GM Brunoreturns' Shattered Star (Inactive)

Game Master brunoreturns

Venture Captain Sheila Heidmarch needs your help to recover a lost field agent.

Do you have what it takes to serve the Pathfinder Society and save the world?

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Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
Isanadu "Isan" Baruna wrote:

Hey guys, Lia/Greymore here. If you still have room and want another divine I have freed up enough stuff on the boards to play... and running Mummies should be up soon

Here is my bid, Isanadu "Isan" Baruna, a cleric of Erastil (Divine Paragon/Herald Caller archetypes)

He is a bit ranger like, but is a full cleric that can channel, just with a nature motif and archery. He can summon animals(and talk to them!) instead of swap for cure spells. He seems to fit this group what with the very ranger like crew, using a bow to support the melee fighters and even the summoner to a degree. I plan on going Evangelist with him at 6. He will have a pet by 4th(wolf) and with Boon companion that should be like a druid pet.

He won't summon like the summoner, nor will he be the archer that a dedicated fighter/ranger/warrior type would be, but he will be an interesting support character that should be pretty solid overall.

I am still putting the finishing touches on his backstory but he is done mechanically.

What do you think?

Looks like a great counterpoint to the gritty street oracle - they should compliment each other well, even if they probably won’t understand each other at all.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Hmmm.....both Isan and Paëral look awfully similar...

Isan - Priest of Erastil with ranger build. Point blank shot. Longbow.

Paëral - UC Rogue with archer build. Point blank shot. Longbow.

I don't see much in the way of back stories on either - perhaps that would help me differentiate the two.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I'm working on my backstory...

While have ranged ability, which I'll be leaning on in the early going, I'll be mixing it up a bit more with this character...my Weapon Finesse feat will make me more able in melee as well...once I get the money, I'll be purchasing a curved Elven blade...at third level, I'll get to add my dex bonus as damage so I'll be looking for more flanking opportunities since I should be able to do a great deal of damage...


female, Human, AC 17, tch 13, ff 14 /CMD:16 |H.P. 18/18 Fort.+4,ref+3, will+1| Init +3; Perception +5 (+7 in dim light) MW Cold iron longsword +4 (1d8+1)/ MW LS +3(1d8+1) and mithral Shortsword +2(1d6+1) or MW composite longbow (+1 str) +6 (1d8+1) Fighter 2 (lore warden) |speed:30ft |Conditions:none

Here's my tank...be warned she'll move to Paladin at 2nd or 5th level...I'm unsure yet

Silver Crusade

Ah, well if we've already got two archer builds I'll make Reillana an Archeologist bard after all! I'll try to get my backstory post polished up and posted today after work.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Another 6-level arcane caster and a fighter - looks like we’ve filled out well and will have crazy skills coverage.

Liberty's Edge

NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7| Channel 4/4

I just updated Isan's backstory and I hope that helps define him better than a bunch of numbers on a character sheet would have.

His personality will be something I will try my best to show clearly through role play, but that will be something you have to judge, not me. :)


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

alias made!

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Think I've got my backstory finished now...


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

The backstories are looking good!


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Shattered Star Maps

I hope to have a chance to review everything over the next week and get started for good the week of the 29th.

I'll ask questions as I get to review more, naturally.

In the meantime, feel free to get started with character introductions in the Gameplay thread.

I am adding a Google Drive link to the campaign where I intend to store images and maps. I have uploaded a handout containing a letter each of you receive from Sheila Heidmarch.

On the appointed day, you arrive at the manor and are ushered into a sitting room where you await the pleasure of Lady Heidmarch.

Squint, Uyli is not allowed to enter the Manor at this time. In your posts, feel free to respond to the servant, but he won't be changing his mind. Let me know if you decide to dismiss him instead of leaving him in the stables.


Shattered Star Maps

@Barkot I finally got to go through all of your stats, and I think I understand everything. I can't find a reference to the 50' of thread, but I don't imagine it could be used for anything other than setting tripwires and sewing, so it doesn't matter.


Shattered Star Maps

@Celia

I need you to select a Campaign Trait, either in place of one of the ones you currently selected or in combination with a drawback

You appear to have underspent in skill points. Did you see that we are using Background Skills in this game?

I notice that you added Hero Points on your sheet.

@Everyone

I am not adverse to using Hero Points, if players want. What say you all?


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:
@Barkot I finally got to go through all of your stats, and I think I understand everything. I can't find a reference to the 50' of thread, but I don't imagine it could be used for anything other than setting tripwires and sewing, so it doesn't matter.

It’s in the basic Pathfinder equipment kit, which is in the Pathfinder Society Field Guide. I’ve never once used it except maybe as flavor for mending something by the campfire, so it’s fine to take it out if it’s messing up the Hero Lab portfolio.

Which reminds me: did I ever send you the updated portfolio?

GM Brunoreturns wrote:


@Everyone

I am not adverse to using Hero Points, if players want. What say you all?

I could go either way - it's a complication for you in deciding when to give them out, but should be manageable. I hand out poker chips that perform basically the same role in my home campaigns, and my players definitely seem to appreciate them. I have never played with any of the spells or feats that affect the Hero Point mechanic, though, and they seem like they would break the fourth wall too much. I think my preference would be that if we use Hero Points, that we just use the points and not the various options to increase them or change their effects (or, at any rate, I don't plan to use any of those options).


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

I'm not crazy about Hero Points. The game is already designed with a bunch of advantages for PCs, Hero Points seem like gilding the lily a bit.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I'm not familiar with Hero points...I'll have to Google it...


Shattered Star Maps
Backalley Barkot wrote:

Which reminds me: did I ever send you the updated portfolio?

No, but that's fine. I'm not going to be tracking your characters so closely that I need portfolios set up for everyone. I really just wanted to see the initial setup so I can get a grasp for all the features of the classes and what impacts they have on skills, etc.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

I agree with Reillana on the subject of Hero Points. Nah....

Liberty's Edge

NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7| Channel 4/4

I am of a similar mindset on Hero Points when I play. I don't think we need them.


female, Human, AC 17, tch 13, ff 14 /CMD:16 |H.P. 18/18 Fort.+4,ref+3, will+1| Init +3; Perception +5 (+7 in dim light) MW Cold iron longsword +4 (1d8+1)/ MW LS +3(1d8+1) and mithral Shortsword +2(1d6+1) or MW composite longbow (+1 str) +6 (1d8+1) Fighter 2 (lore warden) |speed:30ft |Conditions:none

Hero points Are just defaulted on to my character portfolio in Herolab. I can un-click them if you like an up-dated portfolio. Was hoping the underbridge dweller qualifies but I'll take the 'Family ties' drawback to take Serpent runner (fits with her character background anyway both the drawback and the trait).


Shattered Star Maps

@Celia Sounds good. When you get a chance, can you flesh out your local family a bit more, since I'll need to incorporate them at some point?

You mentioned a mother and 4 sisters, but only named the older sister. How about your father, is he still around? What does/did he do? How about the widower, do you have any image of him in your head? I can invent some details if you are comfortable with that.


Shattered Star Maps

@Isan Divine Paragon requires you to be the same alignment as your deity (LG in your case)

-- Is it legal to blend Divine Paragon and Herald Caller? Herald Caller requires you to give up an entire domain and Divine Paragon requires you to give up the boons from a domain.

In essence, you are giving up the boons from the second domain twice. That doesn't sound legal to me, but I am inexperienced with mixing archetypes.

-- I need you to select a campaign trait

-- You list Fate's Favored as a Feat, but I can find no reference to a Feat with that name. The trait I see (and you have that selected as well) but where is the Feat coming from? Perhaps that is a typo. I see that you list Precise Shot later, but haven't selected it as a feat.

-- You appear to have overspent skill points. I count 8 total skill points spent, but you should only have 6. (Cleric 2, Favored Class 1, Human 1, Background Skills 2)

-- Your backstory doesn't indicate that you were bullied as a child. How are you justifying Reactionary?

Liberty's Edge

NG Cleric of Erastil 1 | HP: 9/9, AC 15 ,T13, FF12, CMD:13, F+3, R+3, Will+5, Init:+3, Percep:+3, SM:+7| Channel 4/4

Hey Bruno, thanks for looking the guy over. Let me answer the questions you had in order below, and I will use spoilers to keep it tidy for those that don't care to read it all.

Selecting a campaign trait:

I knew I forgot something! A campaign trait! I will get rid of Reactionary and take Exchange Agent instead.Give me till tomorrow morning to write up a tweak to the backstory that will fit the trait. I have a good idea but it will take some crafting to word it right. I want to keep the fate's favored trait because it fits with the concept that he is a divine paragon. I didn't really feel any of the drawbacks so I will just leave him at 2 traits.

Why I chose reactionary in the first place?:

Aside from the mechanics of the trait, it seemed to fit his backstory. While I didn't ever specifically say he was bullied, I mentioned that he was very different from the others in his caravan(his own family included) and that had me imagine him being picked on and likely often. As the trait described, he never learned an offensive response, so just became better at anticipating sudden attacks and reacting which seemed to fit a kind hearted kid that was abused. Despite that he remained friendly and I attribute that to he strength of will and his divine spark.

Fate's Favored typo:

When I first made him I had the Fey Foundling feat and it was clear in the the first draft of the backstory, but then I swapped it out for Precise Shot(I hate that -4 to hit enemies in melee with my friends), then did a triple take and thought Precise Shot was really better if I was more of I was a primary archer and not just a cleric with a bow, and meant to go back to Fey Foundling, but typo-ed it to Fate's Favored(darn FF threw me I think). Suffice to say, it should be Fey Foundling and not Fate's Favored.

Now the idea was not that he was a baby that was found in the wilds as the feat says as I thought it was better that he was conceived there under the influence by Erastil.

Blending Divine Paragon and Herald Caller:

This was my bad. I really just wanted to play the Divine Paragon as I liked the flavor of the archetype. I was using Herolab instead of my pencil and paper, and just looked up what was compatible, and that can make a person lazy. I was so surprised I didn't even look beyond the "Wow! This would be a really fun combo to try out!" line of thinking. Of course upon further inspection, I would say they really shouldn't be compatible, and Herolab just made a simple error. It isn't perfect and I should have double checked. I am usually more thorough. So ultimately I am making a tweak and dropping the Herald Caller archetype. Since you have us using background skills, he gets more skills than a normal cleric anyway. That segues to the next question/answer.

Skill points:

The Herald Caller gets 4 skill points per level instead of the typical Cleric's 2. Since I just dropped the Herald Caller archetype, I got rid of the 2 extra skill points. Now he just has Diplomacy, Know Nature, Sense Motive and Survival. He will just have to wait till level 2 to spend those other points! ;)

Thanks for bearing with my explanations and I will re-post him now and then again after I make the changes to his back story. Stay tuned!


Shattered Star Maps

All of that sounds excellent. Let me know when the backstory has been tweaked.

I really like the character, BTW.


Shattered Star Maps

@Paeral I count you as missing two skill points. Did you perhaps miss that we are using Background Skills?

I see in the background that you selected Hallit as your language for Exchange Agent, but it doesn't appear on your character sheet. Not that I think you would forget about it (but I might ;) ).

Also, it doesn't appear that you added Trapfinding to your Disable total. Not an issue for me, just noting a discrepancy that I see when I build your character in Hero Lab as an exercise.

@Everyone Hero Lab is complaining that a CG character is worshiping a LG god. That is only a restriction for clerics, right?


Shattered Star Maps

@Reillana

--I only calculate you at a 15 point buy. PFS standard is 20 point buy.

--You also appear to have 2 few skill points. I imagine you missed that Background Skills were being used.

--Neither Azlanti nor Aquan is available to you as a starting language (unless I missed some feature of your character). You'll need to exchange one of those for an available starting language.

Maybe this is related to being a Mordant Spire elf? Is there a racial trait that gives you access to Azlanti? I might allow it anyways, though I would need to research that Mordant Spire elves actually speak Azlanti.

Also, just a note that Magnimar was the center of Thassilon culture, not Azlant. Not that learning Azlant is not potentially useful in the campaign, but just in case you were thinking of taking a language that has more immediate potential to be useful, I thought I would point it out.

--What Society faction do you belong to?


Shattered Star Maps

There is a whole lot of Paranoia in this group.

I'm going to expect a lot of Mexican stand-offs :D

Hmmm... Two of them are elves, who don't really need to sleep. Better watch your pack, Squint :D

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Hunh?


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

"Don't. Touch. My. Stuff."

Long-eared bastards, dese guys tink dey're better'n everybody else, dat deir @#%$*! don't stink!

Jacobadiah 'Squint' Nirodin wrote:
Hunh?

"If I were a rich boy, I'd watch my pack too, wid dese guys around. Just sayin'."


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith
GM Brunoreturns wrote:

@Paeral I count you as missing two skill points. Did you perhaps miss that we are using Background Skills?

I see in the background that you selected Hallit as your language for Exchange Agent, but it doesn't appear on your character sheet. Not that I think you would forget about it (but I might ;) ).

Also, it doesn't appear that you added Trapfinding to your Disable total. Not an issue for me, just noting a discrepancy that I see when I build your character in Hero Lab as an exercise.

@Everyone Hero Lab is complaining that a CG character is worshiping a LG god. That is only a restriction for clerics, right?

Paeral can speak for himself, but since I had the book handy, from Elves of Golarian, p. 12, the section on elves of the Mordant Spire: “Numbering in the low thousands, these gray elves are among the few fluent Azlanti speakers in the Inner Sea region.”

And I agree, the one-step alignment rule only applies to clerics and paladins.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I did overlook the Background Skills, I'll correct that this evening along with the Disable skill...

I was aware of the alignment rule was thinking it was only for divine casters...

Would Azlanti be a more likely language in that area for an Elf to pickup? I struggled with the language to pick from the AP trait I chose...


Shattered Star Maps
Paëral wrote:


Would Azlanti be a more likely language in that area for an Elf to pickup? I struggled with the language to pick from the AP trait I chose...

In the River Kingdoms? I don't think so. Azlanti is essentially a dead language. The Mordant Spire elves are a very specific exception.

The River Kingdoms don't have any specific language, though you could easily find speakers of just about any language, I would think. Hallit speakers share borders, so no problem there.

I am fine with Paerel's selection of Hallit as a bonus language.


Shattered Star Maps
Jacobadiah 'Squint' Nirodin wrote:
Hunh?

Sorry, I meant Barkot. Though, all these paranoid people might start thinking that you are hiding things from them :D


Shattered Star Maps
Backalley Barkot wrote:
from Elves of Golari7an, p. 12, the section on elves of the Mordant Spire: “Numbering in the low thousands, these gray elves are among the few fluent Azlanti speakers in the Inner Sea region.”

In that case, Azlanti as a starting language is fine for Reillana.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Oops - mixed up the elves. Expect a lot of that.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |
Barkot wrote:
"If I were a rich boy, I'd watch my pack too, wid dese guys around. Just sayin'."

Squint does not give off the air of being of noble upbringing. He's got the silver lance, so that might give a clue, but he's not about to share his last name. He's not a rich boy - he's a halfling, after all.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Without looking at the halfling, Barkot mutters, "Yeah, yer right. I fergot about alla dose guys I know under da big bridge ridin' around on griffons. I seen it alla time, pal." He hawks up a loogie and spits.

Yeah, I wuz watchin', short-stuff, he thinks. Dat's right, I don' miss much, so don' get any funny ideas.

"Look, dere are two kinda people in dis town, see? People who t'row food away, and people who scrounge for da scraps. An' ya look like one of da first kind, if ya know what I mean." The half-orc pauses to think for a moment, then adds, "I don' mean anythin' by it, OK? Celia, now, dat dame looks like mebbe she missed a few meals alon' da way, but you? Dese elves? Or da big guy wit' da bow? Nah. Rich boys an’ girl, alla you."

Apparently Barkot is going to be the anti-Jamir. This is going to be fun.

Silver Crusade

Male Halfling Summoner (Unchained) 6 | hp 48/48 | AC 19 (t13; ff17) CMD 17 (ff15) | init +6 | F* +7 R* +7 W* +7 (*+2 vs fear) | Perc +1 SM -1 | Speed 20 |

Barkot has not met Squint yet.

Barkot did not overhear Squint talking to his eidolon and referring to griffons.

I'm not roleplaying in the Discussions thread. I've not shared my character with any other characters yet; I'd appreciate it if player knowledge and character knowledge could and would be separated.

Thanks.

-Paul

Liberty's Edge

Jacobadiah 'Squint' Nirodin wrote:

Barkot has not met Squint yet.

Barkot did not overhear Squint talking to his eidolon and referring to griffons.

I'm not roleplaying in the Discussions thread. I've not shared my character with any other characters yet; I'd appreciate it if player knowledge and character knowledge could and would be separated.

Thanks.

-Paul

Ok. Sorry.


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

Alrighty, increased my stats to reflect a 20-point buy and added some skills for Background Skills.

I did include Azlanti and Aquan as they seemed much more appropriate for isolationist island-based Mordant Spire elves, I see you approved Azlanti but is Aquan also okay? I don't anticipate it will come up much but it's a fun touch. I expect she'll learn Thassilonian at some point but she'd have little reason to know it already.


Shattered Star Maps

You can choose whatever you like with the Linguistics based language. Aquan is fine.

I'm going to try to kick things off in a bit. Any remaining questions can be taken care of later.


Shattered Star Maps

Please add your icon and character information to slides 1 and 2 of the new Google Slides document.

(Link added to my stat line).

Obviously, I have no need of your PFS #, but please fill in the rest of the information. Those of you who are not (at least yet) Pathfinders don't need to fill in a faction. I'd appreciate having a record of the factions of the others.

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Added icon and filled in info...I instinctively put Grand Lodge in for faction but just thought of something...I guess I'll need to change that since the Background Faction I chose was Exchange Agent...

Added two Background skills, Knowledge (Local) and Linguistics; with Linguistics, the extra language I chose was Thassilonian and I updated my sheet and background to accommodate...also added Hallit to my sheet as I'd forgotten it earlier...

Also added Trapfinding to my DD skill...

I think that's all, so I'm hoping I'm good to go...


Shattered Star Maps

"Exchange Agent" is the name of the campaign trait, not the name of a faction. You can be a member of whatever faction you choose.


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

Reillana would probably be most interested in joining the Dark Archive faction, to at least keep an eye on them and any items of interest they re-discover in the Society vaults.


Shattered Star Maps

I apologize for the wall of text, some setup was required and I didn't want to pause for reactions between each section.

Please take some time to try to read through it before deciding how you will go about attempting to open the paradox box.


BUFFS: none CONDITIONS: none LN Arcane-Duelist5 l 37/37hp l F +2, R +7, W +4 l AC18; T13; FF15 l Ini +5 l CMB +3 CMD16 l Perc +11 SM +9 l Active Conditions: none

No need to apologize, it's good stuff GM! I like the name-drops too :)

Headed to bed, but I'll have a response for you in the morning.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

I agree with Reillana - that's a heck of a start. I'm going to post Barkot's reactions to the entrance and Lady Heidmarch's other guests (including the Knowledge checks he can make) tonight, leaving off when they enter the library. I'll post any ideas I have about the Paradox Box in the morning.


Male CG Half-Orc (Shaman's Apprentice) Oracle (Seeker) 6 | HP: 45/45 | AC 22* T 15* FF 20* | CMB: +6, CMD: 18 | F +5, R +5, W +5 | Init: +2 | Perc: +7 (darkvision), SM: +5 | Shield ON | Speed 30/20 | mwk longsword +9* (1d8+4*/19-20), silver light mace +6 (1d6+2), whip +6 (1d3+2 nonlethal), light crossbow +6 (1d8/19-20) | Spells: 3rd 2/4, 2nd 6/6, 1st 4/7| *Active: Divine Favor, Shield of Faith

Are the factions in the AP the same as in Society play? They aren’t mentioned in the Players’ Guide.


Shattered Star Maps

I doubt there will be any interraction with factions in the AP, so pick whatever faction you want. I just want to know for flavor purposes.

If you want to be utterly precise, you'd need to figure out what faxtions were available during the year this AP came out.

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