GM Brunoreturns' Shattered Star (Inactive)

Game Master brunoreturns

Venture Captain Sheila Heidmarch needs your help to recover a lost field agent.

Do you have what it takes to serve the Pathfinder Society and save the world?

Party Loot Spreadsheet
Player Handouts


151 to 200 of 2,032 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

I love the image of a group of socially-malajusted loners spending hours waiting together in silence for what they each believe will be an individual meeting, suddenly forced to work together without the faintest idea how.


Shattered Star Maps

That's the Pathfinder Society for you. Trial by fire. :)

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I was hoping that Squint would organically come to some faction's attention, or some faction would come to his attention without making an obvious choice. Hell, he probably doesn't know what factions exist, let alone what they stand for...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Let me just say again how much I appreciate playing with this group.

Rant about a different game:
I have a level 1 wizard who is in round 14 of the final combat in a scenario that began as part of the Outpost PbP convention.

The FIRST session of Outpost.

I assume the GM has some rough real-life stuff going on, but he hasn’t said anything about them and he is clearly about 90% checked out. He’s a 5-star GM and venture captain, but he posts maybe a couple of times a week at this point, meaning simple questions go unanswered for days. Three of the 5 PCs are currently unconconsious (but stable), so it is my PC and one other vs. a single opponent. This combat should be fast (even if it ends with a TPK), but instead it is taking forever. I know it’s going to end eventually, but I’m losing patience. And interest. As it is, we almost certainly blew the secondary success condition and quite possibly the primary success condition as well (I don’t know what they are, mind you, but we have failed at just about everything - not having a single divine caster is a handicap). I just want my stupid character back. Or killed, frankly. I’d be OK either way.

This is not a knock on Justin, to be clear - he has already told us about the issues he is having with Risen from the Sands, and he has more than earned our patience over the last 18 months of running fast-paced games for us. This guy has been like Justin’s polar opposite. I just felt the need to complain about this other game to people who I know will understand.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I hear ya, Tusk.

(scurries to make certain that he's up to date on his other online games)
(scurries back)

I think burnout is a real thing, but there's a sort of "I got chosen!" euphoria that comes from starting a new game that very quickly burns away, leaving the burnout feeling again. I just started a Curse of the Crimson Throne AP online as a player and the competition to get in was HECTIC: the GM had over 30 quality submissions and ultimately chose 6 players.

We aren't out of the first night of the whole damned adventure yet and already someone has dropped out with the 'my workload is flaring up right now and I've got a lot of other games...' excuse. From an AP, not a Pathfinder Society scenario. It makes me wonder why that person signed up in the first place, and though I'm grateful for them in realising that they weren't right for the game and bowing out themselves (as opposed to having to drop them, as I've had to do in other games), it still puts a huge strain on our GM who now needs to recruit to fill the hole and to work on someone else's backstory and linkages to the larger saga.

It's a better situation, though, than a GM on auto-pilot. You've got my sympathy, Tusk.

(scurries off to make certain that he's up to date on his other online games)


Shattered Star Maps

Recruiting to fill a replacement role for an AP?? Hmmmm....


Shattered Star Maps

In the future, if any magical traps are detected, since magical traps are usually very difficult to disarm and consequences can be high, I will ignore any Disable checks that are pre-rolled.

In this case, being the very first challenge, I decided to allow the roll to proceed.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Jacobadiah 'Squint' Nirodin wrote:

I hear ya, Tusk.

(scurries to make certain that he's up to date on his other online games)
(scurries back)

I think burnout is a real thing, but there's a sort of "I got chosen!" euphoria that comes from starting a new game that very quickly burns away, leaving the burnout feeling again. I just started a Curse of the Crimson Throne AP online as a player and the competition to get in was HECTIC: the GM had over 30 quality submissions and ultimately chose 6 players.

We aren't out of the first night of the whole damned adventure yet and already someone has dropped out with the 'my workload is flaring up right now and I've got a lot of other games...' excuse. From an AP, not a Pathfinder Society scenario. It makes me wonder why that person signed up in the first place, and though I'm grateful for them in realising that they weren't right for the game and bowing out themselves (as opposed to having to drop them, as I've had to do in other games), it still puts a huge strain on our GM who now needs to recruit to fill the hole and to work on someone else's backstory and linkages to the larger saga.

It's a better situation, though, than a GM on auto-pilot. You've got my sympathy, Tusk.

(scurries off to make certain that he's up to date on his other online games)

Wow, that’s wild. I get what you mean about burnout and losing that “new-adventure” spark, and we are a particularly poor mix of characters despite half the PCs being second or third level. I could see the GM just shaking his head and wanting to pretend we don’t exist. Imagine that first scenario Lucklesshero ran, but instead of Jawhar we had a conjuration wizard with evocation as an opposing school (yeah, that’s me - it made sense at the time). But if we could just finish the game it would be over for everybody!

Silver Crusade

1 person marked this as a favorite.
Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Damn, y'all. We weren't salivating at the bit to get this AP off the ground at all, were we?

Really happy to be gaming with y'all.

GM:
I think the GM for my Crimson Throne game is going to recruit from the recruited who failed the cut, since they're probably not yet snapped up into another game, as it's only been 3 weeks since the game started. Nevertheless my GM's online name is 'leinathan' (all lower case) - here's a link to the game. It'd be great to have you give it a go!


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

@GMBR - +1 for the shout-out to Luma from BLOOD OF THE CITY, by the way. That was the first Pathfinder Tales novel I picked up, and I still rank it as one of the best.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Sorry, folks - had a 16+ hour day, and much as I enjoyed reading Heidmarch's dressing down of Barkot and as much as I am looking forward to figuring out how to convey "abashed" along with paranoid, surly, and uncouth, it's going to have to wait for morning.

Sleeeeeeeeep calls.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

The ring of feather falling could be useful for Paeral when he's checking for traps and scouting, if no one objects...


female, Human, AC 17, tch 13, ff 14 /CMD:16 |H.P. 18/18 Fort.+4,ref+3, will+1| Init +3; Perception +5 (+7 in dim light) MW Cold iron longsword +4 (1d8+1)/ MW LS +3(1d8+1) and mithral Shortsword +2(1d6+1) or MW composite longbow (+1 str) +6 (1d8+1) Fighter 2 (lore warden) |speed:30ft |Conditions:none

Ok everyone so here's what's going on with me...I took a job over the summer to help 'get ahead' on some bills. Although the job pays excellent the hours are brutal and it leaves me exhausted at the end of the day. I would still very much like to play with this group. However, I'm afraid at the pace of play we've become accustom too...that I'll ....drag... the whole group to a stop by my slow post rate over the next couple of months.

So here's what I propose...I'm pretty sure the 1st part of this adventure takes place in Magnimar. Therefore, it would be easy to introduce my character to the story arc anytime before the group leaves Magnimar. Since it's doubtful the party will reach more than 2nd level before the end of summer. (My contract ends in September)...Would it be possible I just jump in to the narrative with my first level Fighter at that point? I really don't mind the challenge of playing a level behind...and it actually may help our GM balance the game a little (considering we have 6 characters and all)...

Long story short...it would be unfair..for me to hold up this game. But, if you allow it...I'd love to start playing in September .


Shattered Star Maps

I'm not expecting many combat situations in the near future (unless I decided to start using random city encounters).

So... I'd be comfortable botting you in rare combat occurances, if that isn't a problem for you.

There will be circumstances in book 2 where having the primary damage dealer be a level behind could be a hindrance, but not a huge one. Whatever way you guys want to play is fine with me.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I’m fine with the work-around as proposed.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Same.


female, Human, AC 17, tch 13, ff 14 /CMD:16 |H.P. 18/18 Fort.+4,ref+3, will+1| Init +3; Perception +5 (+7 in dim light) MW Cold iron longsword +4 (1d8+1)/ MW LS +3(1d8+1) and mithral Shortsword +2(1d6+1) or MW composite longbow (+1 str) +6 (1d8+1) Fighter 2 (lore warden) |speed:30ft |Conditions:none

Ok bot me as needed and I'll try to pipe in once or twice week to add some roll-play...play Celia as audacious but not stupid in a fight..she will often fight defensively up-front..giving others the time to either position themselves for combat or flee...

She will never flee a fight if a friend is in danger.
Lastly..she tends to prefer melee combat...but recognizes when missile fire is the preferred option. Also she uses 2 weapon fighting technique about 90% of the time in melee (with her trait she only takes a -1 penalty with her primary weapon)...the other 10% she's probably trying some type of combat maneuver or position herself to fight two handed.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Loot sheet updated.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Jacobadiah 'Squint' Nirodin wrote:

"Yeah, but what about the silver dagger...?" Squint says to nothing after Barkot storms out. "Did I say something wrong?" the halfling asks, looking around.

If Barkot had heard Squint, he would be facepalming right now. I'm sure if he had remembered it, he could have found a way to assume it would be used against him somehow.

Sorry, folks, I missed the dagger. Not sure how. I'll add it to the loot sheet now.


Shattered Star Maps

I'm not entirely sure if the "bickering" about loot in the gameplay thread is just flavor or not.

Now probably is a good time to come to an agreement about splitting up loot though. If there is anything I can do to assist a distribution system, let me know.


Shattered Star Maps

It really seems that there should be some kind of effective range for ears of the city.

Doing a gather information over a city the size of Magnimar would obviously take more than 1d4 hours. Probably more like weeks.

I wonder if the area of effect should be limited to a district or neighborhood, maybe even a few blocks?

Of course, even if you did overhear one very specific conversation saying "I saw her go into building X", well.... where exactly IS building X? Somewhere in Magnimar apparently :D

Another reason why limiting the area of effect would actually be more beneficial for the caster.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

As for my part in the bickering, it's flavor...part of my paranoia...

Assuming 150 gp to spend for our startup gear?


Shattered Star Maps

Yes, standard PFS creation rules.

You didn't buy starting gear yet? That might make that Disable Device check you made earlier more.... interesting...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Re bickering - same here, Barkot has the paranoid drawback and the reclusive curse, so this is all flavor. I assumed the that was also the case for Paëral (glad I was right!).

Re Ears of the City, I read the description as meaning that the effective range is identical to that for using the Diplomacy skill to gather information. The skill check isn't specifically limited to a district or neighborhood, and neither is the spell effect, but I agree it can't be completely unlimited, either. I will go along with anything you think is reasonable, but I think as a GM I would handle it the way you did in the spoiler: limit the information available for a single check, rather than just ruling (potentially) that there is nothing in the same district so the PC gets no information at all.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
GM Brunoreturns wrote:

Yes, standard PFS creation rules.

You didn't buy starting gear yet? That might make that Disable Device check you made earlier more.... interesting...

I did buy gear...but was just wondering if 150 gp was the standard start up for an AP ( I was assuming it was).,,wasn't sure from your wording if the equipment the quartermaster had was for sale or could be borrowed so I wanted to make sure the money I had f left over from my original purchases was the amount I should have if I needed to purchase anything from her...


Shattered Star Maps

I added a map of Magnimar to the maps. I'll update this with locations that you visit as we go.

Reillana and Isandu (and Celia when able) still need to add their icons and information to the first two slides.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

6 on a Bluff check? Barkot is no Jamir, that's for sure.

On loot division, in my home Runelords campaign, the party tends to be pretty strict about making sure the split is even by the time they get to a place where they can sell things off. I'll give them a spreadsheet of what they've found since the last trip to town, with the total sale value. They'll divide that by 6 (5 characters, plus a share for party expenses like cure wands), then each player deducts the sale price of any item they have claimed for their character, and the rest gets filled out with gold. I'll add a tab with a sample spreadsheet to the Loot sheet. It gives players an incentive to want to use what they find - if there is only one 10,000gp ring of magical doodad in the treasure pile, one character effectively gets it for it 5,000gp, and if another character wants one, they'll need to buy it at full price for 10,000gp - but that doesn't happen so often and tends to even out over time. The benefit is that nobody gets too greedy - if you try to grab all of the found loot, you end up not getting any gold at all and can't buy the things you really need.

That said, part of the reason they're strict about it is that when we started the campaign, three of the players were 10, 12, and 13 - if we didn't find a method that they agreed was fair and stick to it, the kids would have torn each other apart. We're adults, and I'm happy to work with any method that others have used successfully.

Edit: sample split sheet posted as tab 2 to our loot sheet.


Shattered Star Maps

I am willing to help support any reasonable loot sharing scenario, but I agree the party does need to come to a decision.

My home RoW campaign also uses a system where characters need to "buy" the magical loot for half value (if they sell it later they get the full 1/2 value, so they haven't lost anything). There is also a system in place where players get different values of the monetary split based on current character "wealth", with the idea to normalize expenses.

The problem with these "buy from the party" situations is that they often lead to found items being sold instead of retained, even when those items might have some use later in the campaign.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:

I am willing to help support any reasonable loot sharing scenario, but I agree the party does need to come to a decision.

My home RoW campaign also uses a system where characters need to "buy" the magical loot for half value (if they sell it later they get the full 1/2 value, so they haven't lost anything). There is also a system in place where players get different values of the monetary split based on current character "wealth", with the idea to normalize expenses.

The problem with these "buy from the party" situations is that they often lead to found items being sold instead of retained, even when those items might have some use later in the campaign.

Seems like your “buying the loot” system is basically the same as what we use. How does the value equalization system work? Does it add anything if the party is splitting up the loot equally anyway?


Shattered Star Maps
Backalley Barkot wrote:
Seems like your “buying the loot” system is basically the same as what we use. How does the value equalization system work? Does it add anything if the party is splitting up the loot equally anyway?

Frankly, the system is overly complicated I think it was created by a washington bureaucrat. Basically characters with more than the mean level of wealth get 1 share of the liquid assets, those with less than the mean get 2 shares (there are three distinct phases of wealth distribution though, I can't explain to you why).

The "buying the loot" part is the same. The value equalization makes up for character replacements coming in with more (or less) wealth than the rest of the party members (taking away an "incentive" to character death), as well as for a reduction in wealth due to one use items, purchase of spellcasting services, etc.

For instance, my character recently got reincarnated (after being one-shotted by a charging triceratops in a random encounter). He came back as a freaking kobold!! This forced me to have to sell all of his items and rebuy them as small, so I basically lost half of my wealth. The system will allow me to catch back up over time.


Shattered Star Maps

Squint, would you mind making an alias for Uyli, so that I can see his stats more easily?

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Sure!


Shattered Star Maps

I am reconsidering Luckless' suggestion of having his character join later on, once he has time for the game.

Additionally, since Isan hasn't been able to post recently (since June as far as I can tell), I am thinking of having him join the party once he has time again.

That would leave us with four (and Ulyi as the most martial member of the party), and I won't have to think about modifying CRs of encounters.

Would anyone have an issue with that?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Fine by me, GM...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Works for me.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Cool.


Shattered Star Maps

Isan, your stat line say Init +5, but the profile indicates +3 (which seems correct)

I am assuming the stat line didn't get updated after a previous change. Please confirm.


Shattered Star Maps

Reillana, your stat line says Init +2, the stat block says +4, but I think it should be +5.

Please confirm.

Liberty's Edge

NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7| Channel 4/4

Yes, I just forgot to change that stat line. The +3 is correct.


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

+5 is correct, three for Dexterity and another two for Warrior of Old trait. Corrected in both spots


1 person marked this as a favorite.
Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

I should note that I will be at Gen Con Thursday-Sunday and am likely to be slow to post. I will also be traveling to Hungary on August 7, returning August 15; I’ll be slow that week and definitely shifted from my usual posting times. Please bot as needed, but I will try to post once daily.

Liberty's Edge

1 person marked this as a favorite.
NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7| Channel 4/4

Have fun storming the castle!

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

It’s a bit meta-gamey for everyone to assume that Ulyi, this 7 foot tall talking bird thing that Squint is riding, is the party’s best martial prowess. Squint hasn’t said anything about it; Ulyi hasn’t either.

Would you send Big Bird into the battle arena first? Squint won’t complain if everyone lines up behind him - that’s not his way.

And Ulyi will simply assume you all are cowards.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Jacobadiah 'Squint' Nirodin wrote:

It’s a bit meta-gamey for everyone to assume that Ulyi, this 7 foot tall talking bird thing that Squint is riding, is the party’s best martial prowess. Squint hasn’t said anything about it; Ulyi hasn’t either.

Would you send Big Bird into the battle arena first? Squint won’t complain if everyone lines up behind him - that’s not his way.

And Ulyi will simply assume you all are cowards.

That's why I said Barkot is going up to the front, and made the comment about Ulyi being a front-liner out of character.


Shattered Star Maps
Jacobadiah 'Squint' Nirodin wrote:

It’s a bit meta-gamey for everyone to assume that Ulyi, this 7 foot tall talking bird thing that Squint is riding, is the party’s best martial prowess. Squint hasn’t said anything about it; Ulyi hasn’t either.

Would you send Big Bird into the battle arena first? Squint won’t complain if everyone lines up behind him - that’s not his way.

And Ulyi will simply assume you all are cowards.

I guess I misinterpreted the gesture you made to everyone as saying that the two of you would go in first.

How about you guys rearrange the tokens on the map and let me know when you are ready?

Rearranging the default marching order on the first slide would be awesome as well (especially for the couple of people I had to create icons and enter perception and initiative for)


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

I put Barkot in front of the door on the map slide - I had to move a couple of others (including Squint and Ulyi) to get there, so please feel free to move yourselves back or anywhere else if you don’t like where you are now. All we’re committed to for the moment is that Barkot is standing at the door long enough to check for traps.

GM, as for the standard marching order, I think maybe Squint has a point - the characters have yet to see each other in combat, and more importantly, we haven’t seen our own characters in combat yet, let alone anyone else’s. For example, I did not build Barkot to be a front liner, and I expect he is not going to be great with the whip, but at low levels he may be fine until Celia joins the group in the fall. But we may find that Reillana is our melee beast instead. I suggest we wait to update the standard marching order slide until after we see how this encounter goes.


Shattered Star Maps

Fair enough. The order can be changed at any time.

It was something I picked up during GM class that I thought was a really great idea.

Right then. Knowing the first couple of people is good enough. I'll open the door momentarily.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I don't really understand the map.


Shattered Star Maps

Well, I tried to do the FtF staple of drawing rough lines on a standard map grid.

You guys are standing on the deck at the back of the tavern, facing the door in. Inside of the tavern is a bar with a doorway into the kitchen area behind it. On the opposite side of the tavern is the front door (boarded up).

Let me know how I can clarify the situation.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I just couldn't figure out who was in the front - I didn't see the thin line of brown to the left of Barkot's icon. I don't understand the 'light source' - what is that?

I don't know if the bar is a bar, a half-wall, a full wall....There appears to be some brown line coming up from the bottom of the map....is that something?

I also don't know what 'FtF' is in your post above.

Sorry - I sound like a grumpy guts.

151 to 200 of 2,032 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Brunoreturns Shattered Star All Messageboards

Want to post a reply? Sign in.