Gavirk

Isanadu "Isan" Baruna's page

24 posts. Alias of Greymore.


Full Name

Isanadu "Isan" Baruna

Race

NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7|

Classes/Levels

Channel 4/4

About Isanadu "Isan" Baruna

Isanadu "Isan" Baruna Isan's Portrait

Height:5'9"
Weight:164 lbs
Age: 20 years

Male human (Varisian) cleric (divine paragon) of Erastil 1 (Pathfinder Player Companion: Divine Anthology 15)
LG Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Ranged longbow +3 (1d8/×3)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—speak with animals (4 rounds/day)
Cleric (Divine Paragon) Spells Prepared (CL 1st; concentration +4)
. . 1st—cure light wounds, divine favor, protection from evil[D]
. . 0 (at will)—create water, detect magic, stabilize
. . D Domain spell; Domains Animal, Good
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Statistics
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Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13
Base Atk +0; CMB +0; CMD 13
Feats Deific Obedience, Point-Blank Shot, Precise Shot
Traits exchange agent, fate's favored
Skills Craft (bows) +4, Diplomacy +5, Handle Animal +6, Knowledge (nature) +4, Sense Motive +7, Survival +8
Languages Common, Polyglot, Varisian
SQ devoted domain, divine brand
Combat Gear dye arrow, pheromone arrow, tangleshot arrow; Other Gear leather armor, arrows (20), blunt arrows[APG] (20), longbow, backpack, bedroll, belt pouch, bowyer tools, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 6 gp
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Special Abilities
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Cleric (Divine Paragon) Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric (Divine Paragon) Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Animal]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
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