action 3/day
Monster Lore: Demitri adds his Wisdom modifier on Knowledge skill checks in addition to his Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze: Demitri receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 his inquisitor level.
Cunning Initiative: Demitri adds his Wisdom modifier on initiative checks, in addition to his Dexterity modifier.
Detect Alignment: At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law.
Track: Demitri adds half his level on Survival skill checks made to follow or identify tracks.
Solo Tactics:At 3rd level, all of the Demitri’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the Demitri receives a bonus from his teamwork feats. His allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for Demitri to receive the listed bonus.
Bane: At 5th level, Demitri can imbue one of his weapons with the bane weapon special ability as a swift action. He must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
Discern Lies: At 5th level, Demitri can discern lies, as per the spell, for a number of rounds per day equal to his inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
Focused Study: Bonus Skill Focus at 1st, 8th, and 13th. This replaces Bonus Feat.
Skilled: Demitri gain an additional skill rank at first level and one additional rank whenever they gain a level.
Second Judgement: Whenever Demitri uses his judgment ability, he selects two different judgments, instead of one. This only consumes one use of his judgment ability. As a swift action, he can change one of these judgments to another type.